Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Growlithe is a Fire-type Pokémon, 2× weak to Ground, Rock and Water, with a base stat total of 350. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.7 m 2′04″
- Weight
- 19 kg 41.9 lbs
- Base stat total
- 350 Higher than 31% of Pokémon
- Introduced
- Gen I Red & Green (JP)
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Hisuian Growlithe is the Fire/Rock-type Hisuian form of Growlithe, 4× weak to Ground and Water and 2× weak to Fighting and Rock, with a base stat total of 350. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.8 m 2′07″
- Weight
- 22.7 kg 50.0 lbs
- Base stat total
- 350 Higher than 31% of Pokémon
- Introduced
- Gen VIII Legends: Arceus
They patrol their territory in pairs. I believe the igneous rock components in the fur of this species are the result of volcanic activity in its habitat.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 9 types
With : Fire becomes 0×
FireRockshow which type causes itweaknessresistance
Weak to
Resists
Takes normal damage from 7 types
With : Fire becomes 0×
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 60); Scarf and Tailwind use the Max+ value.
At max Speed, Growlithe outspeeds 12 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 55); Scarf and Tailwind use the Max+ value.
At max Speed, Hisuian Growlithe outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
On switch-in, this Pokémon the Attack of opponents by 1 .
Everything about Intimidate →Other Pokémon with Intimidate 36
This Pokémon's Fire attacks do 1.5× damage if hit by one Fire move; Fire .
Everything about Flash Fire →This Pokémon's Attack is raised by 1 after it is damaged by a Dark-type move.
Everything about Justified →
On switch-in, this Pokémon the Attack of opponents by 1 .
Everything about Intimidate →Other Pokémon with Intimidate 36
This Pokémon's Fire attacks do 1.5× damage if hit by one Fire move; Fire .
Everything about Flash Fire →This Pokémon does not take damage besides Struggle/Life Orb/crash damage.
Everything about Rock Head →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
32.1% of teams · rank #6 · Singles, first stages at Lv 5 · 1630 weighting · 7,479 battles · Sep 2026
Most common build
- Item
Choice Scarf- Ability
- Nature
- Adamant
- EVs
- 36 HP / 236 Atk / 236 Spe
- Tera Type
- Fire
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games21.8%
- 1500 weighting24.9%
- 1630 weighting32.1%
- 1760 weighting44.2%
Usage by month
Moves
- Head Smash100.0%
- Flare Blitz100.0%
- Psychic Fangs91.6%
- Rock Blast87.3%
- Sleep Talk4.9%
- Flame Charge3.9%
- Wild Charge3.1%
- Stealth Rock1.6%
- Close Combat1.5%
- Morning Sun1.5%
Items
Choice Scarf95.5%
Eviolite4.1%
Choice Band0.2%
Life Orb0.1%
Air Balloon0.1%
Heavy-Duty Boots0%
Abilities
- 100.0%
- 0%
- 0%
EV spreads
- Adamant 36 HP / 236 Atk / 236 Spe92.6%
- Jolly 36 HP / 236 Atk / 236 Spe3.6%
- Adamant 236 Atk / 36 SpD / 236 Spe0.9%
- Jolly 236 Atk / 36 SpD / 236 Spe0.8%
- Hardy 36 HP / 236 Atk / 76 Def / 156 Spe0.6%
Tera types
- Fire95.9%
- Flying1.4%
- Fairy0.9%
- Dragon0.7%
Common teammates
Checks & counters
Mudbray56.8%
Mienfoo46.7%
Vullaby46.3%
Growlithe-Hisui48.8%
Sandshrew-Alola38.1%
Mareanie40.6%
Evolution
Moves
Level up 16
| 1 | Ember10% chance to burn the target. | Fire | Spec | 40 | 100% | 25 |
|---|---|---|---|---|---|---|
| 1 | LeerLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
| 4 | HowlRaises the user's and ally's Attack by 1. | Normal | Status | — | — | 40 |
| 8 | Bite30% chance to make the target flinch. | Dark | Phys | 60 | 100% | 25 |
| 12 | Flame Wheel10% chance to burn the target. Thaws user. | Fire | Phys | 60 | 100% | 25 |
| 16 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| 20 | AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 30 |
| 24 | Fire Fang10% chance to burn. 10% chance to flinch. | Fire | Phys | 65 | 95% | 15 |
| 28 | RetaliatePower doubles if an ally fainted last turn. | Normal | Phys | 70 | 100% | 5 |
| 32 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| 36 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
| 40 | Flamethrower10% chance to burn the target. | Fire | Spec | 90 | 100% | 15 |
| 44 | RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| 48 | Play Rough10% chance to lower the target's Attack by 1. | Fairy | Phys | 90 | 90% | 10 |
| 52 | ReversalMore power the less HP the user has left. | Fighting | Phys | — | 100% | 15 |
| 56 | Flare BlitzHas 33% recoil. 10% chance to burn. Thaws user. | Fire | Phys | 120 | 100% | 15 |
TM / HM / TR 39
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM02 | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
| TM04 | AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 30 |
| TM06 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM08 | Fire Fang10% chance to burn. 10% chance to flinch. | Fire | Phys | 65 | 95% | 15 |
| TM09 | Thunder Fang10% chance to paralyze. 10% chance to flinch. | Electric | Phys | 65 | 95% | 15 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM24 | Fire SpinTraps and damages the target for 4-5 turns. | Fire | Spec | 35 | 85% | 15 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM30 | Snarl100% chance to lower the foe(s) Sp. Atk by 1. | Dark | Spec | 55 | 95% | 15 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM38 | Flame Charge100% chance to raise the user's Speed by 1. | Fire | Phys | 50 | 100% | 20 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM55 | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| TM63 | Psychic FangsDestroys screens, unless the target is immune. | Psychic | Phys | 85 | 100% | 10 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM107 | Will-O-WispBurns the target. | Fire | Status | — | 85% | 15 |
| TM108 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| TM118 | Heat Wave10% chance to burn the foe(s). | Fire | Spec | 95 | 90% | 10 |
| TM125 | Flamethrower10% chance to burn the target. | Fire | Spec | 90 | 100% | 15 |
| TM127 | Play Rough10% chance to lower the target's Attack by 1. | Fairy | Phys | 90 | 90% | 10 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM134 | ReversalMore power the less HP the user has left. | Fighting | Phys | — | 100% | 15 |
| TM141 | Fire Blast10% chance to burn the target. | Fire | Spec | 110 | 85% | 5 |
| TM147 | Wild ChargeHas 1/4 recoil. | Electric | Phys | 90 | 100% | 15 |
| TM156 | OutrageLasts 2-3 turns. Confuses the user afterwards. | Dragon | Phys | 120 | 100% | 10 |
| TM157 | OverheatLowers the user's Sp. Atk by 2. | Fire | Spec | 130 | 90% | 5 |
| TM165 | Flare BlitzHas 33% recoil. 10% chance to burn. Thaws user. | Fire | Phys | 120 | 100% | 15 |
| TM167 | Close CombatLowers the user's Defense and Sp. Def by 1. | Fighting | Phys | 120 | 100% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM172 | RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM207 | Temper FlarePower doubles if the user's last move failed. | Fire | Phys | 75 | 100% | 10 |
| TM224 | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
Egg moves 6
| Egg | CovetIf the user has no item, it steals the target's. | Normal | Phys | 60 | 100% | 25 |
|---|---|---|---|---|---|---|
| Egg | Double KickHits 2 times in one turn. | Fighting | Phys | 30 | 100% | 30 |
| Egg | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| Egg | Morning SunHeals the user by a weather-dependent amount. | Normal | Status | — | — | 5 |
| Egg | Raging FuryLasts 2-3 turns. Confuses the user afterwards. | Fire | Phys | 120 | 100% | 10 |
| Egg | ThrashLasts 2-3 turns. Confuses the user afterwards. | Normal | Phys | 120 | 100% | 10 |
No moves match those filters.
Biology
Growlithe are friendly, loyal, and have a strong sense of smell, making them popular as guard and police dogs. It will remain motionless until it is given an order by its Trainer. Growlithe bones have been found in ruins from the Stone Age, implying that humans have used them since then.
Design & origin
Growlithe is based on the Shisa.
Adapted from Wikipedia: List of generation VIII Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, JapanGrowlithe: #206 of 720 in the 2016 Pokémon General Election 720 (Japan)Official results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Puppy Pokémon
- Kanto · Red & Green (JP)
- Color
- Brown
- Grassland
- Pal Park area
- Field
They patrol their territory in pairs. I believe the igneous rock components in the fur of this species are the result of volcanic activity in its habitat.
Legends: ArceusIt has lived alongside humans since ages ago. Its bones have been found in excavations of ruins from the Stone Age.
Ultra MoonWhile it’s quite friendly toward humans once it’s grown used to them, in the wild it must be quite fierce to defend its territory from Rockruff.
Ultra SunIt looks cute, but when you approach another Trainer’s Growlithe, it will bark at you and bite.
MoonIt’s both clever and loyal, but if a stranger tries to invade its territory, it barks threateningly.
SunExtremely loyal to its Trainer, it will bark at those who approach the Trainer unexpectedly and run them out of town.
Black 2 · White 2A Pokémon with a loyal nature. It will remain motionless until it is given an order by its Trainer.
Diamond · Pearl · Platinum · Black · WhiteIt is very protective of its territory. It will bark and bite to repel intruders from its space.
LeafGreenVery friendly and faithful to people. It will try to repel enemies by barking and biting.
FireRed · XIts superb sense of smell ensures that this Pokémon won’t forget any scent, no matter what. It uses its sense of smell to detect the emotions of others.
EmeraldGROWLITHE has a superb sense of smell. Once it smells anything, this Pokémon won’t forget the scent, no matter what. It uses its advanced olfactory sense to determine the emotions of other living things.
Ruby · Sapphire · Omega Ruby · Alpha SapphireIt controls a big territory. If it detects an unknown smell, it roars loudly to force out the intruder.
CrystalExtremely loyal, it will fearlessly bark at any oppo nent to protect its own trainer from harm.
Silver · SoulSilver · ShieldIt has a brave and trustworthy nature. It fear lessly stands up to bigger and stronger foes.
Gold · HeartGold · Y · SwordA Pokémon with a friendly nature. However, it will bark fiercely at anything invading its territory.
Yellow · Let’s Go, Pikachu! · Let’s Go, Eevee!Very protective of its territory. It will bark and bite to repel intruders from its space.
Red · Blue
Names around the world
- English
- Growlithe
- Japanese
- ガーディ
- Japanese (romaji)
- Gardie
- Korean
- 가디
- Chinese (Traditional)
- 卡蒂狗
- Chinese (Simplified)
- 卡蒂狗
- French
- Caninos
- German
- Fukano
- Spanish
- Growlithe
- Italian
- Growlithe
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI
Generation V
Generation IV
Generation III
Generation II
Generation I
Artwork and 3D models
Gen IX · Gen VIII
Training
- 1 Atk
- 190 ≈24.8% with a Poké Ball at full HP
- 70
- 70
- Slow
Breeding
- Field
- ♂ 75%♀ 25%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Red 6 areas
- Pokemon Mansion (1F)Walking in tall grass or a cave · Lv 34
- Pokemon Mansion (2F)Walking in tall grass or a cave · Lv 32
- Pokemon Mansion (3F)Walking in tall grass or a cave · Lv 33
- Pokemon Mansion (B1F)Walking in tall grass or a cave · Lv 35
- Road 7Walking in tall grass or a cave · Lv 18–20
- Road 8Walking in tall grass or a cave · Lv 15–18
Shield 18 areas
- Axew's EyeWalking in tall grass or a cave, Walking in the overworld · Lv 35–60
- Dappled GroveWalking in tall grass or a cave, Walking in the overworld · Lv 11–60
- Dusty Bowl (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- East Lake AxewellWalking in tall grass or a cave, Walking in the overworld · Lv 8–60
- Giant's Cap (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Giant's SeatWalking in the overworld · Lv 33–60
- Hammerlocke Hills (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Lake of Outrage (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- North Lake MilochWalking in the overworld · Lv 26–60
- Rolling Fields (Area 2)Walking in the overworld · Lv 7–60
- Rolling Fields (Main Area)Walking in tall grass or a cave, Walking in the overworld · Lv 7–60
- Route 3 (East)Walking in the overworld · Lv 10–14
- South Lake Miloch (Area 2)Walking in the overworld · Lv 14–60
- South Lake Miloch (Main Area)Walking in tall grass or a cave, Walking in the overworld · Lv 11–60
- Stony Wilderness (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Stony Wilderness (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Watchtower RuinsWalking in tall grass or a cave, Walking in the overworld · Lv 11–60
- West Lake AxewellWalking in tall grass or a cave, Walking in the overworld · Lv 7–60
Sword 3 areas
- Dusty BowlWalking in the overworld · Lv 42–60
- Giant's Mirror (Area 2)Walking in the overworld · Lv 42–60
- Hammerlocke HillsWalking in tall grass or a cave · Lv 28–60
Let’s Go, Pikachu! 4 areas
- Road 5Walking in the overworld · Lv 11–16
- Road 6Walking in the overworld · Lv 11–16
- Road 7Walking in the overworld · Lv 22–27
- Road 8Walking in the overworld · Lv 22–27
Ultra Moon 1 area
- Route 2Walking in tall grass or a cave · Lv 7–10
Ultra Sun 1 area
- Route 2Walking in tall grass or a cave · Lv 7–10
Moon 1 area
- Route 2Walking in tall grass or a cave · Lv 7–10
Sun 1 area
- Route 2Walking in tall grass or a cave · Lv 7–10
Y 1 area
- Friend Safari (Fire)Walking in tall grass or a cave · Lv 30
X 1 area
- Friend Safari (Fire)Walking in tall grass or a cave · Lv 30
White 2 1 area
- Virbank Complex (inner)Walking in dark grass, Walking in tall grass or a cave · Lv 11–14
Black 2 1 area
- Virbank Complex (inner)Walking in dark grass, Walking in tall grass or a cave · Lv 11–14
XD 1 area
- Cipher Key Lair 1FSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 28
HeartGold 5 areas
- Road 36Walking in tall grass or a cave · Lv 13–15
- Road 37Walking in tall grass or a cave · Lv 14–15
- Road 48Walking in tall grass or a cave · Lv 21–25
- Road 7Walking in tall grass or a cave · Lv 15–18
- Road 8Walking in tall grass or a cave · Lv 17–18
Platinum 2 areas
- Road 201Walking in tall grass or a cave · Lv 2
- Road 202Walking in tall grass or a cave · Lv 2
Pearl 2 areas
- Road 201Walking in tall grass or a cave · Lv 2
- Road 202Walking in tall grass or a cave · Lv 2
Diamond 2 areas
- Road 201Walking in tall grass or a cave · Lv 2
- Road 202Walking in tall grass or a cave · Lv 2
FireRed 6 areas
- Pokemon Mansion (1F)Walking in tall grass or a cave · Lv 30–32
- Pokemon Mansion (2F)Walking in tall grass or a cave · Lv 30–32
- Pokemon Mansion (3F)Walking in tall grass or a cave · Lv 30–32
- Pokemon Mansion (B1F)Walking in tall grass or a cave · Lv 30–32
- Road 7Walking in tall grass or a cave · Lv 18–20
- Road 8Walking in tall grass or a cave · Lv 15–18
Crystal 4 areas
- Road 35Walking in tall grass or a cave · Lv 13
- Road 36Walking in tall grass or a cave · Lv 5
- Road 37Walking in tall grass or a cave · Lv 14–16
- Road 8Walking in tall grass or a cave · Lv 17
Gold 4 areas
- Road 36Walking in tall grass or a cave · Lv 13–15
- Road 37Walking in tall grass or a cave · Lv 14–16
- Road 7Walking in tall grass or a cave · Lv 15–18
- Road 8Walking in tall grass or a cave · Lv 18
Yellow 1 area
- Pokemon Mansion (1F)Walking in tall grass or a cave · Lv 26–38
Red 6 areas
- Pokemon Mansion (1F)Walking in tall grass or a cave · Lv 34
- Pokemon Mansion (2F)Walking in tall grass or a cave · Lv 32
- Pokemon Mansion (3F)Walking in tall grass or a cave · Lv 33
- Pokemon Mansion (B1F)Walking in tall grass or a cave · Lv 35
- Road 7Walking in tall grass or a cave · Lv 18–20
- Road 8Walking in tall grass or a cave · Lv 15–18
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.
Not found in the wild in the games we have location data for.
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.