No. 0331
Cacnea
Cactus Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Cacnea is a Grass-type Pokémon, 2× weak to Flying, Poison, Bug, Fire and Ice, with a base stat total of 335. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.4 m 1′04″
- Weight
- 51.3 kg 113.1 lbs
- Base stat total
- 335 Higher than 28% of Pokémon
- Introduced
- Gen III Ruby & Sapphire
The more arid and harsh the environment, the more pretty and fragrant a flower CACNEA grows. This Pokémon battles by wildly swinging its thorny arms.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 SpA.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 9 types
With : Water becomes 0×
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 35); Scarf and Tailwind use the Max+ value.
At max Speed, Cacnea outspeeds 8 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
If Sandstorm is active, this Pokémon's evasiveness is 1.25×; to Sandstorm.
Everything about Sand Veil →This Pokémon heals 1/4 of its max HP when hit by Water moves; Water .
Everything about Water Absorb →
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
0.1% of teams · rank #95 · Singles, first stages at Lv 5 · 1630 weighting · 7,479 battles · Sep 2026
Most common build
- Item
Choice Specs- Ability
- Nature
- Naive
- EVs
- 236 SpA / 236 Spe
- Tera Type
- Grass
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games1.0%
- 1500 weighting0.5%
- 1630 weighting0.1%
- 1760 weighting<0.1%
Usage by month
Moves
- Sucker Punch89.5%
- Energy Ball76.5%
- Leaf Storm54.6%
- Destiny Bond54.0%
- Dark Pulse44.5%
- Giga Drain21.5%
- Spikes21.3%
- Nasty Plot13.6%
- Protect9.6%
- Tera Blast9.6%
Items
Choice Specs54.0%
Eviolite32.3%
Focus Sash13.1%
Leftovers0.5%
Power Herb0%
Salac Berry0%
Abilities
- 99.4%
- 0.6%
EV spreads
- Naive 236 SpA / 236 Spe27.7%
- Rash 36 HP / 236 SpA / 236 Spe26.3%
- Hardy 36 HP / 116 Def / 236 SpA / 116 SpD14.1%
- Quiet 76 Atk / 236 SpA / 196 SpD13.1%
- Timid 116 HP / 116 Def / 236 SpA / 36 SpD9.1%
Tera types
- Grass55.8%
- Dark20.5%
- Ground14.1%
- Rock9.4%
Evolution
Moves
Level up 17
| 1 | LeerLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
|---|---|---|---|---|---|---|
| 1 | Poison Sting30% chance to poison the target. | Poison | Phys | 15 | 100% | 35 |
| 4 | AbsorbUser recovers 50% of the damage dealt. | Grass | Spec | 20 | 100% | 25 |
| 7 | GrowthRaises user's Attack and Sp. Atk by 1; 2 in Sun. | Normal | Status | — | — | 20 |
| 10 | Leech Seed1/8 of target's HP is restored to user every turn. | Grass | Status | — | 90% | 10 |
| 13 | Sand AttackLowers the target's accuracy by 1. | Ground | Status | — | 100% | 15 |
| 16 | Bullet SeedHits 2-5 times in one turn. | Grass | Phys | 25 | 100% | 30 |
| 19 | Power Trip + 20 power for each of the user's stat boosts. | Dark | Phys | 20 | 100% | 10 |
| 22 | IngrainTraps/grounds user; heals 1/16 max HP per turn. | Grass | Status | — | — | 20 |
| 26 | PaybackPower doubles if the user moves after the target. | Dark | Phys | 50 | 100% | 10 |
| 30 | SpikesHurts grounded foes on switch-in. Max 3 layers. | Ground | Status | — | — | 20 |
| 34 | Sucker PunchUsually goes first. Fails if target is not attacking. | Dark | Phys | 70 | 100% | 5 |
| 38 | Pin MissileHits 2-5 times in one turn. | Bug | Phys | 25 | 95% | 20 |
| 42 | Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Spec | 90 | 100% | 10 |
| 46 | Cotton SporeLowers the target's Speed by 2. | Grass | Status | — | 100% | 40 |
| 50 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| 54 | Destiny BondIf an opponent knocks out the user, it also faints. | Ghost | Status | — | — | 5 |
TM / HM / TR 49
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM06 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM12 | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Phys | 50 | 100% | 20 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM28 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Phys | 60 | 100% | 20 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM33 | Magical LeafThis move does not check accuracy. | Grass | Spec | 60 | — | 20 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| TM45 | VenoshockPower doubles if the target is poisoned. | Poison | Spec | 65 | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM51 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM55 | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| TM56 | Bullet SeedHits 2-5 times in one turn. | Grass | Phys | 25 | 100% | 30 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM62 | Foul PlayUses target's Attack stat in damage calculation. | Dark | Phys | 95 | 100% | 15 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM68 | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM71 | Seed BombNo additional effect. | Grass | Phys | 80 | 100% | 15 |
| TM73 | Drain PunchUser recovers 50% of the damage dealt. | Fighting | Phys | 75 | 100% | 10 |
| TM81 | Grass KnotMore power the heavier the target. | Grass | Spec | — | 100% | 20 |
| TM83 | Poison Jab30% chance to poison the target. | Poison | Phys | 80 | 100% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM88 | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TM90 | SpikesHurts grounded foes on switch-in. Max 3 layers. | Ground | Status | — | — | 20 |
| TM91 | Toxic SpikesPoisons grounded foes on switch-in. Max 2 layers. | Poison | Status | — | — | 20 |
| TM94 | Dark Pulse20% chance to make the target flinch. | Dark | Spec | 80 | 100% | 15 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM111 | Giga DrainUser recovers 50% of the damage dealt. | Grass | Spec | 75 | 100% | 10 |
| TM119 | Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Spec | 90 | 100% | 10 |
| TM122 | EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100% | 5 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM137 | Grassy Terrain5 turns. Grounded: +Grass power, +1/16 max HP. | Grass | Status | — | — | 10 |
| TM140 | Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| TM159 | Leaf StormLowers the user's Sp. Atk by 2. | Grass | Spec | 130 | 90% | 5 |
| TM168 | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spec | 120 | 100% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM177 | SpiteLowers the PP of the target's last move by 4. | Ghost | Status | — | 100% | 10 |
| TM192 | Focus PunchFails if the user takes damage before it hits. | Fighting | Phys | 150 | 100% | 20 |
| TM194 | Grassy GlideUser on Grassy Terrain: +1 priority. | Grass | Phys | 55 | 100% | 20 |
| TM205 | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
| TM219 | Skitter Smack100% chance to lower target's Sp. Atk by 1. | Bug | Phys | 70 | 90% | 10 |
| TM221 | Throat ChopFor 2 turns, the target cannot use sound moves. | Dark | Phys | 80 | 100% | 15 |
| TM224 | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
Egg moves 8
| Egg | Acid10% chance to lower the foe(s) Sp. Def by 1. | Poison | Spec | 40 | 100% | 30 |
|---|---|---|---|---|---|---|
| Egg | BelchCannot be selected until the user eats a Berry. | Poison | Spec | 120 | 90% | 10 |
| Egg | BlockPrevents the target from switching out. | Normal | Status | — | — | 5 |
| Egg | CounterIf hit by physical attack, returns double damage. | Fighting | Phys | — | 100% | 20 |
| Egg | DisableFor 4 turns, disables the target's last move used. | Normal | Status | — | 100% | 20 |
| Egg | Fell StingerRaises user's Attack by 3 if this KOes the target. | Bug | Phys | 50 | 100% | 25 |
| Egg | SwitcherooUser switches its held item with the target's. | Dark | Status | — | 100% | 10 |
| Egg | Teeter DanceConfuses adjacent Pokémon. | Normal | Status | — | 100% | 20 |
No moves match those filters.
Biology
Its body can store moisture, so it can live up to 30 days without drinking water. Its flower, whose size and fragrance depend on the harshness of its environment, is used to attract prey. It can shoot thorns, or wave its arms around like hammers.
Adapted from Wikipedia: List of generation III Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#480 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Cactus Pokémon
- Hoenn · Ruby & Sapphire
- Color
- Green
- Rough Terrain
- Pal Park area
- Mountain
It lives in arid locations. Its yellow flowers bloom once a year.
HeartGold · SoulSilver · XBy storing water in its body, this desert dweller can survive for 30 days without water.
Diamond · Pearl · Platinum · Black · White · Black 2 · White 2It prefers harsh environments such as deserts. It can survive for 30 days on water stored in its body.
FireRed · LeafGreen · YCACNEA live in deserts with virtually no rainfall. It battles by swinging its thick, spiked arms. Once a year, a yellow flower blooms.
EmeraldThe more arid and harsh the environment, the more pretty and fragrant a flower CACNEA grows. This Pokémon battles by wildly swinging its thorny arms.
Sapphire · Alpha SapphireCACNEA lives in arid locations such as deserts. It releases a strong aroma from its flower to attract prey. When prey comes near, this Pokémon shoots sharp thorns from its body to bring the victim down.
Ruby · Omega Ruby
Names around the world
- English
- Cacnea
- Japanese
- サボネア
- Japanese (romaji)
- Sabonea
- Korean
- 선인왕
- Chinese (Traditional)
- 刺球仙人掌
- Chinese (Simplified)
- 刺球仙人掌
- French
- Cacnea
- German
- Tuska
- Spanish
- Cacnea
- Italian
- Cacnea
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI · Gen V
Generation IV
Generation III
Training
- 1 SpA
- 190 ≈24.8% with a Poké Ball at full HP
- 35
- 67
- Medium Slow
Breeding
- GrassHuman-Like
- ♂ 50%♀ 50%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
SoulSilver 1 area
- Safari Zone DesertWalking in tall grass or a cave · Lv 35
HeartGold 1 area
- Safari Zone DesertWalking in tall grass or a cave · Lv 35
Platinum 1 area
- Road 228Walking in tall grass or a cave · Lv 50
Pearl 1 area
- Road 228Walking in tall grass or a cave · Lv 23–25
Diamond 1 area
- Road 228Walking in tall grass or a cave · Lv 23–25
Emerald 1 area
- Road 111Walking in tall grass or a cave · Lv 20–22
Sapphire 1 area
- Road 111Walking in tall grass or a cave · Lv 19–21
Ruby 1 area
- Road 111Walking in tall grass or a cave · Lv 19–21
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.