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No. 0807

Zeraora

Thunderclap Pokémon

Zeraora official artwork
Official art

Zeraora is an Electric-type Pokémon, 2× weak to Ground, with a base stat total of 600. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
1.5 m 4′11″
Weight
44.5 kg 98.1 lbs
Base stat total
600 Higher than 94% of Pokémon
Introduced
Gen VII Ultra Sun & Ultra Moon
Abilities
Mythical
Electricity sparks from the pads on its limbs. Wherever Zeraora runs, lightning flashes and thunder echoes.
See all 4 entries

Base stats

HP88163–195286–380
Atk112118–180206–355
Def7585–139139–273
SpA102109–169188–333
SpD8090–145148–284
Spe143146–214261–423
Total600Higher than 94% of Pokémon
HP88Atk112Def75Spe143SpD80SpA102

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 Spe.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
Ground

Resists

½×
ElectricFlyingSteel
Takes normal damage from 14 types
NormalFightingPoisonRockBugGhostFireWaterGrassPsychicIceDragonDarkFairy

With : Electric becomes 0×

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 143); Scarf and Tailwind use the Max+ value.

Max+214Max195No SP163Min146Scarf321Tailwind428

At max Speed, Zeraora outspeeds 30 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Zeraora against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
214Zeraora · Max+32 SP, Speed-raising alignment
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
195Zeraora · Max32 SP, neutral alignment
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
163Zeraora · No SP0 SP, neutral alignment
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
National DexUU

0.7% of teams · rank #127 · Singles, all Pokémon · 1630 weighting · 426,601 battles · Sep 2026

Most common build

Ability
Nature
Timid
EVs
4 HP / 252 SpA / 252 Spe
  1. Volt Switch
  2. Plasma Fists
  3. Hidden Power Ice
  4. Thunderbolt

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games1.4%
  • 1500 weighting1.0%
  • 1630 weighting0.7%
  • 1760 weighting0.3%

Usage by month

Oct 20250.7%

Moves

Abilities

  • 100.0%

EV spreads

  • Timid 4 HP / 252 SpA / 252 Spe34.4%
  • Jolly 4 HP / 252 Atk / 252 Spe14.9%
  • Jolly 224 Atk / 64 Def / 220 Spe10.2%
  • Jolly 252 Atk / 4 SpD / 252 Spe6.5%
  • Hasty 252 Atk / 4 SpA / 252 Spe3.4%

Common teammates

Checks & counters

Evolution

Zeraora doesn’t evolve, but in battle it can Mega Evolve.

Moves

Level up 18

1Fake OutHits first. First turn out only. 100% flinch chance.NormalPhys40100%10
1Power-Up Punch100% chance to raise the user's Attack by 1.FightingPhys40100%20
1Quick AttackUsually goes first.NormalPhys40100%30
1ScratchNo additional effect.NormalPhys40100%35
1Snarl100% chance to lower the foe(s) Sp. Atk by 1.DarkSpec5595%15
1Spark30% chance to paralyze the target.ElectricPhys65100%20
8Fury SwipesHits 2-5 times in one turn.NormalPhys1880%15
16Quick GuardProtects allies from priority attacks this turn.FightingStatus——15
24SlashHigh critical hit ratio.NormalPhys70100%20
32Volt SwitchUser switches out after damaging the target.ElectricSpec70100%20
40Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
48Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
56Hone ClawsRaises the user's Attack and accuracy by 1.DarkStatus——15
64Discharge30% chance to paralyze adjacent Pokémon.ElectricSpec80100%15
72Wild ChargeHas 1/4 recoil.ElectricPhys90100%15
80AgilityRaises the user's Speed by 2.PsychicStatus——30
88Plasma FistsNormal moves become Electric type this turn.ElectricPhys100100%15
96Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhys120100%5

TM / HM / TR 54

TM00Mega PunchNo additional effect.NormalPhys8085%20
TM01Mega KickNo additional effect.NormalPhys12075%5
TM02Pay DayScatters coins.NormalPhys40100%20
TM03Fire Punch10% chance to burn the target.FirePhys75100%15
TM05Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM08Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM09Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM14Thunder WaveParalyzes the target.ElectricStatus—90%20
TM21RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM24SnoreUser must be asleep. 30% chance to flinch target.NormalSpec50100%15
TM25ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM26Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
TM39FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM40SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM41Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM42RevengePower doubles if user is damaged by the target.FightingPhys60100%10
TM43Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM52BounceBounces turn 1. Hits turn 2. 30% paralyze.FlyingPhys8585%5
TM58AssurancePower doubles if target was damaged this turn.DarkPhys60100%10
TM59FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM63Drain PunchUser recovers 50% of the damage dealt.FightingPhys75100%10
TM75Low Sweep100% chance to lower the target's Speed by 1.FightingPhys65100%20
TM76RoundPower doubles if others used Round this turn.NormalSpec60100%15
TM78AcrobaticsPower doubles if the user has no held item.FlyingPhys55100%15
TM80Volt SwitchUser switches out after damaging the target.ElectricSpec70100%20
TM82Electroweb100% chance to lower the foe(s) Speed by 1.ElectricSpec5595%15
TM85Snarl100% chance to lower the foe(s) Sp. Atk by 1.DarkSpec5595%15
TM90Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
TM94False SwipeAlways leaves the target with at least 1 HP.NormalPhys40100%40
TM97Brutal SwingNo additional effect. Hits adjacent Pokémon.DarkPhys60100%20
TR07Low KickMore power the heavier the target.FightingPhys—100%20
TR08Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TR09Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TR12AgilityRaises the user's Speed by 2.PsychicStatus——30
TR20SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TR21ReversalMore power the less HP the user has left.FightingPhys—100%15
TR24OutrageLasts 2-3 turns. Confuses the user afterwards.DragonPhys120100%10
TR26EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TR27Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TR31Iron Tail30% chance to lower the target's Defense by 1.SteelPhys10075%15
TR37TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TR39SuperpowerLowers the user's Attack and Defense by 1.FightingPhys120100%5
TR41Blaze KickHigh critical hit ratio. 10% chance to burn.FirePhys8590%10
TR48Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
TR49Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
TR53Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhys120100%5
TR56Aura SphereThis move does not check accuracy.FightingSpec80—20
TR64Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TR77Grass KnotMore power the heavier the target.GrassSpec—100%20
TR80Electro BallMore power the faster the user is than the target.ElectricSpec—100%10
TR85Work UpRaises the user's Attack and Sp. Atk by 1.NormalStatus——30
TR86Wild ChargeHas 1/4 recoil.ElectricPhys90100%15
TR90Play Rough10% chance to lower the target's Attack by 1.FairyPhys9090%10
TR95Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhys80100%15

Tutor 2

TutorCoachingRaises an ally's Attack and Defense by 1.FightingStatus——10
TutorRising Voltage2× power if target is grounded in Electric Terrain.ElectricSpec70100%20

Biology

Forms

Mega Zeraora

Electric
BST 700

HoldsZeraorite

Its color scheme changes from primarily yellow to primarily black, with protrusions on its body that concentrate electric energy and emit a blue light. The electric energy in its body is the equivalent of ten bolts of lightning.

Adapted from Wikipedia: List of generation IX Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Thunderclap Pokémon
Alola · Ultra Sun & Ultra Moon
Color
Yellow
—
Updated Alola#403Hyperspace#132
  1. Electricity sparks from the pads on its limbs. Wherever Zeraora runs, lightning flashes and thunder echoes.

    Shield
  2. It runs as fast as lightning strikes, shredding its opponents with its high-voltage claws.

    Sword
  3. It approaches its enemies at the speed of lightning, then tears them limb from limb with its sharp claws.

    Ultra Moon
  4. It electrifies its claws and tears its opponents apart with them. Even if they dodge its attack, they’ll be electrocuted by the flying sparks.

    Ultra Sun

Names around the world

English
Zeraora
Japanese
ゼラオラ
Japanese (romaji)
Zeraora
Korean
제라오라
Chinese (Traditional)
捷拉奧拉
Chinese (Simplified)
捷拉奥拉
French
Zeraora
German
Zeraora
Spanish
Zeraora
Italian
Zeraora

Sprites

Artwork and 3D models

Gen IX · Gen VIII

Training

3 Spe
3 ≈0.4% with a Poké Ball at full HP
0
270
Slow

Breeding

Undiscovered
Genderless
120 egg cycles ≈30,855 steps (Gen IV–VII)

Where to find

Not found in the wild in the games we have location data for.

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.