DexDB.io

No. 0385

Jirachi

Wish Pokémon

Jirachi official artwork
Official art

Jirachi is a Steel/Psychic-type Pokémon, 2× weak to Ground, Ghost, Fire and Dark, with a base stat total of 600. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
0.3 m 1′00″
Weight
1.1 kg 2.4 lbs
Base stat total
600 Higher than 94% of Pokémon
Introduced
Gen III Ruby & Sapphire
Abilities
Mythical
It’s believed that when this Pokémon wakes from its 1,000-year slumber, it will grant any wishes written on the notes attached to its head.
See all 8 entries

Base stats

HP100175–207310–404
Atk100108–167184–328
Def100108–167184–328
SpA100108–167184–328
SpD100108–167184–328
Spe100108–167184–328
Total600Higher than 94% of Pokémon
HP100Atk100Def100Spe100SpD100SpA100

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 HP.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

SteelPsychicshow which type causes itweaknessresistance

Weak to

2×
Dark (because of Psychic)Fire (because of Steel)Ghost (because of Psychic)Ground (because of Steel)

Resists

½×
Dragon (because of Steel)Fairy (because of Steel)Flying (because of Steel)Grass (because of Steel)Ice (because of Steel)Normal (because of Steel)Rock (because of Steel)Steel (because of Steel)
¼×
Psychic (because of Steel and Psychic)

Immune to

0×
Poison (because of Steel)
Takes normal damage from 4 types
FightingBugWaterElectric

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 100); Scarf and Tailwind use the Max+ value.

Max+167Max152No SP120Min108Scarf250Tailwind334

At max Speed, Jirachi outspeeds 18 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 2.

Speed at Lv 50 in Pokémon Champions: Jirachi against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Jirachi · Max+32 SP, Speed-raising alignment
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
152Jirachi · Max32 SP, neutral alignment
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120Jirachi · No SP0 SP, neutral alignment
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesRUSV Doubles(DUU)National DexRUBL

19.7% of teams · rank #4 · Singles · 1630 weighting · 20,763 battles · Sep 2026

Most common build

Ability
Nature
Modest
EVs
48 HP / 144 Def / 152 SpA / 164 Spe
Tera Type
Fairy
  1. Stealth Rock
  2. Iron Head
  3. Wish
  4. U-turn

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games13.3%
  • 1500 weighting15.8%
  • 1630 weighting19.7%
  • 1760 weighting17.3%

Usage by month

Oct 202519.7%

Abilities

  • 100.0%

EV spreads

  • Modest 48 HP / 144 Def / 152 SpA / 164 Spe28.6%
  • Naive 44 Def / 212 SpA / 252 Spe16.6%
  • Jolly 252 HP / 4 SpD / 252 Spe10.8%
  • Jolly 4 HP / 252 Atk / 252 Spe10.7%
  • Jolly 252 HP / 4 Atk / 252 Spe4.4%

Tera types

  • Fairy33.8%
  • Water33.8%
  • Steel17.8%
  • Flying4.2%

Common teammates

Checks & counters

Evolution

Jirachi does not evolve.

Moves

Level up 15

1Confusion10% chance to confuse the target.PsychicSpec50100%25
1WishNext turn, 50% of the user's max HP is restored.NormalStatus——10
7SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
21Life DewHeals the user and its allies by 1/4 their max HP.WaterStatus——10
28Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
35Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatus——5
42Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
49Meteor Mash20% chance to raise the user's Attack by 1.SteelPhys9090%10
56Healing WishUser faints. Next hurt Pokémon is fully healed.PsychicStatus——10
63RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
70Future SightHits two turns after being used.PsychicSpec120100%10
77Double-EdgeHas 33% recoil.NormalPhys120100%15
84Cosmic PowerRaises the user's Defense and Sp. Def by 1.PsychicStatus——20
91Last ResortFails unless each known move has been used.NormalPhys140100%5
98Doom DesireHits two turns after being used.SteelSpec140100%5

TM / HM / TR 66

TM02CharmLowers the target's Attack by 2.FairyStatus—100%20
TM03Fake TearsLowers the target's Sp. Def by 2.DarkStatus—100%20
TM05Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpec20100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM11Water Pulse20% chance to confuse the target.WaterSpec60100%20
TM16Psybeam10% chance to confuse the target.PsychicSpec65100%20
TM17Confuse RayConfuses the target.GhostStatus—100%10
TM23Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpec5090%10
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM34Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpec5595%15
TM41Stored Power + 20 power for each of the user's stat boosts.PsychicSpec20100%10
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM51SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——10
TM54PsyshockDamages target based on Defense, not Sp. Def.PsychicSpec80100%10
TM59Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TM60U-turnUser switches out after damaging the target.BugPhys70100%20
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM67Fire Punch10% chance to burn the target.FirePhys75100%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice Punch10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM73Drain PunchUser recovers 50% of the damage dealt.FightingPhys75100%10
TM74ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM79Dazzling GleamNo additional effect. Hits adjacent foes.FairySpec80100%10
TM80MetronomePicks a random move.NormalStatus——10
TM81Grass KnotMore power the heavier the target.GrassSpec—100%20
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM92ImprisonNo foe can use any move known by the user.PsychicStatus——10
TM93Flash Cannon10% chance to lower the target's Sp. Def by 1.SteelSpec80100%10
TM98Skill SwapThe user and the target trade Abilities.PsychicStatus——10
TM99Iron Head30% chance to make the target flinch.SteelPhys80100%15
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM104Iron DefenseRaises the user's Defense by 2.SteelStatus——15
TM109TrickUser switches its held item with the target's.PsychicStatus—100%10
TM112Aura SphereThis move does not check accuracy.FightingSpec80—20
TM114Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
TM116Stealth RockHurts foes on switch-in. Factors Rock weakness.RockStatus——20
TM119Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpec90100%10
TM120Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
TM122EncoreTarget repeats its last move for its next 3 turns.NormalStatus—100%5
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM127Play Rough10% chance to lower the target's Attack by 1.FairyPhys9090%10
TM128AmnesiaRaises the user's Sp. Def by 2.PsychicStatus——20
TM129Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM132Baton PassUser switches, passing stat changes and more.NormalStatus——40
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM161Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM166Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TM170Steel BeamUser loses 50% max HP.SteelSpec14095%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM178Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatus——5
TM203Psych UpCopies the target's current stat stages.NormalStatus——10
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM217Future SightHits two turns after being used.PsychicSpec120100%10
TM218Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpec80100%10
TM220Meteor BeamRaises user's Sp. Atk by 1 on turn 1. Hits turn 2.RockSpec12090%10
TM223Metal SoundLowers the target's Sp. Def by 2.SteelStatus—85%40
TM228Psychic NoiseFor 2 turns, the target is prevented from healing.PsychicSpec75100%10

Biology

Jirachi is a Mythical Pokémon that encases itself in a crystal shell while sleeping, and only wakes up for a week every thousand years or when hearing singing in a pure voice. It can grant the wishes of those who put notes on its head.

Adapted from Wikipedia: List of generation III Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Wish Pokémon
Hoenn · Ruby & Sapphire
Color
Yellow
Mountain
Pal Park area
Mountain
Original Hoenn#201New Hoenn#210
  1. It’s believed that when this Pokémon wakes from its 1,000-year slumber, it will grant any wishes written on the notes attached to its head.

    Shield
  2. Once every 1,000 years, the singing of a pure voice will rouse this Pokémon from its near- perpetual slumber. It wakes for only seven days.

    Sword
  3. Generations have believed that any wish written on a note on its head will come true when it awakens.

    HeartGold · SoulSilver · X
  4. It is said to have the ability to grant any wish for just one week every thousand years.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · Y
  5. It is said to make any wish come true. It is awake for only seven days out of a thousand years.

    FireRed · LeafGreen
  6. JIRACHI is said to make wishes come true. While it sleeps, a tough crystalline shell envelops the body to protect it from enemies.

    Emerald
  7. JIRACHI will awaken from its sleep of a thousand years if you sing to it in a voice of purity. It is said to make true any wish that people desire.

    Sapphire · Alpha Sapphire
  8. A legend states that JIRACHI will make true any wish that is written on notes attached to its head when it awakens. If this Pokémon senses danger, it will fight without awakening.

    Ruby · Omega Ruby

Names around the world

English
Jirachi
Japanese
ジラーチ
Japanese (romaji)
Jirachi
Korean
지라치
Chinese (Traditional)
基拉祈
Chinese (Simplified)
基拉祈
French
Jirachi
German
Jirachi
Spanish
Jirachi
Italian
Jirachi

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII · Gen VI

Generation V

Generation IV

Generation III

Training

3 HP
3 ≈0.4% with a Poké Ball at full HP
100
270
Slow

Breeding

Undiscovered
Genderless
120 egg cycles ≈30,855 steps (Gen IV–VII)

Where to find

Sapphire 1 area
  • Unknown areaReceiving a Jirachi from the PAL copy of Pokemon channel, Receiving a Jirachi from the USA Colosseum Bonus Disc · Lv 5
Ruby 1 area
  • Unknown areaReceiving a Jirachi from the PAL copy of Pokemon channel, Receiving a Jirachi from the USA Colosseum Bonus Disc · Lv 5

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.