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No. 0332

Cacturne

Scarecrow Pokémon

Cacturne official artwork
Official art

Cacturne is a Grass/Dark-type Pokémon, 4× weak to Bug and 2× weak to Fighting, Flying, Poison, Fire, Ice and Fairy, with a base stat total of 475. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
1.3 m 4′03″
Weight
77.4 kg 170.6 lbs
Base stat total
475 Higher than 57% of Pokémon
Introduced
Gen III Ruby & Sapphire
Abilities
If a traveler is going through a desert in the thick of night, CACTURNE will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving.
See all 6 entries

Base stats

HP70145–177250–344
Atk115121–183211–361
Def6072–123112–240
SpA115121–183211–361
SpD6072–123112–240
Spe5567–117103–229
Total475Higher than 57% of Pokémon
HP70Atk115Def60Spe55SpD60SpA115

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk, 1 SpA.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

GrassDarkshow which type causes itweaknessresistance

Weak to

4×
Bug (because of Grass and Dark)
2×
Fairy (because of Dark)Fighting (because of Dark)Fire (because of Grass)Flying (because of Grass)Ice (because of Grass)Poison (because of Grass)

Resists

½×
Dark (because of Dark)Electric (because of Grass)Ghost (because of Dark)Grass (because of Grass)Ground (because of Grass)Water (because of Grass)

Immune to

0×
Psychic (because of Dark)
Takes normal damage from 4 types
NormalRockSteelDragon

With : Water becomes 0×

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 55); Scarf and Tailwind use the Max+ value.

Max+117Max107No SP75Min67Scarf175Tailwind234

At max Speed, Cacturne outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Cacturne against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
117Cacturne · Max+32 SP, Speed-raising alignment
107Cacturne · Max32 SP, neutral alignment
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
75Cacturne · No SP0 SP, neutral alignment
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesZUSV Doubles(DUU)National DexRU

1.1% of teams · rank #83 · Singles · 1630 weighting · 6,316 battles · Sep 2026

Most common build

Ability
Nature
Adamant
EVs
252 Atk / 4 SpD / 252 Spe
Tera Type
Dark
  1. Sucker Punch
  2. Knock Off
  3. Swords Dance
  4. Seed Bomb

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games0.5%
  • 1500 weighting0.7%
  • 1630 weighting1.1%
  • 1760 weighting2.2%

Usage by month

Oct 20251.1%

Abilities

  • 100.0%

EV spreads

  • Adamant 252 Atk / 4 SpD / 252 Spe61.4%
  • Rash 4 Atk / 252 SpA / 252 Spe28.7%
  • Adamant 252 HP / 116 Atk / 96 SpD / 44 Spe9.0%
  • Jolly 252 Atk / 4 Def / 252 Spe0.6%
  • Sassy 12 HP / 244 Def / 252 SpD0.2%

Tera types

  • Dark57.6%
  • Flying28.7%
  • Fairy9.0%
  • Grass3.3%

Common teammates

Evolution

Moves

Level up 18

EvoSpiky ShieldProtects from moves. Contact: loses 1/8 max HP.GrassStatus——10
1AbsorbUser recovers 50% of the damage dealt.GrassSpec20100%25
1Destiny BondIf an opponent knocks out the user, it also faints.GhostStatus——5
1GrowthRaises user's Attack and Sp. Atk by 1; 2 in Sun.NormalStatus——20
1LeerLowers the foe(s) Defense by 1.NormalStatus—100%30
1Poison Sting30% chance to poison the target.PoisonPhys15100%35
10Leech Seed1/8 of target's HP is restored to user every turn.GrassStatus—90%10
13Sand AttackLowers the target's accuracy by 1.GroundStatus—100%15
16Bullet SeedHits 2-5 times in one turn.GrassPhys25100%30
19Power Trip + 20 power for each of the user's stat boosts.DarkPhys20100%10
22IngrainTraps/grounds user; heals 1/16 max HP per turn.GrassStatus——20
26PaybackPower doubles if the user moves after the target.DarkPhys50100%10
30SpikesHurts grounded foes on switch-in. Max 3 layers.GroundStatus——20
35Sucker PunchUsually goes first. Fails if target is not attacking.DarkPhys70100%5
38Pin MissileHits 2-5 times in one turn.BugPhys2595%20
44Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpec90100%10
49Cotton SporeLowers the target's Speed by 2.GrassStatus—100%40
54SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——10

TM / HM / TR 59

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM06Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM12Low KickMore power the heavier the target.FightingPhys—100%20
TM18ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM20Trailblaze100% chance to raise the user's Speed by 1.GrassPhys50100%20
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM33Magical LeafThis move does not check accuracy.GrassSpec60—20
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM45VenoshockPower doubles if the target is poisoned.PoisonSpec65100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM51SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——10
TM55DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
TM56Bullet SeedHits 2-5 times in one turn.GrassPhys25100%30
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM59Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TM62Foul PlayUses target's Attack stat in damage calculation.DarkPhys95100%15
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM71Seed BombNo additional effect.GrassPhys80100%15
TM73Drain PunchUser recovers 50% of the damage dealt.FightingPhys75100%10
TM81Grass KnotMore power the heavier the target.GrassSpec—100%20
TM83Poison Jab30% chance to poison the target.PoisonPhys80100%20
TM84Stomping TantrumPower doubles if the user's last move failed.GroundPhys75100%10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM88Swords DanceRaises the user's Attack by 2.NormalStatus——20
TM90SpikesHurts grounded foes on switch-in. Max 3 layers.GroundStatus——20
TM91Toxic SpikesPoisons grounded foes on switch-in. Max 2 layers.PoisonStatus——20
TM94Dark Pulse20% chance to make the target flinch.DarkSpec80100%15
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM111Giga DrainUser recovers 50% of the damage dealt.GrassSpec75100%10
TM114Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
TM119Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpec90100%10
TM122EncoreTarget repeats its last move for its next 3 turns.NormalStatus—100%5
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM137Grassy Terrain5 turns. Grounded: +Grass power, +1/16 max HP.GrassStatus——10
TM140Nasty PlotRaises the user's Sp. Atk by 2.DarkStatus——20
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM158Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TM159Leaf StormLowers the user's Sp. Atk by 2.GrassSpec13090%5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM168Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpec120100%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM177SpiteLowers the PP of the target's last move by 4.GhostStatus—100%10
TM181Knock Off1.5× damage if foe holds an item. Removes item.DarkPhys65100%20
TM185Lunge100% chance to lower the target's Attack by 1.BugPhys80100%15
TM192Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20
TM194Grassy GlideUser on Grassy Terrain: +1 priority.GrassPhys55100%20
TM199Lash Out2× power if the user had a stat lowered this turn.DarkPhys75100%5
TM205EndeavorLowers the target's HP to the user's HP.NormalPhys—100%5
TM219Skitter Smack100% chance to lower target's Sp. Atk by 1.BugPhys7090%10
TM221Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhys80100%15
TM224CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10

Biology

It stays immobile at day, and stalks prey until exhaustion at night. Its blood has the same genetic composition as sand.

Adapted from Wikipedia: List of generation III Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Scarecrow Pokémon
Hoenn · Ruby & Sapphire
Color
Green
Rough Terrain
Pal Park area
Mountain
Original Hoenn#120New Hoenn#125Paldea#253
  1. Packs of them follow travelers through the desert until the travelers can no longer move.

    HeartGold · SoulSilver · Y
  2. It becomes active at night, seeking prey that is exhausted from the day’s desert heat.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · X
  3. It lives in deserts. It becomes active at night when it hunts for prey exhausted from the desert’s heat.

    FireRed · LeafGreen
  4. After spending thousands of years in harsh deserts, its blood transformed into the same substances as sand. It is nocturnal, so it hunts at night.

    Emerald
  5. If a traveler is going through a desert in the thick of night, CACTURNE will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving.

    Sapphire · Alpha Sapphire
  6. During the daytime, CACTURNE remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.

    Ruby · Omega Ruby

Names around the world

English
Cacturne
Japanese
ノクタス
Japanese (romaji)
Noctus
Korean
밤선인
Chinese (Traditional)
夢歌仙人掌
Chinese (Simplified)
梦歌仙人掌
French
Cacturne
German
Noktuska
Spanish
Cacturne
Italian
Cacturne

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII · Gen VI · Gen V

Generation IV

Generation III

Training

1 Atk, 1 SpA
60 ≈7.8% with a Poké Ball at full HP
35
166
Medium Slow

Breeding

GrassHuman-Like
♂ 50%♀ 50%
20 egg cycles ≈5,355 steps (Gen IV–VII)

Males and females look different

Male Cacturne
♂ Male
Female Cacturne
♀ Female
HOME 3D model

Where to find

Evolves from Cacnea: Level 32.

Y 1 area
  • Friend Safari (Dark)Walking in tall grass or a cave · Lv 30
X 1 area
  • Friend Safari (Dark)Walking in tall grass or a cave · Lv 30
SoulSilver 2 areas
  • Safari Zone DesertWalking in tall grass or a cave · Lv 48
  • Safari Zone SavannahWalking in tall grass or a cave · Lv 42
HeartGold 2 areas
  • Safari Zone DesertWalking in tall grass or a cave · Lv 48
  • Safari Zone SavannahWalking in tall grass or a cave · Lv 42
Platinum 1 area
  • Road 228Walking in tall grass or a cave · Lv 50–52
Pearl 1 area
  • Road 228Walking in tall grass or a cave · Lv 52–53
Diamond 1 area
  • Road 228Walking in tall grass or a cave · Lv 52–53

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.