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No. 0228

Houndour

Dark Pokémon

Houndour official artwork
Official art

Houndour is a Dark/Fire-type Pokémon, 2× weak to Fighting, Ground, Rock and Water, with a base stat total of 330. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
0.6 m 2′00″
Weight
10.8 kg 23.8 lbs
Base stat total
330 Higher than 26% of Pokémon
Introduced
Gen II Gold & Silver
Abilities
They make repeated eerie howls before dawn to call attention to their pack.
See all 10 entries

Base stats

HP45120–152200–294
Atk6072–123112–240
Def3045–9058–174
SpA8090–145148–284
SpD5063–11294–218
Spe6576–128121–251
Total330Higher than 26% of Pokémon
HP45Atk60Def30Spe65SpD50SpA80

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 SpA.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

DarkFireshow which type causes itweaknessresistance

Weak to

2×
Fighting (because of Dark)Ground (because of Fire)Rock (because of Fire)Water (because of Fire)

Resists

½×
Dark (because of Dark)Fire (because of Fire)Ghost (because of Dark)Grass (because of Fire)Ice (because of Fire)Steel (because of Fire)

Immune to

0×
Psychic (because of Dark)
Takes normal damage from 7 types
NormalFlyingPoisonBugElectricDragonFairy

With : Fire becomes 0×

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 65); Scarf and Tailwind use the Max+ value.

Max+128Max117No SP85Min76Scarf192Tailwind256

At max Speed, Houndour outspeeds 12 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.

Speed at Lv 50 in Pokémon Champions: Houndour against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128Houndour · Max+32 SP, Speed-raising alignment
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
117Houndour · Max32 SP, neutral alignment
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85Houndour · No SP0 SP, neutral alignment
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesLC

2.7% of teams · rank #31 · Singles, first stages at Lv 5 · 1630 weighting · 7,479 battles · Sep 2026

Most common build

Ability
Nature
Naive
EVs
36 Atk / 36 Def / 196 SpA / 236 Spe
Tera Type
Stellar
  1. Dark Pulse
  2. Sucker Punch
  3. Fire Blast
  4. Flame Charge

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games2.4%
  • 1500 weighting2.9%
  • 1630 weighting2.7%
  • 1760 weighting0.6%

Usage by month

Oct 20252.7%

Abilities

  • 99.9%
  • 0.1%
  • 0%

EV spreads

  • Naive 36 Atk / 36 Def / 196 SpA / 236 Spe75.3%
  • Timid 36 Def / 196 SpA / 36 SpD / 236 Spe20.9%
  • Modest 100 HP / 196 SpA / 156 Spe1.9%
  • Rash 36 Atk / 36 Def / 196 SpA / 236 Spe1.4%
  • Jolly 196 Atk / 36 Def / 36 SpD / 156 Spe0.3%

Tera types

  • Stellar73.9%
  • Fairy20.9%
  • Fire3.7%
  • Dark1.0%

Common teammates

Evolution

Moves

Level up 16

1Ember10% chance to burn the target.FireSpec40100%25
1LeerLowers the foe(s) Defense by 1.NormalStatus—100%30
4HowlRaises the user's and ally's Attack by 1.NormalStatus——40
8Smog40% chance to poison the target.PoisonSpec3070%20
13RoarForces the target to switch to a random ally.NormalStatus——20
16Bite30% chance to make the target flinch.DarkPhys60100%25
20IncinerateDestroys the foe(s) Berry/Gem.FireSpec60100%15
25Beat UpAll healthy allies aid in damaging the target.DarkPhys—100%10
28Fire Fang10% chance to burn. 10% chance to flinch.FirePhys6595%15
32TormentTarget can't select the same move twice in a row.DarkStatus—100%15
37ComeuppanceIf hit by an attack, returns 1.5× damage.DarkPhys1100%10
40Foul PlayUses target's Attack stat in damage calculation.DarkPhys95100%15
44Flamethrower10% chance to burn the target.FireSpec90100%15
49Crunch20% chance to lower the target's Defense by 1.DarkPhys80100%15
52Nasty PlotRaises the user's Sp. Atk by 2.DarkStatus——20
56Inferno100% chance to burn the target.FireSpec10050%5

TM / HM / TR 48

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM05Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpec20100%10
TM06Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM08Fire Fang10% chance to burn. 10% chance to flinch.FirePhys6595%15
TM09Thunder Fang10% chance to paralyze. 10% chance to flinch.ElectricPhys6595%15
TM18ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM20Trailblaze100% chance to raise the user's Speed by 1.GrassPhys50100%20
TM24Fire SpinTraps and damages the target for 4-5 turns.FireSpec3585%15
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM30Snarl100% chance to lower the foe(s) Sp. Atk by 1.DarkSpec5595%15
TM35Mud Shot100% chance to lower the target's Speed by 1.GroundSpec5595%15
TM38Flame Charge100% chance to raise the user's Speed by 1.FirePhys50100%20
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM62Foul PlayUses target's Attack stat in damage calculation.DarkPhys95100%15
TM63Psychic FangsDestroys screens, unless the target is immune.PsychicPhys85100%10
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM94Dark Pulse20% chance to make the target flinch.DarkSpec80100%15
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM107Will-O-WispBurns the target.FireStatus—85%15
TM108Crunch20% chance to lower the target's Defense by 1.DarkPhys80100%15
TM114Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
TM117Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpec90100%10
TM118Heat Wave10% chance to burn the foe(s).FireSpec9590%10
TM125Flamethrower10% chance to burn the target.FireSpec90100%15
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM134ReversalMore power the less HP the user has left.FightingPhys—100%15
TM140Nasty PlotRaises the user's Sp. Atk by 2.DarkStatus——20
TM141Fire Blast10% chance to burn the target.FireSpec11085%5
TM148Sludge Bomb30% chance to poison the target.PoisonSpec90100%10
TM157OverheatLowers the user's Sp. Atk by 2.FireSpec13090%5
TM165Flare BlitzHas 33% recoil. 10% chance to burn. Thaws user.FirePhys120100%15
TM168Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpec120100%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM172RoarForces the target to switch to a random ally.NormalStatus——20
TM175ToxicBadly poisons the target. Poison types can't miss.PoisonStatus—90%10
TM177SpiteLowers the PP of the target's last move by 4.GhostStatus—100%10
TM183Super FangDoes damage equal to 1/2 target's current HP.NormalPhys—90%10
TM195Burning Jealousy100% burns a target that had a stat rise this turn.FireSpec70100%5
TM199Lash Out2× power if the user had a stat lowered this turn.DarkPhys75100%5
TM202Pain SplitShares HP of user and target equally.NormalStatus——20
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM207Temper FlarePower doubles if the user's last move failed.FirePhys75100%10

Egg moves 8

EggCounterIf hit by physical attack, returns double damage.FightingPhys—100%20
EggDestiny BondIf an opponent knocks out the user, it also faints.GhostStatus——5
EggFeintNullifies Detect, Protect, and Quick/Wide Guard.NormalPhys30100%10
EggFire SpinTraps and damages the target for 4-5 turns.FireSpec3585%15
EggReversalMore power the less HP the user has left.FightingPhys—100%15
EggSpiteLowers the PP of the target's last move by 4.GhostStatus—100%10
EggSucker PunchUsually goes first. Fails if target is not attacking.DarkPhys70100%5
EggThunder Fang10% chance to paralyze. 10% chance to flinch.ElectricPhys6595%15

Biology

Houndour is a dog-like Pokémon. It is black and brown in color with skeleton parts along its head, back, and legs. Houndoom is the evolution of Houndour.

Design & origin

Houndour and Houndoom are based on the dobermann breed. Houndour's name derives from the word "hound" in combination with the word "dour".

Adapted from Wikipedia: List of generation II Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Dark Pokémon
Johto · Gold & Silver
Color
Black
Rough Terrain
Pal Park area
Mountain
Original Johto#209Extended Sinnoh#176Updated Johto#214Coastal Kalos#075Updated Alola#289Updated Ula’ula#110Paldea#025Kitakami#123Lumiose#091
  1. They make repeated eerie howls before dawn to call attention to their pack.

    Ultra Moon
  2. It cooperates with others skillfully. When it becomes your partner, it’s very loyal to you as its Trainer and will obey your orders.

    Ultra Sun
  3. It is smart enough to hunt in packs. It uses a variety of cries for communicating with others.

    Platinum · Black · White · Black 2 · White 2
  4. It conveys its feelings using different cries. It works in a pack to cleverly take down prey.

    Diamond · Pearl
  5. It uses different kinds of cries for communicating with others of its kind and for pursuing prey.

    LeafGreen
  6. HOUNDOUR communicate with each other using a variety of cries to corner their prey. This Pokémon’s remarkable teamwork is simply unparalleled.

    Emerald
  7. HOUNDOUR hunt as a coordinated pack. They communicate with each other using a variety of cries to corner their prey. This Pokémon’s remarkable teamwork is unparalleled.

    Ruby · Sapphire · Omega Ruby · Alpha Sapphire
  8. Around dawn, its ominous howl echoes through the area to announce that this is its territory.

    Crystal · X
  9. To corner prey, they check each other's location using barks that only they can understand.

    Silver · FireRed · SoulSilver · Y
  10. It uses different kinds of cries for communicating with others of its kind and for pursuing its prey.

    Gold · HeartGold

Names around the world

English
Houndour
Japanese
デルビル
Japanese (romaji)
Delvil
Korean
델빌
Chinese (Traditional)
戴魯比
Chinese (Simplified)
戴鲁比
French
Malosse
German
Hunduster
Spanish
Houndour
Italian
Houndour

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII · Gen VI

Generation V

Generation IV

Generation III

Generation II

Training

1 SpA
120 ≈15.7% with a Poké Ball at full HP
35
66
Slow

Breeding

Field
♂ 50%♀ 50%
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Ultra Sun 1 area
  • Poké PelagoReceive as a gift · Lv 37–55
X 1 area
  • Road 10Encountering 5 Pokemon within grass, flowers, or within a cave, Walking in tall grass or a cave, Walking in yellow flowers · Lv 11–21
XD 1 area
  • Cipher Lab (Outside)Snagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 17
SoulSilver 2 areas
  • Road 7Walking in tall grass or a cave · Lv 15
  • Safari Zone SavannahWalking in tall grass or a cave · Lv 42
HeartGold 2 areas
  • Road 7Walking in tall grass or a cave · Lv 15
  • Safari Zone SavannahWalking in tall grass or a cave · Lv 42
Platinum 2 areas
  • Road 214Walking in tall grass or a cave · Lv 22–24
  • Valor LakefrontWalking in tall grass or a cave · Lv 27–28
LeafGreen 1 area
  • Altering Cave (D)Walking in tall grass or a cave · Lv 12–22
FireRed 1 area
  • Altering Cave (D)Walking in tall grass or a cave · Lv 12–22
Emerald 1 area
  • Safari Zone (expansion north)Walking in tall grass or a cave · Lv 36–39
Crystal 1 area
  • Road 7Walking in tall grass or a cave · Lv 18
Silver 1 area
  • Road 7Walking in tall grass or a cave · Lv 15
Gold 1 area
  • Road 7Walking in tall grass or a cave · Lv 15

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.