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No. 0299

Nosepass

Compass Pokémon

Nosepass official artwork
Official art

Nosepass is a Rock-type Pokémon, 2× weak to Fighting, Ground, Steel, Water and Grass, with a base stat total of 375. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
1 m 3′03″
Weight
97 kg 213.8 lbs
Base stat total
375 Higher than 35% of Pokémon
Introduced
Gen III Ruby & Sapphire
Abilities
Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.
See all 13 entries

Base stats

HP30105–137170–264
Atk4558–10685–207
Def135139–205247–405
SpA4558–10685–207
SpD9099–156166–306
Spe3045–9058–174
Total375Higher than 35% of Pokémon
HP30Atk45Def135Spe30SpD90SpA45

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Def.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
FightingGrassGroundSteelWater

Resists

½×
FireFlyingNormalPoison
Takes normal damage from 9 types
RockBugGhostElectricPsychicIceDragonDarkFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 30); Scarf and Tailwind use the Max+ value.

Max+90Max82No SP50Min45Scarf135Tailwind180

At max Speed, Nosepass outspeeds 5 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 2.

Speed at Lv 50 in Pokémon Champions: Nosepass against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90Nosepass · Max+32 SP, Speed-raising alignment
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
82Nosepass · Max32 SP, neutral alignment
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown
50Nosepass · No SP0 SP, neutral alignment

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesLC

1.2% of teams · rank #41 · Singles, first stages at Lv 5 · 1630 weighting · 7,479 battles · Sep 2026

Most common build

Ability
Nature
Relaxed
EVs
196 HP / 76 Def / 196 SpD
Tera Type
Fighting
  1. Stealth Rock
  2. Volt Switch
  3. Body Press
  4. Iron Defense

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games1.8%
  • 1500 weighting1.5%
  • 1630 weighting1.2%
  • 1760 weighting1.0%

Usage by month

Oct 20251.2%

Abilities

  • 98.8%
  • 1.2%
  • 0%

EV spreads

  • Relaxed 196 HP / 76 Def / 196 SpD63.8%
  • Bold 36 HP / 236 Def / 196 SpD / 36 Spe30.0%
  • Bold 36 HP / 236 Def / 196 SpD3.5%
  • Calm 116 HP / 196 SpD0.7%
  • Adamant 196 HP / 76 Atk / 196 Spe0.6%

Tera types

  • Fighting64.7%
  • Ghost30.0%
  • Fairy4.4%
  • Grass0.6%

Common teammates

Evolution

Moves

Level up 16

1TackleNo additional effect.NormalPhys40100%35
4HardenRaises the user's Defense by 1.NormalStatus——30
7BlockPrevents the target from switching out.NormalStatus——5
10Rock ThrowNo additional effect.RockPhys5090%15
13Thunder WaveParalyzes the target.ElectricStatus—90%20
16RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
19Spark30% chance to paralyze the target.ElectricPhys65100%20
22Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
25Power GemNo additional effect.RockSpec80100%20
28Rock BlastHits 2-5 times in one turn.RockPhys2590%10
31Discharge30% chance to paralyze adjacent Pokémon.ElectricSpec80100%15
34SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——10
37Earth Power10% chance to lower the target's Sp. Def by 1.GroundSpec90100%10
40Stone EdgeHigh critical hit ratio.RockPhys10080%5
43Lock-OnUser's next move will not miss the target.NormalStatus——5
43Zap Cannon100% chance to paralyze the target.ElectricSpec12050%5

TM / HM / TR 44

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM48Volt SwitchUser switches out after damaging the target.ElectricSpec70100%20
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM51SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——10
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM67Fire Punch10% chance to burn the target.FirePhys75100%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice Punch10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM76Rock BlastHits 2-5 times in one turn.RockPhys2590%10
TM79Dazzling GleamNo additional effect. Hits adjacent foes.FairySpec80100%10
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM84Stomping TantrumPower doubles if the user's last move failed.GroundPhys75100%10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM89Body PressUses user's Def stat as Atk in damage calculation.FightingPhys80100%10
TM93Flash Cannon10% chance to lower the target's Sp. Def by 1.SteelSpec80100%10
TM101Power GemNo additional effect.RockSpec80100%20
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM104Iron DefenseRaises the user's Defense by 2.SteelStatus——15
TM116Stealth RockHurts foes on switch-in. Factors Rock weakness.RockStatus——20
TM121Heavy SlamMore power the heavier the user than the target.SteelPhys—100%10
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM133Earth Power10% chance to lower the target's Sp. Def by 1.GroundSpec90100%10
TM149EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhys100100%10
TM150Stone EdgeHigh critical hit ratio.RockPhys10080%5
TM166Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TM170Steel BeamUser loses 50% max HP.SteelSpec14095%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM176Sand TombTraps and damages the target for 4-5 turns.GroundPhys3585%15
TM178Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatus——5
TM179Smack DownRemoves the target's Ground immunity.RockPhys50100%15
TM186High HorsepowerNo additional effect.GroundPhys9595%10
TM202Pain SplitShares HP of user and target equally.NormalStatus——20
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM220Meteor BeamRaises user's Sp. Atk by 1 on turn 1. Hits turn 2.RockSpec12090%10
TM224CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10

Egg moves 4

EggDouble-EdgeHas 33% recoil.NormalPhys120100%15
EggHead SmashHas 1/2 recoil.RockPhys15080%5
EggRolloutPower doubles with each hit. Repeats for 5 turns.RockPhys3090%20
EggWide GuardProtects allies from multi-target moves this turn.RockStatus——10

Biology

Because its nose functions as an electromagnet, it can only ever face north. For this reason, hikers and explorers have been known to use it as a compass. It draws iron objects into its body for protection. Its magnetism can draw in potential prey or drive others away.

Adapted from Wikipedia: List of generation III Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Compass Pokémon
Hoenn · Ruby & Sapphire
Color
Gray
Cave
Pal Park area
Mountain
Original Hoenn#060Extended Sinnoh#155Updated Unova#164Coastal Kalos#093New Hoenn#061Original Alola#198Original Akala#125Updated Alola#254Updated Akala#155Hisui#190Kitakami#107
  1. Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.

    Legends: Arceus
  2. It hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.

    Ultra Moon
  3. It moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second.

    Ultra Sun
  4. It uses powerful magnetism to drag its prey toward it. It’s also been known to pull in metal, which it collects and uses to protect itself.

    Moon
  5. The magnet in Nosepass’s nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.

    Sun
  6. Its magnetic nose always faces north and draws iron objects to its body to protect itself better.

    Black 2 · White 2 · X
  7. If two of these meet, they cannot get too close because their noses repel each other.

    HeartGold · SoulSilver
  8. When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.

    Platinum · Black · White
  9. Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.

    Diamond · Pearl
  10. Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.

    FireRed · LeafGreen · Y
  11. Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.

    Emerald
  12. NOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.

    Sapphire · Alpha Sapphire
  13. NOSEPASS’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.

    Ruby · Omega Ruby

Names around the world

English
Nosepass
Japanese
ノズパス
Japanese (romaji)
Nosepass
Korean
코코파스
Chinese (Traditional)
朝北鼻
Chinese (Simplified)
朝北鼻
French
Tarinor
German
Nasgnet
Spanish
Nosepass
Italian
Nosepass

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII · Gen VI

Generation V

Generation IV

Generation III

Training

1 Def
255 ≈33.3% with a Poké Ball at full HP
70
75
Medium

Breeding

Mineral
♂ 50%♀ 50%
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Ultra Moon 1 area
  • Akala OutskirtsWalking in tall grass or a cave · Lv 21–24
Ultra Sun 1 area
  • Akala OutskirtsWalking in tall grass or a cave · Lv 21–24
Moon 1 area
  • Akala OutskirtsWalking in tall grass or a cave · Lv 20–23
Sun 1 area
  • Akala OutskirtsWalking in tall grass or a cave · Lv 20–23
Y 2 areas
  • Friend Safari (Rock)Walking in tall grass or a cave · Lv 30
  • Road 10Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 10
X 2 areas
  • Friend Safari (Rock)Walking in tall grass or a cave · Lv 30
  • Road 10Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 10
White 2 9 areas
  • Chargestone Cave (1F)Walking in tall grass or a cave · Lv 27
  • Chargestone Cave (B1F)Walking in tall grass or a cave · Lv 30
  • Chargestone Cave (B2F)Walking in tall grass or a cave · Lv 30
  • Clay TunnelWalking in tall grass or a cave · Lv 55–57
  • Glacier RoomWalking in tall grass or a cave · Lv 55–57
  • Iron RoomWalking in tall grass or a cave · Lv 55–57
  • Rocky Mountain RoomWalking in tall grass or a cave · Lv 55–57
  • Route 6 (Hidden Grotto – Mistralton Cave)Finding a Pokemon in a Hidden Grotto · Lv 25–29
  • Underground RuinsWalking in tall grass or a cave · Lv 55–57
Black 2 9 areas
  • Chargestone Cave (1F)Walking in tall grass or a cave · Lv 27
  • Chargestone Cave (B1F)Walking in tall grass or a cave · Lv 30
  • Chargestone Cave (B2F)Walking in tall grass or a cave · Lv 30
  • Clay TunnelWalking in tall grass or a cave · Lv 55–57
  • Glacier RoomWalking in tall grass or a cave · Lv 55–57
  • Iron RoomWalking in tall grass or a cave · Lv 55–57
  • Rocky Mountain RoomWalking in tall grass or a cave · Lv 55–57
  • Route 6 (Hidden Grotto – Mistralton Cave)Finding a Pokemon in a Hidden Grotto · Lv 25–29
  • Underground RuinsWalking in tall grass or a cave · Lv 55–57
XD 5 areas
  • Cave PokespotSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 26
  • Oasis PokespotSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 26
  • Pyrite Town ColosseumSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 26
  • Realgam Tower ColosseumSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 26
  • Rock PokespotSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 26
SoulSilver 1 area
  • Safari Zone MeadowWalking in tall grass or a cave · Lv 45
HeartGold 1 area
  • Safari Zone MeadowWalking in tall grass or a cave · Lv 45
Platinum 13 areas
  • Mount Coronet (1F Road 207)Walking in tall grass or a cave · Lv 18
  • Mount Coronet (1F Road 211)Walking in tall grass or a cave · Lv 14
  • Mount Coronet (1F Road 216)Walking in tall grass or a cave · Lv 33
  • Mount Coronet (1F from exterior)Walking in tall grass or a cave · Lv 37
  • Mount Coronet (2F)Walking in tall grass or a cave · Lv 37
  • Mount Coronet (3F)Walking in tall grass or a cave · Lv 37
  • Mount Coronet (4F small room)Walking in tall grass or a cave · Lv 37
  • Mount Coronet (4F)Walking in tall grass or a cave · Lv 37
  • Mount Coronet (5F)Walking in tall grass or a cave · Lv 37
  • Mount Coronet (6F)Walking in tall grass or a cave · Lv 37
  • Mount Coronet (B1F)Walking in tall grass or a cave · Lv 33
  • Mount Coronet (exterior blizzard)Walking in tall grass or a cave · Lv 38
  • Mount Coronet (exterior snowfall)Walking in tall grass or a cave · Lv 38
Pearl 1 area
  • Road 206Walking in tall grass or a cave · Lv 14
Diamond 1 area
  • Road 206Walking in tall grass or a cave · Lv 14
Emerald 1 area
  • Granite Cave (B2F)Smashing rocks · Lv 10–20
Sapphire 1 area
  • Granite Cave (B2F)Smashing rocks · Lv 10–20
Ruby 1 area
  • Granite Cave (B2F)Smashing rocks · Lv 10–20

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.