Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Sandshrew is a Ground-type Pokémon, 2× weak to Water, Grass and Ice, with a base stat total of 300. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.6 m 2′00″
- Weight
- 12 kg 26.5 lbs
- Base stat total
- 300 Higher than 14% of Pokémon
- Introduced
- Gen I Red & Green (JP)
Alolan Sandshrew is the Ice/Steel-type Alolan form of Sandshrew, 4× weak to Fighting and Fire and 2× weak to Ground, with a base stat total of 300. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.7 m 2′04″
- Weight
- 40 kg 88.2 lbs
- Base stat total
- 300 Higher than 14% of Pokémon
- Introduced
- Gen VII Sun & Moon
It burrows into the ground to create its nest. If hard stones impede its tunneling, it uses its sharp claws to shatter them and then carries on digging.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Def.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Def.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Immune to
Takes normal damage from 12 types
IceSteelshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 6 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 40); Scarf and Tailwind use the Max+ value.
At max Speed, Sandshrew outspeeds 9 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
If Sandstorm is active, this Pokémon's evasiveness is 1.25×; to Sandstorm.
Everything about Sand Veil →If Sandstorm is active, this Pokémon's Speed is doubled; to Sandstorm.
Everything about Sand Rush →
If is active, this Pokémon's evasiveness is 1.25×.
Everything about Snow Cloak →If is active, this Pokémon's Speed is doubled.
Everything about Slush Rush →
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
0.3% of teams · rank #77 · Singles, first stages at Lv 5 · 1630 weighting · 7,479 battles · Sep 2026
Most common build
- Item
Eviolite- Ability
- Nature
- Impish
- EVs
- 196 HP / 156 Def / 36 SpD / 116 Spe
- Tera Type
- Ghost
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.8%
- 1500 weighting0.7%
- 1630 weighting0.3%
- 1760 weighting0.1%
Usage by month
Moves
- Earthquake90.3%
- Rapid Spin77.1%
- Knock Off54.2%
- Stealth Rock47.7%
- Leech Life45.7%
- Swords Dance44.6%
- Rock Slide18.0%
- Tera Blast10.4%
- High Horsepower9.1%
- Hone Claws0.6%
Items
Eviolite97.4%
Life Orb1.9%
Rocky Helmet0.6%
Heavy-Duty Boots0.1%
Quick Claw0%
Smooth Rock0%
Abilities
- 97.6%
- 2.4%
EV spreads
- Impish 196 HP / 156 Def / 36 SpD / 116 Spe43.3%
- Adamant 36 HP / 236 Atk / 36 SpD / 196 Spe21.4%
- Adamant 236 Atk / 76 Def / 196 Spe12.5%
- Jolly 236 Atk / 76 Def / 196 Spe11.7%
- Jolly 36 HP / 236 Atk / 36 SpD / 196 Spe4.2%
Tera types
- Ghost42.9%
- Bug39.5%
- Ground6.8%
- Fairy6.7%
Common teammates
Meowth46.5%
Mankey42.8%
Poliwag42.8%
Venonat42.8%
Grimer-Alola42.8%
Hippopotas34.0%
Vullaby25.0%
Diglett-Alola18.4%
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
48.6% of teams · rank #5 · Singles, first stages at Lv 5 · 1630 weighting · 7,479 battles · Sep 2026
Most common build
- Item
Eviolite- Ability
- Nature
- Jolly
- EVs
- 36 HP / 236 Atk / 36 Def / 196 Spe
- Tera Type
- Fairy
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games27.9%
- 1500 weighting34.9%
- 1630 weighting48.6%
- 1760 weighting60.3%
Usage by month
Moves
- Rapid Spin99.8%
- Earthquake99.0%
- Triple Axel96.0%
- Ice Shard78.5%
- Swords Dance15.6%
- Knock Off4.0%
- Icicle Spear4.0%
- Stealth Rock2.3%
- Rock Slide0.3%
- Leech Life0.2%
Items
Eviolite86.9%
Choice Scarf8.1%
Loaded Dice3.9%
Safety Goggles1.0%
Life Orb0%
Heavy-Duty Boots0%
Abilities
- 99.2%
- 0.8%
EV spreads
- Jolly 36 HP / 236 Atk / 36 Def / 196 Spe97.4%
- Adamant 36 HP / 236 Atk / 236 SpD1.1%
- Adamant 36 HP / 236 Atk / 36 Def / 196 Spe0.6%
- Adamant 36 HP / 236 Atk / 116 Def / 116 Spe0.4%
- Jolly 36 HP / 76 Atk / 196 Def / 196 Spe0.1%
Tera types
- Fairy88.2%
- Ice5.8%
- Flying3.8%
- Ground0.8%
Common teammates
Checks & counters
Shellos76.3%
Mienfoo53.3%
Growlithe-Hisui61.6%
Corphish73.2%
Sandshrew-Alola49.2%
Larvesta52.3%
Evolution
Moves
Level up 17
| 1 | Defense CurlRaises the user's Defense by 1. | Normal | Status | — | — | 40 |
|---|---|---|---|---|---|---|
| 1 | ScratchNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 3 | Poison Sting30% chance to poison the target. | Poison | Phys | 15 | 100% | 35 |
| 6 | Sand AttackLowers the target's accuracy by 1. | Ground | Status | — | 100% | 15 |
| 9 | RolloutPower doubles with each hit. Repeats for 5 turns. | Rock | Phys | 30 | 90% | 20 |
| 12 | Fury CutterPower doubles with each hit, up to 160. | Bug | Phys | 40 | 95% | 20 |
| 15 | Rapid SpinFree user from hazards/bind/Leech Seed; +1 Spe. | Normal | Phys | 50 | 100% | 40 |
| 18 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Phys | 60 | 100% | 20 |
| 21 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| 24 | Fury SwipesHits 2-5 times in one turn. | Normal | Phys | 18 | 80% | 15 |
| 27 | AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 30 |
| 30 | SlashHigh critical hit ratio. | Normal | Phys | 70 | 100% | 20 |
| 33 | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| 36 | Gyro BallMore power the slower the user than the target. | Steel | Phys | — | 100% | 5 |
| 39 | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| 42 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| 45 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Phys | 100 | 100% | 10 |
TM / HM / TR 50
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM04 | AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 30 |
| TM05 | Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Spec | 20 | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM12 | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM27 | Aerial AceThis move does not check accuracy. | Phys | 60 | — | 20 | |
| TM28 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Phys | 60 | 100% | 20 |
| TM31 | Metal Claw10% chance to raise the user's Attack by 1. | Steel | Phys | 50 | 95% | 35 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM35 | Mud Shot100% chance to lower the target's Speed by 1. | Ground | Spec | 55 | 95% | 15 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM51 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM55 | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| TM57 | False SwipeAlways leaves the target with at least 1 HP. | Normal | Phys | 40 | 100% | 40 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM61 | Shadow ClawHigh critical hit ratio. | Ghost | Phys | 70 | 100% | 15 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM83 | Poison Jab30% chance to poison the target. | Poison | Phys | 80 | 100% | 20 |
| TM84 | Stomping TantrumPower doubles if the user's last move failed. | Ground | Phys | 75 | 100% | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM88 | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TM90 | SpikesHurts grounded foes on switch-in. Max 3 layers. | Ground | Status | — | — | 20 |
| TM95 | Leech LifeUser recovers 50% of the damage dealt. | Bug | Phys | 80 | 100% | 10 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM105 | X-ScissorNo additional effect. | Bug | Phys | 80 | 100% | 15 |
| TM116 | Stealth RockHurts foes on switch-in. Factors Rock weakness. | Rock | Status | — | — | 20 |
| TM128 | AmnesiaRaises the user's Sp. Def by 2. | Psychic | Status | — | — | 20 |
| TM133 | Earth Power10% chance to lower the target's Sp. Def by 1. | Ground | Spec | 90 | 100% | 10 |
| TM149 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Phys | 100 | 100% | 10 |
| TM150 | Stone EdgeHigh critical hit ratio. | Rock | Phys | 100 | 80% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM176 | Sand TombTraps and damages the target for 4-5 turns. | Ground | Phys | 35 | 85% | 15 |
| TM179 | Smack DownRemoves the target's Ground immunity. | Rock | Phys | 50 | 100% | 15 |
| TM180 | Gyro BallMore power the slower the user than the target. | Steel | Phys | — | 100% | 5 |
| TM181 | Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Phys | 65 | 100% | 20 |
| TM183 | Super FangDoes damage equal to 1/2 target's current HP. | Normal | Phys | — | 90% | 10 |
| TM186 | High HorsepowerNo additional effect. | Ground | Phys | 95 | 95% | 10 |
| TM192 | Focus PunchFails if the user takes damage before it hits. | Fighting | Phys | 150 | 100% | 20 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM205 | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
| TM215 | Scorching Sands30% chance to burn the target. Thaws target. | Ground | Spec | 70 | 100% | 10 |
| TM221 | Throat ChopFor 2 turns, the target cannot use sound moves. | Dark | Phys | 80 | 100% | 15 |
| TM224 | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
Egg moves 6
| Egg | CounterIf hit by physical attack, returns double damage. | Fighting | Phys | — | 100% | 20 |
|---|---|---|---|---|---|---|
| Egg | FlailMore power the less HP the user has left. | Normal | Phys | — | 100% | 15 |
| Egg | Hone ClawsRaises the user's Attack and accuracy by 1. | Dark | Status | — | — | 15 |
| Egg | Metal Claw10% chance to raise the user's Attack by 1. | Steel | Phys | 50 | 95% | 35 |
| Egg | Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Spec | 20 | 100% | 10 |
| Egg | Night SlashHigh critical hit ratio. | Dark | Phys | 70 | 100% | 15 |
No moves match those filters.
Biology
Sandshrew is known to curl into a ball to defend itself. It burrows nests into the ground, and only digs back up to look for berries and hunt for bug Pokémon.
Design & origin
Sandshrew is based on the Chinese pangolin.
Adapted from Wikipedia: List of generation VII Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#357 of 720 in the 2016 Pokémon General Election 720 (Japan)Official results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Mouse Pokémon
- Kanto · Red & Green (JP)
- Color
- Yellow
- Rough Terrain
- Pal Park area
- Mountain
It burrows into the ground to create its nest. If hard stones impede its tunneling, it uses its sharp claws to shatter them and then carries on digging.
ShieldIt loves to bathe in the grit of dry, sandy areas. By sand bathing, the Pokémon rids itself of dirt and moisture clinging to its body.
SwordWhen its skin gets wrinkled from moisture, it heads for a volcano. It lies flat on a spot with a lot of geothermal heat and dries itself out.
Ultra MoonIt lives in areas of limited rainfall. When danger approaches, it curls up into a ball to protect its soft stomach.
Ultra SunIt usually makes its home in deserts and arid zones, where rain does not fall. It digs holes to catch Bug-type Pokémon.
MoonIt can roll its body into a ball. It moves through the desert by rolling at high speeds.
SunIt digs deep burrows to live in. When in danger, it rolls up its body to withstand attacks.
Black 2 · White 2To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.
Diamond · Pearl · Platinum · Black · WhiteBurrows deep underground in arid locations far from water. It only emerges to hunt for prey.
LeafGreenIt burrows and lives underground. If threatened, it curls itself up into a ball for protection.
FireRed · XWhen it curls up in a ball, it can make any attack bounce off harmlessly. Its hide has turned tough and solid as a result of living in the desert.
EmeraldSANDSHREW has a very dry hide that is extremely tough. The Pokémon can roll into a ball that repels any attack. At night, it burrows into the desert sand to sleep.
Sapphire · Alpha SapphireSANDSHREW’s body is configured to absorb water without waste, enabling it to survive in an arid desert. This Pokémon curls up to protect itself from its enemies.
Ruby · Omega RubyIt prefers dry, sandy places because it uses the sand to protect itself when threatened.
CrystalDisliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.
Silver · SoulSilver · YIf it fell from a great height, this Pokémon could save itself by rolling into a ball and bouncing.
Gold · HeartGoldIts body is dry. When it gets cold at night, its hide is said to become coated with a fine dew.
Yellow · Let’s Go, Pikachu! · Let’s Go, Eevee!Burrows deep underground in arid locations far from water. It only emerges to hunt for food.
Red · Blue
Names around the world
- English
- Sandshrew
- Japanese
- サンド
- Japanese (romaji)
- Sand
- Korean
- 모래두지
- Chinese (Traditional)
- 穿山鼠
- Chinese (Simplified)
- 穿山鼠
- French
- Sabelette
- German
- Sandan
- Spanish
- Sandshrew
- Italian
- Sandshrew
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI
Generation V
Generation IV
Generation III
Generation II
Generation I
Artwork and 3D models
Gen IX · Gen VIII · Gen VII
Training
- 1 Def
- 255 ≈33.3% with a Poké Ball at full HP
- 70
- 60
- Medium
Breeding
- Field
- ♂ 50%♀ 50%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Shield: The Isle of Armor 5 areas
- Challenge Beach (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Courageous Cavern (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Potbottom Desert (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Stepping-Stone Sea (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Warm-Up TunnelWalking in the overworld · Lv 16–60
Green 6 areas
- Road 10Walking in tall grass or a cave · Lv 11–17
- Road 11Walking in tall grass or a cave · Lv 12–15
- Road 23Walking in tall grass or a cave · Lv 26
- Road 4Walking in tall grass or a cave · Lv 6–12
- Road 8Walking in tall grass or a cave · Lv 17–19
- Road 9Walking in tall grass or a cave · Lv 11–17
Sword: The Isle of Armor 5 areas
- Challenge Beach (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Courageous Cavern (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Potbottom Desert (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Stepping-Stone Sea (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Warm-Up TunnelWalking in the overworld · Lv 16–60
Let’s Go, Pikachu! 2 areas
- Road 3Walking in the overworld · Lv 3–8
- Road 4Walking in the overworld · Lv 7–12
Alpha Sapphire 1 area
- Road 111Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 11
Omega Ruby 1 area
- Road 111Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 11
Y 1 area
- Friend Safari (Ground)Walking in tall grass or a cave · Lv 30
X 1 area
- Friend Safari (Ground)Walking in tall grass or a cave · Lv 30
White 2 3 areas
- Desert ResortWalking in tall grass or a cave · Lv 19–20
- Desert Resort (entrance)Walking in tall grass or a cave · Lv 19–20
- Relic Castle (A)Walking in tall grass or a cave · Lv 19–20
Black 2 3 areas
- Desert ResortWalking in tall grass or a cave · Lv 19–20
- Desert Resort (entrance)Walking in tall grass or a cave · Lv 19–20
- Relic Castle (A)Walking in tall grass or a cave · Lv 19–20
XD 1 area
- Rock PokespotFinding a Wild Pokemon at any of the three Pokespots in Pokemon XD: Gale of Darkness. · Lv 10–23
SoulSilver 2 areas
- Goldenrod City Game CornerReceive as a gift · Lv 15
- Safari Zone DesertWalking in tall grass or a cave · Lv 15–17
HeartGold 5 areas
- Mount Moon (1F)Walking in tall grass or a cave · Lv 8
- Mount Moon (2F)Walking in tall grass or a cave · Lv 8
- Safari Zone DesertWalking in tall grass or a cave · Lv 15–17
- Union Cave (1F)Walking in tall grass or a cave · Lv 6
- Union Cave (B1F)Walking in tall grass or a cave · Lv 8
Platinum 2 areas
- Wayward Cave (1F)Walking in tall grass or a cave · Lv 17–18
- Wayward Cave (B1F)Walking in tall grass or a cave · Lv 18–20
Pearl 2 areas
- Wayward Cave (1F)Walking in tall grass or a cave · Lv 16
- Wayward Cave (B1F)Walking in tall grass or a cave · Lv 16–17
Diamond 2 areas
- Wayward Cave (1F)Walking in tall grass or a cave · Lv 16
- Wayward Cave (B1F)Walking in tall grass or a cave · Lv 16–17
LeafGreen 6 areas
- Road 10Walking in tall grass or a cave · Lv 11–17
- Road 11Walking in tall grass or a cave · Lv 12–15
- Road 23Walking in tall grass or a cave · Lv 32–34
- Road 4Walking in tall grass or a cave · Lv 6–12
- Road 8Walking in tall grass or a cave · Lv 17–19
- Road 9Walking in tall grass or a cave · Lv 11–17
Emerald 2 areas
- Mirage TowerWalking in tall grass or a cave · Lv 20–24
- Road 111Walking in tall grass or a cave · Lv 19–21
Sapphire 2 areas
- Road 111Walking in tall grass or a cave · Lv 19–21
- Road 113Walking in tall grass or a cave · Lv 14–16
Ruby 2 areas
- Road 111Walking in tall grass or a cave · Lv 19–21
- Road 113Walking in tall grass or a cave · Lv 14–16
Crystal 2 areas
- Mount Moon (1F)Walking in tall grass or a cave · Lv 8
- Union Cave (1F)Walking in tall grass or a cave · Lv 6
Silver 1 area
- Goldenrod City Game CornerReceive as a gift · Lv 10
Gold 3 areas
- Mount Moon (1F)Walking in tall grass or a cave · Lv 8
- Union Cave (1F)Walking in tall grass or a cave · Lv 6
- Union Cave (B1F)Walking in tall grass or a cave · Lv 8
Yellow 3 areas
- Mount Moon (1F)Walking in tall grass or a cave · Lv 12
- Road 3Walking in tall grass or a cave · Lv 8–10
- Road 4Walking in tall grass or a cave · Lv 8–10
Blue 6 areas
- Road 10Walking in tall grass or a cave · Lv 11–17
- Road 11Walking in tall grass or a cave · Lv 12–15
- Road 23Walking in tall grass or a cave · Lv 26
- Road 4Walking in tall grass or a cave · Lv 6–12
- Road 8Walking in tall grass or a cave · Lv 17–19
- Road 9Walking in tall grass or a cave · Lv 11–17
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.
Shield: The Isle of Armor 1 area
- Fields of HonorReceive as a gift · Lv 5
Sword: The Isle of Armor 1 area
- Fields of HonorReceive as a gift · Lv 5
Let’s Go, Pikachu! 1 area
- Celadon CityTrade with an NPC · Lv 27
Ultra Moon 3 areas
- Mount LanakilaWalking in tall grass or a cave · Lv 30–50
- Route 14Walking in tall grass or a cave · Lv 30–33
- Tapu VillageWalking in tall grass or a cave · Lv 30–33
Moon 3 areas
- Mount LanakilaWalking in tall grass or a cave · Lv 42–45
- Route 14Walking in tall grass or a cave · Lv 28–31
- Tapu VillageWalking in tall grass or a cave · Lv 28–31
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.