No. 0298
Azurill
Polka Dot Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Although Azurill are normally docile, an angry one will swing around the big ball on its tail and try to smash its opponents.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 HP.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
NormalFairyshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 12 types
With : Fire becomes ½×
With : Ice becomes ½×
With : Grass becomes 0×
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 20); Scarf and Tailwind use the Max+ value.
At max Speed, Azurill outspeeds 2 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
Fire-/Ice-type moves against this Pokémon deal damage with a halved offensive stat.
Everything about Thick Fat →This Pokémon's Attack is doubled.
Everything about Huge Power →Other Pokémon with Huge Power 6
This Pokémon's Attack is raised 1 if hit by a Grass move; Grass .
Everything about Sap Sipper →
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
0.1% of teams · rank #121 · Singles, first stages at Lv 5 · 1630 weighting · 7,479 battles · Sep 2026
Most common build
- Item
Oran Berry- Ability
- Nature
- Adamant
- EVs
- 36 HP / 196 Atk / 36 Def / 196 SpD / 36 Spe
- Tera Type
- Water
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games1.6%
- 1500 weighting0.8%
- 1630 weighting0.1%
- 1760 weighting<0.1%
Usage by month
Moves
- Aqua Jet99.9%
- Belly Drum99.7%
- Waterfall67.5%
- Body Slam43.5%
- Alluring Voice30.1%
- Protect29.8%
- Facade22.5%
- Perish Song2.9%
- Draining Kiss2.9%
- Bounce0.9%
Items
Oran Berry66.7%
Sitrus Berry33.0%
Eviolite0.2%
Leftovers0.1%
Life Orb0%
Damp Rock0%
Abilities
- 100.0%
- 0%
- 0%
EV spreads
- Adamant 36 HP / 196 Atk / 36 Def / 196 SpD / 36 Spe37.2%
- Brave 36 HP / 196 Atk / 36 Def / 36 SpA / 196 SpD33.0%
- Adamant 36 HP / 196 Atk / 116 Def / 36 SpD / 116 Spe23.4%
- Adamant 196 Atk / 116 Def / 196 Spe5.2%
- Hardy 196 Atk / 196 Def / 116 SpD0.9%
Tera types
- Water66.8%
- Normal33.2%
- Fairy0%
- Steel0%
Evolution
#0298AzurillNormalFairy- Level up with high friendship
#0183MarillWaterFairy- Level 18
#0184AzumarillWaterFairy
Moves
Level up 8
| 1 | SplashNo competitive use. | Normal | Status | — | — | 40 |
|---|---|---|---|---|---|---|
| 1 | Tail WhipLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
| 1 | Water GunNo additional effect. | Water | Spec | 40 | 100% | 25 |
| 3 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| 6 | Bubble Beam10% chance to lower the target's Speed by 1. | Water | Spec | 65 | 100% | 20 |
| 9 | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
| 12 | SlamNo additional effect. | Normal | Phys | 80 | 75% | 20 |
| 15 | BounceBounces turn 1. Hits turn 2. 30% paralyze. | Phys | 85 | 85% | 5 |
TM / HM / TR 25
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM02 | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
| TM03 | Fake TearsLowers the target's Sp. Def by 2. | Dark | Status | — | 100% | 20 |
| TM05 | Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Spec | 20 | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM34 | Icy Wind100% chance to lower the foe(s) Speed by 1. | Ice | Spec | 55 | 95% | 15 |
| TM35 | Mud Shot100% chance to lower the target's Speed by 1. | Ground | Spec | 55 | 95% | 15 |
| TM37 | Draining KissUser recovers 75% of the damage dealt. | Fairy | Spec | 50 | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM77 | Waterfall20% chance to make the target flinch. | Water | Phys | 80 | 100% | 15 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM117 | Hyper VoiceNo additional effect. Hits adjacent foes. | Normal | Spec | 90 | 100% | 10 |
| TM122 | EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100% | 5 |
| TM123 | SurfHits adjacent Pokémon. Double damage on Dive. | Water | Spec | 90 | 100% | 15 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM135 | Ice Beam10% chance to freeze the target. | Ice | Spec | 90 | 100% | 10 |
| TM143 | Blizzard10% chance to freeze foe(s). Can't miss in Snow. | Ice | Spec | 110 | 70% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM227 | Alluring Voice100% confuse target that had a stat rise this turn. | Fairy | Spec | 80 | 100% | 10 |
Egg moves 9
| Egg | Aqua JetUsually goes first. | Water | Phys | 40 | 100% | 20 |
|---|---|---|---|---|---|---|
| Egg | Belly DrumUser loses 50% max HP. Maximizes Attack. | Normal | Status | — | — | 10 |
| Egg | CopycatUses the last move used in the battle. | Normal | Status | — | — | 20 |
| Egg | Perish SongAll active Pokémon will faint in 3 turns. | Normal | Status | — | — | 5 |
| Egg | Present40, 80, 120 power, or heals target 1/4 max HP. | Normal | Phys | — | 90% | 15 |
| Egg | SingCauses the target to fall asleep. | Normal | Status | — | 55% | 15 |
| Egg | SoakChanges the target's type to Water. | Water | Status | — | 100% | 20 |
| Egg | SupersonicCauses the target to become confused. | Normal | Status | — | 55% | 20 |
| Egg | TickleLowers the target's Attack and Defense by 1. | Normal | Status | — | 100% | 20 |
No moves match those filters.
Biology
It can throw its tail into the air, the momentum of which can also send Azurill flying up to 33 feet (10 m) away. The tail contains nutrients it needs to grow, and can float on water.
Adapted from Wikipedia: List of generation III Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#302 of 720 in the 2016 Pokémon General Election 720 (Japan)Official results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Polka Dot Pokémon
- Hoenn · Ruby & Sapphire
- Color
- Blue
- Water's Edge
- Pal Park area
- Pond
Although Azurill are normally docile, an angry one will swing around the big ball on its tail and try to smash its opponents.
ShieldThe ball on Azurill’s tail bounces like a rubber ball, and it’s full of the nutrients the Pokémon needs to grow.
SwordIt swings its large, nutrient-filled tail around to fight opponents bigger than itself.
Black 2 · White 2 · YIts tail is packed full of the nutrients it needs to grow.
HeartGold · SoulSilverIts tail bounces like a rubber ball. It flings that tail around to fight opponents bigger than itself.
Platinum · Black · WhiteIts tail is filled with nutrients necessary for growth. It plays by bouncing on its tail.
PearlA Pokémon that lives by water. It moves quickly on land by bouncing on its big tail.
Diamond · XIt battles by flinging around its tail, which is bigger than its body. The tail is a flotation device in water.
FireRed · LeafGreenIts tail, which is packed with nutrition, is very bouncy like a rubber ball. On sunny days they gather at the edge of water and splash about for fun.
EmeraldAZURILL’s tail is large and bouncy. It is packed full of the nutrients this Pokémon needs to grow. AZURILL can be seen bouncing and playing on its big, rubbery tail.
Sapphire · Alpha SapphireAZURILL spins its tail as if it were a lasso, then hurls it far. The momentum of the throw sends its body flying, too. Using this unique action, one of these Pokémon managed to hurl itself a record 33 feet.
Ruby · Omega Ruby
Names around the world
- English
- Azurill
- Japanese
- ルリリ
- Japanese (romaji)
- Ruriri
- Korean
- 루리리
- Chinese (Traditional)
- 露力麗
- Chinese (Simplified)
- 露力丽
- French
- Azurill
- German
- Azurill
- Spanish
- Azurill
- Italian
- Azurill
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI
Generation V
Generation IV
Generation III
Training
- 1 HP
- 150 ≈19.6% with a Poké Ball at full HP
- 70
- 38
- Fast
Breeding
- Undiscovered
- ♂ 25%♀ 75%
- 10 egg cycles ≈2,805 steps (Gen IV–VII)
- Yes
Where to find
Shield: The Isle of Armor 5 areas
- Brawlers' CaveWalking in the overworld · Lv 13–60
- Fields of Honor (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Forest of Focus (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Insular Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Soothing Wetlands (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Sword: The Isle of Armor 5 areas
- Brawlers' CaveWalking in the overworld · Lv 13–60
- Fields of Honor (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Forest of Focus (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Insular Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Soothing Wetlands (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Y 2 areas
- Road 22Walking in tall grass or a cave · Lv 6–7
- Road 3Walking in tall grass or a cave · Lv 5
X 2 areas
- Road 22Walking in tall grass or a cave · Lv 6–7
- Road 3Walking in tall grass or a cave · Lv 5
White 2 3 areas
- Floccesy Ranch (inner)Surfing, Walking in tall grass or a cave · Lv 5–15
- Floccesy Ranch (outer)Surfing · Lv 5–15
- Road 20Surfing · Lv 5–15
Black 2 3 areas
- Floccesy Ranch (inner)Surfing, Walking in tall grass or a cave · Lv 5–15
- Floccesy Ranch (outer)Surfing · Lv 5–15
- Road 20Surfing · Lv 5–15
SoulSilver 1 area
- Safari Zone SavannahWalking in tall grass or a cave · Lv 42
HeartGold 1 area
- Safari Zone SavannahWalking in tall grass or a cave · Lv 42
Platinum 1 area
- Trophy GardenWalking in tall grass or a cave · Lv 22
Pearl 7 areas
- Great Marsh Area 1Walking in tall grass or a cave · Lv 24–26
- Great Marsh Area 2Walking in tall grass or a cave · Lv 24–26
- Great Marsh Area 3Walking in tall grass or a cave · Lv 22–24
- Great Marsh Area 4Walking in tall grass or a cave · Lv 22–24
- Great Marsh Area 5Walking in tall grass or a cave · Lv 20–22
- Great Marsh Area 6Walking in tall grass or a cave · Lv 20–22
- Trophy GardenWalking in tall grass or a cave · Lv 16–18
Diamond 7 areas
- Great Marsh Area 1Walking in tall grass or a cave · Lv 24–26
- Great Marsh Area 2Walking in tall grass or a cave · Lv 24–26
- Great Marsh Area 3Walking in tall grass or a cave · Lv 22–24
- Great Marsh Area 4Walking in tall grass or a cave · Lv 22–24
- Great Marsh Area 5Walking in tall grass or a cave · Lv 20–22
- Great Marsh Area 6Walking in tall grass or a cave · Lv 20–22
- Trophy GardenWalking in tall grass or a cave · Lv 16–18
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.