No. 0765
Oranguru
Sage Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Oranguru is a Normal/Psychic-type Pokémon, 2× weak to Bug and Dark, with a base stat total of 490. In Pokémon Champions it’s #92 on the Doubles ladder and #258 in Singles, as of Oct 28, 2026.
- Height
- 1.5 m 4′11″
- Weight
- 76 kg 167.6 lbs
- Base stat total
- 490 Higher than 65% of Pokémon
- Introduced
- Gen VII Sun & Moon
It knows the forest inside and out. If it comes across a wounded Pokémon, Oranguru will gather medicinal herbs to treat it.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 SpD.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
NormalPsychicshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 14 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 60); Scarf and Tailwind use the Max+ value.
At max Speed, Oranguru outspeeds 12 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon cannot be made to . to Intimidate.
Everything about Inner Focus →This Pokémon does not take damage from attacks made by its allies.
Everything about Telepathy →If an ally uses its item, this Pokémon gives its item to that ally immediately.
Everything about Symbiosis →
Competitive
Ranked ladder · in-game
Doubles
#92 of 262 used
Sitrus Berry (27.2%) · (62.1%) · Relaxed (39.8%) · HP 32 / Def 32 / SpD 2 (23.8%)
Singles
#258 of 262 used
Sitrus Berry (23.6%) · (90.5%) · Modest (30.1%) · HP 32 / Def 2 / SpA 32 (19.5%)
Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.
Usage over time
Values
| Month | Regulation | Battles | Share of teams |
|---|---|---|---|
| Apr 2026 | Reg M-A | 3,122,222 | 1.3% |
| May 2026 | Reg M-A | 3,355,619 | 0.7% |
| Jun 2026 | Reg M-B | 1,163,315 | 0.9% |
| Jul 2026 | Reg M-B | 1,764,686 | 0.4% |
| Aug 2026 | Reg M-B | 1,269,250 | 0.4% |
| Sep 2026 | Reg M-C | 1,631,943 | 0.2% |
Smogon · Showdown On Showdown
Sep 20260.7% of teams · rank #99 · Reg M-C · Doubles · about 23,571 teams · 1,631,943 battles · Sep 2026
0.5% of teams · rank #110 · Reg M-C · Doubles · about 8,647 teams · 1,631,943 battles · Sep 2026
0.3% of teams · rank #118 · Reg M-C · Doubles · about 861 teams · 1,631,943 battles · Sep 2026
0.2% of teams · rank #123 · Reg M-C · Doubles · about 33 teams · 1,631,943 battles · Sep 2026Thin data: about 33 teams behind these numbers.
Most common build
- Item
Mental Herb- Ability
- Stat Alignment
- Relaxed
- Stat Points
- 32 HP / 32 Def / 2 SpD
Each part is the most used on its own, so not every team runs this exact set.
Most common build
- Item
Mental Herb- Ability
- Stat Alignment
- Relaxed
- Stat Points
- 32 HP / 32 Def / 2 SpD
Each part is the most used on its own, so not every team runs this exact set.
Most common build
- Item
Mental Herb- Ability
- Stat Alignment
- Relaxed
- Stat Points
- 32 HP / 32 Def / 2 SpD
Each part is the most used on its own, so not every team runs this exact set.
Most common build
- Item
Mental Herb- Ability
- Stat Alignment
- Relaxed
- Stat Points
- 32 HP / 32 Def / 2 SpD
Each part is the most used on its own, so not every team runs this exact set.
Usage by Showdown level
- Showdown: all games0.7%
- Showdown: average player (1500 weighting)0.5%
- Showdown: competitive (1630 weighting)0.3%
- Showdown: top players (1760 weighting) thin0.2%
Moves
- Instruct95.9%
- Trick Room89.1%
- Protect49.0%
- Psychic41.3%
- Encore20.5%
- Expanding Force15.1%
- Foul Play11.6%
- Hyper Voice7.7%
Items
Mental Herb37.1%
Colbur Berry21.0%
Sitrus Berry17.2%
Leftovers8.5%
Focus Sash4.1%
Rocky Helmet2.8%
Abilities
- 68.0%
- 29.0%
- 3.0%
Stat Points
- Relaxed 32 HP / 32 Def / 2 SpD12.1%
- Sassy 32 HP / 2 SpA / 32 SpD10.5%
- Sassy 32 HP / 2 Def / 32 SpD6.3%
- Bold 32 HP / 32 Def / 2 SpD4.3%
These 4 cover 33.2% of its sets.
Most common partners
Torkoal23.2%
Golisopod-Mega18.9%
Indeedee-F14.8%
Rillaboom13.7%
Sinistcha12.1%
Incineroar11.6%
Moves
- Instruct96.5%
- Trick Room94.0%
- Protect49.7%
- Psychic47.2%
- Encore26.9%
- Expanding Force14.9%
- Foul Play11.4%
- Imprison6.5%
Items
Mental Herb40.2%
Colbur Berry23.8%
Sitrus Berry16.7%
Leftovers5.7%
Rocky Helmet3.5%
Focus Sash3.1%
Abilities
- 71.5%
- 26.4%
- 2.1%
Stat Points
- Relaxed 32 HP / 32 Def / 2 SpD12.9%
- Sassy 32 HP / 2 SpA / 32 SpD10.2%
- Relaxed 31 HP / 32 Def / 1 SpA / 2 SpD7.5%
- Bold 32 HP / 32 Def / 2 SpD5.6%
These 4 cover 36.2% of its sets.
Most common partners
Torkoal31.0%
Golisopod-Mega20.8%
Rillaboom18.8%
Indeedee-F16.9%
Incineroar13.7%
Kingambit12.2%
Moves
- Instruct97.1%
- Trick Room96.8%
- Psychic52.1%
- Protect44.4%
- Encore35.7%
- Expanding Force15.2%
- Foul Play9.8%
- Imprison9.7%
Items
Mental Herb44.8%
Colbur Berry22.0%
Sitrus Berry15.7%
Rocky Helmet4.8%
Grassy Seed3.4%
Leftovers3.3%
Abilities
- 79.4%
- 19.0%
- 1.7%
Stat Points
- Relaxed 32 HP / 32 Def / 2 SpD14.2%
- Relaxed 31 HP / 32 Def / 1 SpA / 2 SpD10.3%
- Sassy 32 HP / 2 SpA / 32 SpD8.8%
- Bold 32 HP / 32 Def / 2 SpD8.2%
These 4 cover 41.5% of its sets.
Most common partners
Torkoal36.2%
Rillaboom29.5%
Golisopod-Mega19.8%
Kingambit17.0%
Indeedee-F16.9%
Incineroar15.0%
Moves
- Trick Room96.2%
- Instruct96.0%
- Psychic54.6%
- Protect43.8%
- Encore27.0%
- Expanding Force16.2%
- Imprison15.5%
- Foul Play8.8%
Items
Mental Herb39.9%
Colbur Berry21.5%
Sitrus Berry14.1%
Rocky Helmet7.3%
Focus Sash4.7%
Grassy Seed4.7%
Abilities
- 77.0%
- 21.7%
- 1.3%
Stat Points
- Relaxed 32 HP / 32 Def / 2 SpD11.5%
- Sassy 32 HP / 2 SpA / 32 SpD10.9%
- Relaxed 31 HP / 32 Def / 1 SpA / 2 SpD8.0%
- Relaxed 32 HP / 32 Def / 2 Spe6.3%
These 4 cover 36.7% of its sets.
Most common partners
Torkoal36.1%
Rillaboom32.3%
Golisopod-Mega24.9%
Incineroar20.5%
Kingambit16.3%
Sneasler15.0%
0.1% of teams · rank #261 · Reg M-C · Singles · about 134 teams · 69,462 battles · Sep 2026
Not in this format’s stats at this level.
Not in this format’s stats at this level.
Not in this format’s stats at this level.Few players at this level: about 695 teams’ worth of games in this format.
Most common build
- Item
Spell Tag- Ability
- Stat Alignment
- Bold
- Stat Points
- 32 HP / 2 Def / 32 SpD
Each part is the most used on its own, so not every team runs this exact set.
Usage by Showdown level
- Showdown: all games0.1%
Moves
- Trick Room90.1%
- Psychic64.0%
- Yawn50.9%
- Instruct47.3%
- Future Sight45.5%
- Protect27.9%
- Encore9.9%
- Hyper Voice8.6%
Items
Spell Tag45.0%
Mental Herb17.6%
Sitrus Berry11.7%
Colbur Berry9.9%
Leftovers5.9%
Focus Sash2.3%
Abilities
- 79.3%
- 18.9%
- 1.8%
Stat Points
- Bold 32 HP / 2 Def / 32 SpD45.0%
- Sassy 32 HP / 2 Def / 32 SpD6.3%
- Relaxed 32 HP / 32 Def / 2 SpD4.1%
- Sassy 32 HP / 2 SpA / 32 SpD4.1%
These 4 cover 59.5% of its sets.
Most common partners
Sylveon44.6%
Garchomp44.1%
Volcarona42.3%
Gyarados-Mega42.3%
Lucario-Mega42.3%
Pelipper4.1%
Other Showdown formats Scarlet & Violet, with Tera
0.4% of teams · rank #134 · Doubles · 1695 weighting · 196,031 battles · Sep 2026
Most common build
- Item
Mental Herb- Ability
- Nature
- Sassy
- EVs
- 248 HP / 8 SpA / 252 SpD
- Tera Type
- Fairy
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games2.0%
- 1500 weighting1.7%
- 1695 weighting0.4%
- 1825 weighting<0.1%
Usage by month
Moves
- Instruct98.6%
- Trick Room93.7%
- Psychic58.0%
- Protect37.5%
- Brick Break26.5%
- Yawn13.5%
- Foul Play8.2%
- Encore8.1%
- Taunt6.4%
- Knock Off5.9%
Items
Mental Herb59.0%
Covert Cloak6.8%
Sitrus Berry5.3%
Choice Specs4.6%
Throat Spray4.5%
Leftovers3.2%
Abilities
- 57.5%
- 22.7%
- 19.8%
EV spreads
- Sassy 248 HP / 8 SpA / 252 SpD36.6%
- Sassy 248 HP / 4 SpA / 252 SpD / 4 Spe6.1%
- Relaxed 252 HP / 152 Def / 104 SpD5.1%
- Relaxed 248 HP / 176 Def / 84 SpD3.7%
- Sassy 252 HP / 252 Def / 4 SpD3.1%
Tera types
- Fairy40.2%
- Normal17.3%
- Dark13.8%
- Poison11.7%
Common teammates
Ursaluna-Bloodmoon54.8%
Torkoal34.5%
Iron Hands24.7%
Sneasler20.9%
Grimmsnarl19.3%
Ceruledge18.5%
Clefairy18.5%
Farigiraf18.4%
Replica Team codes
- Golurk Trick Roomby Its_WDMichael · Reg M-A · shared Apr 2026
HH3MF048VVSource
In Pokémon Champions: Training → Replica Teams → enter the code. You need the Pokémon and items yourself. Codes from older regulations can include Pokémon that aren’t allowed now.
Evolution
Oranguru does not evolve.
Moves
Level up 14
| 1 | Confusion10% chance to confuse the target. | Psychic | Spec | 50 | 100% | 25 |
|---|---|---|---|---|---|---|
| 1 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| 5 | After YouThe target makes its move right after the user. | Normal | Status | — | — | 15 |
| 10 | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| 15 | Stored Power + 20 power for each of the user's stat boosts. | Psychic | Spec | 20 | 100% | 10 |
| 20 | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| 25 | QuashForces the target to move last this turn. | Dark | Status | — | 100% | 15 |
| 30 | Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| 35 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| 40 | Trick RoomGoes last. For 5 turns, turn order is reversed. | Psychic | Status | — | — | 5 |
| 45 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| 50 | InstructThe target immediately uses its last used move. | Psychic | Status | — | — | 15 |
| 55 | Foul PlayUses target's Attack stat in damage calculation. | Dark | Phys | 95 | 100% | 15 |
| 60 | Future SightHits two turns after being used. | Psychic | Spec | 120 | 100% | 10 |
TM / HM / TR 54
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM06 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM16 | Psybeam10% chance to confuse the target. | Psychic | Spec | 65 | 100% | 20 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Phys | 50 | 100% | 20 |
| TM22 | Chilling Water100% chance to lower the target's Attack by 1. | Water | Spec | 50 | 100% | 20 |
| TM23 | Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Spec | 50 | 90% | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM28 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Phys | 60 | 100% | 20 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM41 | Stored Power + 20 power for each of the user's stat boosts. | Psychic | Spec | 20 | 100% | 10 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM54 | PsyshockDamages target based on Defense, not Sp. Def. | Psychic | Spec | 80 | 100% | 10 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| TM62 | Foul PlayUses target's Attack stat in damage calculation. | Dark | Phys | 95 | 100% | 15 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM74 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM92 | ImprisonNo foe can use any move known by the user. | Psychic | Status | — | — | 10 |
| TM98 | Skill SwapThe user and the target trade Abilities. | Psychic | Status | — | — | 10 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM109 | TrickUser switches its held item with the target's. | Psychic | Status | — | 100% | 10 |
| TM114 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TM117 | Hyper VoiceNo additional effect. Hits adjacent foes. | Normal | Spec | 90 | 100% | 10 |
| TM119 | Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Spec | 90 | 100% | 10 |
| TM120 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| TM122 | EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100% | 5 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| TM129 | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| TM138 | Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe. | Psychic | Status | — | — | 10 |
| TM140 | Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| TM149 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Phys | 100 | 100% | 10 |
| TM152 | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
| TM158 | Focus Blast10% chance to lower the target's Sp. Def by 1. | Fighting | Spec | 120 | 70% | 5 |
| TM161 | Trick RoomGoes last. For 5 turns, turn order is reversed. | Psychic | Status | — | — | 5 |
| TM163 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM178 | Gravity5 turns: no Ground immunities, 1.67× accuracy. | Psychic | Status | — | — | 5 |
| TM181 | Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Phys | 65 | 100% | 20 |
| TM202 | Pain SplitShares HP of user and target equally. | Normal | Status | — | — | 20 |
| TM203 | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| TM205 | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
| TM217 | Future SightHits two turns after being used. | Psychic | Spec | 120 | 100% | 10 |
| TM218 | Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes. | Psychic | Spec | 80 | 100% | 10 |
| TM228 | Psychic NoiseFor 2 turns, the target is prevented from healing. | Psychic | Spec | 75 | 100% | 10 |
Egg moves 4
| Egg | Dream EaterUser gains 1/2 HP inflicted. Sleeping target only. | Psychic | Spec | 100 | 100% | 15 |
|---|---|---|---|---|---|---|
| Egg | Extrasensory10% chance to make the target flinch. | Psychic | Spec | 80 | 100% | 20 |
| Egg | Last ResortFails unless each known move has been used. | Normal | Phys | 140 | 100% | 5 |
| Egg | YawnPuts the target to sleep after 1 turn. | Normal | Status | — | — | 10 |
No moves match those filters.
Biology
Known for its extreme intelligence, Oranguru is smart enough to operate Poké Balls, and they are known to show up at beaches to match wits with Slowking. It is difficult to train and will often look down on inexperienced trainers.
Adapted from Wikipedia: List of generation VII Pokémon · CC BY-SA 4.0 · edited.
Pokédex entries
- Sage Pokémon
- Alola · Sun & Moon
- Color
- White
- —
It knows the forest inside and out. If it comes across a wounded Pokémon, Oranguru will gather medicinal herbs to treat it.
ShieldWith waves of its fan—made from leaves and its own fur—Oranguru skillfully gives instructions to other Pokémon.
SwordOranguru don’t get along with each other, so they’re always engaging in battles of wits to decide which one is superior.
Ultra MoonIt normally spends its time meditating in the treetops. It throws Poké Balls and gives other Pokémon orders as it pleases.
Ultra SunDeep in the jungle, high in the lofty canopy, this Pokémon abides. On rare occasions, it shows up at the beach to match wits with Slowking.
MoonKnown for its extreme intelligence, this Pokémon will look down on inexperienced Trainers, so it’s best suited to veteran Trainers.
Sun
Names around the world
- English
- Oranguru
- Japanese
- ヤレユータン
- Japanese (romaji)
- Yareyuutan
- Korean
- 하랑우탄
- Chinese (Traditional)
- 智揮猩
- Chinese (Simplified)
- 智挥猩
- French
- Gouroutan
- German
- Kommandutan
- Spanish
- Oranguru
- Italian
- Oranguru
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII
Training
- 2 SpD
- 45 ≈5.9% with a Poké Ball at full HP
- 70
- 172
- Slow
Breeding
- Field
- ♂ 50%♀ 50%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Shield: The Crown Tundra 1 area
- Max LairCapture during a Dynamax Adventure. · Lv 65
Shield: The Isle of Armor 5 areas
- Challenge Beach (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Forest of FocusSpecial overworld spawn in a fixed location., Walking in the overworld · Lv 10–60
- Soothing Wetlands (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Stepping-Stone Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Training Lowlands (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
Sword: The Crown Tundra 1 area
- Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Isle of Armor 1 area
- Forest of FocusWalking in the overworld · Lv 10–60
Shield 7 areas
- Bridge Field (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- Bridge Field (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- East Lake Axewell (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- Glimwood TangleWalking in the overworld · Lv 34–36
- Motostoke Riverbank (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- Rolling Fields (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- Stony Wilderness (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
Ultra Moon 1 area
- Lush JungleFishing at bubbling spots in the water, Walking in tall grass or a cave · Lv 19–22
Moon 1 area
- Lush JungleWalking in tall grass or a cave · Lv 18–21
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.