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No. 0203

Girafarig

Long Neck Pokémon

Girafarig official artwork
Official art

Girafarig is a Normal/Psychic-type Pokémon, 2× weak to Bug and Dark, with a base stat total of 455. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
1.5 m 4′11″
Weight
41.5 kg 91.5 lbs
Base stat total
455 Higher than 51% of Pokémon
Introduced
Gen II Gold & Silver
Abilities
GIRAFARIG’s rear head contains a tiny brain that is too small for thinking. However, the rear head doesn’t need to sleep, so it can keep watch over its surroundings 24 hours a day.
See all 10 entries

Base stats

HP70145–177250–344
Atk8090–145148–284
Def6576–128121–251
SpA9099–156166–306
SpD6576–128121–251
Spe8594–150157–295
Total455Higher than 51% of Pokémon
HP70Atk80Def65Spe85SpD65SpA90

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 SpA.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

NormalPsychicshow which type causes itweaknessresistance

Weak to

2×
Bug (because of Psychic)Dark (because of Psychic)

Resists

½×
Psychic (because of Psychic)

Immune to

0×
Ghost (because of Normal)
Takes normal damage from 14 types
NormalFightingFlyingPoisonGroundRockSteelFireWaterGrassElectricIceDragonFairy

With : Grass becomes 0×

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 85); Scarf and Tailwind use the Max+ value.

Max+150Max137No SP105Min94Scarf225Tailwind300

At max Speed, Girafarig outspeeds 15 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.

Speed at Lv 50 in Pokémon Champions: Girafarig against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150Girafarig · Max+32 SP, Speed-raising alignment
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
137Girafarig · Max32 SP, neutral alignment
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
105Girafarig · No SP0 SP, neutral alignment
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Not used in the tracked Showdown formats this month.

Other Showdown formats Scarlet & Violet, with Tera
SV SinglesNFE

Evolution

Moves

Level up 16

1Astonish30% chance to make the target flinch.GhostPhys30100%15
1GrowlLowers the foe(s) Attack by 1.NormalStatus—100%40
1Guard SwapSwaps Defense and Sp. Def changes with target.PsychicStatus——10
1Power SwapSwaps Attack and Sp. Atk stat stages with target.PsychicStatus——10
1TackleNo additional effect.NormalPhys40100%35
5Confusion10% chance to confuse the target.PsychicSpec50100%25
10AssurancePower doubles if target was damaged this turn.DarkPhys60100%10
14Stomp30% chance to make the target flinch.NormalPhys65100%20
19Psybeam10% chance to confuse the target.PsychicSpec65100%20
23AgilityRaises the user's Speed by 2.PsychicStatus——30
28Double HitHits 2 times in one turn.NormalPhys3590%10
32Twin BeamHits 2 times in one turn.PsychicSpec40100%10
37Crunch20% chance to lower the target's Defense by 1.DarkPhys80100%15
41Baton PassUser switches, passing stat changes and more.NormalStatus——40
46Nasty PlotRaises the user's Sp. Atk by 2.DarkStatus——20
50Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10

TM / HM / TR 60

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM04AgilityRaises the user's Speed by 2.PsychicStatus——30
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM12Low KickMore power the heavier the target.FightingPhys—100%20
TM16Psybeam10% chance to confuse the target.PsychicSpec65100%20
TM17Confuse RayConfuses the target.GhostStatus—100%10
TM18ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM20Trailblaze100% chance to raise the user's Speed by 1.GrassPhys50100%20
TM23Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpec5090%10
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM41Stored Power + 20 power for each of the user's stat boosts.PsychicSpec20100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM54PsyshockDamages target based on Defense, not Sp. Def.PsychicSpec80100%10
TM59Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TM62Foul PlayUses target's Attack stat in damage calculation.DarkPhys95100%15
TM63Psychic FangsDestroys screens, unless the target is immune.PsychicPhys85100%10
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM74ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM79Dazzling GleamNo additional effect. Hits adjacent foes.FairySpec80100%10
TM81Grass KnotMore power the heavier the target.GrassSpec—100%20
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM84Stomping TantrumPower doubles if the user's last move failed.GroundPhys75100%10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM92ImprisonNo foe can use any move known by the user.PsychicStatus——10
TM98Skill SwapThe user and the target trade Abilities.PsychicStatus——10
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM108Crunch20% chance to lower the target's Defense by 1.DarkPhys80100%15
TM109TrickUser switches its held item with the target's.PsychicStatus—100%10
TM114Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
TM117Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpec90100%10
TM119Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpec90100%10
TM120Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM128AmnesiaRaises the user's Sp. Def by 2.PsychicStatus——20
TM129Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM132Baton PassUser switches, passing stat changes and more.NormalStatus——40
TM138Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe.PsychicStatus——10
TM140Nasty PlotRaises the user's Sp. Atk by 2.DarkStatus——20
TM149EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhys100100%10
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM161Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM166Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM178Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatus——5
TM186High HorsepowerNo additional effect.GroundPhys9595%10
TM191UproarLasts 3 turns. Active Pokémon cannot fall asleep.NormalSpec90100%10
TM203Psych UpCopies the target's current stat stages.NormalStatus——10
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM205EndeavorLowers the target's HP to the user's HP.NormalPhys—100%5
TM217Future SightHits two turns after being used.PsychicSpec120100%10
TM218Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpec80100%10
TM228Psychic NoiseFor 2 turns, the target is prevented from healing.PsychicSpec75100%10

Egg moves 9

EggAlly SwitchUser and ally swap positions; using again can fail.PsychicStatus——15
EggBeat UpAll healthy allies aid in damaging the target.DarkPhys—100%10
EggDouble KickHits 2 times in one turn.FightingPhys30100%30
EggFuture SightHits two turns after being used.PsychicSpec120100%10
EggMean LookPrevents the target from switching out.NormalStatus——5
EggMirror CoatIf hit by special attack, returns double damage.PsychicSpec—100%20
EggTake DownHas 1/4 recoil.NormalPhys9085%20
EggUproarLasts 3 turns. Active Pokémon cannot fall asleep.NormalSpec90100%10
EggWishNext turn, 50% of the user's max HP is restored.NormalStatus——10

Biology

Girafarig is a giraffe-like Pokémon with two heads: a giraffe-like head on its front half, which controls the actions of the body, and a small fanged head on its tail which bites at anything that gets too close to it. It has an evolution called Farigiraf.

Design & origin

Alongside giraffes, Girafarig may be based on the okapi. Its name derives from the word "giraffe", and the name in both English and Japanese is palindromic, meaning it can be read the same backwards and forwards. This was originally reflected in an early design, where instead of the tail head, the back half mirrored the front half.

A scrapped pre-evolution, consisting of a conjoined pair of ghosts, was discovered in the Spaceworld demo.

Adapted from Wikipedia: List of generation II Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Long Neck Pokémon
Johto · Gold & Silver
Color
Yellow
Grassland
Pal Park area
Field
Original Johto#147Original Hoenn#164Original Sinnoh#121Extended Sinnoh#121Updated Johto#149New Hoenn#171Paldea#192Blueberry#025
  1. Its tail has a small brain of its own. Beware! If you get close, it may react to your scent by biting.

    HeartGold · Y
  2. The head on its tail contains a small brain. It can instinctively fight even while facing backward.

    Platinum · Black · White · Black 2 · White 2
  3. While it sleeps, the head on its tail keeps watch. The tail doesn’t need to sleep.

    Pearl · X
  4. Its tail also has a small brain. It bites to repel any foe trying to sneak up on it from behind.

    Diamond
  5. A GIRAFARIG is an herbivore--it eats grass and tree shoots. While it is eating, its tail makes chewing and swallowing motions as if it were also eating.

    Emerald
  6. GIRAFARIG’s rear head contains a tiny brain that is too small for thinking. However, the rear head doesn’t need to sleep, so it can keep watch over its surroundings 24 hours a day.

    Sapphire · Alpha Sapphire
  7. GIRAFARIG’s rear head also has a brain, but it is small. The rear head attacks in response to smells and sounds. Approaching this Pokémon from behind can cause the rear head to suddenly lash out and bite.

    Ruby · Omega Ruby
  8. When it is in danger, its tail uses some sort of mysterious powers to drive away the enemy.

    Crystal
  9. Its tail, which also contains a small brain, may bite on its own if it notices an alluring smell.

    Silver · FireRed · SoulSilver
  10. Its tail has a small brain of its own. Beware! If you get close, it may react to your scent and bite.

    Gold · LeafGreen

Names around the world

English
Girafarig
Japanese
キリンリキ
Japanese (romaji)
Kirinriki
Korean
키링키
Chinese (Traditional)
麒麟奇
Chinese (Simplified)
麒麟奇
French
Girafarig
German
Girafarig
Spanish
Girafarig
Italian
Girafarig

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII · Gen VI · Gen V

Generation IV

Generation III

Generation II

Training

2 SpA
60 ≈7.8% with a Poké Ball at full HP
70
159
Medium

Breeding

Field
♂ 50%♀ 50%
20 egg cycles ≈5,355 steps (Gen IV–VII)

Males and females look different

Male Girafarig
♂ Male
Female Girafarig
♀ Female
HOME 3D model

Where to find

Alpha Sapphire 1 area
  • Mirage Mountain (South of Route 131)Walking in tall grass or a cave · Lv 36–38
Omega Ruby 1 area
  • Mirage Mountain (South of Route 131)Walking in tall grass or a cave · Lv 36–38
Y 1 area
  • Friend Safari (Psychic)Walking in tall grass or a cave · Lv 30
X 1 area
  • Friend Safari (Psychic)Walking in tall grass or a cave · Lv 30
White 2 1 area
  • Nature SanctuaryWalking in dark grass, Walking in tall grass or a cave · Lv 58–67
Black 2 1 area
  • Nature SanctuaryWalking in dark grass, Walking in tall grass or a cave · Lv 58–67
SoulSilver 3 areas
  • Road 43Walking in tall grass or a cave · Lv 15
  • Road 48Walking in tall grass or a cave · Lv 20
  • Safari Zone PlainsWalking in tall grass or a cave · Lv 15–40
HeartGold 3 areas
  • Road 43Walking in tall grass or a cave · Lv 15
  • Road 48Walking in tall grass or a cave · Lv 20
  • Safari Zone PlainsWalking in tall grass or a cave · Lv 15–40
Platinum 2 areas
  • Road 221Walking in tall grass or a cave · Lv 28–30
  • Valor LakefrontWalking in tall grass or a cave · Lv 26–28
Pearl 2 areas
  • Road 214Walking in tall grass or a cave · Lv 24
  • Valor LakefrontWalking in tall grass or a cave · Lv 21–22
Diamond 2 areas
  • Road 214Walking in tall grass or a cave · Lv 24
  • Valor LakefrontWalking in tall grass or a cave · Lv 21–22
Emerald 2 areas
  • Safari Zone (SE)Walking in tall grass or a cave · Lv 25–27
  • Safari Zone (SW)Walking in tall grass or a cave · Lv 25–27
Sapphire 2 areas
  • Safari Zone (SE)Walking in tall grass or a cave · Lv 25–27
  • Safari Zone (SW)Walking in tall grass or a cave · Lv 25–27
Ruby 2 areas
  • Safari Zone (SE)Walking in tall grass or a cave · Lv 25–27
  • Safari Zone (SW)Walking in tall grass or a cave · Lv 25–27
Silver 1 area
  • Road 43Walking in tall grass or a cave · Lv 15
Gold 1 area
  • Road 43Walking in tall grass or a cave · Lv 15

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.