No. 0585
Deerling
Season Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Deerling is a Normal/Grass-type Pokémon, 2× weak to Fighting, Flying, Poison, Bug, Fire and Ice, with a base stat total of 335. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.6 m 2′00″
- Weight
- 19.5 kg 43.0 lbs
- Base stat total
- 335 Higher than 28% of Pokémon
- Introduced
- Gen V Black & White
The turning of the seasons changes the color and scent of this Pokémon’s fur. People use it to mark the seasons.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Spe.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
NormalGrassshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 7 types
With : Grass becomes 0×
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 75); Scarf and Tailwind use the Max+ value.
At max Speed, Deerling outspeeds 13 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
If is active, this Pokémon's Speed is doubled.
Everything about Chlorophyll →Other Pokémon with Chlorophyll 36
This Pokémon's Attack is raised 1 if hit by a Grass move; Grass .
Everything about Sap Sipper →This Pokémon's moves have their chance doubled.
Everything about Serene Grace →
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
0.1% of teams · rank #98 · Singles, first stages at Lv 5 · 1630 weighting · 7,479 battles · Sep 2026
Most common build
- Item
Eviolite- Ability
- Nature
- Jolly
- EVs
- 36 Atk / 196 Def / 36 SpD / 236 Spe
- Tera Type
- Ground
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games1.1%
- 1500 weighting0.5%
- 1630 weighting0.1%
- 1760 weighting0.3%
Usage by month
Moves
- Headbutt96.9%
- Synthesis76.7%
- Zen Headbutt69.9%
- Body Slam51.5%
- Thunder Wave51.0%
- Substitute18.1%
- Giga Drain15.5%
- Trailblaze13.0%
- Seed Bomb4.0%
- Play Rough2.4%
Items
Eviolite79.7%
Leftovers15.8%
Focus Sash2.5%
Choice Band1.9%
Choice Scarf0%
Life Orb0%
Abilities
- 100.0%
- 0%
- 0%
EV spreads
- Jolly 36 Atk / 196 Def / 36 SpD / 236 Spe57.1%
- Sassy 252 HP / 196 SpD15.5%
- Jolly 76 HP / 196 SpD / 236 Spe12.1%
- Jolly 36 HP / 116 Atk / 36 Def / 36 SpD / 236 Spe5.4%
- Jolly 36 HP / 196 Atk / 36 Def / 236 Spe2.6%
Tera types
- Ground56.3%
- Normal22.2%
- Ghost13.2%
- Psychic8.0%
Evolution
Moves
Level up 12
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
|---|---|---|---|---|---|---|
| 4 | GrowlLowers the foe(s) Attack by 1. | Normal | Status | — | 100% | 40 |
| 7 | Sand AttackLowers the target's accuracy by 1. | Ground | Status | — | 100% | 15 |
| 10 | Double KickHits 2 times in one turn. | Fighting | Phys | 30 | 100% | 30 |
| 13 | Leech Seed1/8 of target's HP is restored to user every turn. | Grass | Status | — | 90% | 10 |
| 16 | Bullet SeedHits 2-5 times in one turn. | Grass | Phys | 25 | 100% | 30 |
| 20 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
| 24 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| 28 | Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Spec | 90 | 100% | 10 |
| 32 | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
| 37 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| 42 | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spec | 120 | 100% | 10 |
TM / HM / TR 37
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM02 | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
| TM03 | Fake TearsLowers the target's Sp. Def by 2. | Dark | Status | — | 100% | 20 |
| TM04 | AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 30 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Phys | 50 | 100% | 20 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM28 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Phys | 60 | 100% | 20 |
| TM33 | Magical LeafThis move does not check accuracy. | Grass | Spec | 60 | — | 20 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM55 | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| TM56 | Bullet SeedHits 2-5 times in one turn. | Grass | Phys | 25 | 100% | 30 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM71 | Seed BombNo additional effect. | Grass | Phys | 80 | 100% | 15 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM81 | Grass KnotMore power the heavier the target. | Grass | Spec | — | 100% | 20 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM111 | Giga DrainUser recovers 50% of the damage dealt. | Grass | Spec | 75 | 100% | 10 |
| TM114 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TM119 | Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Spec | 90 | 100% | 10 |
| TM127 | Play Rough10% chance to lower the target's Attack by 1. | Fairy | Phys | 90 | 90% | 10 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM132 | Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 40 |
| TM137 | Grassy Terrain5 turns. Grounded: +Grass power, +1/16 max HP. | Grass | Status | — | — | 10 |
| TM147 | Wild ChargeHas 1/4 recoil. | Electric | Phys | 90 | 100% | 15 |
| TM159 | Leaf StormLowers the user's Sp. Atk by 2. | Grass | Spec | 130 | 90% | 5 |
| TM168 | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spec | 120 | 100% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM194 | Grassy GlideUser on Grassy Terrain: +1 priority. | Grass | Phys | 55 | 100% | 20 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM205 | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
Egg moves 7
| Egg | AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 30 |
|---|---|---|---|---|---|---|
| Egg | Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 40 |
| Egg | Fake TearsLowers the target's Sp. Def by 2. | Dark | Status | — | 100% | 20 |
| Egg | Headbutt30% chance to make the target flinch. | Normal | Phys | 70 | 100% | 15 |
| Egg | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| Egg | SynthesisHeals the user by a weather-dependent amount. | Grass | Status | — | — | 5 |
| Egg | Worry SeedThe target's Ability becomes Insomnia. | Grass | Status | — | 100% | 10 |
No moves match those filters.
Biology
The turning of the seasons changes the color and scent of Deerling's fur.
Adapted from Wikipedia: List of generation V Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#225 of 720 in the 2016 Pokémon General Election 720 (Japan)Official results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Season Pokémon
- Unova · Black & White
- Color
- Pink
- —
About its forms: Forms only affect appearance. Deerling switches forms to match the season if it is in the party upon loading the game. If the season has changed since the game was saved, and the game was saved indoors, the previous save’s season will be displayed upon loading the game, and Deerling will change according to that season. Upon stepping outdoors, the change of season is displayed and Deerling will change again.
Their coloring changes according to the seasons and can be slightly affected by the temperature and humidity as well.
Black 2 · White 2 · X · Omega RubyThe turning of the seasons changes the color and scent of this Pokémon’s fur. People use it to mark the seasons.
White · Y · Alpha SapphireThe color and scent of their fur changes to match the mountain grass. When they sense hostility, they hide in the grass.
Black
Names around the world
- English
- Deerling
- Japanese
- シキジカ
- Japanese (romaji)
- Shikijika
- Korean
- 사철록
- Chinese (Traditional)
- 四季鹿
- Chinese (Simplified)
- 四季鹿
- French
- Vivaldaim
- German
- Sesokitz
- Spanish
- Deerling
- Italian
- Deerling
Sprites
Artwork and 3D models
Gen IX · Gen VII · Gen VI · Gen V
Training
- 1 Spe
- 190 ≈24.8% with a Poké Ball at full HP
- 70
- 67
- Medium
Breeding
- Field
- ♂ 50%♀ 50%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
White 2 3 areas
- Road 6Walking in dark grass, Walking in tall grass or a cave · Lv 23–28
- Road 7Walking in dark grass, Walking in tall grass or a cave · Lv 30–33
- Weather Institute (Road 6)Receive as a gift · Lv 30
Black 2 3 areas
- Road 6Walking in dark grass, Walking in tall grass or a cave · Lv 23–28
- Road 7Walking in dark grass, Walking in tall grass or a cave · Lv 30–33
- Weather Institute (Road 6)Receive as a gift · Lv 30
White 4 areas
- Dragonspiral Tower (entrance)Walking in tall grass or a cave · Lv 30–32
- Dragonspiral Tower (outside)Walking in tall grass or a cave · Lv 30–32
- Road 6Walking in dark grass, Walking in tall grass or a cave · Lv 22–28
- Road 7Walking in dark grass, Walking in tall grass or a cave · Lv 26–30
Black 4 areas
- Dragonspiral Tower (entrance)Walking in tall grass or a cave · Lv 30–32
- Dragonspiral Tower (outside)Walking in tall grass or a cave · Lv 30–32
- Road 6Walking in dark grass, Walking in tall grass or a cave · Lv 22–28
- Road 7Walking in dark grass, Walking in tall grass or a cave · Lv 26–30
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.