No. 0533
Gurdurr
Muscular Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Gurdurr is a Fighting-type Pokémon, 2× weak to Flying, Psychic and Fairy, with a base stat total of 405. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1.2 m 3′11″
- Weight
- 40 kg 88.2 lbs
- Base stat total
- 405 Higher than 39% of Pokémon
- Introduced
- Gen V Black & White
Gurdurr excels at demolition—construction is not its forte. In any case, there’s skill in the way this Pokémon wields its metal beam.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 12 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 40); Scarf and Tailwind use the Max+ value.
At max Speed, Gurdurr outspeeds 9 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
If this Pokémon is statused, its Attack is 1.5×; ignores halving physical damage.
Everything about Guts →This Pokémon's attacks with have 1.3× power; nullifies the effects.
Everything about Sheer Force →Other Pokémon with Sheer Force 31
This Pokémon's punch-based attacks have 1.2× power. Sucker Punch is not boosted.
Everything about Iron Fist →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
Moves
Level up 14
| 1 | LeerLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
|---|---|---|---|---|---|---|
| 1 | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| 1 | PoundNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 1 | Rock ThrowNo additional effect. | Rock | Phys | 50 | 90% | 15 |
| 12 | Focus EnergyRaises the user's critical hit ratio by 2. | Normal | Status | — | — | 30 |
| 16 | Bulk UpRaises the user's Attack and Defense by 1. | Fighting | Status | — | — | 20 |
| 20 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| 24 | SlamNo additional effect. | Normal | Phys | 80 | 75% | 20 |
| 30 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| 36 | Dynamic Punch100% chance to confuse the target. | Fighting | Phys | 100 | 50% | 5 |
| 42 | Hammer ArmLowers the user's Speed by 1. | Fighting | Phys | 100 | 90% | 10 |
| 48 | Stone EdgeHigh critical hit ratio. | Rock | Phys | 100 | 80% | 5 |
| 54 | SuperpowerLowers the user's Attack and Defense by 1. | Fighting | Phys | 120 | 100% | 5 |
| 60 | Focus PunchFails if the user takes damage before it hits. | Fighting | Phys | 150 | 100% | 20 |
TM / HM / TR 39
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM06 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM12 | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM39 | Low Sweep100% chance to lower the target's Speed by 1. | Fighting | Phys | 65 | 100% | 20 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM55 | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM64 | Bulk UpRaises the user's Attack and Defense by 1. | Fighting | Status | — | — | 20 |
| TM67 | Fire Punch10% chance to burn the target. | Fire | Phys | 75 | 100% | 15 |
| TM68 | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
| TM69 | Ice Punch10% chance to freeze the target. | Ice | Phys | 75 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM73 | Drain PunchUser recovers 50% of the damage dealt. | Fighting | Phys | 75 | 100% | 10 |
| TM81 | Grass KnotMore power the heavier the target. | Grass | Spec | — | 100% | 20 |
| TM83 | Poison Jab30% chance to poison the target. | Poison | Phys | 80 | 100% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM134 | ReversalMore power the less HP the user has left. | Fighting | Phys | — | 100% | 15 |
| TM150 | Stone EdgeHigh critical hit ratio. | Rock | Phys | 100 | 80% | 5 |
| TM158 | Focus Blast10% chance to lower the target's Sp. Def by 1. | Fighting | Spec | 120 | 70% | 5 |
| TM167 | Close CombatLowers the user's Defense and Sp. Def by 1. | Fighting | Phys | 120 | 100% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM179 | Smack DownRemoves the target's Ground immunity. | Rock | Phys | 50 | 100% | 15 |
| TM181 | Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Phys | 65 | 100% | 20 |
| TM186 | High HorsepowerNo additional effect. | Ground | Phys | 95 | 95% | 10 |
| TM192 | Focus PunchFails if the user takes damage before it hits. | Fighting | Phys | 150 | 100% | 20 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM213 | CoachingRaises an ally's Attack and Defense by 1. | Fighting | Status | — | — | 10 |
| TM224 | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
Egg moves 5
| Egg | CounterIf hit by physical attack, returns double damage. | Fighting | Phys | — | 100% | 20 |
|---|---|---|---|---|---|---|
| Egg | Defog-1 evasion; ends user and target hazards/terrain. | Status | — | — | 15 | |
| Egg | DetectPrevents moves from affecting the user this turn. | Fighting | Status | — | — | 5 |
| Egg | Mach PunchUsually goes first. | Fighting | Phys | 40 | 100% | 30 |
| Egg | Wide GuardProtects allies from multi-target moves this turn. | Rock | Status | — | — | 10 |
No moves match those filters.
Biology
A group of wrestlers could not make Gurdurr budge an inch. It can topple buildings with its steel beam.
Adapted from Wikipedia: List of generation V Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#679 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Muscular Pokémon
- Unova · Black & White
- Color
- Gray
- —
Gurdurr excels at demolition—construction is not its forte. In any case, there’s skill in the way this Pokémon wields its metal beam.
ShieldIt shows off its muscles to Machoke and other Gurdurr. If it fails to measure up to the other Pokémon, it lies low for a little while.
SwordWith strengthened bodies, they skillfully wield steel beams to take down buildings.
Black 2 · White 2 · X · Omega RubyThey strengthen their bodies by carrying steel beams. They show off their big muscles to their friends.
WhiteThis Pokémon is so muscular and strongly built that even a group of wrestlers could not make it budge an inch.
Black · Y · Alpha Sapphire
Names around the world
- English
- Gurdurr
- Japanese
- ドテッコツ
- Japanese (romaji)
- Dotekkotsu
- Korean
- 토쇠골
- Chinese (Traditional)
- 鐵骨土人
- Chinese (Simplified)
- 铁骨土人
- French
- Ouvrifier
- German
- Strepoli
- Spanish
- Gurdurr
- Italian
- Gurdurr
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI · Gen V
Training
- 2 Atk
- 90 ≈11.8% with a Poké Ball at full HP
- 70
- 142
- Medium Slow
Breeding
- Human-Like
- ♂ 75%♀ 25%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Evolves from Timburr: Level 25.
Shield: The Crown Tundra 8 areas
- Ballimere Lake (Max Den J)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–50
- Frigid Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–50
- Frostpoint Field (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–50
- Giant's BedWalking in the overworld · Lv 60–65
- Giant's Bed (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–50
- Giant's FootWalking in the overworld · Lv 60–65
- Max LairCapture during a Dynamax Adventure. · Lv 65
- Snowslide Slope (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–50
Sword: The Crown Tundra 8 areas
- Ballimere Lake (Max Den J)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–50
- Frigid Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–50
- Frostpoint Field (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–50
- Giant's BedWalking in the overworld · Lv 60–65
- Giant's Bed (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–50
- Giant's FootWalking in the overworld · Lv 60–65
- Max LairCapture during a Dynamax Adventure. · Lv 65
- Snowslide Slope (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–50
Shield 5 areas
- Dusty BowlWalking in tall grass or a cave · Lv 40–60
- Rolling Fields (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Route 8 (Main)Walking in the overworld · Lv 39–41
- South Lake Miloch (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Stony Wilderness (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
Sword 6 areas
- Dusty BowlWalking in tall grass or a cave · Lv 40–60
- Rolling Fields (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Route 8 (Main)Walking in the overworld · Lv 39–41
- South Lake Miloch (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Stony Wilderness (Main Area)Walking in tall grass or a cave · Lv 26–60
- Stony Wilderness (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
Y 5 areas
- Road 18Walking in red flowers, Walking in tall grass or a cave · Lv 44–46
- Victory Road (unknown area 322)Walking in tall grass or a cave · Lv 57–59
- Victory Road (unknown area 324)Walking in tall grass or a cave · Lv 57–59
- Victory Road (unknown area 326)Walking in tall grass or a cave · Lv 57–59
- Victory Road (unknown area 328)Walking in tall grass or a cave · Lv 57–59
X 5 areas
- Road 18Walking in red flowers, Walking in tall grass or a cave · Lv 44–46
- Victory Road (unknown area 322)Walking in tall grass or a cave · Lv 57–59
- Victory Road (unknown area 324)Walking in tall grass or a cave · Lv 57–59
- Victory Road (unknown area 326)Walking in tall grass or a cave · Lv 57–59
- Victory Road (unknown area 328)Walking in tall grass or a cave · Lv 57–59
White 2 5 areas
- Pinwheel Forest (outside)Walking in dark grass, Walking in tall grass or a cave · Lv 54–64
- Relic Tunnel (PWT entrance)Walking in tall grass or a cave · Lv 28–30
- Relic Tunnel (Relic Castle entrance)Walking in tall grass or a cave · Lv 28–30
- Twist MountainWalking in tall grass or a cave · Lv 55
- Victory Road 2 (unknown area 76)Walking in dark grass, Walking in tall grass or a cave · Lv 47–55
Black 2 5 areas
- Pinwheel Forest (outside)Walking in dark grass, Walking in tall grass or a cave · Lv 54–64
- Relic Tunnel (PWT entrance)Walking in tall grass or a cave · Lv 28–30
- Relic Tunnel (Relic Castle entrance)Walking in tall grass or a cave · Lv 28–30
- Twist MountainWalking in tall grass or a cave · Lv 55
- Victory Road 2 (unknown area 76)Walking in dark grass, Walking in tall grass or a cave · Lv 47–55
White 1 area
- Twist MountainWalking in tall grass or a cave · Lv 28–30
Black 1 area
- Twist MountainWalking in tall grass or a cave · Lv 28–30
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.