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No. 0170

Chinchou

Angler Pokémon

Chinchou official artwork
Official art

Chinchou is a Water/Electric-type Pokémon, 2× weak to Ground and Grass, with a base stat total of 330. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
0.5 m 1′08″
Weight
12 kg 26.5 lbs
Base stat total
330 Higher than 26% of Pokémon
Introduced
Gen II Gold & Silver
Abilities
On the dark ocean floor, its only means of communi­ cation is its constantly flashing lights.
See all 11 entries

Base stats

HP75150–182260–354
Atk3852–9972–192
Def3852–9972–192
SpA5668–118105–232
SpD5668–118105–232
Spe6778–130125–256
Total330Higher than 26% of Pokémon
HP75Atk38Def38Spe67SpD56SpA56

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 HP.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

WaterElectricshow which type causes itweaknessresistance

Weak to

2×
Grass (because of Water)Ground (because of Electric)

Resists

½×
Fire (because of Water)Flying (because of Electric)Ice (because of Water)Water (because of Water)
¼×
Steel (because of Water and Electric)
Takes normal damage from 11 types
NormalFightingPoisonRockBugGhostElectricPsychicDragonDarkFairy

With : Electric becomes 0×

With : Water becomes 0×

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 67); Scarf and Tailwind use the Max+ value.

Max+130Max119No SP87Min78Scarf195Tailwind260

At max Speed, Chinchou outspeeds 13 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Chinchou against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
130Chinchou · Max+32 SP, Speed-raising alignment
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
119Chinchou · Max32 SP, neutral alignment
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
87Chinchou · No SP0 SP, neutral alignment
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesLC

17.0% of teams · rank #8 · Singles, first stages at Lv 5 · 1630 weighting · 7,479 battles · Sep 2026

Most common build

Ability
Nature
Timid
EVs
132 Def / 148 SpA / 220 Spe
Tera Type
Flying
  1. Volt Switch
  2. Ice Beam
  3. Thunderbolt
  4. Hydro Pump

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games16.0%
  • 1500 weighting17.1%
  • 1630 weighting17.0%
  • 1760 weighting13.6%

Usage by month

Oct 202517.0%

Abilities

  • 87.5%
  • 12.5%
  • 0%

EV spreads

  • Timid 132 Def / 148 SpA / 220 Spe58.3%
  • Timid 52 Def / 228 SpA / 220 Spe26.3%
  • Timid 52 Def / 148 SpA / 68 SpD / 220 Spe9.5%
  • Relaxed 52 Atk / 212 Def / 228 SpD1.1%
  • Modest 52 Def / 228 SpA / 228 SpD0.7%

Tera types

  • Flying83.8%
  • Grass6.8%
  • Bug3.6%
  • Water1.8%

Common teammates

Checks & counters

Evolution

Moves

Level up 13

1SupersonicCauses the target to become confused.NormalStatus—55%20
1Water GunNo additional effect.WaterSpec40100%25
4Electro BallMore power the faster the user is than the target.ElectricSpec—100%10
8Thunder WaveParalyzes the target.ElectricStatus—90%20
12Bubble Beam10% chance to lower the target's Speed by 1.WaterSpec65100%20
16Confuse RayConfuses the target.GhostStatus—100%10
20Spark30% chance to paralyze the target.ElectricPhys65100%20
24Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
28Discharge30% chance to paralyze adjacent Pokémon.ElectricSpec80100%15
32Aqua RingUser recovers 1/16 max HP per turn.WaterStatus——20
36FlailMore power the less HP the user has left.NormalPhys—100%15
40Take DownHas 1/4 recoil.NormalPhys9085%20
44Hydro PumpNo additional effect.WaterSpec11080%5

TM / HM / TR 40

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM04AgilityRaises the user's Speed by 2.PsychicStatus——30
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM11Water Pulse20% chance to confuse the target.WaterSpec60100%20
TM16Psybeam10% chance to confuse the target.PsychicSpec65100%20
TM17Confuse RayConfuses the target.GhostStatus—100%10
TM22Chilling Water100% chance to lower the target's Attack by 1.WaterSpec50100%20
TM23Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpec5090%10
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM34Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpec5595%15
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM48Volt SwitchUser switches out after damaging the target.ElectricSpec70100%20
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM72Electro BallMore power the faster the user is than the target.ElectricSpec—100%10
TM77Waterfall20% chance to make the target flinch.WaterPhys80100%15
TM79Dazzling GleamNo additional effect. Hits adjacent foes.FairySpec80100%10
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM96Eerie ImpulseLowers the target's Sp. Atk by 2.ElectricStatus—100%15
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM110Liquidation20% chance to lower the target's Defense by 1.WaterPhys85100%10
TM123SurfHits adjacent Pokémon. Double damage on Dive.WaterSpec90100%15
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM128AmnesiaRaises the user's Sp. Def by 2.PsychicStatus——20
TM135Ice Beam10% chance to freeze the target.IceSpec90100%10
TM136Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
TM142Hydro PumpNo additional effect.WaterSpec11080%5
TM143Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpec11070%5
TM147Wild ChargeHas 1/4 recoil.ElectricPhys90100%15
TM166Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM173Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
TM188Scald30% chance to burn the target. Thaws target.WaterSpec80100%15
TM196Flip TurnUser switches out after damaging the target.WaterPhys60100%20
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM208WhirlpoolTraps and damages the target for 4-5 turns.WaterSpec3585%15
TM209Muddy Water30% chance to lower the foe(s) accuracy by 1.WaterSpec9085%10
TM211Electroweb100% chance to lower the foe(s) Speed by 1.ElectricSpec5595%15
TM224CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10

Egg moves 5

EggMistFor 5 turns, protects user's party from stat drops.IceStatus——30
EggPsybeam10% chance to confuse the target.PsychicSpec65100%20
EggSoakChanges the target's type to Water.WaterStatus—100%20
EggSucker PunchUsually goes first. Fails if target is not attacking.DarkPhys70100%5
EggWater Pulse20% chance to confuse the target.WaterSpec60100%20

Biology

Chinchou has yellow eyes with black crosses for pupils. It has two antennae that glow at the tips, which it uses to help see when swimming in deep oceans. Chinchou evolves into Lanturn.

Design & origin

Chinchou and Lanturn are Pokémon based on anglerfish, specifically the footballfish. Chinchou's name originates from the Japanese word for lantern, "chochin".

Adapted from Wikipedia: List of generation II Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Angler Pokémon
Johto · Gold & Silver
Color
Blue
Sea
Pal Park area
Sea
Original Johto#174Original Hoenn#181Updated Johto#176Coastal Kalos#147New Hoenn#190Original Alola#201Original Akala#128Updated Alola#257Updated Akala#158Galar#220Isle of Armor#188Blueberry#078
  1. Chinchou blink their shining antennae at one another to claim their respective turf.

    Ultra Moon
  2. Its two antennae glow softly to lure in prey, making it a useful Pokémon for night fishing.

    Ultra Sun
  3. It lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.

    Moon
  4. Its two antennae were originally fins. It discharges electricity to stun its prey before attacking.

    Sun
  5. It discharges positive and negative electricity from its antenna tips to shock its foes.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2
  6. When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight’s reach.

    Emerald
  7. CHINCHOU’s two antennas are filled with cells that generate strong electricity. This Pokémon’s cells create so much electrical power, it even makes itself tingle slightly.

    Sapphire · Alpha Sapphire
  8. CHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.

    Ruby · Omega Ruby
  9. Its antennae, which evolved from a fin, have both po­ sitive and negative charges flowing through them.

    Crystal · Sword
  10. On the dark ocean floor, its only means of communi­ cation is its constantly flashing lights.

    Silver · FireRed · SoulSilver · X · Shield
  11. It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.

    Gold · LeafGreen · HeartGold · Y

Names around the world

English
Chinchou
Japanese
チョンチー
Japanese (romaji)
Chonchie
Korean
초라기
Chinese (Traditional)
燈籠魚
Chinese (Simplified)
灯笼鱼
French
Loupio
German
Lampi
Spanish
Chinchou
Italian
Chinchou

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII · Gen VI

Generation V

Generation IV

Generation III

Generation II

Training

1 HP
190 ≈24.8% with a Poké Ball at full HP
70
66
Slow

Breeding

Water 2
♂ 50%♀ 50%
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Shield: The Isle of Armor 9 areas
  • Honeycalm IslandSurfing in the overworld · Lv 40–60
  • Honeycalm SeaSurfing in the overworld · Lv 40–60
  • Honeycalm Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Insular SeaSurfing in the overworld · Lv 40–60
  • Insular Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Stepping-Stone Sea (Main Area)Surfing in the overworld · Lv 40–60
  • Stepping-Stone Sea (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Workout SeaSurfing in the overworld · Lv 40–60
  • Workout Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Sword: The Isle of Armor 9 areas
  • Honeycalm IslandSurfing in the overworld · Lv 40–60
  • Honeycalm SeaSurfing in the overworld · Lv 40–60
  • Honeycalm Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Insular SeaSurfing in the overworld · Lv 40–60
  • Insular Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Stepping-Stone Sea (Main Area)Surfing in the overworld · Lv 40–60
  • Stepping-Stone Sea (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Workout SeaSurfing in the overworld · Lv 40–60
  • Workout Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Shield 14 areas
  • East Lake AxewellSurfing in the overworld · Lv 40–60
  • East Lake Axewell (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Giant's Cap (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Giant's Mirror (Main Area)Fishing at bubbling spots in the water · Lv 26–60
  • Giant's Mirror (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
  • HulburyFishing at bubbling spots in the water · Lv 20–24
  • Lake of Outrage (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
  • Motostoke Riverbank (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
  • North Lake Miloch (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • North Lake Miloch (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • South Lake Miloch (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • South Lake Miloch (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • West Lake AxewellSurfing in the overworld · Lv 38–60
  • West Lake Axewell (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Sword 14 areas
  • East Lake AxewellSurfing in the overworld · Lv 40–60
  • East Lake Axewell (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Giant's Cap (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Giant's Mirror (Main Area)Fishing at bubbling spots in the water · Lv 26–60
  • Giant's Mirror (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
  • HulburyFishing at bubbling spots in the water · Lv 20–24
  • Lake of Outrage (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
  • Motostoke Riverbank (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
  • North Lake Miloch (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • North Lake Miloch (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • South Lake Miloch (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • South Lake Miloch (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • West Lake AxewellSurfing in the overworld · Lv 38–60
  • West Lake Axewell (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Ultra Moon 2 areas
  • Akala OutskirtsFishing at bubbling spots in the water, Fishing with a Super Rod · Lv 10–29
  • Route 8Fishing at bubbling spots in the water, Fishing with a Super Rod · Lv 10–25
Ultra Sun 2 areas
  • Akala OutskirtsFishing at bubbling spots in the water, Fishing with a Super Rod · Lv 10–29
  • Route 8Fishing at bubbling spots in the water, Fishing with a Super Rod · Lv 10–25
Moon 1 area
  • Route 8Fishing at bubbling spots in the water, Fishing with a Super Rod · Lv 10–25
Sun 1 area
  • Route 8Fishing at bubbling spots in the water, Fishing with a Super Rod · Lv 10–25
Y 2 areas
  • Azure BayFishing with a Good Rod · Lv 25
  • Shalour CityFishing with a Good Rod · Lv 25
X 2 areas
  • Azure BayFishing with a Good Rod · Lv 25
  • Shalour CityFishing with a Good Rod · Lv 25
White 2 1 area
  • Undella BayFishing in dark spots, Fishing with a Super Rod · Lv 40–70
Black 2 1 area
  • Undella BayFishing in dark spots, Fishing with a Super Rod · Lv 40–70
White 2 areas
  • Driftveil CityFishing in dark spots, Fishing with a Super Rod · Lv 35–60
  • Road 18Fishing with a Super Rod · Lv 35–55
Black 2 areas
  • Driftveil CityFishing in dark spots, Fishing with a Super Rod · Lv 35–60
  • Road 18Fishing with a Super Rod · Lv 35–55
SoulSilver 11 areas
  • Cinnabar IslandFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • New Bark TownFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Pallet TownFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Road 20Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Road 21Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Road 26Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Road 27Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Road 41Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Road 47Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • S.S. Anne dockFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Vermilion CityFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
HeartGold 11 areas
  • Cinnabar IslandFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • New Bark TownFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Pallet TownFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Road 20Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Road 21Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Road 26Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Road 27Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Road 41Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Road 47Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • S.S. Anne dockFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Vermilion CityFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
Platinum 1 area
  • Road 220Fishing with a Super Rod · Lv 20–50
Pearl 1 area
  • Road 220Fishing with a Super Rod · Lv 15–25
Diamond 1 area
  • Road 220Fishing with a Super Rod · Lv 15–25
Emerald 2 areas
  • Road 124 (underwater)Diving on seaweed · Lv 20–30
  • Road 126 (underwater)Diving on seaweed · Lv 20–30
Sapphire 2 areas
  • Road 124 (underwater)Diving on seaweed · Lv 20–30
  • Road 126 (underwater)Diving on seaweed · Lv 20–30
Ruby 2 areas
  • Road 124 (underwater)Diving on seaweed · Lv 20–30
  • Road 126 (underwater)Diving on seaweed · Lv 20–30
Crystal 10 areas
  • Cinnabar IslandFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • New Bark TownFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Pallet TownFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Road 20Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Road 21Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Road 26Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Road 27Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Road 41Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • S.S. Anne dockFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Vermilion CityFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
Silver 10 areas
  • Cinnabar IslandFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • New Bark TownFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Pallet TownFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Road 20Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Road 21Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Road 26Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Road 27Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Road 41Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • S.S. Anne dockFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Vermilion CityFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
Gold 10 areas
  • Cinnabar IslandFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • New Bark TownFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Pallet TownFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Road 20Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Road 21Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Road 26Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Road 27Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Road 41Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • S.S. Anne dockFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
  • Vermilion CityFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.