No. 0177
Natu
Tiny Bird Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Natu is a Psychic/Flying-type Pokémon, 2× weak to Rock, Ghost, Electric, Ice and Dark, with a base stat total of 320. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.2 m 0′08″
- Weight
- 2 kg 4.4 lbs
- Base stat total
- 320 Higher than 23% of Pokémon
- Introduced
- Gen II Gold & Silver
Because its wings aren't yet fully grown, it has to hop to get around. It is always staring at something.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 SpA.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
PsychicFlyingshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 9 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 70); Scarf and Tailwind use the Max+ value.
At max Speed, Natu outspeeds 13 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
If another Pokémon // this Pokémon, it also gets that status.
Everything about Synchronize →This Pokémon's counter drops by 2 instead of 1.
Everything about Early Bird →This Pokémon blocks certain Status moves and bounces them back to the user.
Everything about Magic Bounce →Other Pokémon with Magic Bounce 9
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
#0177NatuPsychic- Level 25
#0178XatuPsychic
Moves
Level up 12
| 1 | LeerLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
|---|---|---|---|---|---|---|
| 1 | PeckNo additional effect. | Phys | 35 | 100% | 35 | |
| 5 | Stored Power + 20 power for each of the user's stat boosts. | Psychic | Spec | 20 | 100% | 10 |
| 10 | TeleportUser switches out. | Psychic | Status | — | — | 20 |
| 15 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| 20 | Night ShadeDoes damage equal to the user's level. | Ghost | Spec | — | 100% | 15 |
| 26 | Psycho ShiftTransfers the user's status ailment to the target. | Psychic | Status | — | 100% | 10 |
| 30 | Power SwapSwaps Attack and Sp. Atk stat stages with target. | Psychic | Status | — | — | 10 |
| 35 | Guard SwapSwaps Defense and Sp. Def changes with target. | Psychic | Status | — | — | 10 |
| 35 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| 40 | WishNext turn, 50% of the user's max HP is restored. | Normal | Status | — | — | 10 |
| 45 | Future SightHits two turns after being used. | Psychic | Spec | 120 | 100% | 10 |
TM / HM / TR 32
| TM21 | Dazzling GleamNo additional effect. Hits adjacent foes. | Fairy | Spec | 80 | 100% | 10 |
|---|---|---|---|---|---|---|
| TM | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spec | 120 | 100% | 10 |
| TM | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| TM | Double TeamRaises the user's evasiveness by 1. | Normal | Status | — | — | 15 |
| TM | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM | Dream EaterUser gains 1/2 HP inflicted. Sleeping target only. | Psychic | Spec | 100 | 100% | 15 |
| TM | FlashLowers the target's accuracy by 1. | Normal | Status | — | 100% | 20 |
| TM | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM | Giga DrainUser recovers 50% of the damage dealt. | Grass | Spec | 75 | 100% | 10 |
| TM | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM | SwaggerRaises the target's Attack by 2 and confuses it. | Normal | Status | — | 85% | 15 |
| TM | Steel Wing10% chance to raise the user's Defense by 1. | Steel | Phys | 70 | 90% | 25 |
| TM | AttractA target of the opposite gender gets infatuated. | Normal | Status | — | 100% | 15 |
| TM | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| TM | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TM | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM | Skill SwapThe user and the target trade Abilities. | Psychic | Status | — | — | 10 |
| TM | Aerial AceThis move does not check accuracy. | Phys | 60 | — | 20 | |
| TM | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| TM | RoostHeals 50% HP. Flying-type removed 'til turn ends. | Status | — | — | 5 | |
| TM | PluckUser steals and eats the target's Berry. | Phys | 60 | 100% | 20 | |
| TM | U-turnUser switches out after damaging the target. | Bug | Phys | 70 | 100% | 20 |
| TM | Trick RoomGoes last. For 5 turns, turn order is reversed. | Psychic | Status | — | — | 5 |
| TM | Grass KnotMore power the heavier the target. | Grass | Spec | — | 100% | 20 |
Egg moves 8
| Egg | Ally SwitchUser and ally swap positions; using again can fail. | Psychic | Status | — | — | 15 |
|---|---|---|---|---|---|---|
| Egg | Drill PeckNo additional effect. | Phys | 80 | 100% | 20 | |
| Egg | Feather DanceLowers the target's Attack by 2. | Status | — | 100% | 15 | |
| Egg | HazeEliminates all stat changes. | Ice | Status | — | — | 30 |
| Egg | Quick AttackUsually goes first. | Normal | Phys | 40 | 100% | 30 |
| Egg | Simple BeamThe target's Ability becomes Simple. | Normal | Status | — | 100% | 15 |
| Egg | Sucker PunchUsually goes first. Fails if target is not attacking. | Dark | Phys | 70 | 100% | 5 |
| Egg | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
No moves match those filters.
Biology
Natu is a bird-like Pokémon with a small green body, and is incapable of flight. Xatu is Natu's evolution.
Design & origin
Natu is potentially based on the kiwi, with a design inspired by Native Americans. A scrapped evolutionary stage between Natu and Xatu was discovered in an early 1997 build of Gold and Silver. Natu's name derives from "Atu", a man in Samoan mythology described as being the first man of the Samoans.
Adapted from Wikipedia: List of generation II Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official worldwide vote#18 in Johto in the 2020 Pokémon of the Year poll, 15,699 votesThe Pokémon Company International
- Official vote, Japan#464 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Tiny Bird Pokémon
- Johto · Gold & Silver
- Color
- Green
- Forest
- Pal Park area
- Forest
The look in its eyes gives the impression that it’s carefully observing you. If you approach it, Natu will hop away.
Ultra MoonAlthough it still can’t fly, its jumping power is outstanding. It jumps way up into trees and plucks the buds from the branches.
Ultra SunIt picks food from cactus plants, deftly avoiding buds and spines. It seems to skip about to move.
Diamond · Pearl · Platinum · Black · White · Black 2 · White 2It runs up short trees that grow on the savanna to peck at new shoots. A NATU’s eyes look as if they are always observing something.
EmeraldNATU has a highly developed jumping ability. The Pokémon flaps and leaps onto tree branches that are taller than grown-up people to pick at the tree’s new shoots.
Sapphire · Alpha SapphireNATU cannot fly because its wings are not yet fully grown. If your eyes meet with this Pokémon’s eyes, it will stare back intently at you. But if you move even slightly, it will hop away to safety.
Ruby · Omega RubyIt is extremely good at climbing tree trunks and likes to eat the new sprouts on the trees.
Crystal · SwordIt usually forages for food on the ground but may, on rare occasions, hop onto branches to peck at shoots.
Silver · FireRed · SoulSilver · YBecause its wings aren't yet fully grown, it has to hop to get around. It is always staring at something.
Gold · LeafGreen · HeartGold · X · Shield
Names around the world
- English
- Natu
- Japanese
- ネイティ
- Japanese (romaji)
- Naty
- Korean
- 네이티
- Chinese (Traditional)
- 天然雀
- Chinese (Simplified)
- 天然雀
- French
- Natu
- German
- Natu
- Spanish
- Natu
- Italian
- Natu
Sprites
Artwork and 3D models
Gen VIII · Gen VII · Gen VI · Gen V
Generation IV
Generation III
Generation II
Training
- 1 SpA
- 190 ≈24.8% with a Poké Ball at full HP
- 70
- 64
- Medium
Breeding
- Flying
- ♂ 50%♀ 50%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Shield 16 areas
- Bridge Field (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- East Lake Axewell (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- East Lake Axewell (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Giant's Cap (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Giant's Mirror (Main Area)Walking in the overworld · Lv 28–60
- Giant's SeatWalking in the overworld · Lv 33–60
- Hammerlocke Hills (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Hammerlocke Hills (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Motostoke Riverbank (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- North Lake MilochWalking in tall grass or a cave · Lv 14–60
- Rolling Fields (Main Area)Walking in tall grass or a cave · Lv 7–60
- Rolling Fields (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Rolling Fields (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- South Lake Miloch (Main Area)Walking in tall grass or a cave · Lv 11–60
- Stony Wilderness (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- West Lake AxewellWalking in tall grass or a cave, Walking in the overworld · Lv 7–60
Sword 16 areas
- Bridge Field (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- East Lake Axewell (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- East Lake Axewell (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Giant's Cap (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Giant's Mirror (Main Area)Walking in the overworld · Lv 28–60
- Giant's SeatWalking in the overworld · Lv 33–60
- Hammerlocke Hills (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Hammerlocke Hills (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Motostoke Riverbank (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- North Lake MilochWalking in tall grass or a cave · Lv 14–60
- Rolling Fields (Main Area)Walking in tall grass or a cave · Lv 7–60
- Rolling Fields (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Rolling Fields (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- South Lake Miloch (Main Area)Walking in tall grass or a cave · Lv 11–60
- Stony Wilderness (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- West Lake AxewellWalking in tall grass or a cave, Walking in the overworld · Lv 7–60
Ultra Moon 2 areas
- Akala OutskirtsWalking in tall grass or a cave · Lv 21–24
- Poké PelagoReceive as a gift · Lv 21–55
Ultra Sun 2 areas
- Akala OutskirtsWalking in tall grass or a cave · Lv 21–24
- Poké PelagoReceive as a gift · Lv 21–55
XD 1 area
- Phenac City Prestige Precept CenterSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 22
SoulSilver 4 areas
- Mount Silver (mountainside)Headbutting trees · Lv 42–48
- Mount Silver (outside)Headbutting trees · Lv 39–43
- Road 28Headbutting trees · Lv 39–43
- Ruins of Alph (outside)Walking in tall grass or a cave · Lv 18–24
HeartGold 4 areas
- Mount Silver (mountainside)Headbutting trees · Lv 42–48
- Mount Silver (outside)Headbutting trees · Lv 39–43
- Road 28Headbutting trees · Lv 39–43
- Ruins of Alph (outside)Walking in tall grass or a cave · Lv 18–24
Platinum 1 area
- Road 224Walking in tall grass or a cave · Lv 50
Pearl 1 area
- Road 224Walking in tall grass or a cave · Lv 53
Diamond 1 area
- Road 224Walking in tall grass or a cave · Lv 53
LeafGreen 1 area
- Ruin ValleyWalking in tall grass or a cave · Lv 15–20
FireRed 1 area
- Ruin ValleyWalking in tall grass or a cave · Lv 15–20
Emerald 3 areas
- Safari Zone (NE/acro bike area)Walking in tall grass or a cave · Lv 27–29
- Safari Zone (SE)Walking in tall grass or a cave · Lv 25
- Safari Zone (SW)Walking in tall grass or a cave · Lv 25
Sapphire 3 areas
- Safari Zone (NE/acro bike area)Walking in tall grass or a cave · Lv 27–29
- Safari Zone (SE)Walking in tall grass or a cave · Lv 25
- Safari Zone (SW)Walking in tall grass or a cave · Lv 25
Ruby 3 areas
- Safari Zone (NE/acro bike area)Walking in tall grass or a cave · Lv 27–29
- Safari Zone (SE)Walking in tall grass or a cave · Lv 25
- Safari Zone (SW)Walking in tall grass or a cave · Lv 25
Crystal 1 area
- Ruins of Alph (outside)Walking in tall grass or a cave · Lv 18–24
Silver 1 area
- Ruins of Alph (outside)Walking in tall grass or a cave · Lv 18–24
Gold 1 area
- Ruins of Alph (outside)Walking in tall grass or a cave · Lv 18–24
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.