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No. 0074

Alolan Geodude

Rock Pokémon

Alolan Geodude official artwork
Official art

Alolan Geodude is the Rock/Electric-type Alolan form of Geodude, 4× weak to Ground and 2× weak to Fighting, Water and Grass, with a base stat total of 300. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
0.4 m 1′04″
Weight
20.3 kg 44.8 lbs
Base stat total
300 Higher than 14% of Pokémon
Introduced
Gen VII Sun & Moon
Abilities
Makes its home in mountainous regions, using its arms to climb along harsh mountain roads. Can be troublesome—carelessly kicking one will cause it to fly into a rage and chase after you.
See all 18 entries

Base stats

HP40115–147190–284
Atk8090–145148–284
Def100108–167184–328
SpA3045–9058–174
SpD3045–9058–174
Spe2036–7940–152
Total300Higher than 14% of Pokémon
HP40Atk80Def100Spe20SpD30SpA30

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Def.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

RockElectricshow which type causes itweaknessresistance

Weak to

4×
Ground (because of Rock and Electric)
2×
Fighting (because of Rock)Grass (because of Rock)Water (because of Rock)

Resists

½×
Electric (because of Electric)Fire (because of Rock)Normal (because of Rock)Poison (because of Rock)
¼×
Flying (because of Rock and Electric)
Takes normal damage from 9 types
RockBugGhostSteelPsychicIceDragonDarkFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 20); Scarf and Tailwind use the Max+ value.

Max+79Max72No SP40Min36Scarf118Tailwind158

At max Speed, Geodude outspeeds 2 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Geodude against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
79Geodude · Max+32 SP, Speed-raising alignment
72Geodude · Max32 SP, neutral alignment
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown
40Geodude · No SP0 SP, neutral alignment

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Not used in the tracked Showdown formats this month.

Other Showdown formats Scarlet & Violet, with Tera
SV SinglesLC

Evolution

Moves

Level up 14

1Defense CurlRaises the user's Defense by 1.NormalStatus——40
1TackleNo additional effect.NormalPhys40100%35
6Rock PolishRaises the user's Speed by 2.RockStatus——20
10RolloutPower doubles with each hit. Repeats for 5 turns.RockPhys3090%20
12Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
16Rock ThrowNo additional effect.RockPhys5090%15
18Smack DownRemoves the target's Ground immunity.RockPhys50100%15
24Self-DestructHits adjacent Pokémon. The user faints.NormalPhys200100%5
28Stealth RockHurts foes on switch-in. Factors Rock weakness.RockStatus——20
30Rock BlastHits 2-5 times in one turn.RockPhys2590%10
34EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhys100100%10
36ExplosionHits adjacent Pokémon. The user faints.NormalPhys250100%5
40Double-EdgeHas 33% recoil.NormalPhys120100%15
42Stone EdgeHigh critical hit ratio.RockPhys10080%5

TM / HM / TR 38

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM05Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpec20100%10
TM06Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
TM35Mud Shot100% chance to lower the target's Speed by 1.GroundSpec5595%15
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM51SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——10
TM55DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM67Fire Punch10% chance to burn the target.FirePhys75100%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM76Rock BlastHits 2-5 times in one turn.RockPhys2590%10
TM80MetronomePicks a random move.NormalStatus——10
TM84Stomping TantrumPower doubles if the user's last move failed.GroundPhys75100%10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM104Iron DefenseRaises the user's Defense by 2.SteelStatus——15
TM116Stealth RockHurts foes on switch-in. Factors Rock weakness.RockStatus——20
TM125Flamethrower10% chance to burn the target.FireSpec90100%15
TM133Earth Power10% chance to lower the target's Sp. Def by 1.GroundSpec90100%10
TM141Fire Blast10% chance to burn the target.FireSpec11085%5
TM149EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhys100100%10
TM150Stone EdgeHigh critical hit ratio.RockPhys10080%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM179Smack DownRemoves the target's Ground immunity.RockPhys50100%15
TM180Gyro BallMore power the slower the user than the target.SteelPhys—100%5
TM186High HorsepowerNo additional effect.GroundPhys9595%10
TM192Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM224CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10

Egg moves 7

EggBlockPrevents the target from switching out.NormalStatus——5
EggCurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10
EggDynamic Punch100% chance to confuse the target.FightingPhys10050%5
EggFlailMore power the less HP the user has left.NormalPhys—100%15
EggHammer ArmLowers the user's Speed by 1.FightingPhys10090%10
EggMega PunchNo additional effect.NormalPhys8085%20
EggWide GuardProtects allies from multi-target moves this turn.RockStatus——10

Biology

Geodude are proud of their hard bodies, showing them off or competing with Roggenrola, Carbink, or other Geodude to see who is the hardest. Groups of Geodude sit still in mountainous routes, so unsuspecting people often mistake them for ordinary rocks.

Adapted from Wikipedia: List of generation VII Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Rock Pokémon
Kanto · Red & Green (JP)
Color
Brown
Mountain
Pal Park area
Mountain
Kanto#074Original Johto#034Original Hoenn#057Original Sinnoh#031Extended Sinnoh#031Updated Johto#034Mountain Kalos#009New Hoenn#058Original Alola#229Original Ula’ula#101Updated Alola#298Updated Ula’ula#119Let’s Go Kanto#074Hisui#046Kitakami#080Blueberry#096
  1. Makes its home in mountainous regions, using its arms to climb along harsh mountain roads. Can be troublesome—carelessly kicking one will cause it to fly into a rage and chase after you.

    Legends: Arceus
  2. Commonly found near mountain trails and the like. If you step on one by accident, it gets angry.

    Let’s Go, Pikachu! · Let’s Go, Eevee!
  3. It uses both hands to climb precipitous cliffs. People who see it in action have been known to take up bouldering.

    Ultra Moon
  4. Geodude that have lived a long life have had all their edges smoothed out until they’re totally round. They also have a calm, quiet disposition.

    Ultra Sun
  5. There are plenty of them to be found along any road. A scholar with too much free time once counted a hundred of them along a single route.

    Moon
  6. Its round body makes it easy to pick up, but it is hard and heavy. It’s dangerous to play with them as if they were snowballs.

    Sun
  7. At rest, it looks just like a rock. Carelessly stepping on it will make it swing its fists angrily.

    Platinum · Black · White · Black 2 · White 2
  8. It is impossible to distinguish from rocks. It slams against others in contests of hardness.

    Pearl · Y
  9. Many live on mountain trails and remain half buried while keeping an eye on climbers.

    Diamond
  10. Its round form makes it easy to pick up. Some people have used them to hurl at each other in a snowball fight.

    FireRed
  11. It climbs mountain paths using only the power of its arms. Because they look just like boulders lining paths, hikers may step on them without noticing.

    Emerald
  12. When GEODUDE sleeps deeply, it buries itself halfway into the ground. It will not awaken even if hikers step on it unwittingly. In the morning, this Pokémon rolls downhill in search of food.

    Sapphire · Alpha Sapphire
  13. The longer a GEODUDE lives, the more its edges are chipped and worn away, making it more rounded in appearance. However, this Pokémon’s heart will remain hard, craggy, and rough always.

    Ruby · Omega Ruby
  14. Proud of their sturdy bodies, they bash against each other in a contest to prove whose is harder.

    Crystal
  15. It uses its arms to steadily climb steep mountain paths. It swings its fists around if angered.

    Silver · SoulSilver
  16. Most people may not notice, but a closer look should reveal that there are many GEODUDE around.

    Gold · HeartGold
  17. Commonly found near mountain trails, etc. If you step on one by accident, it gets angry.

    Yellow
  18. Found in fields and mountains. Mistaking them for boulders, people often step or trip on them.

    Red · Blue · LeafGreen · X

Names around the world

English
Geodude
Japanese
イシツブテ
Japanese (romaji)
Isitsubute
Korean
꼬마돌
Chinese (Traditional)
小拳石
Chinese (Simplified)
小拳石
French
Racaillou
German
Kleinstein
Spanish
Geodude
Italian
Geodude

Sprites

Artwork and 3D models

Gen IX · Gen VII

Training

1 Def
255 ≈33.3% with a Poké Ball at full HP
70
60
Medium Slow

Breeding

Mineral
♂ 50%♀ 50%
15 egg cycles ≈4,080 steps (Gen IV–VII)

Where to find

Let’s Go, Eevee! 1 area
  • Vermilion CityTrade with an NPC · Lv 16
Let’s Go, Pikachu! 1 area
  • Vermilion CityTrade with an NPC · Lv 16
Moon 2 areas
  • Blush MountainWalking in tall grass or a cave · Lv 26–29
  • Route 12Walking in tall grass or a cave · Lv 26–29
Sun 2 areas
  • Blush MountainWalking in tall grass or a cave · Lv 26–29
  • Route 12Walking in tall grass or a cave · Lv 26–29

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.