No. 0532
Timburr
Muscular Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Timburr is a Fighting-type Pokémon, 2× weak to Flying, Psychic and Fairy, with a base stat total of 305. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.6 m 2′00″
- Weight
- 12.5 kg 27.6 lbs
- Base stat total
- 305 Higher than 17% of Pokémon
- Introduced
- Gen V Black & White
Timburr that have started carrying logs that are about three times their size are nearly ready to evolve.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 12 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 35); Scarf and Tailwind use the Max+ value.
At max Speed, Timburr outspeeds 8 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
If this Pokémon is statused, its Attack is 1.5×; ignores halving physical damage.
Everything about Guts →This Pokémon's attacks with have 1.3× power; nullifies the effects.
Everything about Sheer Force →Other Pokémon with Sheer Force 31
This Pokémon's punch-based attacks have 1.2× power. Sucker Punch is not boosted.
Everything about Iron Fist →
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
1.1% of teams · rank #45 · Singles, first stages at Lv 5 · 1630 weighting · 7,479 battles · Sep 2026
Most common build
- Item
Eviolite- Ability
- Nature
- Adamant
- EVs
- 196 Atk / 156 Def / 156 SpD
- Tera Type
- Steel
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games2.4%
- 1500 weighting1.7%
- 1630 weighting1.1%
- 1760 weighting0.8%
Usage by month
Moves
- Drain Punch99.9%
- Mach Punch99.1%
- Knock Off75.8%
- Ice Punch64.8%
- Bulk Up31.0%
- Thunder Punch14.5%
- Defog10.0%
- Facade3.6%
- Poison Jab0.9%
- Protect0.1%
Items
Eviolite96.3%- No item2.8%
Flame Orb0.4%
Oran Berry0.3%
Life Orb0.1%
Assault Vest0.1%
Abilities
- 63.0%
- 36.9%
- 0.1%
EV spreads
- Adamant 196 Atk / 156 Def / 156 SpD72.4%
- Adamant 76 HP / 196 Atk / 236 SpD8.9%
- Adamant 196 Atk / 236 Def / 76 Spe6.6%
- Adamant 76 HP / 196 Atk / 236 Def6.0%
- Impish 196 Atk / 236 Def / 76 Spe3.4%
Tera types
- Steel62.2%
- Water17.3%
- Fighting9.1%
- Electric9.1%
Evolution
Moves
Level up 14
| 1 | LeerLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
|---|---|---|---|---|---|---|
| 1 | PoundNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 4 | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| 8 | Rock ThrowNo additional effect. | Rock | Phys | 50 | 90% | 15 |
| 12 | Focus EnergyRaises the user's critical hit ratio by 2. | Normal | Status | — | — | 30 |
| 16 | Bulk UpRaises the user's Attack and Defense by 1. | Fighting | Status | — | — | 20 |
| 20 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| 24 | SlamNo additional effect. | Normal | Phys | 80 | 75% | 20 |
| 28 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| 32 | Dynamic Punch100% chance to confuse the target. | Fighting | Phys | 100 | 50% | 5 |
| 36 | Hammer ArmLowers the user's Speed by 1. | Fighting | Phys | 100 | 90% | 10 |
| 40 | Stone EdgeHigh critical hit ratio. | Rock | Phys | 100 | 80% | 5 |
| 44 | SuperpowerLowers the user's Attack and Defense by 1. | Fighting | Phys | 120 | 100% | 5 |
| 48 | Focus PunchFails if the user takes damage before it hits. | Fighting | Phys | 150 | 100% | 20 |
TM / HM / TR 38
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM06 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM12 | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM39 | Low Sweep100% chance to lower the target's Speed by 1. | Fighting | Phys | 65 | 100% | 20 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM55 | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM64 | Bulk UpRaises the user's Attack and Defense by 1. | Fighting | Status | — | — | 20 |
| TM67 | Fire Punch10% chance to burn the target. | Fire | Phys | 75 | 100% | 15 |
| TM68 | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
| TM69 | Ice Punch10% chance to freeze the target. | Ice | Phys | 75 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM73 | Drain PunchUser recovers 50% of the damage dealt. | Fighting | Phys | 75 | 100% | 10 |
| TM81 | Grass KnotMore power the heavier the target. | Grass | Spec | — | 100% | 20 |
| TM83 | Poison Jab30% chance to poison the target. | Poison | Phys | 80 | 100% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM134 | ReversalMore power the less HP the user has left. | Fighting | Phys | — | 100% | 15 |
| TM150 | Stone EdgeHigh critical hit ratio. | Rock | Phys | 100 | 80% | 5 |
| TM158 | Focus Blast10% chance to lower the target's Sp. Def by 1. | Fighting | Spec | 120 | 70% | 5 |
| TM167 | Close CombatLowers the user's Defense and Sp. Def by 1. | Fighting | Phys | 120 | 100% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM179 | Smack DownRemoves the target's Ground immunity. | Rock | Phys | 50 | 100% | 15 |
| TM181 | Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Phys | 65 | 100% | 20 |
| TM192 | Focus PunchFails if the user takes damage before it hits. | Fighting | Phys | 150 | 100% | 20 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM213 | CoachingRaises an ally's Attack and Defense by 1. | Fighting | Status | — | — | 10 |
| TM224 | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
Egg moves 5
| Egg | CounterIf hit by physical attack, returns double damage. | Fighting | Phys | — | 100% | 20 |
|---|---|---|---|---|---|---|
| Egg | Defog-1 evasion; ends user and target hazards/terrain. | Status | — | — | 15 | |
| Egg | DetectPrevents moves from affecting the user this turn. | Fighting | Status | — | — | 5 |
| Egg | Mach PunchUsually goes first. | Fighting | Phys | 40 | 100% | 30 |
| Egg | Wide GuardProtects allies from multi-target moves this turn. | Rock | Status | — | — | 10 |
No moves match those filters.
Biology
Timburr fights by swinging a piece of lumber around, and you can tell that it's close to evolving when it can handle the weight of the lumber without difficulty. They always carry squared logs and as they grow, they carry bigger logs that are almost triple their size. They tend to appear at building sites and help out with construction.
It loves construction sites so much that if rain causes work to halt, it swings its log around and throws a tantrum.
Adapted from Wikipedia: List of generation V Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#714 of 720 in the 2016 Pokémon General Election 720 (Japan)Official results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Muscular Pokémon
- Unova · Black & White
- Color
- Gray
- —
Timburr that have started carrying logs that are about three times their size are nearly ready to evolve.
ShieldIt loves helping out with construction projects. It loves it so much that if rain causes work to halt, it swings its log around and throws a tantrum.
SwordAlways carrying squared logs, they help out with construction. As they grow, they carry bigger logs.
Black 2 · White 2 · Y · Alpha SapphireThese Pokémon appear at building sites and help out with construction. They always carry squared logs.
White · X · Omega RubyIt fights by swinging a piece of lumber around. It is close to evolving when it can handle the lumber without difficulty.
Black
Names around the world
- English
- Timburr
- Japanese
- ドッコラー
- Japanese (romaji)
- Dokkorer
- Korean
- 으랏차
- Chinese (Traditional)
- 搬運小匠
- Chinese (Simplified)
- 搬运小匠
- French
- Charpenti
- German
- Praktibalk
- Spanish
- Timburr
- Italian
- Timburr
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI · Gen V
Training
- 1 Atk
- 180 ≈23.5% with a Poké Ball at full HP
- 70
- 61
- Medium Slow
Breeding
- Human-Like
- ♂ 75%♀ 25%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Shield: The Crown Tundra 5 areas
- Ballimere Lake (Max Den J)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Frigid Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Frostpoint Field (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Giant's Bed (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Snowslide Slope (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Sword: The Crown Tundra 5 areas
- Ballimere Lake (Max Den J)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Frigid Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Frostpoint Field (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Giant's Bed (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Snowslide Slope (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Shield 4 areas
- Galar MineWalking in the overworld · Lv 11–14
- Rolling Fields (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- South Lake Miloch (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Stony Wilderness (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Sword 4 areas
- Galar MineWalking in the overworld · Lv 11–14
- Rolling Fields (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- South Lake Miloch (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Stony Wilderness (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
White 2 1 area
- Relic Tunnel (Castelia Sewers entrance)Walking in tall grass or a cave · Lv 17–18
Black 2 1 area
- Relic Tunnel (Castelia Sewers entrance)Walking in tall grass or a cave · Lv 17–18
White 2 areas
- Cold StorageWalking in dark grass, Walking in tall grass or a cave · Lv 21–26
- Pinwheel Forest (outside)Walking in dark grass, Walking in tall grass or a cave · Lv 13–16
Black 2 areas
- Cold StorageWalking in dark grass, Walking in tall grass or a cave · Lv 21–26
- Pinwheel Forest (outside)Walking in dark grass, Walking in tall grass or a cave · Lv 13–16
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.