No. 0674
Pancham
Playful Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Pancham is a Fighting-type Pokémon, 2× weak to Flying, Psychic and Fairy, with a base stat total of 348. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.6 m 2′00″
- Weight
- 8 kg 17.6 lbs
- Base stat total
- 348 Higher than 30% of Pokémon
- Introduced
- Gen VI X & Y
Wanting to make sure it’s taken seriously, Pancham’s always giving others a glare. But if it’s not focusing, it ends up smiling.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 12 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 43); Scarf and Tailwind use the Max+ value.
At max Speed, Pancham outspeeds 10 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon's punch-based attacks have 1.2× power. Sucker Punch is not boosted.
Everything about Iron Fist →This Pokémon's moves and their effects ignore the Abilities of other Pokémon.
Everything about Mold Breaker →Fighting, Normal moves hit Ghost. to Intimidate.
Everything about Scrappy →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
#0674PanchamFighting- Level 32 with a Dark-type in the party
#0675PangoroFightingDark
Moves
Level up 13
| 1 | LeerLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
|---|---|---|---|---|---|---|
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 4 | Arm ThrustHits 2-5 times in one turn. | Fighting | Phys | 15 | 100% | 20 |
| 8 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| 12 | Circle ThrowForces the target to switch to a random ally. | Fighting | Phys | 60 | 90% | 10 |
| 16 | Low Sweep100% chance to lower the target's Speed by 1. | Fighting | Phys | 65 | 100% | 20 |
| 20 | Work UpRaises the user's Attack and Sp. Atk by 1. | Normal | Status | — | — | 30 |
| 24 | SlashHigh critical hit ratio. | Normal | Phys | 70 | 100% | 20 |
| 28 | Vital ThrowThis move does not check accuracy. Goes last. | Fighting | Phys | 70 | — | 10 |
| 33 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| 36 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| 40 | Parting ShotLowers target's Atk, Sp. Atk by 1. User switches. | Dark | Status | — | 100% | 20 |
| 44 | EntrainmentThe target's Ability changes to match the user's. | Normal | Status | — | 100% | 15 |
TM / HM / TR 48
| TM00 | Mega PunchNo additional effect. | Normal | Phys | 80 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM01 | Mega KickNo additional effect. | Normal | Phys | 120 | 75% | 5 |
| TM03 | Fire Punch10% chance to burn the target. | Fire | Phys | 75 | 100% | 15 |
| TM04 | Ice Punch10% chance to freeze the target. | Ice | Phys | 75 | 100% | 15 |
| TM05 | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
| TM15 | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| TM21 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM22 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM24 | SnoreUser must be asleep. 30% chance to flinch target. | Normal | Spec | 50 | 100% | 15 |
| TM25 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM31 | AttractA target of the opposite gender gets infatuated. | Normal | Status | — | 100% | 15 |
| TM33 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM34 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM39 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM41 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM43 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM48 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM57 | PaybackPower doubles if the user moves after the target. | Dark | Phys | 50 | 100% | 10 |
| TM59 | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| TM63 | Drain PunchUser recovers 50% of the damage dealt. | Fighting | Phys | 75 | 100% | 10 |
| TM65 | Shadow ClawHigh critical hit ratio. | Ghost | Phys | 70 | 100% | 15 |
| TM75 | Low Sweep100% chance to lower the target's Speed by 1. | Fighting | Phys | 65 | 100% | 20 |
| TM76 | RoundPower doubles if others used Round this turn. | Normal | Spec | 60 | 100% | 15 |
| TM79 | RetaliatePower doubles if an ally fainted last turn. | Normal | Phys | 70 | 100% | 5 |
| TM81 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Phys | 60 | 100% | 20 |
| TM94 | False SwipeAlways leaves the target with at least 1 HP. | Normal | Phys | 40 | 100% | 40 |
| TR00 | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TR01 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TR04 | SurfHits adjacent Pokémon. Double damage on Dive. | Water | Spec | 90 | 100% | 15 |
| TR07 | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| TR20 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TR22 | Sludge Bomb30% chance to poison the target. | Poison | Spec | 90 | 100% | 10 |
| TR26 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TR27 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TR32 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| TR35 | UproarLasts 3 turns. Active Pokémon cannot fall asleep. | Normal | Spec | 90 | 100% | 10 |
| TR37 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TR39 | SuperpowerLowers the user's Attack and Defense by 1. | Fighting | Phys | 120 | 100% | 5 |
| TR42 | Hyper VoiceNo additional effect. Hits adjacent foes. | Normal | Spec | 90 | 100% | 10 |
| TR48 | Bulk UpRaises the user's Attack and Defense by 1. | Fighting | Status | — | — | 20 |
| TR58 | Dark Pulse20% chance to make the target flinch. | Dark | Spec | 80 | 100% | 15 |
| TR69 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| TR73 | Gunk Shot30% chance to poison the target. | Poison | Phys | 120 | 80% | 5 |
| TR74 | Iron Head30% chance to make the target flinch. | Steel | Phys | 80 | 100% | 15 |
| TR75 | Stone EdgeHigh critical hit ratio. | Rock | Phys | 100 | 80% | 5 |
| TR77 | Grass KnotMore power the heavier the target. | Grass | Spec | — | 100% | 20 |
| TR81 | Foul PlayUses target's Attack stat in damage calculation. | Dark | Phys | 95 | 100% | 15 |
| TR85 | Work UpRaises the user's Attack and Sp. Atk by 1. | Normal | Status | — | — | 30 |
Egg moves 5
| Egg | Power Trip + 20 power for each of the user's stat boosts. | Dark | Phys | 20 | 100% | 10 |
|---|---|---|---|---|---|---|
| Egg | QuashForces the target to move last this turn. | Dark | Status | — | 100% | 15 |
| Egg | Quick GuardProtects allies from priority attacks this turn. | Fighting | Status | — | — | 15 |
| Egg | Seismic TossDoes damage equal to the user's level. | Fighting | Phys | — | 100% | 20 |
| Egg | Storm ThrowAlways results in a critical hit. | Fighting | Phys | 60 | 100% | 10 |
No moves match those filters.
Biology
It chooses a Pangoro as its master and then imitates its master's actions.
Design & origin
Pancham's design is heavily based on panda cubs.
Adapted from Wikipedia: List of generation VI Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official worldwide vote#22 in Kalos in the 2020 Pokémon of the Year poll, 10,187 votesThe Pokémon Company International
- Official vote, Japan#131 of 720 in the 2016 Pokémon General Election 720 (Japan)Official results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Playful Pokémon
- Kalos · X & Y
- Color
- White
- —
Wanting to make sure it’s taken seriously, Pancham’s always giving others a glare. But if it’s not focusing, it ends up smiling.
ShieldIt chooses a Pangoro as its master and then imitates its master’s actions. This is how it learns to battle and hunt for prey.
SwordIt’s desperate to intimidate its opponents. Be nice and pretend to be scared if you catch it glaring at you intensely.
Ultra MoonIt follows Pangoro around like a henchman. When Pancham makes a big mistake, its leaf gets taken away.
Ultra SunThere’s no point to the leaf in its mouth, aside from an effort to look cool. It’s mischievous, so it’s not well suited to inexperienced Trainers.
MoonIt grows up imitating the behavior of Pangoro, which it looks up to as a leader.
SunIt does its level best to glare and pull a scary face, but it can’t help grinning if anyone pats its head.
Y · Alpha SapphireIt does its best to be taken seriously by its enemies, but its glare is not sufficiently intimidating. Chewing on a leaf is its trademark.
X · Omega Ruby
Names around the world
- English
- Pancham
- Japanese
- ヤンチャム
- Japanese (romaji)
- Yancham
- Korean
- 판짱
- Chinese (Traditional)
- 頑皮熊貓
- Chinese (Simplified)
- 顽皮熊猫
- French
- Pandespiègle
- German
- Pam-Pam
- Spanish
- Pancham
- Italian
- Pancham
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI
Training
- 1 Atk
- 220 ≈28.8% with a Poké Ball at full HP
- 70
- 70
- Medium
Breeding
- FieldHuman-Like
- ♂ 50%♀ 50%
- 25 egg cycles ≈6,630 steps (Gen IV–VII)
Where to find
Shield 7 areas
- Dusty Bowl (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- East Lake AxewellWalking in the overworld · Lv 10–60
- North Lake Miloch (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- North Lake Miloch (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Rolling Fields (Area 2)Walking in the overworld · Lv 7–60
- Route 3 (East)Walking in tall grass or a cave · Lv 8–13
- West Lake AxewellWalking in tall grass or a cave · Lv 7–60
Sword 7 areas
- Dusty Bowl (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- East Lake AxewellWalking in the overworld · Lv 10–60
- North Lake Miloch (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- North Lake Miloch (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Rolling Fields (Area 2)Walking in the overworld · Lv 7–60
- Route 3 (East)Walking in tall grass or a cave · Lv 8–13
- West Lake AxewellWalking in tall grass or a cave · Lv 7–60
Ultra Moon 2 areas
- Route 10Walking in tall grass or a cave · Lv 26–29
- Route 11Walking in tall grass or a cave · Lv 26–29
Ultra Sun 2 areas
- Route 10Walking in tall grass or a cave · Lv 26–29
- Route 11Walking in tall grass or a cave · Lv 26–29
Moon 3 areas
- Route 10Walking in tall grass or a cave · Lv 24–27
- Route 11Walking in tall grass or a cave · Lv 24–27
- Route 17Walking in tall grass or a cave · Lv 31–34
Sun 3 areas
- Route 10Walking in tall grass or a cave · Lv 24–27
- Route 11Walking in tall grass or a cave · Lv 24–27
- Route 17Walking in tall grass or a cave · Lv 31–34
Y 2 areas
- Friend Safari (Fighting)Walking in tall grass or a cave · Lv 30
- Road 5Walking in purple flowers, Walking in tall grass or a cave · Lv 8–10
X 2 areas
- Friend Safari (Fighting)Walking in tall grass or a cave · Lv 30
- Road 5Walking in purple flowers, Walking in tall grass or a cave · Lv 8–10
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.