No. 0438
Bonsly
Bonsai Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Bonsly is a Rock-type Pokémon, 2× weak to Fighting, Ground, Steel, Water and Grass, with a base stat total of 290. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.5 m 1′08″
- Weight
- 15 kg 33.1 lbs
- Base stat total
- 290 Higher than 12% of Pokémon
- Introduced
- Gen IV Diamond & Pearl
Its tears elicit sympathy from those who see them, but do not be deceived! This expulsion of body water is merely a physiological mechanism for keeping itself in good health.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Def.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 9 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 10); Scarf and Tailwind use the Max+ value.
At max Speed, Bonsly outspeeds 1 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
If this Pokémon is at full HP, it survives one hit with at least 1 HP. to .
Everything about Sturdy →Other Pokémon with Sturdy 42
Geodude
Graveler
Golem
Magnemite
Magneton
Onix
Sudowoodo
Pineco
Forretress
Steelix
Shuckle
Skarmory
Donphan
Nosepass
Aron
Lairon
Aggron
Relicanth
Regirock
Shieldon
Bastiodon
Magnezone
Probopass
Roggenrola
Boldore
Gigalith
Sawk
Dwebble
Crustle
Tirtouga
Carracosta
Tyrunt
Carbink
Bergmite
Avalugg
Togedemaru
Cosmoem
Nacli
Naclstack
Garganacl
Cornerstone Mask Ogerpon
ArchaludonThis Pokémon does not take damage besides Struggle/Life Orb/crash damage.
Everything about Rock Head →Speed is raised 1 if hit by a Bug-, Dark-, or Ghost-type attack, or Intimidated.
Everything about Rattled →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
#0438BonslyRock- Level up knowing Mimic
#0185SudowoodoRock
Moves
Level up 13
| 1 | CopycatUses the last move used in the battle. | Normal | Status | — | — | 20 |
|---|---|---|---|---|---|---|
| 1 | Fake TearsLowers the target's Sp. Def by 2. | Dark | Status | — | 100% | 20 |
| 4 | FlailMore power the less HP the user has left. | Normal | Phys | — | 100% | 15 |
| 8 | Rock ThrowNo additional effect. | Rock | Phys | 50 | 90% | 15 |
| 12 | BlockPrevents the target from switching out. | Normal | Status | — | — | 5 |
| 16 | MimicThe last move the target used replaces this one. | Normal | Status | — | — | 10 |
| 20 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| 24 | Tearful LookLowers the target's Attack and Sp. Atk by 1. | Normal | Status | — | — | 20 |
| 28 | Sucker PunchUsually goes first. Fails if target is not attacking. | Dark | Phys | 70 | 100% | 5 |
| 32 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| 36 | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| 40 | CounterIf hit by physical attack, returns double damage. | Fighting | Phys | — | 100% | 20 |
| 44 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
TM / HM / TR 39
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM03 | Fake TearsLowers the target's Sp. Def by 2. | Dark | Status | — | 100% | 20 |
| TM05 | Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Spec | 20 | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM12 | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Phys | 50 | 100% | 20 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM28 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Phys | 60 | 100% | 20 |
| TM35 | Mud Shot100% chance to lower the target's Speed by 1. | Ground | Spec | 55 | 95% | 15 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM51 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM55 | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM62 | Foul PlayUses target's Attack stat in damage calculation. | Dark | Phys | 95 | 100% | 15 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM76 | Rock BlastHits 2-5 times in one turn. | Rock | Phys | 25 | 90% | 10 |
| TM81 | Grass KnotMore power the heavier the target. | Grass | Spec | — | 100% | 20 |
| TM84 | Stomping TantrumPower doubles if the user's last move failed. | Ground | Phys | 75 | 100% | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM90 | SpikesHurts grounded foes on switch-in. Max 3 layers. | Ground | Status | — | — | 20 |
| TM101 | Power GemNo additional effect. | Rock | Spec | 80 | 100% | 20 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM116 | Stealth RockHurts foes on switch-in. Factors Rock weakness. | Rock | Status | — | — | 20 |
| TM129 | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM133 | Earth Power10% chance to lower the target's Sp. Def by 1. | Ground | Spec | 90 | 100% | 10 |
| TM149 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Phys | 100 | 100% | 10 |
| TM150 | Stone EdgeHigh critical hit ratio. | Rock | Phys | 100 | 80% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM176 | Sand TombTraps and damages the target for 4-5 turns. | Ground | Phys | 35 | 85% | 15 |
| TM179 | Smack DownRemoves the target's Ground immunity. | Rock | Phys | 50 | 100% | 15 |
| TM203 | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM224 | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
Egg moves 6
| Egg | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
|---|---|---|---|---|---|---|
| Egg | Defense CurlRaises the user's Defense by 1. | Normal | Status | — | — | 40 |
| Egg | HardenRaises the user's Defense by 1. | Normal | Status | — | — | 30 |
| Egg | Headbutt30% chance to make the target flinch. | Normal | Phys | 70 | 100% | 15 |
| Egg | Rock PolishRaises the user's Speed by 2. | Rock | Status | — | — | 20 |
| Egg | RolloutPower doubles with each hit. Repeats for 5 turns. | Rock | Phys | 30 | 90% | 20 |
No moves match those filters.
Biology
People often feel bad for it since it often cries to get moisture out of its system so it can be healthy. This is because if it gets too wet, it will die. Its sweat and tears actually have flavor.
Adapted from Wikipedia: List of generation IV Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#280 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Bonsai Pokémon
- Sinnoh · Diamond & Pearl
- Color
- Brown
- —
- Pal Park area
- Field
Its tears elicit sympathy from those who see them, but do not be deceived! This expulsion of body water is merely a physiological mechanism for keeping itself in good health.
Legends: ArceusThis Pokémon lives in dry, rocky areas. As its green spheres dry out, their dull luster increases.
ShieldIt expels both sweat and tears from its eyes. The sweat is a little salty, while the tears have a slight bitterness.
SwordIf its body gets too damp, it will die. So, in a process reminiscent of sweating, its eyes expel moisture.
Ultra MoonIt discharges moisture from its eyes, making it look like it’s crying—apparently an effective way of getting enemies to let down their guard.
Ultra SunFrom its eyes, it can expel excess moisture from its body. This liquid is similar in composition to human sweat.
MoonIt does not deal well with water, so it lives in dry locales. Since its surroundings tend to lack greenery, it stands out noticeably.
SunIn order to adjust the level of fluids in its body, it exudes water from its eyes. This makes it appear to be crying.
HeartGold · SoulSilverIt prefers an arid atmosphere. It leaks water that looks like tears when adjusting its moisture level.
Platinum · Black · White · Black 2 · White 2 · Y · Alpha SapphireIt prefers arid environments. It leaks water from its eyes to adjust its body’s fluid levels.
Pearl · X · Omega RubyIt looks as if it is always crying. It is actually adjusting its body’s fluid levels by eliminating excess.
Diamond
Names around the world
- English
- Bonsly
- Japanese
- ウソハチ
- Japanese (romaji)
- Usohachi
- Korean
- 꼬지지
- Chinese (Traditional)
- 盆才怪
- Chinese (Simplified)
- 盆才怪
- French
- Manzaï
- German
- Mobai
- Spanish
- Bonsly
- Italian
- Bonsly
Sprites
Artwork and 3D models
Generation IX · animated models
Generation VIII · animated models
Gen VII · Gen VI · Gen V
Generation IV
Training
- 1 Def
- 255 ≈33.3% with a Poké Ball at full HP
- 70
- 58
- Medium
Breeding
- Undiscovered
- ♂ 50%♀ 50%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
- Yes
Where to find
Shield: The Isle of Armor 3 areas
- Fields of Honor (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Potbottom Desert (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Training Lowlands (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Sword: The Isle of Armor 3 areas
- Fields of Honor (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Potbottom Desert (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Training Lowlands (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Shield 7 areas
- Bridge FieldWalking in the overworld · Lv 27–60
- Giant's Seat (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Rolling Fields (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Stony Wilderness (Area 2)Walking in the overworld · Lv 28–60
- Stony Wilderness (Area 3)Walking in the overworld · Lv 28–60
- Stony Wilderness (Main Area)Walking in the overworld · Lv 28–60
- Stony Wilderness (Max Den L)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
Sword 8 areas
- Bridge FieldWalking in the overworld · Lv 27–60
- Giant's Seat (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Giant's Seat (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Rolling Fields (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Stony Wilderness (Area 2)Walking in the overworld · Lv 28–60
- Stony Wilderness (Area 3)Walking in the overworld · Lv 28–60
- Stony Wilderness (Main Area)Walking in the overworld · Lv 28–60
- Stony Wilderness (Max Den L)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
Ultra Moon 2 areas
- Lush JungleWalking in tall grass or a cave · Lv 19–22
- Route 1Walking in tall grass or a cave · Lv 11–14
Ultra Sun 2 areas
- Lush JungleWalking in tall grass or a cave · Lv 19–22
- Route 1Walking in tall grass or a cave · Lv 11–14
Moon 2 areas
- Lush JungleWalking in tall grass or a cave · Lv 18–21
- Route 1Walking in tall grass or a cave · Lv 10–13
Sun 2 areas
- Lush JungleWalking in tall grass or a cave · Lv 18–21
- Route 1Walking in tall grass or a cave · Lv 10–13
Platinum 1 area
- Trophy GardenWalking in tall grass or a cave · Lv 22
Pearl 3 areas
- Road 209Walking in tall grass or a cave · Lv 16
- Road 210 (south, towards Solaceon Town)Walking in tall grass or a cave · Lv 18–20
- Trophy GardenWalking in tall grass or a cave · Lv 16–18
Diamond 1 area
- Trophy GardenWalking in tall grass or a cave · Lv 16–18
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.