No. 0096
Drowzee
Hypnosis Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Drowzee is a Psychic-type Pokémon, 2× weak to Bug, Ghost and Dark, with a base stat total of 328. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1 m 3′03″
- Weight
- 32.4 kg 71.4 lbs
- Base stat total
- 328 Higher than 26% of Pokémon
- Introduced
- Gen I Red & Green (JP)
If you sleep by it all the time, it will sometimes show you dreams it had eaten in the past.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 SpD.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 13 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 42); Scarf and Tailwind use the Max+ value.
At max Speed, Drowzee outspeeds 10 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon cannot fall . Gaining this Ability while asleep cures it.
Everything about Insomnia →On switch-in, this Pokémon is alerted to the foes' move with the highest power.
Everything about Forewarn →This Pokémon cannot be made to . to Intimidate.
Everything about Inner Focus →
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
0.1% of teams · rank #119 · Singles, first stages at Lv 5 · 1630 weighting · 7,479 battles · Sep 2026
Most common build
- Item
Choice Scarf- Ability
- Nature
- Jolly
- EVs
- 116 HP / 212 Atk / 180 Spe
- Tera Type
- Psychic
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.6%
- 1500 weighting0.3%
- 1630 weighting0.1%
- 1760 weighting<0.1%
Usage by month
Moves
- Ice Punch75.9%
- Drain Punch70.4%
- Psycho Cut70.4%
- Thunder Punch70.4%
- Draining Kiss23.7%
- Knock Off20.1%
- Calm Mind14.2%
- Stored Power14.2%
- Nasty Plot9.5%
- Encore9.0%
Items
Choice Scarf70.4%
Eviolite18.1%
Expert Belt6.0%
Leftovers5.5%
Focus Sash0%
Light Clay0%
Abilities
- 88.5%
- 11.5%
- 0%
EV spreads
- Jolly 116 HP / 212 Atk / 180 Spe70.4%
- Modest 196 HP / 236 Def / 12 SpA / 36 SpD14.2%
- Timid 252 SpA / 180 Spe6.0%
- Careful 196 HP / 132 Atk / 116 SpD / 20 Spe5.5%
- Timid 172 SpA / 116 SpD / 180 Spe3.5%
Tera types
- Psychic76.3%
- Fairy17.7%
- Grass6.0%
- Ghost0%
Common teammates
Growlithe-Hisui70.4%
Grimer-Alola70.4%
Psyduck70.4%
Voltorb70.4%
Geodude70.4%
Mienfoo20.2%
Sandshrew14.2%
Hippopotas14.2%
Evolution
Moves
Level up 14
| 1 | HypnosisCauses the target to fall asleep. | Psychic | Status | — | 60% | 20 |
|---|---|---|---|---|---|---|
| 1 | PoundNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 5 | DisableFor 4 turns, disables the target's last move used. | Normal | Status | — | 100% | 20 |
| 9 | Confusion10% chance to confuse the target. | Psychic | Spec | 50 | 100% | 25 |
| 13 | Headbutt30% chance to make the target flinch. | Normal | Phys | 70 | 100% | 15 |
| 17 | Poison GasPoisons the foe(s). | Poison | Status | — | 90% | 40 |
| 21 | Psybeam10% chance to confuse the target. | Psychic | Spec | 65 | 100% | 20 |
| 25 | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| 29 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| 33 | SwaggerRaises the target's Attack by 2 and confuses it. | Normal | Status | — | 85% | 15 |
| 37 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| 41 | Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| 45 | PsyshockDamages target based on Defense, not Sp. Def. | Psychic | Spec | 80 | 100% | 10 |
| 49 | Future SightHits two turns after being used. | Psychic | Spec | 120 | 100% | 10 |
TM / HM / TR 59
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM12 | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| TM16 | Psybeam10% chance to confuse the target. | Psychic | Spec | 65 | 100% | 20 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Phys | 50 | 100% | 20 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM37 | Draining KissUser recovers 75% of the damage dealt. | Fairy | Spec | 50 | 100% | 10 |
| TM39 | Low Sweep100% chance to lower the target's Speed by 1. | Fighting | Phys | 65 | 100% | 20 |
| TM41 | Stored Power + 20 power for each of the user's stat boosts. | Psychic | Spec | 20 | 100% | 10 |
| TM42 | Night ShadeDoes damage equal to the user's level. | Ghost | Spec | — | 100% | 15 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM54 | PsyshockDamages target based on Defense, not Sp. Def. | Psychic | Spec | 80 | 100% | 10 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| TM62 | Foul PlayUses target's Attack stat in damage calculation. | Dark | Phys | 95 | 100% | 15 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM67 | Fire Punch10% chance to burn the target. | Fire | Phys | 75 | 100% | 15 |
| TM68 | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
| TM69 | Ice Punch10% chance to freeze the target. | Ice | Phys | 75 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM73 | Drain PunchUser recovers 50% of the damage dealt. | Fighting | Phys | 75 | 100% | 10 |
| TM74 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM79 | Dazzling GleamNo additional effect. Hits adjacent foes. | Fairy | Spec | 80 | 100% | 10 |
| TM80 | MetronomePicks a random move. | Normal | Status | — | — | 10 |
| TM81 | Grass KnotMore power the heavier the target. | Grass | Spec | — | 100% | 20 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM92 | ImprisonNo foe can use any move known by the user. | Psychic | Status | — | — | 10 |
| TM98 | Skill SwapThe user and the target trade Abilities. | Psychic | Status | — | — | 10 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM109 | TrickUser switches its held item with the target's. | Psychic | Status | — | 100% | 10 |
| TM114 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TM120 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| TM122 | EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100% | 5 |
| TM129 | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM138 | Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe. | Psychic | Status | — | — | 10 |
| TM140 | Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| TM158 | Focus Blast10% chance to lower the target's Sp. Def by 1. | Fighting | Spec | 120 | 70% | 5 |
| TM161 | Trick RoomGoes last. For 5 turns, turn order is reversed. | Psychic | Status | — | — | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM174 | HazeEliminates all stat changes. | Ice | Status | — | — | 30 |
| TM175 | ToxicBadly poisons the target. Poison types can't miss. | Poison | Status | — | 90% | 10 |
| TM181 | Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Phys | 65 | 100% | 20 |
| TM192 | Focus PunchFails if the user takes damage before it hits. | Fighting | Phys | 150 | 100% | 20 |
| TM203 | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM205 | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
| TM217 | Future SightHits two turns after being used. | Psychic | Spec | 120 | 100% | 10 |
| TM218 | Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes. | Psychic | Spec | 80 | 100% | 10 |
| TM224 | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
| TM228 | Psychic NoiseFor 2 turns, the target is prevented from healing. | Psychic | Spec | 75 | 100% | 10 |
Egg moves 8
| Egg | Fire Punch10% chance to burn the target. | Fire | Phys | 75 | 100% | 15 |
|---|---|---|---|---|---|---|
| Egg | FlatterRaises the target's Sp. Atk by 1 and confuses it. | Dark | Status | — | 100% | 15 |
| Egg | Guard SwapSwaps Defense and Sp. Def changes with target. | Psychic | Status | — | — | 10 |
| Egg | Ice Punch10% chance to freeze the target. | Ice | Phys | 75 | 100% | 15 |
| Egg | Power SplitAverages Attack and Sp. Atk stats with target. | Psychic | Status | — | — | 10 |
| Egg | Psycho CutHigh critical hit ratio. | Psychic | Phys | 70 | 100% | 20 |
| Egg | Role PlayUser replaces its Ability with the target's. | Psychic | Status | — | — | 10 |
| Egg | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
No moves match those filters.
Biology
Drowzee puts people to sleep with its hypnotism and eats their dreams through their noses. It can get sick from eating nightmares. If one sleeps by it frequently, it might show them dreams it ate in the past.
If someone has forgotten their dreams, Drowzee may have eaten them. It remembers every dream it has eaten, and rarely eats the dreams of adults because children's are tastier.
Design & origin
Drowzee's design is based on the dream-eating tapir Baku.
Adapted from Wikipedia: List of generation I Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#679 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Hypnosis Pokémon
- Kanto · Red & Green (JP)
- Color
- Yellow
- Grassland
- Pal Park area
- Forest
If you sleep by it all the time, it will sometimes show you dreams it had eaten in the past.
Let’s Go, Pikachu! · Let’s Go, Eevee!It puts its prey to sleep and devours their dreams. It seems that bad dreams taste sour, so Drowzee doesn’t particularly like eating them.
Ultra MoonIt can be spotted near recreational facilities, intending to eat the pleasant dreams of children who enjoyed themselves there that day.
Ultra SunIt finds really fun dreams tasty. When it makes friends with people, it may show them the most delicious dreams it’s ever eaten.
MoonA Pokémon that nourishes itself by eating dreams, it is thought to share common ancestry with Munna and Musharna.
SunIt can tell what people are dreaming by sniffing with its big nose. It loves fun dreams.
Diamond · Pearl · Platinum · Black · White · Black 2 · White 2Puts enemies to sleep, then eats their dreams. Occasionally gets sick from eating only bad dreams.
LeafGreen · XA descendent of the legendary animal baku, which is said to eat dreams. It is skilled at hypnotism.
FireRedIf your nose becomes itchy while you are sleeping, it’s a sure sign that a DROWZEE is standing above your pillow and trying to eat your dream through your nostrils.
EmeraldIf your nose becomes itchy while you are sleeping, it’s a sure sign that one of these Pokémon is standing above your pillow and trying to eat your dream through your nostrils.
Ruby · Sapphire · Omega Ruby · Alpha SapphireWhen it twitches its nose, it can tell where someone is sleeping and what that person is dreaming about.
CrystalIt remembers every dream it eats. It rarely eats the dreams of adults because children's are much tastier.
Silver · SoulSilverIf you think that you had a good dream, but you can't remember it, a DROWZEE has probably eaten it.
Gold · HeartGold · YIf you sleep by it all the time, it will sometimes show you dreams it has eaten in the past.
YellowPuts enemies to sleep then eats their dreams. Occasionally gets sick from eating bad dreams.
Red · Blue
Names around the world
- English
- Drowzee
- Japanese
- スリープ
- Japanese (romaji)
- Sleepe
- Korean
- 슬리프
- Chinese (Traditional)
- 催眠貘
- Chinese (Simplified)
- 催眠貘
- French
- Soporifik
- German
- Traumato
- Spanish
- Drowzee
- Italian
- Drowzee
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI · Gen V
Generation IV
Generation III
Generation II
Generation I
Training
- 1 SpD
- 190 ≈24.8% with a Poké Ball at full HP
- 70
- 66
- Medium
Breeding
- Human-Like
- ♂ 50%♀ 50%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Green 1 area
- Road 11Walking in tall grass or a cave · Lv 9–15
Red 1 area
- Road 11Walking in tall grass or a cave · Lv 9–15
Let’s Go, Eevee! 1 area
- Road 11Walking in the overworld · Lv 13–18
Let’s Go, Pikachu! 1 area
- Road 11Walking in the overworld · Lv 13–18
Ultra Moon 1 area
- Route 2Fishing at bubbling spots in the water, Walking in tall grass or a cave · Lv 6–11
Ultra Sun 1 area
- Route 2Fishing at bubbling spots in the water, Walking in tall grass or a cave · Lv 6–11
Moon 1 area
- Route 2Walking in tall grass or a cave · Lv 7–10
Sun 1 area
- Route 2Walking in tall grass or a cave · Lv 7–10
Y 1 area
- Friend Safari (Psychic)Walking in tall grass or a cave · Lv 30
X 1 area
- Friend Safari (Psychic)Walking in tall grass or a cave · Lv 30
SoulSilver 4 areas
- Road 11Walking in tall grass or a cave · Lv 14–16
- Road 34Walking in tall grass or a cave · Lv 10–12
- Road 35Walking in tall grass or a cave · Lv 14
- Safari Zone SwampWalking in tall grass or a cave · Lv 15–17
HeartGold 4 areas
- Road 11Walking in tall grass or a cave · Lv 14–16
- Road 34Walking in tall grass or a cave · Lv 10–12
- Road 35Walking in tall grass or a cave · Lv 14
- Safari Zone SwampWalking in tall grass or a cave · Lv 15–17
Platinum 1 area
- Road 215Walking in tall grass or a cave · Lv 19–20
Pearl 1 area
- Road 215Walking in tall grass or a cave · Lv 20–21
Diamond 1 area
- Road 215Walking in tall grass or a cave · Lv 20–21
LeafGreen 2 areas
- Berry ForestWalking in tall grass or a cave · Lv 34
- Road 11Walking in tall grass or a cave · Lv 11–15
FireRed 2 areas
- Berry ForestWalking in tall grass or a cave · Lv 34
- Road 11Walking in tall grass or a cave · Lv 11–15
Crystal 4 areas
- Road 11Walking in tall grass or a cave · Lv 14
- Road 34Walking in tall grass or a cave · Lv 12
- Road 35Walking in tall grass or a cave · Lv 12
- Road 6Walking in tall grass or a cave · Lv 13
Silver 3 areas
- Road 11Walking in tall grass or a cave · Lv 14–16
- Road 34Walking in tall grass or a cave · Lv 10–12
- Road 35Walking in tall grass or a cave · Lv 14
Gold 3 areas
- Road 11Walking in tall grass or a cave · Lv 14–16
- Road 34Walking in tall grass or a cave · Lv 10–12
- Road 35Walking in tall grass or a cave · Lv 14
Yellow 1 area
- Road 11Walking in tall grass or a cave · Lv 15–19
Blue 1 area
- Road 11Walking in tall grass or a cave · Lv 9–15
Red 1 area
- Road 11Walking in tall grass or a cave · Lv 9–15
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.