No. 0081
Magnemite
Magnet Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Magnemite is an Electric/Steel-type Pokémon, 4× weak to Ground and 2× weak to Fighting and Fire, with a base stat total of 325. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.3 m 1′00″
- Weight
- 6 kg 13.2 lbs
- Base stat total
- 325 Higher than 25% of Pokémon
- Introduced
- Gen I Red & Green (JP)
A bizarre Pokémon with but a single eye embedded in an iron sphere. I suspect this creature levitates due to the magnetism it emits from its arms, which resemble horseshoe-shaped magnets.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 SpA.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
ElectricSteelshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 3 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 45); Scarf and Tailwind use the Max+ value.
At max Speed, Magnemite outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
Prevents opposing Steel-type Pokémon from choosing to switch out.
Everything about Magnet Pull →Other Pokémon with Magnet Pull 8
If this Pokémon is at full HP, it survives one hit with at least 1 HP. to .
Everything about Sturdy →Other Pokémon with Sturdy 42
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ArchaludonThis Pokémon's attacks have 1.3× power if it is the last to move in a turn.
Everything about Analytic →
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
0.2% of teams · rank #82 · Singles, first stages at Lv 5 · 1630 weighting · 7,479 battles · Sep 2026
Most common build
- Item
Choice Scarf- Ability
- Nature
- Modest
- EVs
- 36 Def / 236 SpA / 236 Spe
- Tera Type
- Electric
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games3.5%
- 1500 weighting1.4%
- 1630 weighting0.2%
- 1760 weighting0.1%
Usage by month
Moves
- Flash Cannon92.6%
- Volt Switch86.2%
- Thunderbolt82.8%
- Tera Blast71.9%
- Explosion22.7%
- Discharge16.3%
- Steel Beam15.3%
- Thunder Wave7.0%
- Charge Beam3.4%
- Sandstorm0.7%
Items
Choice Scarf60.5%
Eviolite19.5%
Choice Specs15.3%
Air Balloon2.6%
Oran Berry1.0%
Heavy-Duty Boots0.7%
Abilities
- 39.3%
- 36.4%
- 24.3%
EV spreads
- Modest 36 Def / 236 SpA / 236 Spe20.1%
- Timid 236 SpA / 236 Spe19.8%
- Modest 236 SpA / 236 Spe14.9%
- Timid 36 Def / 236 SpA / 236 Spe10.6%
- Modest 196 Def / 236 SpA / 76 SpD9.9%
Tera types
- Electric29.9%
- Ground20.6%
- Ice18.9%
- Flying12.6%
Evolution
Moves
Level up 15
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
|---|---|---|---|---|---|---|
| 1 | Thunder Shock10% chance to paralyze the target. | Electric | Spec | 40 | 100% | 30 |
| 4 | SupersonicCauses the target to become confused. | Normal | Status | — | 55% | 20 |
| 8 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| 12 | Electro BallMore power the faster the user is than the target. | Electric | Spec | — | 100% | 10 |
| 16 | Gyro BallMore power the slower the user than the target. | Steel | Phys | — | 100% | 5 |
| 20 | Spark30% chance to paralyze the target. | Electric | Phys | 65 | 100% | 20 |
| 24 | ScreechLowers the target's Defense by 2. | Normal | Status | — | 85% | 40 |
| 28 | Magnet RiseFor 5 turns, the user has immunity to Ground. | Electric | Status | — | — | 10 |
| 32 | Flash Cannon10% chance to lower the target's Sp. Def by 1. | Steel | Spec | 80 | 100% | 10 |
| 36 | Discharge30% chance to paralyze adjacent Pokémon. | Electric | Spec | 80 | 100% | 15 |
| 40 | Metal SoundLowers the target's Sp. Def by 2. | Steel | Status | — | 85% | 40 |
| 44 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| 48 | Lock-OnUser's next move will not miss the target. | Normal | Status | — | — | 5 |
| 52 | Zap Cannon100% chance to paralyze the target. | Electric | Spec | 120 | 50% | 5 |
TM / HM / TR 35
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM17 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| TM23 | Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Spec | 50 | 90% | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM48 | Volt SwitchUser switches out after damaging the target. | Electric | Spec | 70 | 100% | 20 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM51 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM72 | Electro BallMore power the faster the user is than the target. | Electric | Spec | — | 100% | 10 |
| TM74 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM93 | Flash Cannon10% chance to lower the target's Sp. Def by 1. | Steel | Spec | 80 | 100% | 10 |
| TM96 | Eerie ImpulseLowers the target's Sp. Atk by 2. | Electric | Status | — | 100% | 15 |
| TM99 | Iron Head30% chance to make the target flinch. | Steel | Phys | 80 | 100% | 15 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM104 | Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| TM121 | Heavy SlamMore power the heavier the user than the target. | Steel | Phys | — | 100% | 10 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM136 | Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
| TM147 | Wild ChargeHas 1/4 recoil. | Electric | Phys | 90 | 100% | 15 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
| TM170 | Steel BeamUser loses 50% max HP. | Steel | Spec | 140 | 95% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM173 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| TM178 | Gravity5 turns: no Ground immunities, 1.67× accuracy. | Psychic | Status | — | — | 5 |
| TM180 | Gyro BallMore power the slower the user than the target. | Steel | Phys | — | 100% | 5 |
| TM211 | Electroweb100% chance to lower the foe(s) Speed by 1. | Electric | Spec | 55 | 95% | 15 |
| TM223 | Metal SoundLowers the target's Sp. Def by 2. | Steel | Status | — | 85% | 40 |
Egg moves 2
| Egg | Electroweb100% chance to lower the foe(s) Speed by 1. | Electric | Spec | 55 | 95% | 15 |
|---|---|---|---|---|---|---|
| Egg | ExplosionHits adjacent Pokémon. The user faints. | Normal | Phys | 250 | 100% | 5 |
No moves match those filters.
Biology
The two magnets on its side are used for discharging attacks and floating; they are powerful enough to draw in iron objects from up to 300 feet away, and get stronger the faster they spin. It becomes incapable of flight if it runs out of electricity. It is attracted to electromagnetic waves from devices such as Pokégears, and attaches itself to power breakers.
Power outages not caused by storms could be the result of a colony of Magnemite feeding. Touching it while it is eating electricity will give a full body shock. Its numbers have been decreasing because most modern power lines are buried under the ground.
Adapted from Wikipedia: List of generation I Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official worldwide vote#30 in Kanto in the 2020 Pokémon of the Year poll, 9,955 votesThe Pokémon Company International
- Official vote, Japan#24 of 720 in the 2016 Pokémon General Election 720 (Japan)Official results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Magnet Pokémon
- Kanto · Red & Green (JP)
- Color
- Gray
- Rough Terrain
- Pal Park area
- Mountain
A bizarre Pokémon with but a single eye embedded in an iron sphere. I suspect this creature levitates due to the magnetism it emits from its arms, which resemble horseshoe-shaped magnets.
Legends: ArceusIt subsists on electricity. As Magnemite flies, it emits electromagnetic waves from the units on each side of its body.
ShieldAt times, Magnemite runs out of electricity and ends up on the ground. If you give batteries to a grounded Magnemite, it’ll start moving again.
SwordIt is hatched with the ability to defy gravity. It floats while emitting powerful electromagnetic waves.
Let’s Go, Pikachu! · Let’s Go, Eevee!Perhaps because electrical lines are often buried these days, the number of Magnemite attacks on power plants has increased.
Ultra MoonIt’s frequently the cause of power outages, which is why some power plants send out electrical signals that it can’t stand.
Ultra SunIt sends out electromagnetic waves, which let it float through the air. Touching it while it’s eating electricity will give you a full-body shock.
MoonThey gather in places where electricity is available. They can be found clinging to the steel towers used to support power lines.
SunThe electromagnetic waves emitted by the units at the sides of its head expel antigravity, which allows it to float.
Black 2 · White 2The faster the units at its sides rotate, the greater the magnetic force they generate.
Platinum · Black · WhiteThe units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.
Diamond · PearlIt moves while constantly hovering. It discharges THUNDER WAVE and so on from the units at its sides.
FireRed · YThe units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.
EmeraldMAGNEMITE floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This Pokémon becomes incapable of flight if its internal electrical supply is depleted.
Sapphire · Alpha SapphireMAGNEMITE attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box.
Ruby · Omega RubyThe electricity emitted by the units on each side of its body cause it to become a strong magnet.
CrystalThe units at the sides of its body generate anti gravity energy to keep it aloft in the air.
Silver · SoulSilver · XIt is attracted by electromagnetic waves. It may approach trainers if they are using their POKéGEAR.
Gold · HeartGoldIt is born with the ability to defy gravity. It floats in air on powerful electromagnetic waves.
YellowUses anti-gravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.
Red · Blue · LeafGreen
Names around the world
- English
- Magnemite
- Japanese
- コイル
- Japanese (romaji)
- Coil
- Korean
- 코일
- Chinese (Traditional)
- 小磁怪
- Chinese (Simplified)
- 小磁怪
- French
- Magnéti
- German
- Magnetilo
- Spanish
- Magnemite
- Italian
- Magnemite
Sprites
Artwork and 3D models
Generation IX · animated models
Generation VIII · animated models
Gen VII · Gen VI · Gen V
Generation IV
Generation III
Generation II
Generation I
Training
- 1 SpA
- 190 ≈24.8% with a Poké Ball at full HP
- 70
- 65
- Medium
Breeding
- Mineral
- Genderless
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Shield: The Isle of Armor 8 areas
- Brawlers' Cave (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Challenge BeachWalking in the overworld · Lv 10–60
- Challenge Beach (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Courageous Cavern (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Fields of Honor (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Forest of Focus (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Honeycalm Sea (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Stepping-Stone Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
Green 1 area
- Power PlantWalking in tall grass or a cave · Lv 21–23
Red 1 area
- Power PlantWalking in tall grass or a cave · Lv 21–23
Sword: The Isle of Armor 8 areas
- Brawlers' Cave (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Challenge BeachWalking in the overworld · Lv 10–60
- Challenge Beach (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Courageous Cavern (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Fields of Honor (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Forest of Focus (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Honeycalm Sea (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Stepping-Stone Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
Let’s Go, Eevee! 1 area
- Power PlantWalking in the overworld · Lv 37–42
Let’s Go, Pikachu! 1 area
- Power PlantWalking in the overworld · Lv 37–42
Ultra Moon 3 areas
- Hau'oli CityWalking in tall grass or a cave · Lv 6–9
- Malie CityWalking in tall grass or a cave · Lv 25–28
- Route 1Walking in tall grass or a cave · Lv 5–8
Ultra Sun 3 areas
- Hau'oli CityWalking in tall grass or a cave · Lv 6–9
- Malie CityWalking in tall grass or a cave · Lv 25–28
- Route 1Walking in tall grass or a cave · Lv 5–8
Moon 4 areas
- Hau'oli CityWalking in tall grass or a cave · Lv 5–8
- Malie CityWalking in tall grass or a cave · Lv 24–27
- Poké PelagoReceive as a gift · Lv 21–55
- Route 1Walking in tall grass or a cave · Lv 6–8
Sun 4 areas
- Hau'oli CityWalking in tall grass or a cave · Lv 5–8
- Malie CityWalking in tall grass or a cave · Lv 24–27
- Poké PelagoReceive as a gift · Lv 21–55
- Route 1Walking in tall grass or a cave · Lv 6–8
Alpha Sapphire 2 areas
- New MauvilleEncountering 5 Pokemon within grass, flowers, or within a cave · Lv 12
- Road 110Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 6
Omega Ruby 2 areas
- New MauvilleEncountering 5 Pokemon within grass, flowers, or within a cave · Lv 12
- Road 110Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 6
White 2 2 areas
- Virbank Complex (inner)Walking in dark grass, Walking in tall grass or a cave · Lv 10–13
- Virbank Complex (outer)Walking in tall grass or a cave · Lv 10–11
Black 2 2 areas
- Virbank Complex (inner)Walking in dark grass, Walking in tall grass or a cave · Lv 10–13
- Virbank Complex (outer)Walking in tall grass or a cave · Lv 10–11
SoulSilver 6 areas
- Road 11Walking in tall grass or a cave · Lv 15
- Road 38Walking in tall grass or a cave · Lv 16
- Road 39Walking in tall grass or a cave · Lv 16
- Road 6Walking in tall grass or a cave · Lv 15
- Safari Zone PeakWalking in tall grass or a cave · Lv 15–16
- Safari Zone WastelandWalking in tall grass or a cave · Lv 15–17
HeartGold 6 areas
- Road 11Walking in tall grass or a cave · Lv 15
- Road 38Walking in tall grass or a cave · Lv 16
- Road 39Walking in tall grass or a cave · Lv 16
- Road 6Walking in tall grass or a cave · Lv 15
- Safari Zone PeakWalking in tall grass or a cave · Lv 15–16
- Safari Zone WastelandWalking in tall grass or a cave · Lv 15–17
Platinum 2 areas
- Fuego IronworksWalking in tall grass or a cave · Lv 28–30
- Road 222Walking in tall grass or a cave · Lv 39
Pearl 1 area
- Fuego IronworksWalking in tall grass or a cave · Lv 28–29
Diamond 1 area
- Fuego IronworksWalking in tall grass or a cave · Lv 28–29
LeafGreen 1 area
- Power PlantWalking in tall grass or a cave · Lv 22–25
FireRed 1 area
- Power PlantWalking in tall grass or a cave · Lv 22–25
Emerald 2 areas
- New MauvilleWalking in tall grass or a cave · Lv 22–26
- New Mauville (entrance)Walking in tall grass or a cave · Lv 22–26
Sapphire 2 areas
- New MauvilleWalking in tall grass or a cave · Lv 22–26
- New Mauville (entrance)Walking in tall grass or a cave · Lv 22–26
Ruby 2 areas
- New MauvilleWalking in tall grass or a cave · Lv 22–26
- New Mauville (entrance)Walking in tall grass or a cave · Lv 22–26
Crystal 4 areas
- Road 11Walking in tall grass or a cave · Lv 15
- Road 38Walking in tall grass or a cave · Lv 16
- Road 39Walking in tall grass or a cave · Lv 16
- Road 6Walking in tall grass or a cave · Lv 14
Silver 4 areas
- Road 11Walking in tall grass or a cave · Lv 15
- Road 38Walking in tall grass or a cave · Lv 16
- Road 39Walking in tall grass or a cave · Lv 16
- Road 6Walking in tall grass or a cave · Lv 15
Gold 4 areas
- Road 11Walking in tall grass or a cave · Lv 15
- Road 38Walking in tall grass or a cave · Lv 16
- Road 39Walking in tall grass or a cave · Lv 16
- Road 6Walking in tall grass or a cave · Lv 15
Yellow 2 areas
- Power PlantWalking in tall grass or a cave · Lv 30–35
- Road 10Walking in tall grass or a cave · Lv 16–22
Blue 1 area
- Power PlantWalking in tall grass or a cave · Lv 21–23
Red 1 area
- Power PlantWalking in tall grass or a cave · Lv 21–23
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.