No. 0332
Cacturne
Scarecrow Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Cacturne is a Grass/Dark-type Pokémon, 4× weak to Bug and 2× weak to Fighting, Flying, Poison, Fire, Ice and Fairy, with a base stat total of 475. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1.3 m 4′03″
- Weight
- 77.4 kg 170.6 lbs
- Base stat total
- 475 Higher than 57% of Pokémon
- Introduced
- Gen III Ruby & Sapphire
If a traveler is going through a desert in the thick of night, CACTURNE will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk, 1 SpA.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
GrassDarkshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 4 types
With : Water becomes 0×
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 55); Scarf and Tailwind use the Max+ value.
At max Speed, Cacturne outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
If Sandstorm is active, this Pokémon's evasiveness is 1.25×; to Sandstorm.
Everything about Sand Veil →This Pokémon heals 1/4 of its max HP when hit by Water moves; Water .
Everything about Water Absorb →
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
1.1% of teams · rank #83 · Singles · 1630 weighting · 6,316 battles · Sep 2026
Most common build
- Item
Life Orb- Ability
- Nature
- Adamant
- EVs
- 252 Atk / 4 SpD / 252 Spe
- Tera Type
- Dark
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.5%
- 1500 weighting0.7%
- 1630 weighting1.1%
- 1760 weighting2.2%
Usage by month
Moves
- Sucker Punch99.8%
- Knock Off66.1%
- Swords Dance60.6%
- Seed Bomb60.0%
- Giga Drain28.9%
- Leaf Storm28.7%
- Dark Pulse28.7%
- Spikes10.4%
- Spiky Shield9.0%
- Drain Punch5.5%
Items
Life Orb89.3%
Heavy-Duty Boots9.0%
Focus Sash1.4%
Leftovers0.2%
Abilities
- 100.0%
EV spreads
- Adamant 252 Atk / 4 SpD / 252 Spe61.4%
- Rash 4 Atk / 252 SpA / 252 Spe28.7%
- Adamant 252 HP / 116 Atk / 96 SpD / 44 Spe9.0%
- Jolly 252 Atk / 4 Def / 252 Spe0.6%
- Sassy 12 HP / 244 Def / 252 SpD0.2%
Tera types
- Dark57.6%
- Flying28.7%
- Fairy9.0%
- Grass3.3%
Common teammates
Hitmontop51.7%
Spiritomb51.7%
Honchkrow51.7%
Toxicroak51.7%
Swampert51.7%
Flygon27.7%
Tauros-Paldea-Aqua26.6%
Rotom-Heat25.3%
0.2% of teams · rank #145 · Singles · 1630 weighting · 20,763 battles · Sep 2026
Most common build
- Item
Focus Sash- Ability
- Nature
- Jolly
- EVs
- 252 Atk / 4 Def / 252 Spe
- Tera Type
- Dark
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.1%
- 1500 weighting0.2%
- 1630 weighting0.2%
- 1760 weighting0.1%
Usage by month
Moves
- Sucker Punch100.0%
- Seed Bomb100.0%
- Knock Off100.0%
- Counter100.0%
- Swords Dance0%
- Substitute0%
- Grassy Glide0%
- Power Trip0%
- Trailblaze0%
- Spikes0%
Items
Focus Sash100.0%
Life Orb0%
Grassy Seed0%
Occa Berry0%
Choice Specs0%
Abilities
- 100.0%
EV spreads
- Jolly 252 Atk / 4 Def / 252 Spe100.0%
- Jolly 252 Atk / 252 Spe0%
- Brave 252 HP / 252 Atk / 4 SpA0%
- Adamant 80 HP / 160 Atk / 16 SpD / 252 Spe0%
- Adamant 252 Atk / 252 Spe0%
Tera types
- Dark100.0%
- Ghost0%
- Grass0%
- Ground0%
Common teammates
Tentacruel94.1%
Lycanroc-Dusk94.1%
Porygon-Z48.8%
Mew48.8%
Decidueye-Hisui48.8%
Smeargle45.4%
Decidueye45.4%
Gallade45.4%
Evolution
Moves
Level up 18
| Evo | Spiky ShieldProtects from moves. Contact: loses 1/8 max HP. | Grass | Status | — | — | 10 |
|---|---|---|---|---|---|---|
| 1 | AbsorbUser recovers 50% of the damage dealt. | Grass | Spec | 20 | 100% | 25 |
| 1 | Destiny BondIf an opponent knocks out the user, it also faints. | Ghost | Status | — | — | 5 |
| 1 | GrowthRaises user's Attack and Sp. Atk by 1; 2 in Sun. | Normal | Status | — | — | 20 |
| 1 | LeerLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
| 1 | Poison Sting30% chance to poison the target. | Poison | Phys | 15 | 100% | 35 |
| 10 | Leech Seed1/8 of target's HP is restored to user every turn. | Grass | Status | — | 90% | 10 |
| 13 | Sand AttackLowers the target's accuracy by 1. | Ground | Status | — | 100% | 15 |
| 16 | Bullet SeedHits 2-5 times in one turn. | Grass | Phys | 25 | 100% | 30 |
| 19 | Power Trip + 20 power for each of the user's stat boosts. | Dark | Phys | 20 | 100% | 10 |
| 22 | IngrainTraps/grounds user; heals 1/16 max HP per turn. | Grass | Status | — | — | 20 |
| 26 | PaybackPower doubles if the user moves after the target. | Dark | Phys | 50 | 100% | 10 |
| 30 | SpikesHurts grounded foes on switch-in. Max 3 layers. | Ground | Status | — | — | 20 |
| 35 | Sucker PunchUsually goes first. Fails if target is not attacking. | Dark | Phys | 70 | 100% | 5 |
| 38 | Pin MissileHits 2-5 times in one turn. | Bug | Phys | 25 | 95% | 20 |
| 44 | Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Spec | 90 | 100% | 10 |
| 49 | Cotton SporeLowers the target's Speed by 2. | Grass | Status | — | 100% | 40 |
| 54 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
TM / HM / TR 59
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM06 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM12 | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Phys | 50 | 100% | 20 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM28 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Phys | 60 | 100% | 20 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM33 | Magical LeafThis move does not check accuracy. | Grass | Spec | 60 | — | 20 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| TM45 | VenoshockPower doubles if the target is poisoned. | Poison | Spec | 65 | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM51 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM55 | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| TM56 | Bullet SeedHits 2-5 times in one turn. | Grass | Phys | 25 | 100% | 30 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| TM62 | Foul PlayUses target's Attack stat in damage calculation. | Dark | Phys | 95 | 100% | 15 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM68 | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM71 | Seed BombNo additional effect. | Grass | Phys | 80 | 100% | 15 |
| TM73 | Drain PunchUser recovers 50% of the damage dealt. | Fighting | Phys | 75 | 100% | 10 |
| TM81 | Grass KnotMore power the heavier the target. | Grass | Spec | — | 100% | 20 |
| TM83 | Poison Jab30% chance to poison the target. | Poison | Phys | 80 | 100% | 20 |
| TM84 | Stomping TantrumPower doubles if the user's last move failed. | Ground | Phys | 75 | 100% | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM88 | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TM90 | SpikesHurts grounded foes on switch-in. Max 3 layers. | Ground | Status | — | — | 20 |
| TM91 | Toxic SpikesPoisons grounded foes on switch-in. Max 2 layers. | Poison | Status | — | — | 20 |
| TM94 | Dark Pulse20% chance to make the target flinch. | Dark | Spec | 80 | 100% | 15 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM111 | Giga DrainUser recovers 50% of the damage dealt. | Grass | Spec | 75 | 100% | 10 |
| TM114 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TM119 | Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Spec | 90 | 100% | 10 |
| TM122 | EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100% | 5 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM137 | Grassy Terrain5 turns. Grounded: +Grass power, +1/16 max HP. | Grass | Status | — | — | 10 |
| TM140 | Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| TM152 | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
| TM158 | Focus Blast10% chance to lower the target's Sp. Def by 1. | Fighting | Spec | 120 | 70% | 5 |
| TM159 | Leaf StormLowers the user's Sp. Atk by 2. | Grass | Spec | 130 | 90% | 5 |
| TM163 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
| TM168 | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spec | 120 | 100% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM177 | SpiteLowers the PP of the target's last move by 4. | Ghost | Status | — | 100% | 10 |
| TM181 | Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Phys | 65 | 100% | 20 |
| TM185 | Lunge100% chance to lower the target's Attack by 1. | Bug | Phys | 80 | 100% | 15 |
| TM192 | Focus PunchFails if the user takes damage before it hits. | Fighting | Phys | 150 | 100% | 20 |
| TM194 | Grassy GlideUser on Grassy Terrain: +1 priority. | Grass | Phys | 55 | 100% | 20 |
| TM199 | Lash Out2× power if the user had a stat lowered this turn. | Dark | Phys | 75 | 100% | 5 |
| TM205 | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
| TM219 | Skitter Smack100% chance to lower target's Sp. Atk by 1. | Bug | Phys | 70 | 90% | 10 |
| TM221 | Throat ChopFor 2 turns, the target cannot use sound moves. | Dark | Phys | 80 | 100% | 15 |
| TM224 | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
No moves match those filters.
Biology
It stays immobile at day, and stalks prey until exhaustion at night. Its blood has the same genetic composition as sand.
Adapted from Wikipedia: List of generation III Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#531 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Scarecrow Pokémon
- Hoenn · Ruby & Sapphire
- Color
- Green
- Rough Terrain
- Pal Park area
- Mountain
Packs of them follow travelers through the desert until the travelers can no longer move.
HeartGold · SoulSilver · YIt becomes active at night, seeking prey that is exhausted from the day’s desert heat.
Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · XIt lives in deserts. It becomes active at night when it hunts for prey exhausted from the desert’s heat.
FireRed · LeafGreenAfter spending thousands of years in harsh deserts, its blood transformed into the same substances as sand. It is nocturnal, so it hunts at night.
EmeraldIf a traveler is going through a desert in the thick of night, CACTURNE will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving.
Sapphire · Alpha SapphireDuring the daytime, CACTURNE remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.
Ruby · Omega Ruby
Names around the world
- English
- Cacturne
- Japanese
- ノクタス
- Japanese (romaji)
- Noctus
- Korean
- 밤선인
- Chinese (Traditional)
- 夢歌仙人掌
- Chinese (Simplified)
- 梦歌仙人掌
- French
- Cacturne
- German
- Noktuska
- Spanish
- Cacturne
- Italian
- Cacturne
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI · Gen V
Generation IV
Generation III
Training
- 1 Atk, 1 SpA
- 60 ≈7.8% with a Poké Ball at full HP
- 35
- 166
- Medium Slow
Breeding
- GrassHuman-Like
- ♂ 50%♀ 50%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Males and females look different


Where to find
Evolves from Cacnea: Level 32.
Y 1 area
- Friend Safari (Dark)Walking in tall grass or a cave · Lv 30
X 1 area
- Friend Safari (Dark)Walking in tall grass or a cave · Lv 30
SoulSilver 2 areas
- Safari Zone DesertWalking in tall grass or a cave · Lv 48
- Safari Zone SavannahWalking in tall grass or a cave · Lv 42
HeartGold 2 areas
- Safari Zone DesertWalking in tall grass or a cave · Lv 48
- Safari Zone SavannahWalking in tall grass or a cave · Lv 42
Platinum 1 area
- Road 228Walking in tall grass or a cave · Lv 50–52
Pearl 1 area
- Road 228Walking in tall grass or a cave · Lv 52–53
Diamond 1 area
- Road 228Walking in tall grass or a cave · Lv 52–53
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.