DexDB

No. 0274

Nuzleaf

Wily Pokémon

Nuzleaf
Official art
Height
1 m 3′03″
Weight
28 kg 61.7 lbs
Base stat total
340 Higher than 29% of Pokémon
Introduced
Gen III Ruby & Sapphire
Abilities
They live in holes bored in large trees. The sound of NUZLEAF’s grass flute fills listeners with dread.
See all 6 entries

Base stats

HP70145–177250–344
Atk7081–134130–262
Def4054–10176–196
SpA6072–123112–240
SpD4054–10176–196
Spe6072–123112–240
Total340Higher than 29% of Pokémon
HP70Atk70Def40Spe60SpD40SpA60

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

GrassDarkshow which type causes itweaknessresistance

Weak to

4×
Bug (because of Grass and Dark)
2×
Fairy (because of Dark)Fighting (because of Dark)Fire (because of Grass)Flying (because of Grass)Ice (because of Grass)Poison (because of Grass)

Resists

½×
Dark (because of Dark)Electric (because of Grass)Ghost (because of Dark)Grass (because of Grass)Ground (because of Grass)Water (because of Grass)

Immune to

0×
Psychic (because of Dark)
Takes normal damage from 4 types
NormalRockSteelDragon

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 60); Scarf and Tailwind use the Max+ value.

Max+123Max112No SP80Min72Scarf184Tailwind246

At max Speed, Nuzleaf outspeeds 12 of the 30 most used Pokémon in Champions VGC on Showdown.

  1. 203Mega Garchomp ZModest · 32 SP · #21 on Showdown
  2. 200Mega GengarTimid · 32 SP · #26 on Showdown
  3. 190Mega Raichu YTimid · 23 SP · #13 on Showdown
  4. 189Mega SalamenceTimid · 32 SP · #4 on Showdown
  5. 184WhimsicottTimid · 32 SP · #23 on Showdown
  6. 178Mega MetagrossJolly · 32 SP · #28 on Showdown
  7. 178Mega StaraptorJolly · 32 SP · #29 on Showdown
  8. 172SneaslerAdamant · 32 SP · #2 on Showdown
  9. 169Mega FloetteTimid · 32 SP · #17 on Showdown
  10. 169GarchompJolly · 32 SP · #19 on Showdown
  11. 167Mega Charizard YTimid · 32 SP · #14 on Showdown
  12. 167Mega GardevoirTimid · 32 SP · #20 on Showdown
  13. 161IndeedeeTimid · 32 SP · #30 on Showdown
  14. 156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
  15. 150ArchaludonTimid · 32 SP · #9 on Showdown
  16. 149GholdengoTimid · 32 SP · #8 on Showdown
  17. 143BasculegionJolly · 32 SP · #6 on Showdown
  18. 128PelipperTimid · 32 SP · #12 on Showdown
  19. 123Nuzleaf · Max+32 SP, Speed-raising alignment
  20. 120VolcaronaBold · 0 SP · #25 on Showdown
  21. 112Nuzleaf · Max32 SP, neutral alignment
  22. 105RillaboomAdamant · 0 SP · #1 on Showdown
  23. 101MiloticCalm · 0 SP · #15 on Showdown
  24. 95SylveonModest · 15 SP · #18 on Showdown
  25. 94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
  26. 90PolitoedCalm · 0 SP · #22 on Showdown
  27. 90SinistchaBold · 0 SP · #24 on Showdown
  28. 85ArmarougeQuiet · 0 SP · #27 on Showdown
  29. 80Nuzleaf · No SP0 SP, neutral alignment
  30. 80IncineroarCareful · 0 SP · #3 on Showdown
  31. 80FarigirafBold · 0 SP · #11 on Showdown
  32. 70KingambitAdamant · 0 SP · #5 on Showdown
  33. 60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Not used in the tracked Showdown formats this month.

Other Showdown formats Scarlet & Violet, with Tera
SV SinglesNFE

Evolution

Moves

Level up 19

EvoRazor LeafHigh critical hit ratio. Hits adjacent foes.GrassPhys5595%25
1AbsorbUser recovers 50% of the damage dealt.GrassSpec20100%25
1Air CutterHigh critical hit ratio. Hits adjacent foes.FlyingSpec6095%25
1Astonish30% chance to make the target flinch.GhostPhys30100%15
1ExplosionHits adjacent Pokémon. The user faints.NormalPhys250100%5
1Fake OutHits first. First turn out only. 100% flinch chance.NormalPhys40100%10
1HardenRaises the user's Defense by 1.NormalStatus——30
1SwaggerRaises the target's Attack by 2 and confuses it.NormalStatus—85%15
1TackleNo additional effect.NormalPhys40100%35
1TormentTarget can't select the same move twice in a row.DarkStatus—100%15
9GrowthRaises user's Attack and Sp. Atk by 1; 2 in Sun.NormalStatus——20
12RolloutPower doubles with each hit. Repeats for 5 turns.RockPhys3090%20
18Mega DrainUser recovers 50% of the damage dealt.GrassSpec40100%15
24PaybackPower doubles if the user moves after the target.DarkPhys50100%10
30SynthesisHeals the user by a weather-dependent amount.GrassStatus——5
36Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
43Extrasensory10% chance to make the target flinch.PsychicSpec80100%20
50Sucker PunchUsually goes first. Fails if target is not attacking.DarkPhys70100%5
57Leaf BladeHigh critical hit ratio.GrassPhys90100%15

TM / HM / TR 52

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM06Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM12Low KickMore power the heavier the target.FightingPhys—100%20
TM18ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM20Trailblaze100% chance to raise the user's Speed by 1.GrassPhys50100%20
TM22Chilling Water100% chance to lower the target's Attack by 1.WaterSpec50100%20
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM30Snarl100% chance to lower the foe(s) Sp. Atk by 1.DarkSpec5595%15
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM33Magical LeafThis move does not check accuracy.GrassSpec60—20
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM39Low Sweep100% chance to lower the target's Speed by 1.FightingPhys65100%20
TM40Air CutterHigh critical hit ratio. Hits adjacent foes.FlyingSpec6095%25
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM55DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
TM56Bullet SeedHits 2-5 times in one turn.GrassPhys25100%30
TM57False SwipeAlways leaves the target with at least 1 HP.NormalPhys40100%40
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM62Foul PlayUses target's Attack stat in damage calculation.DarkPhys95100%15
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM71Seed BombNo additional effect.GrassPhys80100%15
TM81Grass KnotMore power the heavier the target.GrassSpec—100%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM88Swords DanceRaises the user's Attack by 2.NormalStatus——20
TM94Dark Pulse20% chance to make the target flinch.DarkSpec80100%15
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM111Giga DrainUser recovers 50% of the damage dealt.GrassSpec75100%10
TM114Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
TM119Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpec90100%10
TM128AmnesiaRaises the user's Sp. Def by 2.PsychicStatus——20
TM137Grassy Terrain5 turns. Grounded: +Grass power, +1/16 max HP.GrassStatus——10
TM140Nasty PlotRaises the user's Sp. Atk by 2.DarkStatus——20
TM159Leaf StormLowers the user's Sp. Atk by 2.GrassSpec13090%5
TM168Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpec120100%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM177SpiteLowers the PP of the target's last move by 4.GhostStatus—100%10
TM181Knock Off1.5× damage if foe holds an item. Removes item.DarkPhys65100%20
TM190Solar BladeCharges turn 1. Hits turn 2. No charge in sunlight.GrassPhys125100%10
TM191UproarLasts 3 turns. Active Pokémon cannot fall asleep.NormalSpec90100%10
TM193Weather BallPower doubles and type varies in each weather.NormalSpec50100%10
TM194Grassy GlideUser on Grassy Terrain: +1 priority.GrassPhys55100%20
TM199Lash Out2× power if the user had a stat lowered this turn.DarkPhys75100%5
TM203Psych UpCopies the target's current stat stages.NormalStatus——10
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM205EndeavorLowers the target's HP to the user's HP.NormalPhys—100%5
TM224CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10

Egg moves 6

EggDefog-1 evasion; ends user and target hazards/terrain.FlyingStatus——15
EggLeech Seed1/8 of target's HP is restored to user every turn.GrassStatus—90%10
EggNight SlashHigh critical hit ratio.DarkPhys70100%15
EggQuick AttackUsually goes first.NormalPhys40100%30
EggTake DownHas 1/4 recoil.NormalPhys9085%20
EggWorry SeedThe target's Ability becomes Insomnia.GrassStatus—100%10

Biology

It can use the leaf on its head as a flute, playing unsettling or comforting tunes. Its nose acts as a sensory point, so grabbing it weakens the Nuzleaf.

Adapted from Wikipedia: List of generation III Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Wily Pokémon
Hoenn · Ruby & Sapphire
Color
Brown
Forest
Pal Park area
Forest
Original Hoenn#023New Hoenn#023Galar#040Kitakami#055
  1. It lives deep in forests. With the leaf on its head, it makes a flute whose song makes listeners uneasy.

    HeartGold · SoulSilver · Y · Sword
  2. The sound of its grass flute makes its listeners uneasy. It lives deep in forests.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · X
  3. They live in holes bored in large trees. The sound of NUZLEAF’s grass flute fills listeners with dread.

    FireRed · LeafGreen · Shield
  4. A forest-dwelling Pokémon that is skilled at climbing trees. Its long and pointed nose is its weak point. It loses power if the nose is gripped.

    Emerald
  5. This Pokémon pulls out the leaf on its head and makes a flute with it. The sound of NUZLEAF’s flute strikes fear and uncertainty in the hearts of people lost in a forest.

    Sapphire · Alpha Sapphire
  6. NUZLEAF live in densely overgrown forests. They occasionally venture out of the forest to startle people. This Pokémon dislikes having its long nose pinched.

    Ruby · Omega Ruby

Names around the world

English
Nuzleaf
Japanese
コノハナ
Japanese (romaji)
Konohana
Korean
잎새코
Chinese (Traditional)
長鼻葉
Chinese (Simplified)
长鼻叶
French
Pifeuil
German
Blanas
Spanish
Nuzleaf
Italian
Nuzleaf

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII · Gen VI

Generation V

Generation IV

Generation III

Training

2 Atk
120 ≈15.7% with a Poké Ball at full HP
70
119
Medium Slow

Breeding

FieldGrass
♂ 50%♀ 50%
15 egg cycles ≈4,080 steps (Gen IV–VII)

Males and females look different

Male Nuzleaf
♂ Male
Female Nuzleaf
♀ Female
HOME 3D model

Where to find

Evolves from Seedot: Level 14.

Sword 12 areas
  • Bridge Field (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Dappled GroveWalking in the overworld · Lv 13–60
  • Dappled Grove (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Dappled Grove (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Dappled Grove (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Dappled Grove (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Giant's Cap (Main Area)Walking in tall grass or a cave · Lv 27–60
  • Giant's SeatWalking in tall grass or a cave, Walking in the overworld · Lv 30–60
  • Rolling Fields (Main Area)Walking in tall grass or a cave · Lv 7–60
  • Route 5Walking in tall grass or a cave · Lv 16–18
  • South Lake Miloch (Main Area)Walking in the overworld · Lv 14–60
  • Stony Wilderness (Max Den J)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
Ultra Moon 1 area
  • Ultra Space WildsStatic encounter · Lv 60
Ultra Sun 1 area
  • Ultra Space WildsStatic encounter · Lv 60
Y 1 area
  • Friend Safari (Dark)Walking in tall grass or a cave · Lv 30
X 1 area
  • Friend Safari (Dark)Walking in tall grass or a cave · Lv 30
White 2 1 area
  • Nature SanctuaryWalking in dark grass, Walking in tall grass or a cave · Lv 56–65
Black 2 1 area
  • Nature SanctuaryWalking in dark grass, Walking in tall grass or a cave · Lv 56–65
SoulSilver 1 area
  • Safari Zone MeadowWalking in tall grass or a cave · Lv 38–48
HeartGold 1 area
  • Safari Zone MeadowWalking in tall grass or a cave · Lv 38–48
Platinum 2 areas
  • Road 210 (south, towards Solaceon Town)Walking in tall grass or a cave · Lv 19
  • Road 229Walking in tall grass or a cave · Lv 48
Pearl 2 areas
  • Road 210 (south, towards Solaceon Town)Walking in tall grass or a cave · Lv 20
  • Road 229Walking in tall grass or a cave · Lv 20
Diamond 2 areas
  • Road 210 (south, towards Solaceon Town)Walking in tall grass or a cave · Lv 20
  • Road 229Walking in tall grass or a cave · Lv 20
Emerald 1 area
  • Road 114Walking in tall grass or a cave · Lv 15
Ruby 1 area
  • Road 114Walking in tall grass or a cave · Lv 16–18

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.