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No. 0298

Azurill

Polka Dot Pokémon

Azurill official artwork
Official art

Azurill is a Normal/Fairy-type Pokémon, 2× weak to Poison and Steel, with a base stat total of 190. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
0.2 m 0′08″
Weight
2 kg 4.4 lbs
Base stat total
190 Higher than 0% of Pokémon
Introduced
Gen III Ruby & Sapphire
Abilities
Baby
Although Azurill are normally docile, an angry one will swing around the big ball on its tail and try to smash its opponents.
See all 11 entries

Base stats

HP50125–157210–304
Atk2036–7940–152
Def4054–10176–196
SpA2036–7940–152
SpD4054–10176–196
Spe2036–7940–152
Total190Higher than 0% of Pokémon
HP50Atk20Def40Spe20SpD40SpA20

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 HP.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

NormalFairyshow which type causes itweaknessresistance

Weak to

2×
Poison (because of Fairy)Steel (because of Fairy)

Resists

½×
Bug (because of Fairy)Dark (because of Fairy)

Immune to

0×
Dragon (because of Fairy)Ghost (because of Normal)
Takes normal damage from 12 types
NormalFightingFlyingGroundRockFireWaterGrassElectricPsychicIceFairy

With : Fire becomes ½×

With : Ice becomes ½×

With : Grass becomes 0×

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 20); Scarf and Tailwind use the Max+ value.

Max+79Max72No SP40Min36Scarf118Tailwind158

At max Speed, Azurill outspeeds 2 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Azurill against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
79Azurill · Max+32 SP, Speed-raising alignment
72Azurill · Max32 SP, neutral alignment
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown
40Azurill · No SP0 SP, neutral alignment

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesLC

0.1% of teams · rank #121 · Singles, first stages at Lv 5 · 1630 weighting · 7,479 battles · Sep 2026

Most common build

Ability
Nature
Adamant
EVs
36 HP / 196 Atk / 36 Def / 196 SpD / 36 Spe
Tera Type
Water
  1. Aqua Jet
  2. Belly Drum
  3. Waterfall
  4. Body Slam

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games1.6%
  • 1500 weighting0.8%
  • 1630 weighting0.1%
  • 1760 weighting<0.1%

Usage by month

Oct 20250.1%

Abilities

  • 100.0%
  • 0%
  • 0%

EV spreads

  • Adamant 36 HP / 196 Atk / 36 Def / 196 SpD / 36 Spe37.2%
  • Brave 36 HP / 196 Atk / 36 Def / 36 SpA / 196 SpD33.0%
  • Adamant 36 HP / 196 Atk / 116 Def / 36 SpD / 116 Spe23.4%
  • Adamant 196 Atk / 116 Def / 196 Spe5.2%
  • Hardy 196 Atk / 196 Def / 116 SpD0.9%

Tera types

  • Water66.8%
  • Normal33.2%
  • Fairy0%
  • Steel0%

Common teammates

Evolution

Moves

Level up 8

1SplashNo competitive use.NormalStatus——40
1Tail WhipLowers the foe(s) Defense by 1.NormalStatus—100%30
1Water GunNo additional effect.WaterSpec40100%25
3Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
6Bubble Beam10% chance to lower the target's Speed by 1.WaterSpec65100%20
9CharmLowers the target's Attack by 2.FairyStatus—100%20
12SlamNo additional effect.NormalPhys8075%20
15BounceBounces turn 1. Hits turn 2. 30% paralyze.FlyingPhys8585%5

TM / HM / TR 25

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM02CharmLowers the target's Attack by 2.FairyStatus—100%20
TM03Fake TearsLowers the target's Sp. Def by 2.DarkStatus—100%20
TM05Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpec20100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM34Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpec5595%15
TM35Mud Shot100% chance to lower the target's Speed by 1.GroundSpec5595%15
TM37Draining KissUser recovers 75% of the damage dealt.FairySpec50100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM77Waterfall20% chance to make the target flinch.WaterPhys80100%15
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM117Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpec90100%10
TM122EncoreTarget repeats its last move for its next 3 turns.NormalStatus—100%5
TM123SurfHits adjacent Pokémon. Double damage on Dive.WaterSpec90100%15
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM135Ice Beam10% chance to freeze the target.IceSpec90100%10
TM143Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpec11070%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM227Alluring Voice100% confuse target that had a stat rise this turn.FairySpec80100%10

Egg moves 9

EggAqua JetUsually goes first.WaterPhys40100%20
EggBelly DrumUser loses 50% max HP. Maximizes Attack.NormalStatus——10
EggCopycatUses the last move used in the battle.NormalStatus——20
EggPerish SongAll active Pokémon will faint in 3 turns.NormalStatus——5
EggPresent40, 80, 120 power, or heals target 1/4 max HP.NormalPhys—90%15
EggSingCauses the target to fall asleep.NormalStatus—55%15
EggSoakChanges the target's type to Water.WaterStatus—100%20
EggSupersonicCauses the target to become confused.NormalStatus—55%20
EggTickleLowers the target's Attack and Defense by 1.NormalStatus—100%20

Biology

It can throw its tail into the air, the momentum of which can also send Azurill flying up to 33 feet (10 m) away. The tail contains nutrients it needs to grow, and can float on water.

Adapted from Wikipedia: List of generation III Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Polka Dot Pokémon
Hoenn · Ruby & Sapphire
Color
Blue
Water's Edge
Pal Park area
Pond
Original Hoenn#054Original Sinnoh#124Extended Sinnoh#124Updated Unova#030Central Kalos#041New Hoenn#055Isle of Armor#139Paldea#046
  1. Although Azurill are normally docile, an angry one will swing around the big ball on its tail and try to smash its opponents.

    Shield
  2. The ball on Azurill’s tail bounces like a rubber ball, and it’s full of the nutrients the Pokémon needs to grow.

    Sword
  3. It swings its large, nutrient-filled tail around to fight opponents bigger than itself.

    Black 2 · White 2 · Y
  4. Its tail is packed full of the nutrients it needs to grow.

    HeartGold · SoulSilver
  5. Its tail bounces like a rubber ball. It flings that tail around to fight opponents bigger than itself.

    Platinum · Black · White
  6. Its tail is filled with nutrients necessary for growth. It plays by bouncing on its tail.

    Pearl
  7. A Pokémon that lives by water. It moves quickly on land by bouncing on its big tail.

    Diamond · X
  8. It battles by flinging around its tail, which is bigger than its body. The tail is a flotation device in water.

    FireRed · LeafGreen
  9. Its tail, which is packed with nutrition, is very bouncy like a rubber ball. On sunny days they gather at the edge of water and splash about for fun.

    Emerald
  10. AZURILL’s tail is large and bouncy. It is packed full of the nutrients this Pokémon needs to grow. AZURILL can be seen bouncing and playing on its big, rubbery tail.

    Sapphire · Alpha Sapphire
  11. AZURILL spins its tail as if it were a lasso, then hurls it far. The momentum of the throw sends its body flying, too. Using this unique action, one of these Pokémon managed to hurl itself a record 33 feet.

    Ruby · Omega Ruby

Names around the world

English
Azurill
Japanese
ルリリ
Japanese (romaji)
Ruriri
Korean
루리리
Chinese (Traditional)
露力麗
Chinese (Simplified)
露力丽
French
Azurill
German
Azurill
Spanish
Azurill
Italian
Azurill

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII · Gen VI

Generation V

Generation IV

Generation III

Training

1 HP
150 ≈19.6% with a Poké Ball at full HP
70
38
Fast

Breeding

Undiscovered
♂ 25%♀ 75%
10 egg cycles ≈2,805 steps (Gen IV–VII)
Yes

Where to find

Shield: The Isle of Armor 5 areas
  • Brawlers' CaveWalking in the overworld · Lv 13–60
  • Fields of Honor (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Forest of Focus (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Insular Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Soothing Wetlands (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Sword: The Isle of Armor 5 areas
  • Brawlers' CaveWalking in the overworld · Lv 13–60
  • Fields of Honor (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Forest of Focus (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Insular Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Soothing Wetlands (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Y 2 areas
  • Road 22Walking in tall grass or a cave · Lv 6–7
  • Road 3Walking in tall grass or a cave · Lv 5
X 2 areas
  • Road 22Walking in tall grass or a cave · Lv 6–7
  • Road 3Walking in tall grass or a cave · Lv 5
White 2 3 areas
  • Floccesy Ranch (inner)Surfing, Walking in tall grass or a cave · Lv 5–15
  • Floccesy Ranch (outer)Surfing · Lv 5–15
  • Road 20Surfing · Lv 5–15
Black 2 3 areas
  • Floccesy Ranch (inner)Surfing, Walking in tall grass or a cave · Lv 5–15
  • Floccesy Ranch (outer)Surfing · Lv 5–15
  • Road 20Surfing · Lv 5–15
SoulSilver 1 area
  • Safari Zone SavannahWalking in tall grass or a cave · Lv 42
HeartGold 1 area
  • Safari Zone SavannahWalking in tall grass or a cave · Lv 42
Platinum 1 area
  • Trophy GardenWalking in tall grass or a cave · Lv 22
Pearl 7 areas
  • Great Marsh Area 1Walking in tall grass or a cave · Lv 24–26
  • Great Marsh Area 2Walking in tall grass or a cave · Lv 24–26
  • Great Marsh Area 3Walking in tall grass or a cave · Lv 22–24
  • Great Marsh Area 4Walking in tall grass or a cave · Lv 22–24
  • Great Marsh Area 5Walking in tall grass or a cave · Lv 20–22
  • Great Marsh Area 6Walking in tall grass or a cave · Lv 20–22
  • Trophy GardenWalking in tall grass or a cave · Lv 16–18
Diamond 7 areas
  • Great Marsh Area 1Walking in tall grass or a cave · Lv 24–26
  • Great Marsh Area 2Walking in tall grass or a cave · Lv 24–26
  • Great Marsh Area 3Walking in tall grass or a cave · Lv 22–24
  • Great Marsh Area 4Walking in tall grass or a cave · Lv 22–24
  • Great Marsh Area 5Walking in tall grass or a cave · Lv 20–22
  • Great Marsh Area 6Walking in tall grass or a cave · Lv 20–22
  • Trophy GardenWalking in tall grass or a cave · Lv 16–18

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.