No. 0437
Bronzong
Bronze Bell Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Bronzong is a Steel/Psychic-type Pokémon, 2× weak to Ground, Ghost, Fire and Dark, with a base stat total of 500. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1.3 m 4′03″
- Weight
- 187 kg 412.3 lbs
- Base stat total
- 500 Higher than 70% of Pokémon
- Introduced
- Gen IV Diamond & Pearl
Some believe that its bell-like cry opens holes to another world. It has been revered as a deity since ancient times.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Def, 1 SpD.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
SteelPsychicshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 4 types
With : Ground becomes 0×
With : Fire becomes 1×
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 33); Scarf and Tailwind use the Max+ value.
At max Speed, Bronzong outspeeds 7 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon is to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.
Everything about Levitate →Fire damage against this Pokémon is dealt with 1/2 offensive stat; 1/2 damage.
Everything about Heatproof →Other Pokémon with Heatproof 4
This Pokémon's is doubled.
Everything about Heavy Metal →
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
14.6% of teams · rank #9 · Singles · 1630 weighting · 6,316 battles · Sep 2026
Most common build
- Item
Leftovers- Ability
- Nature
- Sassy
- EVs
- 248 HP / 8 SpA / 252 SpD
- Tera Type
- Fairy
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games12.1%
- 1500 weighting13.6%
- 1630 weighting14.6%
- 1760 weighting13.8%
Usage by month
Moves
- Body Press72.7%
- Stealth Rock69.7%
- Psychic Noise65.7%
- Iron Defense48.7%
- Gyro Ball34.7%
- Trick Room16.4%
- Night Shade15.1%
- Steel Beam14.2%
- Heavy Slam11.6%
- Calm Mind9.5%
Items
Leftovers61.4%
Rocky Helmet19.0%
Colbur Berry13.4%
Lagging Tail3.1%
Choice Scarf2.0%
Mental Herb0.8%
Abilities
- 90.7%
- 9.3%
- 0%
EV spreads
- Sassy 248 HP / 8 SpA / 252 SpD13.2%
- Sassy 252 HP / 4 Atk / 252 SpD9.5%
- Relaxed 248 HP / 252 Def / 8 SpD9.0%
- Relaxed 200 HP / 236 Def / 72 SpA8.0%
- Calm 252 HP / 4 Def / 252 SpD8.0%
Tera types
- Fairy34.2%
- Water31.2%
- Fire8.6%
- Steel8.5%
Common teammates
Incineroar24.4%
Flygon23.5%
Sylveon18.8%
Munkidori18.3%
Swampert16.6%
Houndstone15.4%
Vaporeon14.7%
Tornadus14.0%
1.3% of teams · rank #76 · Doubles · 1695 weighting · 196,031 battles · Sep 2026
Most common build
- Item
Leftovers- Ability
- Nature
- Careful
- EVs
- 252 HP / 88 Def / 168 SpD
- Tera Type
- Fire
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games1.3%
- 1500 weighting1.1%
- 1695 weighting1.3%
- 1825 weighting2.9%
Usage by month
Moves
- Trick Room95.3%
- Body Press94.7%
- Iron Defense79.3%
- Ice Spinner44.1%
- Heavy Slam20.4%
- Psychic Noise13.7%
- Stealth Rock12.2%
- Shadow Ball10.1%
- Gyro Ball7.5%
- Helping Hand5.9%
Items
Leftovers75.0%
Covert Cloak10.5%
Mental Herb9.5%
Light Clay0.9%
Wide Lens0.9%
Sitrus Berry0.7%
Abilities
- 97.3%
- 1.7%
- 1.0%
EV spreads
- Careful 252 HP / 88 Def / 168 SpD30.6%
- Careful 252 HP / 92 Def / 164 SpD12.6%
- Sassy 252 HP / 132 Def / 124 SpD10.5%
- Relaxed 252 HP / 208 Def / 32 SpA / 16 SpD10.1%
- Sassy 252 HP / 4 Def / 252 SpD5.4%
Tera types
- Fire71.9%
- Water12.7%
- Fighting6.1%
- Steel4.9%
Common teammates
Ursaluna76.9%
Incineroar69.5%
Sinistcha52.0%
Raging Bolt48.1%
Ogerpon-Wellspring26.8%
Amoonguss19.7%
Chien-Pao16.6%
Torkoal13.5%
1.1% of teams · rank #84 · Singles · 1630 weighting · 20,763 battles · Sep 2026
Most common build
- Item
Leftovers- Ability
- Nature
- Bold
- EVs
- 252 HP / 252 Def / 4 SpD
- Tera Type
- Electric
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games1.4%
- 1500 weighting1.4%
- 1630 weighting1.1%
- 1760 weighting1.2%
Usage by month
Moves
- Body Press88.4%
- Iron Defense61.5%
- Rest53.7%
- Night Shade47.2%
- Stealth Rock42.1%
- Psychic Noise37.5%
- Heavy Slam19.7%
- Gyro Ball12.9%
- Calm Mind6.0%
- Stored Power5.8%
Items
Leftovers94.2%
Rocky Helmet3.8%
Smooth Rock1.3%
Colbur Berry0.5%- No item0.1%
Metronome0%
Abilities
- 99.6%
- 0.4%
- 0%
EV spreads
- Bold 252 HP / 252 Def / 4 SpD46.4%
- Bold 252 HP / 204 Def / 52 Spe12.0%
- Sassy 248 HP / 8 Def / 252 SpD9.3%
- Sassy 252 HP / 4 Atk / 252 SpD8.4%
- Relaxed 252 HP / 252 Def / 4 SpA5.9%
Tera types
- Electric46.4%
- Water14.8%
- Poison9.3%
- Dragon9.3%
0.3% of teams · rank #186 · Singles, one type per team · 1630 weighting · 63,572 battles · Sep 2026
Most common build
- Item
Leftovers- Ability
- Nature
- Relaxed
- EVs
- 252 HP / 252 Def / 4 SpD
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.5%
- 1500 weighting0.4%
- 1630 weighting0.3%
- 1760 weighting0.1%
Usage by month
Moves
- Body Press89.3%
- Stealth Rock86.1%
- Trick Room71.7%
- Gyro Ball66.2%
- Iron Defense35.0%
- Heavy Slam21.0%
- Earthquake9.3%
- Ice Spinner5.9%
- Stored Power3.8%
- Calm Mind3.4%
Items
Leftovers74.6%
Colbur Berry18.1%
Weakness Policy6.3%
Shuca Berry0.4%
Assault Vest0.3%
Rocky Helmet0.2%
Abilities
- 98.9%
- 1.1%
- 0%
EV spreads
- Relaxed 252 HP / 252 Def / 4 SpD56.2%
- Impish 192 HP / 252 Def / 64 SpD18.1%
- Relaxed 252 HP / 128 Def / 128 SpD8.8%
- Brave 252 HP / 252 Atk / 4 SpD6.0%
- Careful 248 HP / 36 Def / 224 SpD2.6%
Common teammates
Hatterene89.6%
Gallade68.7%
Slowking-Galar62.0%
Hoopa-Unbound42.4%
Espeon41.6%
Wyrdeer41.6%
Indeedee35.9%
Slowbro15.1%
0.2% of teams · rank #140 · Singles · 1695 weighting · 574,541 battles · Sep 2026
Most common build
- Item
Leftovers- Ability
- Nature
- Calm
- EVs
- 248 HP / 8 Def / 252 SpD
- Tera Type
- Fighting
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.5%
- 1500 weighting0.3%
- 1695 weighting0.2%
- 1825 weighting0.1%
Usage by month
Moves
- Psychic Noise86.8%
- Stealth Rock73.9%
- Body Press64.5%
- Iron Head32.7%
- Earthquake30.3%
- Protect28.7%
- Gyro Ball15.1%
- Trick12.9%
- Iron Defense11.7%
- Ice Spinner8.6%
Items
Leftovers72.8%
Choice Band12.4%
Rocky Helmet9.4%
Assault Vest2.8%
Covert Cloak0.8%
Focus Sash0.7%
Abilities
- 99.9%
- 0.1%
- 0%
EV spreads
- Calm 248 HP / 8 Def / 252 SpD26.9%
- Sassy 252 HP / 4 SpA / 252 SpD12.3%
- Sassy 252 HP / 240 SpD / 16 Spe10.2%
- Bold 252 HP / 252 Def / 4 SpD6.2%
- Sassy 252 HP / 164 Def / 92 SpD5.5%
Tera types
- Fighting44.6%
- Ghost27.3%
- Fairy10.7%
- Water5.0%
0.1% of teams · rank #214 · Singles, all Pokémon · 1630 weighting · 426,601 battles · Sep 2026
Most common build
- Item
Leftovers- Ability
- Nature
- Sassy
- EVs
- 252 HP / 4 Def / 252 SpD
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.3%
- 1500 weighting0.2%
- 1630 weighting0.1%
- 1760 weighting0.1%
Usage by month
Moves
- Stealth Rock89.4%
- Psychic Noise63.8%
- Toxic57.8%
- Iron Head49.0%
- Trick Room20.4%
- Gyro Ball20.3%
- Earthquake15.4%
- Body Press13.5%
- Explosion13.1%
- Protect12.9%
Items
Leftovers79.4%
Mental Herb7.0%
Colbur Berry4.8%
Rocky Helmet2.0%
Normal Gem1.7%
Weakness Policy1.0%
Abilities
- 98.3%
- 1.4%
- 0.3%
EV spreads
- Sassy 252 HP / 4 Def / 252 SpD53.7%
- Adamant 252 HP / 180 Atk / 76 SpD9.0%
- Brave 252 HP / 252 Atk / 4 SpD4.3%
- Bold 252 HP / 4 Def / 252 SpD3.1%
- Relaxed 248 HP / 252 Def / 8 SpD2.9%
Common teammates
Garchomp42.4%
Tyranitar40.1%
Ogerpon-Wellspring39.7%
Salamence37.3%
Lopunny-Mega27.1%
Hatterene21.7%
Toxapex12.8%
Corviknight11.7%
Evolution
Moves
Level up 17
| Evo | BlockPrevents the target from switching out. | Normal | Status | — | — | 5 |
|---|---|---|---|---|---|---|
| 1 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| 1 | Confusion10% chance to confuse the target. | Psychic | Spec | 50 | 100% | 25 |
| 1 | PaybackPower doubles if the user moves after the target. | Dark | Phys | 50 | 100% | 10 |
| 1 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 1 | Weather BallPower doubles and type varies in each weather. | Normal | Spec | 50 | 100% | 10 |
| 12 | ImprisonNo foe can use any move known by the user. | Psychic | Status | — | — | 10 |
| 16 | Gyro BallMore power the slower the user than the target. | Steel | Phys | — | 100% | 5 |
| 20 | HypnosisCauses the target to fall asleep. | Psychic | Status | — | 60% | 20 |
| 24 | SafeguardFor 5 turns, protects user's party from status. | Normal | Status | — | — | 25 |
| 28 | Extrasensory10% chance to make the target flinch. | Psychic | Spec | 80 | 100% | 20 |
| 32 | Heavy SlamMore power the heavier the user than the target. | Steel | Phys | — | 100% | 10 |
| 38 | Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| 44 | Metal SoundLowers the target's Sp. Def by 2. | Steel | Status | — | 85% | 40 |
| 50 | Future SightHits two turns after being used. | Psychic | Spec | 120 | 100% | 10 |
| 56 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
TM / HM / TR 60
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM16 | Psybeam10% chance to confuse the target. | Psychic | Spec | 65 | 100% | 20 |
| TM17 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| TM23 | Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Spec | 50 | 90% | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM28 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Phys | 60 | 100% | 20 |
| TM29 | HexPower doubles if the target has a status ailment. | Ghost | Spec | 65 | 100% | 10 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM41 | Stored Power + 20 power for each of the user's stat boosts. | Psychic | Spec | 20 | 100% | 10 |
| TM42 | Night ShadeDoes damage equal to the user's level. | Ghost | Spec | — | 100% | 15 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM51 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM54 | PsyshockDamages target based on Defense, not Sp. Def. | Psychic | Spec | 80 | 100% | 10 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM74 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM76 | Rock BlastHits 2-5 times in one turn. | Rock | Phys | 25 | 90% | 10 |
| TM81 | Grass KnotMore power the heavier the target. | Grass | Spec | — | 100% | 20 |
| TM84 | Stomping TantrumPower doubles if the user's last move failed. | Ground | Phys | 75 | 100% | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM89 | Body PressUses user's Def stat as Atk in damage calculation. | Fighting | Phys | 80 | 100% | 10 |
| TM92 | ImprisonNo foe can use any move known by the user. | Psychic | Status | — | — | 10 |
| TM93 | Flash Cannon10% chance to lower the target's Sp. Def by 1. | Steel | Spec | 80 | 100% | 10 |
| TM98 | Skill SwapThe user and the target trade Abilities. | Psychic | Status | — | — | 10 |
| TM99 | Iron Head30% chance to make the target flinch. | Steel | Phys | 80 | 100% | 15 |
| TM101 | Power GemNo additional effect. | Rock | Spec | 80 | 100% | 20 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM104 | Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| TM109 | TrickUser switches its held item with the target's. | Psychic | Status | — | 100% | 10 |
| TM114 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TM116 | Stealth RockHurts foes on switch-in. Factors Rock weakness. | Rock | Status | — | — | 20 |
| TM120 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| TM121 | Heavy SlamMore power the heavier the user than the target. | Steel | Phys | — | 100% | 10 |
| TM124 | Ice SpinnerEnds the effects of terrain. | Ice | Phys | 80 | 100% | 15 |
| TM129 | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM138 | Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe. | Psychic | Status | — | — | 10 |
| TM149 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Phys | 100 | 100% | 10 |
| TM152 | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
| TM161 | Trick RoomGoes last. For 5 turns, turn order is reversed. | Psychic | Status | — | — | 5 |
| TM163 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
| TM168 | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spec | 120 | 100% | 10 |
| TM170 | Steel BeamUser loses 50% max HP. | Steel | Spec | 140 | 95% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM178 | Gravity5 turns: no Ground immunities, 1.67× accuracy. | Psychic | Status | — | — | 5 |
| TM180 | Gyro BallMore power the slower the user than the target. | Steel | Phys | — | 100% | 5 |
| TM193 | Weather BallPower doubles and type varies in each weather. | Normal | Spec | 50 | 100% | 10 |
| TM203 | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| TM217 | Future SightHits two turns after being used. | Psychic | Spec | 120 | 100% | 10 |
| TM218 | Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes. | Psychic | Spec | 80 | 100% | 10 |
| TM220 | Meteor BeamRaises user's Sp. Atk by 1 on turn 1. Hits turn 2. | Rock | Spec | 120 | 90% | 10 |
| TM223 | Metal SoundLowers the target's Sp. Def by 2. | Steel | Status | — | 85% | 40 |
| TM225 | Hard PressMore power the more HP the target has left. | Steel | Phys | — | 100% | 10 |
| TM228 | Psychic NoiseFor 2 turns, the target is prevented from healing. | Psychic | Spec | 75 | 100% | 10 |
No moves match those filters.
Biology
It can open portals to another world, and bring rain from them. Ancient civilizations revered it as a bringer of bountiful harvests.
Adapted from Wikipedia: List of generation IV Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#374 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Bronze Bell Pokémon
- Sinnoh · Diamond & Pearl
- Color
- Green
- —
- Pal Park area
- Mountain
Some believe that its bell-like cry opens holes to another world. It has been revered as a deity since ancient times.
Legends: ArceusMany scientists suspect that this Pokémon originated outside the Galar region, based on the patterns on its body.
ShieldSome believe it to be a deity that summons rain clouds. When angered, it lets out a warning cry that rings out like the tolling of a bell.
SwordIn ages past, this Pokémon was revered as a bringer of rain. It was found buried in the ground.
Black 2 · White 2 · X · Omega RubyAncient people believed that petitioning BRONZONG for rain was the way to make crops grow.
HeartGold · SoulSilver · Y · Alpha SapphireIt brought rains by opening portals to another world. It was revered as a bringer of plentiful harvests.
Platinum · Black · WhiteIt can summon rain clouds. People long ago revered it as the bringer of plentiful harvests.
PearlOne caused a news sensation when it was dug up at a construction site after a 2,000-year sleep.
Diamond
Names around the world
- English
- Bronzong
- Japanese
- ドータクン
- Japanese (romaji)
- Dohtakun
- Korean
- 동탁군
- Chinese (Traditional)
- 青銅鐘
- Chinese (Simplified)
- 青铜钟
- French
- Archéodong
- German
- Bronzong
- Spanish
- Bronzong
- Italian
- Bronzong
Sprites
Artwork and 3D models
Generation IX · animated models
Generation VIII · animated models
Gen VII · Gen VI · Gen V
Generation IV
Training
- 1 Def, 1 SpD
- 90 ≈11.8% with a Poké Ball at full HP
- 70
- 175
- Medium
Breeding
- Mineral
- Genderless
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Evolves from Bronzor: Level 33.
Shield: The Crown Tundra 8 areas
- Ballimere Lake (Max Den O)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Giant's BedSpecial overworld spawn in a fixed location., Walking in the overworld · Lv 60–65
- Giant's Bed (Max Den R)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Giant's FootSpecial overworld spawn in a fixed location., Walking in the overworld · Lv 60–65
- Max LairCapture during a Dynamax Adventure. · Lv 65
- Path to the Peak (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Snowslide Slope (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Three-Point PassWalking in the overworld · Lv 60–65
Shield: The Isle of Armor 3 areas
- Brawlers' Cave (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- Courageous Cavern (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- Stepping-Stone Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
Sword: The Crown Tundra 8 areas
- Ballimere Lake (Max Den O)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Giant's BedSpecial overworld spawn in a fixed location., Walking in the overworld · Lv 60–65
- Giant's Bed (Max Den R)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Giant's FootSpecial overworld spawn in a fixed location., Walking in the overworld · Lv 60–65
- Max LairCapture during a Dynamax Adventure. · Lv 65
- Path to the Peak (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Snowslide Slope (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Three-Point PassWalking in the overworld · Lv 60–65
Sword: The Isle of Armor 3 areas
- Brawlers' Cave (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- Courageous Cavern (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- Stepping-Stone Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
Shield 15 areas
- Axew's EyeWalking in the overworld · Lv 36–60
- Bridge FieldSpecial overworld spawn in a fixed location. · Lv 42–60
- Dusty BowlSpecial overworld spawn in a fixed location., Walking in tall grass or a cave · Lv 40–60
- Dusty Bowl (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
- East Lake AxewellSpecial overworld spawn in a fixed location. · Lv 36–60
- Giant's SeatSpecial overworld spawn in a fixed location. · Lv 46–60
- Giant's Seat (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Giant's Seat (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
- Giant's Seat (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Hammerlocke Hills (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Hammerlocke Hills (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Lake of OutrageWalking in tall grass or a cave · Lv 50–60
- Route 8 (Main)Walking in tall grass or a cave · Lv 38–40
- Stony Wilderness (Main Area)Special overworld spawn in a fixed location. · Lv 42–60
- Stony Wilderness (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
Sword 15 areas
- Axew's EyeWalking in the overworld · Lv 36–60
- Bridge FieldSpecial overworld spawn in a fixed location. · Lv 42–60
- Dusty BowlSpecial overworld spawn in a fixed location., Walking in tall grass or a cave · Lv 40–60
- Dusty Bowl (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
- East Lake AxewellSpecial overworld spawn in a fixed location. · Lv 36–60
- Giant's SeatSpecial overworld spawn in a fixed location. · Lv 46–60
- Giant's Seat (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Giant's Seat (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
- Giant's Seat (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Hammerlocke Hills (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Hammerlocke Hills (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Lake of OutrageWalking in tall grass or a cave · Lv 50–60
- Route 8 (Main)Walking in tall grass or a cave · Lv 38–40
- Stony Wilderness (Main Area)Special overworld spawn in a fixed location. · Lv 42–60
- Stony Wilderness (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
Y 1 area
- Friend Safari (Steel)Walking in tall grass or a cave · Lv 30
X 1 area
- Friend Safari (Steel)Walking in tall grass or a cave · Lv 30
White 2 1 area
- Abundant ShrineWalking in dark grass · Lv 36
Black 2 1 area
- Abundant ShrineWalking in dark grass · Lv 36
White 1 area
- Abundant ShrineWalking in dark grass, Walking in tall grass or a cave · Lv 48–60
Black 1 area
- Abundant ShrineWalking in dark grass, Walking in tall grass or a cave · Lv 48–60
SoulSilver 1 area
- Safari Zone ForestWalking in tall grass or a cave · Lv 44–45
HeartGold 1 area
- Safari Zone ForestWalking in tall grass or a cave · Lv 44–45
Platinum 10 areas
- Mount Coronet (2F)Walking in tall grass or a cave · Lv 37
- Mount Coronet (3F)Walking in tall grass or a cave · Lv 37
- Mount Coronet (4F small room)Walking in tall grass or a cave · Lv 37
- Mount Coronet (4F)Walking in tall grass or a cave · Lv 37
- Mount Coronet (5F)Walking in tall grass or a cave · Lv 37
- Mount Coronet (6F)Walking in tall grass or a cave · Lv 37
- Turnback Cave (after pillar 3)Walking in tall grass or a cave · Lv 45
- Turnback Cave (between pillars 2 and 3)Walking in tall grass or a cave · Lv 35
- Turnback Cave (pillar 2)Walking in tall grass or a cave · Lv 35
- Turnback Cave (pillar 3)Walking in tall grass or a cave · Lv 35
Pearl 16 areas
- Mount Coronet (1F from exterior)Walking in tall grass or a cave · Lv 39–40
- Mount Coronet (2F)Walking in tall grass or a cave · Lv 38
- Mount Coronet (3F)Walking in tall grass or a cave · Lv 38
- Mount Coronet (4F small room)Walking in tall grass or a cave · Lv 38–40
- Mount Coronet (4F)Walking in tall grass or a cave · Lv 38–40
- Mount Coronet (5F)Walking in tall grass or a cave · Lv 40–42
- Mount Coronet (6F)Walking in tall grass or a cave · Lv 40–42
- Mount Coronet (exterior blizzard)Walking in tall grass or a cave · Lv 39–40
- Mount Coronet (exterior snowfall)Walking in tall grass or a cave · Lv 39–40
- Turnback Cave (after pillar 3)Walking in tall grass or a cave · Lv 55–56
- Turnback Cave (before pillar 1)Walking in tall grass or a cave · Lv 45–46
- Turnback Cave (between pillars 1 and 2)Walking in tall grass or a cave · Lv 55–56
- Turnback Cave (between pillars 2 and 3)Walking in tall grass or a cave · Lv 65–66
- Turnback Cave (pillar 1)Walking in tall grass or a cave · Lv 55–56
- Turnback Cave (pillar 2)Walking in tall grass or a cave · Lv 55–56
- Turnback Cave (pillar 3)Walking in tall grass or a cave · Lv 55–56
Diamond 16 areas
- Mount Coronet (1F from exterior)Walking in tall grass or a cave · Lv 39–40
- Mount Coronet (2F)Walking in tall grass or a cave · Lv 38
- Mount Coronet (3F)Walking in tall grass or a cave · Lv 38
- Mount Coronet (4F small room)Walking in tall grass or a cave · Lv 38–40
- Mount Coronet (4F)Walking in tall grass or a cave · Lv 38–40
- Mount Coronet (5F)Walking in tall grass or a cave · Lv 40–42
- Mount Coronet (6F)Walking in tall grass or a cave · Lv 40–42
- Mount Coronet (exterior blizzard)Walking in tall grass or a cave · Lv 39–40
- Mount Coronet (exterior snowfall)Walking in tall grass or a cave · Lv 39–40
- Turnback Cave (after pillar 3)Walking in tall grass or a cave · Lv 55–56
- Turnback Cave (before pillar 1)Walking in tall grass or a cave · Lv 45–46
- Turnback Cave (between pillars 1 and 2)Walking in tall grass or a cave · Lv 55–56
- Turnback Cave (between pillars 2 and 3)Walking in tall grass or a cave · Lv 65–66
- Turnback Cave (pillar 1)Walking in tall grass or a cave · Lv 55–56
- Turnback Cave (pillar 2)Walking in tall grass or a cave · Lv 55–56
- Turnback Cave (pillar 3)Walking in tall grass or a cave · Lv 55–56
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.