No. 0338
Solrock
Meteorite Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Solrock is a Rock/Psychic-type Pokémon, 2× weak to Bug, Ghost, Steel, Water, Grass and Dark (its Levitate ability makes it immune to Ground), with a base stat total of 460. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1.2 m 3′11″
- Weight
- 154 kg 339.5 lbs
- Base stat total
- 460 Higher than 52% of Pokémon
- Introduced
- Gen III Ruby & Sapphire
Solar energy is the source of its power, so it is strong during the daytime. When it spins, its body shines.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
RockPsychicshow which type causes itweaknessresistance
Weak to
Resists
Takes normal damage from 6 types
With : Ground becomes 0×
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 70); Scarf and Tailwind use the Max+ value.
At max Speed, Solrock outspeeds 13 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon is to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.
Everything about Levitate →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
Solrock does not evolve.
Moves
Level up 16
| 1 | Confusion10% chance to confuse the target. | Psychic | Spec | 50 | 100% | 25 |
|---|---|---|---|---|---|---|
| 1 | Flare BlitzHas 33% recoil. 10% chance to burn. Thaws user. | Fire | Phys | 120 | 100% | 15 |
| 1 | HardenRaises the user's Defense by 1. | Normal | Status | — | — | 30 |
| 1 | Morning SunHeals the user by a weather-dependent amount. | Normal | Status | — | — | 5 |
| 1 | Rock ThrowNo additional effect. | Rock | Phys | 50 | 90% | 15 |
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 5 | HypnosisCauses the target to fall asleep. | Psychic | Status | — | 60% | 20 |
| 10 | Rock PolishRaises the user's Speed by 2. | Rock | Status | — | — | 20 |
| 15 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| 20 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| 25 | Cosmic PowerRaises the user's Defense and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| 30 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| 35 | Stone EdgeHigh critical hit ratio. | Rock | Phys | 100 | 80% | 5 |
| 40 | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spec | 120 | 100% | 10 |
| 45 | Wonder RoomFor 5 turns, all Defense and Sp. Def stats switch. | Psychic | Status | — | — | 10 |
| 50 | ExplosionHits adjacent Pokémon. The user faints. | Normal | Phys | 250 | 100% | 5 |
TM / HM / TR 42
| TM83 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Phys | 60 | 100% | 20 |
|---|---|---|---|---|---|---|
| TM | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TM | Flamethrower10% chance to burn the target. | Fire | Spec | 90 | 100% | 15 |
| TM | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
| TM | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spec | 120 | 100% | 10 |
| TM | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Phys | 100 | 100% | 10 |
| TM | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| TM | Double TeamRaises the user's evasiveness by 1. | Normal | Status | — | — | 15 |
| TM | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM | Fire Blast10% chance to burn the target. | Fire | Spec | 110 | 85% | 5 |
| TM | Dream EaterUser gains 1/2 HP inflicted. Sleeping target only. | Psychic | Spec | 100 | 100% | 15 |
| TM | FlashLowers the target's accuracy by 1. | Normal | Status | — | 100% | 20 |
| TM | ExplosionHits adjacent Pokémon. The user faints. | Normal | Phys | 250 | 100% | 5 |
| TM | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM | SwaggerRaises the target's Attack by 2 and confuses it. | Normal | Status | — | 85% | 15 |
| TM | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM | SafeguardFor 5 turns, protects user's party from status. | Normal | Status | — | — | 25 |
| TM | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| TM | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TM | Will-O-WispBurns the target. | Fire | Status | — | 85% | 15 |
| TM | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM | RecycleRestores the item the user last used. | Normal | Status | — | — | 10 |
| TM | Skill SwapThe user and the target trade Abilities. | Psychic | Status | — | — | 10 |
| TM | OverheatLowers the user's Sp. Atk by 2. | Fire | Spec | 130 | 90% | 5 |
| TM | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| TM | Gyro BallMore power the slower the user than the target. | Steel | Phys | — | 100% | 5 |
| TM | Rock PolishRaises the user's Speed by 2. | Rock | Status | — | — | 20 |
| TM | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
| TM | Trick RoomGoes last. For 5 turns, turn order is reversed. | Psychic | Status | — | — | 5 |
| TM | Stone EdgeHigh critical hit ratio. | Rock | Phys | 100 | 80% | 5 |
| TM | Stealth RockHurts foes on switch-in. Factors Rock weakness. | Rock | Status | — | — | 20 |
| TM | Grass KnotMore power the heavier the target. | Grass | Spec | — | 100% | 20 |
| TM | Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Spec | 50 | 90% | 10 |
No moves match those filters.
Biology
Solrock gains energy from sunlight, and can give off light similar to it by spinning. It can read its opponents' minds and act accordingly. It is believed to have come from the sun.
Adapted from Wikipedia: List of generation III Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#607 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Meteorite Pokémon
- Hoenn · Ruby & Sapphire
- Color
- Red
- Cave
- Pal Park area
- Mountain
Solar energy is the source of its power, so it is strong during the daytime. When it spins, its body shines.
Black 2 · White 2 · X · ShieldWhen it rotates itself, it gives off light similar to the sun, thus blinding its foes.
HeartGold · SoulSilver · SwordA new Pokémon species, rumored to be from the sun. It gives off light while spinning.
Diamond · Pearl · Platinum · Black · WhiteIt absorbs solar energy during the day. Always expressionless, it can sense what its foe is thinking.
FireRed · LeafGreen · YSolar energy is the source of this Pokémon’s power. On sunny days, groups of SOLROCK line up facing the sun and absorb its light.
EmeraldSunlight is the source of SOLROCK’s power. It is said to possess the ability to read the emotions of others. This Pokémon gives off intense heat while rotating its body.
Sapphire · Alpha SapphireSOLROCK is a new species of Pokémon that is said to have fallen from space. It floats in air and moves silently. In battle, this Pokémon releases intensely bright light.
Ruby · Omega Ruby
Names around the world
- English
- Solrock
- Japanese
- ソルロック
- Japanese (romaji)
- Solrock
- Korean
- 솔록
- Chinese (Traditional)
- 太陽岩
- Chinese (Simplified)
- 太阳岩
- French
- Solaroc
- German
- Sonnfel
- Spanish
- Solrock
- Italian
- Solrock
Sprites
Artwork and 3D models
Gen VIII · Gen VII · Gen VI · Gen V
Generation IV
Generation III
Training
- 2 Atk
- 45 ≈5.9% with a Poké Ball at full HP
- 70
- 161
- Fast
Breeding
- Mineral
- Genderless
- 25 egg cycles ≈6,630 steps (Gen IV–VII)
Where to find
Sword 4 areas
- Giant's Cap (Area 2)Overworld spawn coming from underground or within a swamp. · Lv 41–60
- Route 8 (Main)Walking in the overworld · Lv 39–41
- Stony Wilderness (Max Den K)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Watchtower Ruins (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
Y 1 area
- Glittering Cave (unknown area 303)Walking in tall grass or a cave · Lv 17
X 1 area
- Glittering Cave (unknown area 303)Walking in tall grass or a cave · Lv 17
White 2 6 areas
- Giant ChasmWalking in tall grass or a cave · Lv 46
- Giant Chasm (forest cave)Walking in dark grass, Walking in tall grass or a cave · Lv 46–51
- Giant Chasm (forest)Walking in dark grass, Walking in tall grass or a cave · Lv 46–51
- Giant Chasm (outside)Walking in dark grass, Walking in tall grass or a cave · Lv 46–51
- Road 13Walking in dark grass, Walking in tall grass or a cave · Lv 36–40
- Road 22Walking in dark grass, Walking in tall grass or a cave · Lv 41–46
Black 2 6 areas
- Giant ChasmWalking in tall grass or a cave · Lv 46
- Giant Chasm (forest cave)Walking in dark grass, Walking in tall grass or a cave · Lv 46–51
- Giant Chasm (forest)Walking in dark grass, Walking in tall grass or a cave · Lv 46–51
- Giant Chasm (outside)Walking in dark grass, Walking in tall grass or a cave · Lv 46–51
- Road 13Walking in dark grass, Walking in tall grass or a cave · Lv 36–40
- Road 22Walking in dark grass, Walking in tall grass or a cave · Lv 41–46
XD 1 area
- Citadark Isle Dome ExteriorSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 41
White 5 areas
- Giant ChasmWalking in tall grass or a cave · Lv 50
- Giant Chasm (forest cave)Walking in tall grass or a cave · Lv 60
- Giant Chasm (forest)Walking in dark grass, Walking in tall grass or a cave · Lv 55–65
- Giant Chasm (outside)Walking in dark grass, Walking in tall grass or a cave · Lv 48–58
- Road 13Walking in dark grass, Walking in tall grass or a cave · Lv 48–58
Black 5 areas
- Giant ChasmWalking in tall grass or a cave · Lv 50
- Giant Chasm (forest cave)Walking in tall grass or a cave · Lv 60
- Giant Chasm (forest)Walking in dark grass, Walking in tall grass or a cave · Lv 55–65
- Giant Chasm (outside)Walking in dark grass, Walking in tall grass or a cave · Lv 48–58
- Road 13Walking in dark grass, Walking in tall grass or a cave · Lv 48–58
SoulSilver 1 area
- Safari Zone WastelandWalking in tall grass or a cave · Lv 45–46
HeartGold 1 area
- Safari Zone WastelandWalking in tall grass or a cave · Lv 45–46
Platinum 21 areas
- Lake AcuityWalking in tall grass or a cave · Lv 40–41
- Lake ValorWalking in tall grass or a cave · Lv 40–41
- Lake Verity (after Galactic intervention)Walking in tall grass or a cave · Lv 4
- Lake Verity (before Galactic intervention)Walking in tall grass or a cave · Lv 4
- Mount Coronet (1F from exterior)Walking in tall grass or a cave · Lv 38
- Mount Coronet (2F)Walking in tall grass or a cave · Lv 38
- Mount Coronet (3F)Walking in tall grass or a cave · Lv 38
- Mount Coronet (4F small room)Walking in tall grass or a cave · Lv 38
- Mount Coronet (4F)Walking in tall grass or a cave · Lv 38
- Mount Coronet (5F)Walking in tall grass or a cave · Lv 38–39
- Mount Coronet (6F)Walking in tall grass or a cave · Lv 38–40
- Mount Coronet (exterior blizzard)Walking in tall grass or a cave · Lv 38–39
- Mount Coronet (exterior snowfall)Walking in tall grass or a cave · Lv 38–39
- Sendoff SpringWalking in tall grass or a cave · Lv 39–40
- Turnback Cave (after pillar 3)Walking in tall grass or a cave · Lv 45–47
- Turnback Cave (before pillar 1)Walking in tall grass or a cave · Lv 18
- Turnback Cave (between pillars 1 and 2)Walking in tall grass or a cave · Lv 28
- Turnback Cave (between pillars 2 and 3)Walking in tall grass or a cave · Lv 38
- Turnback Cave (pillar 1)Walking in tall grass or a cave · Lv 18
- Turnback Cave (pillar 2)Walking in tall grass or a cave · Lv 38
- Turnback Cave (pillar 3)Walking in tall grass or a cave · Lv 37
Pearl 21 areas
- Lake AcuityWalking in tall grass or a cave · Lv 34–36
- Lake ValorWalking in tall grass or a cave · Lv 35
- Lake Verity (after Galactic intervention)Walking in tall grass or a cave · Lv 4
- Lake Verity (before Galactic intervention)Walking in tall grass or a cave · Lv 4
- Mount Coronet (1F from exterior)Walking in tall grass or a cave · Lv 39–40
- Mount Coronet (2F)Walking in tall grass or a cave · Lv 36–37
- Mount Coronet (3F)Walking in tall grass or a cave · Lv 36–37
- Mount Coronet (4F small room)Walking in tall grass or a cave · Lv 38–39
- Mount Coronet (4F)Walking in tall grass or a cave · Lv 38–39
- Mount Coronet (5F)Walking in tall grass or a cave · Lv 40–41
- Mount Coronet (6F)Walking in tall grass or a cave · Lv 40–41
- Mount Coronet (exterior blizzard)Walking in tall grass or a cave · Lv 38–39
- Mount Coronet (exterior snowfall)Walking in tall grass or a cave · Lv 38–39
- Sendoff SpringWalking in tall grass or a cave · Lv 52
- Turnback Cave (after pillar 3)Walking in tall grass or a cave · Lv 54–56
- Turnback Cave (before pillar 1)Walking in tall grass or a cave · Lv 44–46
- Turnback Cave (between pillars 1 and 2)Walking in tall grass or a cave · Lv 54–56
- Turnback Cave (between pillars 2 and 3)Walking in tall grass or a cave · Lv 64–66
- Turnback Cave (pillar 1)Walking in tall grass or a cave · Lv 54–56
- Turnback Cave (pillar 2)Walking in tall grass or a cave · Lv 54–56
- Turnback Cave (pillar 3)Walking in tall grass or a cave · Lv 54–56
Diamond 21 areas
- Lake AcuityWalking in tall grass or a cave · Lv 34–36
- Lake ValorWalking in tall grass or a cave · Lv 35
- Lake Verity (after Galactic intervention)Walking in tall grass or a cave · Lv 4
- Lake Verity (before Galactic intervention)Walking in tall grass or a cave · Lv 4
- Mount Coronet (1F from exterior)Walking in tall grass or a cave · Lv 39–40
- Mount Coronet (2F)Walking in tall grass or a cave · Lv 36–37
- Mount Coronet (3F)Walking in tall grass or a cave · Lv 36–37
- Mount Coronet (4F small room)Walking in tall grass or a cave · Lv 38–39
- Mount Coronet (4F)Walking in tall grass or a cave · Lv 38–39
- Mount Coronet (5F)Walking in tall grass or a cave · Lv 40–41
- Mount Coronet (6F)Walking in tall grass or a cave · Lv 40–41
- Mount Coronet (exterior blizzard)Walking in tall grass or a cave · Lv 38–39
- Mount Coronet (exterior snowfall)Walking in tall grass or a cave · Lv 38–39
- Sendoff SpringWalking in tall grass or a cave · Lv 52
- Turnback Cave (after pillar 3)Walking in tall grass or a cave · Lv 54–56
- Turnback Cave (before pillar 1)Walking in tall grass or a cave · Lv 44–46
- Turnback Cave (between pillars 1 and 2)Walking in tall grass or a cave · Lv 54–56
- Turnback Cave (between pillars 2 and 3)Walking in tall grass or a cave · Lv 64–66
- Turnback Cave (pillar 1)Walking in tall grass or a cave · Lv 54–56
- Turnback Cave (pillar 2)Walking in tall grass or a cave · Lv 54–56
- Turnback Cave (pillar 3)Walking in tall grass or a cave · Lv 54–56
Emerald 4 areas
- Meteor FallsSurfing, Walking in tall grass or a cave · Lv 5–35
- Meteor Falls (B1F)Surfing, Walking in tall grass or a cave · Lv 5–39
- Meteor Falls (back)Surfing, Walking in tall grass or a cave · Lv 5–39
- Meteor Falls (back/small room)Surfing, Walking in tall grass or a cave · Lv 5–39
Ruby 4 areas
- Meteor FallsSurfing, Walking in tall grass or a cave · Lv 5–35
- Meteor Falls (B1F)Surfing, Walking in tall grass or a cave · Lv 5–39
- Meteor Falls (back)Surfing, Walking in tall grass or a cave · Lv 5–39
- Meteor Falls (back/small room)Surfing, Walking in tall grass or a cave · Lv 5–39
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.