DexDB

No. 0184

Azumarill

Aqua Rabbit Pokémon

Azumarill
Official art
Height
0.8 m 2′07″
Weight
28.5 kg 62.8 lbs
Base stat total
420 Higher than 44% of Pokémon
Introduced
Gen II Gold & Silver
Abilities
Champions#122 Doubles = · #90 Singles ▼2Usual set Sitrus Berry · Adamant · HP 32 / Atk 32 / Spe 2Full set →
These Pokémon create air-filled bubbles. When Azurill play in rivers, Azumarill will cover them with these bubbles.
See all 13 entries

Base stats

HP100175–207310–404
Atk5063–11294–218
Def8090–145148–284
SpA6072–123112–240
SpD8090–145148–284
Spe5063–11294–218
Total420Higher than 44% of Pokémon
HP100Atk50Def80Spe50SpD80SpA60

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 HP.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

WaterFairyshow which type causes itweaknessresistance

Weak to

2×
Electric (because of Water)Grass (because of Water)Poison (because of Fairy)

Resists

½×
Bug (because of Fairy)Dark (because of Fairy)Fighting (because of Fairy)Fire (because of Water)Ice (because of Water)Water (because of Water)

Immune to

0×
Dragon (because of Fairy)
Takes normal damage from 8 types
NormalFlyingGroundRockGhostSteelPsychicFairy

With : Fire becomes ¼×

With : Ice becomes ¼×

With : Grass becomes 0×

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 50); Scarf and Tailwind use the Max+ value.

Max+112Max102No SP70Min63Scarf168Tailwind224

At max Speed, Azumarill outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.

  1. 203Mega Garchomp ZModest · 32 SP · #21 on Showdown
  2. 200Mega GengarTimid · 32 SP · #26 on Showdown
  3. 190Mega Raichu YTimid · 23 SP · #13 on Showdown
  4. 189Mega SalamenceTimid · 32 SP · #4 on Showdown
  5. 184WhimsicottTimid · 32 SP · #23 on Showdown
  6. 178Mega MetagrossJolly · 32 SP · #28 on Showdown
  7. 178Mega StaraptorJolly · 32 SP · #29 on Showdown
  8. 172SneaslerAdamant · 32 SP · #2 on Showdown
  9. 169Mega FloetteTimid · 32 SP · #17 on Showdown
  10. 169GarchompJolly · 32 SP · #19 on Showdown
  11. 167Mega Charizard YTimid · 32 SP · #14 on Showdown
  12. 167Mega GardevoirTimid · 32 SP · #20 on Showdown
  13. 161IndeedeeTimid · 32 SP · #30 on Showdown
  14. 156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
  15. 150ArchaludonTimid · 32 SP · #9 on Showdown
  16. 149GholdengoTimid · 32 SP · #8 on Showdown
  17. 143BasculegionJolly · 32 SP · #6 on Showdown
  18. 128PelipperTimid · 32 SP · #12 on Showdown
  19. 120VolcaronaBold · 0 SP · #25 on Showdown
  20. 112Azumarill · Max+32 SP, Speed-raising alignment
  21. 105RillaboomAdamant · 0 SP · #1 on Showdown
  22. 102Azumarill · Max32 SP, neutral alignment
  23. 101MiloticCalm · 0 SP · #15 on Showdown
  24. 95SylveonModest · 15 SP · #18 on Showdown
  25. 94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
  26. 90PolitoedCalm · 0 SP · #22 on Showdown
  27. 90SinistchaBold · 0 SP · #24 on Showdown
  28. 85ArmarougeQuiet · 0 SP · #27 on Showdown
  29. 80IncineroarCareful · 0 SP · #3 on Showdown
  30. 80FarigirafBold · 0 SP · #11 on Showdown
  31. 70Azumarill · No SP0 SP, neutral alignment
  32. 70KingambitAdamant · 0 SP · #5 on Showdown
  33. 60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Ranked ladder · in-game

Doubles

#122 of 262 used

Same as Oct 22
Oct 22Oct 28
Same as Oct 21
Oct 21Oct 28

Sitrus Berry (55.8%) · (83%) · Adamant (67.4%) · HP 32 / Atk 32 / Spe 2 (21.3%)

Moves Play Rough, Aqua Jet, Protect, Belly Drum

Singles

#90 of 262 used

▼ 2 places since Oct 22
Oct 22Oct 28
▼ 2 places since Oct 21
Oct 21Oct 28

Sitrus Berry (59.7%) · (87%) · Adamant (83.1%) · HP 32 / Atk 32 / Spe 2 (23.5%)

Moves Play Rough, Aqua Jet, Liquidation, Belly Drum

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

Smogon · Showdown On Showdown

Sep 2026

0.69% of teams · rank #93 · Singles · 1630+ rating · 145,642 battles · Sep 2026

Most common build

Item
Sitrus Berry
Ability
Stat Alignment
Adamant
Stat Points
31 HP / 32 Atk / 3 SpD
  1. Aqua Jet
  2. Play Rough
  3. Belly Drum
  4. Liquidation

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players1.16%
  • Rated 1500+1.09%
  • Rated 1630+0.69%
  • Rated 1760+0.29%

Usage by month

Apr 20260.69%

Abilities

  • 97.6%
  • 2.2%
  • 0.2%

EV spreads

  • Adamant 31 HP / 32 Atk / 3 SpD20%
  • Adamant 32 HP / 32 Atk / 2 SpD17.9%
  • Jolly 1 HP / 32 Atk / 1 SpD / 32 Spe12%
  • Adamant 15 HP / 32 Atk / 19 Spe8.7%
  • Adamant 1 HP / 32 Atk / 1 Def / 32 Spe6.5%

Common teammates

Checks & counters

Other Showdown formats Scarlet & Violet, with Tera
SV SinglesUUSV Doubles(DUU)National DexRUBL

Evolution

Moves

Level up 17

1Defense CurlRaises the user's Defense by 1.NormalStatus——40
1Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
1RolloutPower doubles with each hit. Repeats for 5 turns.RockPhys3090%20
1TackleNo additional effect.NormalPhys40100%35
1Tail WhipLowers the foe(s) Defense by 1.NormalStatus—100%30
1Water GunNo additional effect.WaterSpec40100%25
6Bubble Beam10% chance to lower the target's Speed by 1.WaterSpec65100%20
9CharmLowers the target's Attack by 2.FairyStatus—100%20
12SlamNo additional effect.NormalPhys8075%20
15BounceBounces turn 1. Hits turn 2. 30% paralyze.FlyingPhys8585%5
21Aqua TailNo additional effect.WaterPhys9090%10
25Play Rough10% chance to lower the target's Attack by 1.FairyPhys9090%10
30Aqua RingUser recovers 1/16 max HP per turn.WaterStatus——20
35Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
40Hydro PumpNo additional effect.WaterSpec11080%5
45Double-EdgeHas 33% recoil.NormalPhys120100%15
50SuperpowerLowers the user's Attack and Defense by 1.FightingPhys120100%5

TM / HM / TR 53

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM02CharmLowers the target's Attack by 2.FairyStatus—100%20
TM03Fake TearsLowers the target's Sp. Def by 2.DarkStatus—100%20
TM05Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpec20100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM11Water Pulse20% chance to confuse the target.WaterSpec60100%20
TM19Disarming VoiceThis move does not check accuracy. Hits foes.FairySpec40—15
TM20Trailblaze100% chance to raise the user's Speed by 1.GrassPhys50100%20
TM22Chilling Water100% chance to lower the target's Attack by 1.WaterSpec50100%20
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM34Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpec5595%15
TM35Mud Shot100% chance to lower the target's Speed by 1.GroundSpec5595%15
TM37Draining KissUser recovers 75% of the damage dealt.FairySpec50100%10
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM52SnowscapeFor 5 turns, snow falls. Ice: 1.5× Def.IceStatus——10
TM55DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM69Ice Punch10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM77Waterfall20% chance to make the target flinch.WaterPhys80100%15
TM80MetronomePicks a random move.NormalStatus——10
TM81Grass KnotMore power the heavier the target.GrassSpec—100%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM110Liquidation20% chance to lower the target's Defense by 1.WaterPhys85100%10
TM117Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpec90100%10
TM122EncoreTarget repeats its last move for its next 3 turns.NormalStatus—100%5
TM123SurfHits adjacent Pokémon. Double damage on Dive.WaterSpec90100%15
TM124Ice SpinnerEnds the effects of terrain.IcePhys80100%15
TM127Play Rough10% chance to lower the target's Attack by 1.FairyPhys9090%10
TM128AmnesiaRaises the user's Sp. Def by 2.PsychicStatus——20
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM135Ice Beam10% chance to freeze the target.IceSpec90100%10
TM139Misty Terrain5 turns. Can't status,-Dragon power vs grounded.FairyStatus——10
TM142Hydro PumpNo additional effect.WaterSpec11080%5
TM143Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpec11070%5
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM158Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM181Knock Off1.5× damage if foe holds an item. Removes item.DarkPhys65100%20
TM192Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20
TM201Misty ExplosionUser faints. User on Misty Terrain: 1.5× power.FairySpec100100%5
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM208WhirlpoolTraps and damages the target for 4-5 turns.WaterSpec3585%15
TM209Muddy Water30% chance to lower the foe(s) accuracy by 1.WaterSpec9085%10
TM227Alluring Voice100% confuse target that had a stat rise this turn.FairySpec80100%10

Biology

Marill evolves into Azumarill. Marill resembles a mouse, while Azumarill more greatly resembles a rabbit.

Design & origin

Azumarill's name hails from the words "marine" and "rill", as well as the Spanish word for blue, azul.

Adapted from Wikipedia: List of generation II Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Aqua Rabbit Pokémon
Johto · Gold & Silver
Color
Blue
Water's Edge
Pal Park area
Pond
Original Johto#131Original Hoenn#056Original Sinnoh#126Extended Sinnoh#126Updated Johto#133Updated Unova#032Central Kalos#043New Hoenn#057Isle of Armor#141Paldea#048
  1. These Pokémon create air-filled bubbles. When Azurill play in rivers, Azumarill will cover them with these bubbles.

    Shield
  2. It spends most of its time in the water. On sunny days, Azumarill floats on the surface of the water and sunbathes.

    Sword
  3. Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.

    Black 2 · White 2
  4. It can spend all day in water, since it can inhale and store a large volume of air.

    Platinum · Black · White
  5. Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.

    Pearl · X
  6. It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.

    Diamond
  7. By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.

    LeafGreen
  8. It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.

    Emerald
  9. AZUMARILL can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.

    Sapphire · Alpha Sapphire
  10. AZUMARILL’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.

    Ruby · Omega Ruby
  11. The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.

    Crystal · Y
  12. When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.

    Silver · FireRed · SoulSilver
  13. By keeping still and listening intently, it can tell what is in even wild, fast- moving rivers.

    Gold · HeartGold

Names around the world

English
Azumarill
Japanese
マリルリ
Japanese (romaji)
Marilli
Korean
마릴리
Chinese (Traditional)
瑪力露麗
Chinese (Simplified)
玛力露丽
French
Azumarill
German
Azumarill
Spanish
Azumarill
Italian
Azumarill

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII

Gen VI · Gen V

Generation IV

Generation III

Generation II

Training

3 HP
75 ≈9.8% with a Poké Ball at full HP
70
189
Fast

Breeding

Water 1Fairy
♂ 50%♀ 50%
10 egg cycles ≈2,805 steps (Gen IV–VII)

Where to find

Evolves from Marill: Level 18.

Shield: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Shield: The Isle of Armor 8 areas
  • Challenge BeachSpecial overworld spawn in a fixed location. · Lv 27–60
  • Fields of Honor (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Forest of FocusSpecial overworld spawn in a fixed location. · Lv 21–60
  • Forest of Focus (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Insular Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Soothing WetlandsSpecial overworld spawn in a fixed location. · Lv 21–60
  • Soothing Wetlands (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Training LowlandsSpecial overworld spawn in a fixed location. · Lv 26–60
Sword: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Isle of Armor 8 areas
  • Challenge BeachSpecial overworld spawn in a fixed location. · Lv 27–60
  • Fields of Honor (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Forest of FocusSpecial overworld spawn in a fixed location. · Lv 21–60
  • Forest of Focus (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Insular Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Soothing WetlandsSpecial overworld spawn in a fixed location. · Lv 21–60
  • Soothing Wetlands (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Training LowlandsSpecial overworld spawn in a fixed location. · Lv 26–60
Y 2 areas
  • Friend Safari (Water)Walking in tall grass or a cave · Lv 30
  • Road 22Surfing, Walking in yellow flowers · Lv 25–27
X 2 areas
  • Friend Safari (Water)Walking in tall grass or a cave · Lv 30
  • Road 22Surfing, Walking in yellow flowers · Lv 25–27
White 2 13 areas
  • Abundant ShrineSurfing in dark spots, Walking in rustling grass · Lv 30–40
  • Floccesy Ranch (inner)Surfing in dark spots · Lv 5–15
  • Floccesy Ranch (outer)Surfing in dark spots · Lv 5–15
  • Pinwheel Forest (inside)Surfing in dark spots · Lv 50–60
  • Relic Tunnel (Relic Castle entrance)Surfing in dark spots · Lv 10–30
  • Road 11Walking in rustling grass · Lv 39
  • Road 20Surfing in dark spots · Lv 5–15
  • Road 22Surfing in dark spots, Walking in rustling grass · Lv 25–45
  • Road 6Surfing in dark spots, Walking in rustling grass · Lv 10–35
  • Victory Road 2 (unknown area 71)Surfing in dark spots · Lv 40–50
  • Victory Road 2 (unknown area 75)Surfing in dark spots · Lv 40–50
  • Victory Road 2 (unknown area 78)Surfing in dark spots · Lv 40–50
  • Village BridgeSurfing in dark spots, Walking in rustling grass · Lv 30–40
Black 2 13 areas
  • Abundant ShrineSurfing in dark spots · Lv 30–40
  • Floccesy Ranch (inner)Surfing in dark spots · Lv 5–15
  • Floccesy Ranch (outer)Surfing in dark spots · Lv 5–15
  • Pinwheel Forest (inside)Surfing in dark spots · Lv 50–60
  • Relic Tunnel (Relic Castle entrance)Surfing in dark spots · Lv 10–30
  • Road 11Walking in rustling grass · Lv 39
  • Road 20Surfing in dark spots · Lv 5–15
  • Road 22Surfing in dark spots, Walking in rustling grass · Lv 25–45
  • Road 6Surfing in dark spots, Walking in rustling grass · Lv 10–30
  • Victory Road 2 (unknown area 71)Surfing in dark spots · Lv 40–50
  • Victory Road 2 (unknown area 75)Surfing in dark spots · Lv 40–70
  • Victory Road 2 (unknown area 78)Surfing in dark spots · Lv 40–50
  • Village BridgeSurfing in dark spots, Walking in rustling grass · Lv 30–40
Platinum 2 areas
  • Victory Road (B1F)Walking in tall grass or a cave · Lv 41–43
  • Victory Road (inside B1F)Walking in tall grass or a cave · Lv 47–49

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.