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No. 0984

Great Tusk

Paradox Pokémon

Great Tusk official artwork
Official art

Great Tusk is a Ground/Fighting-type Pokémon, 2× weak to Flying, Water, Grass, Psychic, Ice and Fairy, with a base stat total of 570. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
2.2 m 7′03″
Weight
320 kg 705.5 lbs
Base stat total
570 Higher than 88% of Pokémon
Introduced
Gen IX Scarlet & Violet
Abilities
This creature resembles a mysterious Pokémon that, according to a paranormal magazine, has lived since ancient times.
See all 2 entries

Base stats

HP115190–222340–434
Atk131135–201240–397
Def131135–201240–397
SpA5365–11599–225
SpD5365–11599–225
Spe8796–152161–300
Total570Higher than 88% of Pokémon
HP115Atk131Def131Spe87SpD53SpA53

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

GroundFightingshow which type causes itweaknessresistance

Weak to

2×
Fairy (because of Fighting)Flying (because of Fighting)Grass (because of Ground)Ice (because of Ground)Psychic (because of Fighting)Water (because of Ground)

Resists

½×
Bug (because of Fighting)Dark (because of Fighting)Poison (because of Ground)
¼×
Rock (because of Ground and Fighting)

Immune to

0×
Electric (because of Ground)
Takes normal damage from 7 types
NormalFightingGroundGhostSteelFireDragon

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 87); Scarf and Tailwind use the Max+ value.

Max+152Max139No SP107Min96Scarf228Tailwind304

At max Speed, Great Tusk outspeeds 16 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Great Tusk against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
152Great Tusk · Max+32 SP, Speed-raising alignment
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
139Great Tusk · Max32 SP, neutral alignment
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
107Great Tusk · No SP0 SP, neutral alignment
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesOUSV Doubles(DUU)National DexOU

33.1% of teams · rank #1 · Singles · 1695 weighting · 574,541 battles · Sep 2026

Most common build

Ability
Nature
Jolly
EVs
252 Atk / 4 Def / 252 Spe
Tera Type
Steel
  1. Rapid Spin
  2. Headlong Rush
  3. Ice Spinner
  4. Stealth Rock

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games27.9%
  • 1500 weighting32.1%
  • 1695 weighting33.1%
  • 1825 weighting31.8%

Usage by month

Oct 202533.1%

Abilities

  • 100.0%

EV spreads

  • Jolly 252 Atk / 4 Def / 252 Spe20.3%
  • Jolly 252 HP / 4 Atk / 252 Spe18.1%
  • Jolly 252 Atk / 4 SpD / 252 Spe16.8%
  • Jolly 4 HP / 252 Atk / 252 Spe9.0%
  • Jolly 248 HP / 4 Atk / 4 Def / 252 Spe5.4%

Tera types

  • Steel29.1%
  • Fighting11.2%
  • Ghost11.1%
  • Poison11.0%

Checks & counters

Evolution

Great Tusk does not evolve.

Moves

Level up 17

1Defense CurlRaises the user's Defense by 1.NormalStatus——40
1Horn AttackNo additional effect.NormalPhys65100%25
1RolloutPower doubles with each hit. Repeats for 5 turns.RockPhys3090%20
1Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
7Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
14TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
21Rapid SpinFree user from hazards/bind/Leech Seed; +1 Spe.NormalPhys50100%40
28Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
35Stomping TantrumPower doubles if the user's last move failed.GroundPhys75100%10
42Knock Off1.5× damage if foe holds an item. Removes item.DarkPhys65100%20
49EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhys100100%10
56Giga ImpactUser cannot move next turn.NormalPhys15090%5
63Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhys120100%5
70EndeavorLowers the target's HP to the user's HP.NormalPhys—100%5
77MegahornNo additional effect.BugPhys12085%10
84Head SmashHas 1/2 recoil.RockPhys15080%5
91Headlong RushLowers the user's Defense and Sp. Def by 1.GroundPhys120100%5

TM / HM / TR 51

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM05Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpec20100%10
TM06Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM08Fire Fang10% chance to burn. 10% chance to flinch.FirePhys6595%15
TM09Thunder Fang10% chance to paralyze. 10% chance to flinch.ElectricPhys6595%15
TM10Ice Fang10% chance to freeze. 10% chance to flinch.IcePhys6595%15
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
TM35Mud Shot100% chance to lower the target's Speed by 1.GroundSpec5595%15
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM51SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——10
TM53Smart StrikeThis move does not check accuracy.SteelPhys70—10
TM54PsyshockDamages target based on Defense, not Sp. Def.PsychicSpec80100%10
TM55DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM59Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TM64Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM84Stomping TantrumPower doubles if the user's last move failed.GroundPhys75100%10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM89Body PressUses user's Def stat as Atk in damage calculation.FightingPhys80100%10
TM93Flash Cannon10% chance to lower the target's Sp. Def by 1.SteelSpec80100%10
TM99Iron Head30% chance to make the target flinch.SteelPhys80100%15
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM116Stealth RockHurts foes on switch-in. Factors Rock weakness.RockStatus——20
TM121Heavy SlamMore power the heavier the user than the target.SteelPhys—100%10
TM124Ice SpinnerEnds the effects of terrain.IcePhys80100%15
TM127Play Rough10% chance to lower the target's Attack by 1.FairyPhys9090%10
TM133Earth Power10% chance to lower the target's Sp. Def by 1.GroundSpec90100%10
TM134ReversalMore power the less HP the user has left.FightingPhys—100%15
TM149EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhys100100%10
TM150Stone EdgeHigh critical hit ratio.RockPhys10080%5
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM167Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhys120100%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM172RoarForces the target to switch to a random ally.NormalStatus——20
TM179Smack DownRemoves the target's Ground immunity.RockPhys50100%15
TM181Knock Off1.5× damage if foe holds an item. Removes item.DarkPhys65100%20
TM186High HorsepowerNo additional effect.GroundPhys9595%10
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM205EndeavorLowers the target's HP to the user's HP.NormalPhys—100%5
TM207Temper FlarePower doubles if the user's last move failed.FirePhys75100%10
TM210Supercell SlamUser is hurt by 50% of its max HP if it misses.ElectricPhys10095%15
TM221Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhys80100%15

Biology

Great Tusk is an ancient Paradox Pokémon – a Pokémon which hails from a different time period than normal Pokémon. It hails from the distant past, and is sometimes dubbed an "Ancient Pokémon". The ancient Paradox Pokémon are mentioned in special magazines known as "Occulture", which give additional rumor-based information on the species. The Paradox Pokémon are stated to hail from alternative realities.

Design & origin

Great Tusk is based on the Pokémon Donphan, an elephantine Pokémon.

Adapted from Wikipedia: List of generation IX Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Paradox Pokémon
Paldea · Scarlet & Violet
Color
Purple
—
Paldea#376
  1. This creature resembles a mysterious Pokémon that, according to a paranormal magazine, has lived since ancient times.

    Violet
  2. Sightings of this Pokémon have occurred in recent years. The name Great Tusk was taken from a creature listed in a certain book.

    Scarlet

Names around the world

English
Great Tusk
Japanese
イダイナキバ
Japanese (romaji)
Idainakiba
Korean
위대한엄니
Chinese (Traditional)
雄偉牙
Chinese (Simplified)
雄伟牙
French
Fort-Ivoire
German
Riesenzahn
Spanish
Colmilargo
Italian
Grandizanne

Sprites

Artwork and 3D models

Generation IX · animated models

Training

3 Atk
30 ≈3.9% with a Poké Ball at full HP
0
285
Slow

Breeding

Undiscovered
Genderless
50 egg cycles ≈13,005 steps (Gen IV–VII)

Where to find

Not found in the wild in the games we have location data for.

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.