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No. 0891

Kubfu

Wushu Pokémon

Kubfu official artwork
Official art

Kubfu is a Fighting-type Pokémon, 2× weak to Flying, Psychic and Fairy, with a base stat total of 385. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
0.6 m 2′00″
Weight
12 kg 26.5 lbs
Base stat total
385 Higher than 36% of Pokémon
Introduced
Gen VIII Sword & Shield
Abilities
Legendary
If Kubfu pulls the long white hair on its head, its fighting spirit heightens and power wells up from the depths of its belly.
See all 2 entries

Base stats

HP60135–167230–324
Atk9099–156166–306
Def6072–123112–240
SpA5365–11599–225
SpD5063–11294–218
Spe7282–136134–267
Total385Higher than 36% of Pokémon
HP60Atk90Def60Spe72SpD50SpA53

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
FairyFlyingPsychic

Resists

½×
BugDarkRock
Takes normal damage from 12 types
NormalFightingPoisonGroundGhostSteelFireWaterGrassElectricIceDragon

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 72); Scarf and Tailwind use the Max+ value.

Max+136Max124No SP92Min82Scarf204Tailwind272

At max Speed, Kubfu outspeeds 13 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Kubfu against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
136Kubfu · Max+32 SP, Speed-raising alignment
128PelipperTimid · 32 SP · #12 on Showdown
124Kubfu · Max32 SP, neutral alignment
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
92Kubfu · No SP0 SP, neutral alignment
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Not used in the tracked Showdown formats this month.

Other Showdown formats Scarlet & Violet, with Tera
SV SinglesNFE

Evolution

Moves

Level up 15

1LeerLowers the foe(s) Defense by 1.NormalStatus—100%30
1Rock Smash50% chance to lower the target's Defense by 1.FightingPhys40100%15
4EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
8Focus EnergyRaises the user's critical hit ratio by 2.NormalStatus——30
12Aerial AceThis move does not check accuracy.FlyingPhys60—20
16Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
20Headbutt30% chance to make the target flinch.NormalPhys70100%15
24Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
28DetectPrevents moves from affecting the user this turn.FightingStatus——5
32Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
36Iron Head30% chance to make the target flinch.SteelPhys80100%15
40Dynamic Punch100% chance to confuse the target.FightingPhys10050%5
44CounterIf hit by physical attack, returns double damage.FightingPhys—100%20
48Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhys120100%5
52Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20

TM / HM / TR 31

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM06Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM12Low KickMore power the heavier the target.FightingPhys—100%20
TM14AcrobaticsPower doubles if the user has no held item.FlyingPhys55100%15
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM27Aerial AceThis move does not check accuracy.FlyingPhys60—20
TM31Metal Claw10% chance to raise the user's Attack by 1.SteelPhys5095%35
TM39Low Sweep100% chance to lower the target's Speed by 1.FightingPhys65100%20
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM55DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM59Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TM60U-turnUser switches out after damaging the target.BugPhys70100%20
TM64Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM67Fire Punch10% chance to burn the target.FirePhys75100%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice Punch10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM88Swords DanceRaises the user's Attack by 2.NormalStatus——20
TM99Iron Head30% chance to make the target flinch.SteelPhys80100%15
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM134ReversalMore power the less HP the user has left.FightingPhys—100%15
TM167Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhys120100%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM192Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15

Biology

Kubfu is a small, bear-like Legendary Pokémon. It constantly trains to perfect its martial arts ability.

Adapted from Wikipedia: List of generation VIII Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Wushu Pokémon
Galar · Sword & Shield
Color
Gray
—
Isle of Armor#100
  1. If Kubfu pulls the long white hair on its head, its fighting spirit heightens and power wells up from the depths of its belly.

    Shield
  2. Kubfu trains hard to perfect its moves. The moves it masters will determine which form it takes when it evolves.

    Sword

Names around the world

English
Kubfu
Japanese
ダクマ
Japanese (romaji)
Dakuma
Korean
치고마
Chinese (Traditional)
熊徒弟
Chinese (Simplified)
熊徒弟
French
Wushours
German
Dakuma
Spanish
Kubfu
Italian
Kubfu

Sprites

Artwork and 3D models

Gen IX · Gen VIII

Training

1 Atk
3 ≈0.4% with a Poké Ball at full HP
50
77
Slow

Breeding

Undiscovered
♂ 87.5%♀ 12.5%
120 egg cycles ≈30,855 steps (Gen IV–VII)

Where to find

Shield: The Isle of Armor 1 area
  • Master DojoReceive as a gift · Lv 10
Sword: The Isle of Armor 1 area
  • Master DojoReceive as a gift · Lv 10

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.