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No. 0476

Probopass

Compass Pokémon

Probopass official artwork
Official art

Probopass is a Rock/Steel-type Pokémon, 4× weak to Fighting and Ground and 2× weak to Water, with a base stat total of 525. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
1.4 m 4′07″
Weight
340 kg 749.6 lbs
Base stat total
525 Higher than 80% of Pokémon
Introduced
Gen IV Diamond & Pearl
Abilities
It is able to emit powerful magnetism, allowing it control over the iron sand that forms its luscious mustache. Using this iron sand, Probopass forms hard stones with which it smites its prey.
See all 9 entries

Base stats

HP60135–167230–324
Atk5567–117103–229
Def145148–216265–427
SpA7585–139139–273
SpD150153–222274–438
Spe4054–10176–196
Total525Higher than 80% of Pokémon
HP60Atk55Def145Spe40SpD150SpA75

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Def, 2 SpD.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

RockSteelshow which type causes itweaknessresistance

Weak to

4×
Fighting (because of Rock and Steel)Ground (because of Rock and Steel)
2×
Water (because of Rock)

Resists

½×
Bug (because of Steel)Dragon (because of Steel)Fairy (because of Steel)Ice (because of Steel)Psychic (because of Steel)Rock (because of Steel)
¼×
Flying (because of Rock and Steel)Normal (because of Rock and Steel)

Immune to

0×
Poison (because of Rock and Steel)
Takes normal damage from 6 types
GhostSteelFireGrassElectricDark

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 40); Scarf and Tailwind use the Max+ value.

Max+101Max92No SP60Min54Scarf151Tailwind202

At max Speed, Probopass outspeeds 9 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.

Speed at Lv 50 in Pokémon Champions: Probopass against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
101Probopass · Max+32 SP, Speed-raising alignment
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
92Probopass · Max32 SP, neutral alignment
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Probopass · No SP0 SP, neutral alignment
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesZUSV Doubles(DUU)National DexRU

0.1% of teams · rank #202 · Singles · 1630 weighting · 67,302 battles · Sep 2026

Most common build

Ability
Nature
Sassy
EVs
252 HP / 4 SpA / 252 SpD
Tera Type
Rock
  1. Pain Split
  2. Power Gem
  3. Sand Tomb
  4. Metal Sound

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games0.1%
  • 1500 weighting0.1%
  • 1630 weighting0.1%
  • 1760 weighting0.1%

Usage by month

Oct 20250.1%

Abilities

  • 100.0%
  • 0%
  • 0%

EV spreads

  • Sassy 252 HP / 4 SpA / 252 SpD38.5%
  • Calm 252 HP / 4 Def / 252 SpD31.5%
  • Sassy 252 HP / 4 Atk / 252 SpD17.5%
  • Sassy 252 HP / 4 Def / 252 SpD12.2%
  • Careful 252 HP0.1%

Tera types

  • Rock87.9%
  • Flying12.1%
  • Electric0%
  • Water0%

Common teammates

Evolution

Moves

Level up 20

EvoTri Attack20% chance to paralyze or burn or freeze target.NormalSpec80100%10
1BlockPrevents the target from switching out.NormalStatus——5
1Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatus——5
1Iron DefenseRaises the user's Defense by 2.SteelStatus——15
1Magnet RiseFor 5 turns, the user has immunity to Ground.ElectricStatus——10
1Magnetic FluxRaises Def, Sp. Def of allies with Plus/Minus by 1.ElectricStatus——20
1TackleNo additional effect.NormalPhys40100%35
1Wide GuardProtects allies from multi-target moves this turn.RockStatus——10
13Thunder WaveParalyzes the target.ElectricStatus—90%20
16RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
19Spark30% chance to paralyze the target.ElectricPhys65100%20
22Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
25Power GemNo additional effect.RockSpec80100%20
28Rock BlastHits 2-5 times in one turn.RockPhys2590%10
31Discharge30% chance to paralyze adjacent Pokémon.ElectricSpec80100%15
34SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——10
37Earth Power10% chance to lower the target's Sp. Def by 1.GroundSpec90100%10
40Stone EdgeHigh critical hit ratio.RockPhys10080%5
43Lock-OnUser's next move will not miss the target.NormalStatus——5
43Zap Cannon100% chance to paralyze the target.ElectricSpec12050%5

TM / HM / TR 50

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM48Volt SwitchUser switches out after damaging the target.ElectricSpec70100%20
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM51SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——10
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM67Fire Punch10% chance to burn the target.FirePhys75100%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice Punch10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM76Rock BlastHits 2-5 times in one turn.RockPhys2590%10
TM79Dazzling GleamNo additional effect. Hits adjacent foes.FairySpec80100%10
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM84Stomping TantrumPower doubles if the user's last move failed.GroundPhys75100%10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM89Body PressUses user's Def stat as Atk in damage calculation.FightingPhys80100%10
TM93Flash Cannon10% chance to lower the target's Sp. Def by 1.SteelSpec80100%10
TM99Iron Head30% chance to make the target flinch.SteelPhys80100%15
TM101Power GemNo additional effect.RockSpec80100%20
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM104Iron DefenseRaises the user's Defense by 2.SteelStatus——15
TM116Stealth RockHurts foes on switch-in. Factors Rock weakness.RockStatus——20
TM121Heavy SlamMore power the heavier the user than the target.SteelPhys—100%10
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM133Earth Power10% chance to lower the target's Sp. Def by 1.GroundSpec90100%10
TM149EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhys100100%10
TM150Stone EdgeHigh critical hit ratio.RockPhys10080%5
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM166Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TM170Steel BeamUser loses 50% max HP.SteelSpec14095%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM176Sand TombTraps and damages the target for 4-5 turns.GroundPhys3585%15
TM178Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatus——5
TM179Smack DownRemoves the target's Ground immunity.RockPhys50100%15
TM186High HorsepowerNo additional effect.GroundPhys9595%10
TM202Pain SplitShares HP of user and target equally.NormalStatus——20
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM210Supercell SlamUser is hurt by 50% of its max HP if it misses.ElectricPhys10095%15
TM220Meteor BeamRaises user's Sp. Atk by 1 on turn 1. Hits turn 2.RockSpec12090%10
TM223Metal SoundLowers the target's Sp. Def by 2.SteelStatus—85%40
TM224CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10
TM225Hard PressMore power the more HP the target has left.SteelPhys—100%10

Egg moves 4

EggDouble-EdgeHas 33% recoil.NormalPhys120100%15
EggHead SmashHas 1/2 recoil.RockPhys15080%5
EggRolloutPower doubles with each hit. Repeats for 5 turns.RockPhys3090%20
EggWide GuardProtects allies from multi-target moves this turn.RockStatus——10

Biology

It controls its three "mini-noses" at its sides to attack or hunt for food, but it can lose them if it's not careful.

Adapted from Wikipedia: List of generation IV Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Compass Pokémon
Sinnoh · Diamond & Pearl
Color
Gray
—
Pal Park area
Mountain
Extended Sinnoh#156Updated Unova#165Coastal Kalos#094New Hoenn#062Original Alola#199Original Akala#126Updated Alola#255Updated Akala#156Hisui#191Kitakami#108
  1. It is able to emit powerful magnetism, allowing it control over the iron sand that forms its luscious mustache. Using this iron sand, Probopass forms hard stones with which it smites its prey.

    Legends: Arceus
  2. It uses three small units to catch prey and battle enemies. The main body mostly just gives orders.

    Ultra Moon
  3. Although it can control its units known as Mini-Noses, they sometimes get lost and don’t come back.

    Ultra Sun
  4. The main body controls three mobile units called Mini-Noses, which it maneuvers to catch prey.

    Moon
  5. It radiates such a powerful magnetic field that nearby electrical appliances become unusable.

    Sun
  6. It freely controls three units called Mini-Noses using magnetic force.

    Black 2 · White 2
  7. It controls three units called Mini-Noses using magnetic force. With them, it can attack the foe from three directions.

    HeartGold · SoulSilver
  8. It freely controls three small units called Mini-Noses using magnetic force.

    Platinum · Black · White · Y · Alpha Sapphire
  9. It exudes strong magnetism from all over. It controls three small units called Mini-Noses.

    Diamond · Pearl · X · Omega Ruby

Names around the world

English
Probopass
Japanese
ダイノーズ
Japanese (romaji)
Dainose
Korean
대코파스
Chinese (Traditional)
大朝北鼻
Chinese (Simplified)
大朝北鼻
French
Tarinorme
German
Voluminas
Spanish
Probopass
Italian
Probopass

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII · Gen VI

Generation V

Generation IV

Training

1 Def, 2 SpD
60 ≈7.8% with a Poké Ball at full HP
70
184
Medium

Breeding

Mineral
♂ 50%♀ 50%
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Evolves from Nosepass: Use Thunder Stone.

Not found in the wild in the games we have location data for.

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.