Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Houndoom is a Dark/Fire-type Pokémon, 2× weak to Fighting, Ground, Rock and Water, with a base stat total of 500. In Pokémon Champions it’s #127 on the Doubles ladder and #175 in Singles, as of Oct 28, 2026.
- Height
- 1.4 m 4′07″
- Weight
- 35 kg 77.2 lbs
- Base stat total
- 500 Higher than 70% of Pokémon
- Introduced
- Gen II Gold & Silver
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Mega Houndoom is the Dark/Fire-type Mega Evolution of Houndoom, 2× weak to Fighting, Ground, Rock and Water, with a base stat total of 600. On Pokémon Showdown it’s on 0.1% of Champions VGC teams (Sep 2026).
- Height
- 1.9 m 6′03″
- Weight
- 49.5 kg 109.1 lbs
- Base stat total
- 600 Higher than 94% of Pokémon
- Introduced
- Gen VI X & Y
Identifiable by its eerie howls, people a long time ago thought it was the grim reaper and feared it.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 SpA.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 SpA.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
DarkFireshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 7 types
With : Fire becomes 0×
DarkFireshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 7 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 95); Scarf and Tailwind use the Max+ value.
At max Speed, Houndoom outspeeds 17 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 115); Scarf and Tailwind use the Max+ value.
At max Speed, Mega Houndoom outspeeds 25 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon's counter drops by 2 instead of 1.
Everything about Early Bird →This Pokémon's Fire attacks do 1.5× damage if hit by one Fire move; Fire .
Everything about Flash Fire →While this Pokémon is active, it prevents opposing Pokémon from using their Berries.
Everything about Unnerve →
If is active, this Pokémon's Sp. Atk is 1.5×; loses 1/8 max HP per turn.
Everything about Solar Power →Other Pokémon with Solar Power 8
Competitive
Ranked ladder · in-game
Doubles
#127 of 262 used
Houndoominite (85.6%) · (87.0%) · Timid (70.6%) · HP 2 / SpA 32 / Spe 32 (40.4%)
Singles
#175 of 262 used
Focus Sash (45.0%) · (88.6%) · Timid (57.2%) · HP 2 / SpA 32 / Spe 32 (37.3%)
Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.
Usage over time
Values
| Month | Regulation | Battles | Share of teams |
|---|---|---|---|
| Apr 2026 | Reg M-A | 3,122,222 | 0% |
| May 2026 | Reg M-A | 3,355,619 | 0% |
| Jun 2026 | Reg M-B | 1,163,315 | <0.1% |
| Jul 2026 | Reg M-B | 1,764,686 | 0.1% |
| Aug 2026 | Reg M-B | 1,269,250 | <0.1% |
| Sep 2026 | Reg M-C | 1,631,943 | <0.1% |
Smogon · Showdown On Showdown
Sep 2026Mega Houndoom: 0.3%0.2%0.1%0.1% of Champions VGC teams on Showdown →
0.1% of teams · rank #294 · Reg M-C · Doubles · about 1,765 teams · 1,631,943 battles · Sep 2026
Not in this format’s stats at this level.
Not in this format’s stats at this level.
Not in this format’s stats at this level.
Most common build
- Item
Focus Sash- Ability
- Stat Alignment
- Timid
- Stat Points
- 1 HP / 32 SpA / 1 SpD / 32 Spe
Each part is the most used on its own, so not every team runs this exact set.
Usage by Showdown level
- Showdown: all games0.1%
Moves
- Dark Pulse75.9%
- Heat Wave75.5%
- Protect68.5%
- Snarl36.7%
- Flamethrower25.2%
- Overheat21.2%
- Sludge Bomb15.1%
- Nasty Plot11.5%
Items
Focus Sash35.3%
Life Orb15.7%
Choice Scarf14.1%
Charcoal13.2%
Iron Ball4.4%
Expert Belt4.3%
Abilities
- 87.2%
- 10.3%
- 2.4%
Stat Points
- Timid 1 HP / 32 SpA / 1 SpD / 32 Spe18.8%
- Timid 2 HP / 32 SpA / 32 Spe17.2%
- Modest 1 HP / 32 SpA / 1 SpD / 32 Spe7.8%
- Hasty 1 HP / 1 Atk / 32 SpA / 32 Spe7.5%
These 4 cover 51.3% of its sets.
Most common partners
Farigiraf21.3%
Rillaboom17.6%
Golisopod-Mega15.4%
Indeedee-F12.1%
Sneasler11.3%
Whimsicott10.5%
0.1% of teams · rank #287 · Singles · about 221 teams · 145,642 battles · Sep 2026
Not in this format’s stats at this level.
Not in this format’s stats at this level.
Not in this format’s stats at this level.
Most common build
- Item
Focus Sash- Ability
- Stat Alignment
- Timid
- Stat Points
- 1 HP / 32 SpA / 1 SpD / 32 Spe
Each part is the most used on its own, so not every team runs this exact set.
Usage by Showdown level
- Showdown: all games0.1%
Moves
- Dark Pulse80.9%
- Flamethrower79.7%
- Nasty Plot43.5%
- Sludge Bomb34.1%
- Substitute30.9%
- Sucker Punch28.9%
- Destiny Bond25.6%
- Scorching Sands17.9%
Items
Focus Sash44.7%
Choice Scarf28.9%
Life Orb15.0%
Black Glasses3.7%
Expert Belt2.4%
Charcoal2.0%
Abilities
- 75.6%
- 15.9%
- 8.5%
Stat Points
- Timid 1 HP / 32 SpA / 1 SpD / 32 Spe41.1%
- Modest 2 HP / 32 SpA / 32 Spe10.6%
- Hasty 2 Atk / 32 SpA / 32 Spe9.8%
- Timid 2 HP / 32 SpA / 32 Spe9.8%
These 4 cover 71.3% of its sets.
Other Showdown formats Scarlet & Violet, with Tera
Usage over time
Values
| Month | Regulation | Battles | Share of teams |
|---|---|---|---|
| Apr 2026 | Reg M-A | 3,122,222 | 0.1% |
| May 2026 | Reg M-A | 3,355,619 | 0.1% |
| Jun 2026 | Reg M-B | 1,163,315 | 0.2% |
| Jul 2026 | Reg M-B | 1,764,686 | 0.1% |
| Aug 2026 | Reg M-B | 1,269,250 | 0.1% |
| Sep 2026 | Reg M-C | 1,631,943 | 0.1% |
Smogon · Showdown On Showdown
Sep 20260.3% of teams · rank #186 · Reg M-C · Doubles · about 9,068 teams · 1,631,943 battles · Sep 2026
0.2% of teams · rank #180 · Reg M-C · Doubles · about 3,600 teams · 1,631,943 battles · Sep 2026
0.1% of teams · rank #207 · Reg M-C · Doubles · about 200 teams · 1,631,943 battles · Sep 2026
0.1% of teams · rank #209 · Reg M-C · Doubles · about 8 teams · 1,631,943 battles · Sep 2026Thin data: about 8 teams behind these numbers.
Most common build
- Item
Houndoominite- Ability
- Stat Alignment
- Timid
- Stat Points
- 1 HP / 32 SpA / 1 SpD / 32 Spe
Each part is the most used on its own, so not every team runs this exact set.
Most common build
- Item
Houndoominite- Ability
- Stat Alignment
- Timid
- Stat Points
- 1 HP / 32 SpA / 1 SpD / 32 Spe
Each part is the most used on its own, so not every team runs this exact set.
Most common build
- Item
Houndoominite- Ability
- Stat Alignment
- Timid
- Stat Points
- 1 HP / 32 SpA / 1 SpD / 32 Spe
Each part is the most used on its own, so not every team runs this exact set.
Most common build
- Item
Houndoominite- Ability
- Stat Alignment
- Timid
- Stat Points
- 1 HP / 32 SpA / 1 SpD / 32 Spe
Each part is the most used on its own, so not every team runs this exact set.
Usage by Showdown level
- Showdown: all games0.3%
- Showdown: average player (1500 weighting)0.2%
- Showdown: competitive (1630 weighting)0.1%
- Showdown: top players (1760 weighting) thin0.1%
Moves
- Protect92.1%
- Dark Pulse91.3%
- Heat Wave89.7%
- Nasty Plot23.7%
- Solar Beam22.0%
- Overheat17.3%
- Snarl13.5%
- Scorching Sands12.3%
Items
Houndoominite100.0%
Abilities
- 100.0%
Stat Points
- Timid 1 HP / 32 SpA / 1 SpD / 32 Spe30.3%
- Timid 2 HP / 32 SpA / 32 Spe22.4%
- Modest 2 HP / 32 SpA / 32 Spe7.7%
- Timid 2 Def / 32 SpA / 32 Spe3.9%
These 4 cover 64.3% of its sets.
Most common partners
Torkoal38.1%
Whimsicott30.0%
Rillaboom18.9%
Sneasler17.1%
Indeedee-F14.7%
Venusaur13.8%
Moves
- Protect97.0%
- Heat Wave92.4%
- Dark Pulse90.6%
- Nasty Plot27.8%
- Overheat16.2%
- Solar Beam15.5%
- Snarl15.1%
- Flamethrower12.1%
Items
Houndoominite100.0%
Abilities
- 100.0%
Stat Points
- Timid 1 HP / 32 SpA / 1 SpD / 32 Spe29.6%
- Timid 2 HP / 32 SpA / 32 Spe20.3%
- Modest 2 HP / 32 SpA / 32 Spe6.8%
- Timid 2 Def / 32 SpA / 32 Spe5.4%
These 4 cover 62.1% of its sets.
Most common partners
Torkoal40.1%
Whimsicott28.6%
Sneasler24.0%
Indeedee-F21.0%
Rillaboom20.6%
Milotic12.3%
Moves
- Protect98.3%
- Heat Wave93.7%
- Dark Pulse88.4%
- Overheat28.1%
- Nasty Plot26.6%
- Snarl18.7%
- Solar Beam12.9%
- Flamethrower11.6%
Items
Houndoominite100.0%
Abilities
- 100.0%
Stat Points
- Timid 1 HP / 32 SpA / 1 SpD / 32 Spe28.8%
- Timid 2 HP / 32 SpA / 32 Spe20.2%
- Timid 32 HP / 2 Def / 32 Spe4.5%
- Quiet 32 HP / 32 SpA / 2 SpD4.2%
These 4 cover 57.7% of its sets.
Most common partners
Torkoal42.8%
Rillaboom32.8%
Sneasler26.2%
Whimsicott24.6%
Annihilape19.8%
Indeedee-F19.2%
Moves
- Protect99.0%
- Heat Wave95.3%
- Dark Pulse89.2%
- Overheat43.7%
- Nasty Plot18.9%
- Snarl16.8%
- Sludge Bomb12.0%
- Flamethrower9.8%
Items
Houndoominite100.0%
Abilities
- 100.0%
Stat Points
- Timid 1 HP / 32 SpA / 1 SpD / 32 Spe46.1%
- Timid 2 HP / 32 SpA / 32 Spe16.8%
- Quiet 32 HP / 32 SpA / 2 SpD8.7%
- Timid 32 HP / 2 Def / 32 Spe4.8%
These 4 cover 76.4% of its sets.
Most common partners
Torkoal39.3%
Rillaboom35.4%
Annihilape26.0%
Metagross-Mega21.9%
Aerodactyl21.4%
Whimsicott18.7%
0.2% of teams · rank #215 · Singles · about 707 teams · 145,642 battles · Sep 2026
0.2% of teams · rank #191 · Singles · about 352 teams · 145,642 battles · Sep 2026
0.1% of teams · rank #209 · Singles · about 29 teams · 145,642 battles · Sep 2026Thin data: about 29 teams behind these numbers.
0.1% of teams · rank #174 · Singles · about 3 teams · 145,642 battles · Sep 2026Thin data: about 3 teams behind this, too few to show its set.
Most common build
- Item
Houndoominite- Ability
- Stat Alignment
- Timid
- Stat Points
- 1 HP / 32 SpA / 1 SpD / 32 Spe
Each part is the most used on its own, so not every team runs this exact set.
Most common build
- Item
Houndoominite- Ability
- Stat Alignment
- Timid
- Stat Points
- 1 HP / 32 SpA / 1 SpD / 32 Spe
Each part is the most used on its own, so not every team runs this exact set.
Most common build
- Item
Houndoominite- Ability
- Stat Alignment
- Timid
- Stat Points
- 2 HP / 32 SpA / 32 Spe
Each part is the most used on its own, so not every team runs this exact set.
Usage by Showdown level
- Showdown: all games0.2%
- Showdown: average player (1500 weighting)0.2%
- Showdown: competitive (1630 weighting) thin0.1%
- Showdown: top players (1760 weighting) thin0.1%
Moves
- Dark Pulse94.6%
- Flamethrower63.8%
- Sludge Bomb55.9%
- Solar Beam47.1%
- Nasty Plot36.6%
- Destiny Bond25.6%
- Overheat23.3%
- Fire Blast18.5%
Items
Houndoominite100.0%
Abilities
- 100.0%
Stat Points
- Timid 1 HP / 32 SpA / 1 SpD / 32 Spe45.8%
- Timid 2 HP / 32 SpA / 32 Spe24.8%
- Timid 32 SpA / 2 SpD / 32 Spe8.8%
- Mild 2 HP / 6 Def / 15 SpA / 11 SpD / 32 Spe4.7%
These 4 cover 84.1% of its sets.
Moves
- Dark Pulse96.0%
- Flamethrower71.0%
- Solar Beam60.0%
- Sludge Bomb59.7%
- Overheat30.1%
- Destiny Bond30.1%
- Nasty Plot29.9%
- Fire Blast8.8%
Items
Houndoominite100.0%
Abilities
- 100.0%
Stat Points
- Timid 1 HP / 32 SpA / 1 SpD / 32 Spe56.9%
- Timid 2 HP / 32 SpA / 32 Spe26.6%
- Timid 32 SpA / 2 SpD / 32 Spe4.3%
- Timid 32 SpA / 5 SpD / 29 Spe3.6%
These 4 cover 91.4% of its sets.
Moves
- Flamethrower97.8%
- Dark Pulse91.5%
- Sludge Bomb90.7%
- Solar Beam72.7%
- Nasty Plot30.5%
- Scorching Sands7.8%
- Overheat2.9%
- Destiny Bond1.8%
Items
Houndoominite100.0%
Abilities
- 100.0%
Stat Points
- Timid 2 HP / 32 SpA / 32 Spe81.9%
- Timid 32 SpA / 2 SpD / 32 Spe8.6%
- Timid 1 HP / 32 SpA / 1 SpD / 32 Spe3.9%
- Modest 2 Def / 32 SpA / 32 Spe3.0%
These 4 cover 97.4% of its sets.
Most common partners
Torkoal91.0%
Hatterene84.8%
Venusaur83.5%
Dragonite76.7%
Conkeldurr54.6%
Corviknight13.6%
0.4% of teams · rank #175 · Reg M-C · Singles · about 526 teams · 69,462 battles · Sep 2026
0.4% of teams · rank #156 · Reg M-C · Singles · about 367 teams · 69,462 battles · Sep 2026
0.5% of teams · rank #115 · Reg M-C · Singles · about 79 teams · 69,462 battles · Sep 2026
Not in this format’s stats at this level.Few players at this level: about 695 teams’ worth of games in this format.
Most common build
- Item
Houndoominite- Ability
- Stat Alignment
- Modest
- Stat Points
- 2 HP / 32 SpA / 32 Spe
Each part is the most used on its own, so not every team runs this exact set.
Most common build
- Item
Houndoominite- Ability
- Stat Alignment
- Modest
- Stat Points
- 2 HP / 32 SpA / 32 Spe
Each part is the most used on its own, so not every team runs this exact set.
Most common build
- Item
Houndoominite- Ability
- Stat Alignment
- Timid
- Stat Points
- 2 HP / 32 SpA / 32 Spe
Each part is the most used on its own, so not every team runs this exact set.
Usage by Showdown level
- Showdown: all games0.4%
- Showdown: average player (1500 weighting)0.4%
- Showdown: competitive (1630 weighting)0.5%
Moves
- Dark Pulse99.3%
- Nasty Plot82.6%
- Fire Blast68.5%
- Sludge Bomb62.2%
- Destiny Bond28.4%
- Flamethrower23.2%
- Solar Beam9.6%
- Overheat8.2%
Items
Houndoominite100.0%
Abilities
- 100.0%
Stat Points
- Modest 2 HP / 32 SpA / 32 Spe38.8%
- Timid 2 HP / 32 SpA / 32 Spe32.0%
- Timid 1 HP / 32 SpA / 1 SpD / 32 Spe13.3%
- Timid 32 SpA / 32 Spe10.9%
These 4 cover 95.0% of its sets.
Most common partners
Ninetales-Alola24.1%
Glimmora22.7%
Salamence-Mega20.9%
Pawmot19.8%
Houndstone19.3%
Glalie-Mega19.3%
Moves
- Dark Pulse99.6%
- Nasty Plot89.4%
- Fire Blast75.5%
- Sludge Bomb59.9%
- Destiny Bond32.8%
- Flamethrower21.1%
- Solar Beam5.7%
- Overheat4.5%
Items
Houndoominite100.0%
Abilities
- 100.0%
Stat Points
- Modest 2 HP / 32 SpA / 32 Spe40.9%
- Timid 2 HP / 32 SpA / 32 Spe35.5%
- Timid 32 SpA / 32 Spe11.1%
- Timid 1 HP / 32 SpA / 1 SpD / 32 Spe9.0%
These 4 cover 96.5% of its sets.
Most common partners
Ninetales-Alola32.9%
Glimmora31.8%
Salamence-Mega30.7%
Pawmot26.9%
Annihilape26.9%
Houndstone26.7%
Moves
- Dark Pulse100.0%
- Nasty Plot94.4%
- Sludge Bomb90.3%
- Fire Blast86.5%
- Flamethrower13.2%
- Destiny Bond6.5%
- Taunt2.7%
- Solar Beam2.3%
Items
Houndoominite100.0%
Abilities
- 100.0%
Stat Points
- Timid 2 HP / 32 SpA / 32 Spe81.9%
- Timid 32 SpA / 32 Spe7.2%
- Timid 1 HP / 32 SpA / 1 SpD / 32 Spe5.4%
- Modest 2 HP / 32 SpA / 32 Spe4.4%
These 4 cover 98.9% of its sets.
Most common partners
Ninetales-Alola80.5%
Glimmora80.3%
Salamence-Mega79.9%
Annihilape68.6%
Excadrill67.8%
Aegislash11.3%
Other Showdown formats Scarlet & Violet, with Tera
0.5% of teams · rank #141 · Singles, all Pokémon · 1630 weighting · 426,601 battles · Sep 2026
Most common build
- Item
Houndoominite- Ability
- Nature
- Timid
- EVs
- 252 SpA / 4 SpD / 252 Spe
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.8%
- 1500 weighting0.6%
- 1630 weighting0.5%
- 1760 weighting0.3%
Usage by month
Moves
- Dark Pulse99.2%
- Nasty Plot75.4%
- Solar Beam46.2%
- Overheat44.1%
- Flamethrower40.4%
- Fire Blast37.9%
- Destiny Bond20.1%
- Hidden Power Ice14.4%
- Hidden Power Fighting9.4%
- Sludge Bomb6.0%
Items
Houndoominite100.0%
Abilities
- 100.0%
EV spreads
- Timid 252 SpA / 4 SpD / 252 Spe51.6%
- Timid 4 HP / 252 SpA / 252 Spe37.4%
- Timid 4 Def / 252 SpA / 252 Spe7.0%
- Timid 252 SpA / 252 Spe1.6%
- Modest 4 HP / 252 SpA / 252 Spe1.2%
Common teammates
Torkoal81.0%
Great Tusk63.9%
Raging Bolt46.8%
Hatterene43.3%
Rillaboom21.1%
Landorus-Therian17.5%
Venusaur13.9%
Corviknight10.5%
Checks & counters
Zamazenta74.9%
Urshifu-Rapid-Strike67.4%
Clodsire55.3%
Landorus-Therian35.8%
Kyurem39.7%
Terapagos38.5%
Evolution
Moves
Level up 17
| 1 | Ember10% chance to burn the target. | Fire | Spec | 40 | 100% | 25 |
|---|---|---|---|---|---|---|
| 1 | HowlRaises the user's and ally's Attack by 1. | Normal | Status | — | — | 40 |
| 1 | LeerLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
| 1 | Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| 1 | Smog40% chance to poison the target. | Poison | Spec | 30 | 70% | 20 |
| 1 | Thunder Fang10% chance to paralyze. 10% chance to flinch. | Electric | Phys | 65 | 95% | 15 |
| 13 | RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| 16 | Bite30% chance to make the target flinch. | Dark | Phys | 60 | 100% | 25 |
| 20 | IncinerateDestroys the foe(s) Berry/Gem. | Fire | Spec | 60 | 100% | 15 |
| 26 | Beat UpAll healthy allies aid in damaging the target. | Dark | Phys | — | 100% | 10 |
| 30 | Fire Fang10% chance to burn. 10% chance to flinch. | Fire | Phys | 65 | 95% | 15 |
| 35 | TormentTarget can't select the same move twice in a row. | Dark | Status | — | 100% | 15 |
| 41 | ComeuppanceIf hit by an attack, returns 1.5× damage. | Dark | Phys | 1 | 100% | 10 |
| 45 | Foul PlayUses target's Attack stat in damage calculation. | Dark | Phys | 95 | 100% | 15 |
| 50 | Flamethrower10% chance to burn the target. | Fire | Spec | 90 | 100% | 15 |
| 56 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| 62 | Inferno100% chance to burn the target. | Fire | Spec | 100 | 50% | 5 |
TM / HM / TR 52
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM05 | Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Spec | 20 | 100% | 10 |
| TM06 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM08 | Fire Fang10% chance to burn. 10% chance to flinch. | Fire | Phys | 65 | 95% | 15 |
| TM09 | Thunder Fang10% chance to paralyze. 10% chance to flinch. | Electric | Phys | 65 | 95% | 15 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Phys | 50 | 100% | 20 |
| TM24 | Fire SpinTraps and damages the target for 4-5 turns. | Fire | Spec | 35 | 85% | 15 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM30 | Snarl100% chance to lower the foe(s) Sp. Atk by 1. | Dark | Spec | 55 | 95% | 15 |
| TM35 | Mud Shot100% chance to lower the target's Speed by 1. | Ground | Spec | 55 | 95% | 15 |
| TM38 | Flame Charge100% chance to raise the user's Speed by 1. | Fire | Phys | 50 | 100% | 20 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM62 | Foul PlayUses target's Attack stat in damage calculation. | Dark | Phys | 95 | 100% | 15 |
| TM63 | Psychic FangsDestroys screens, unless the target is immune. | Psychic | Phys | 85 | 100% | 10 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM94 | Dark Pulse20% chance to make the target flinch. | Dark | Spec | 80 | 100% | 15 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM107 | Will-O-WispBurns the target. | Fire | Status | — | 85% | 15 |
| TM108 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| TM114 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TM117 | Hyper VoiceNo additional effect. Hits adjacent foes. | Normal | Spec | 90 | 100% | 10 |
| TM118 | Heat Wave10% chance to burn the foe(s). | Fire | Spec | 95 | 90% | 10 |
| TM125 | Flamethrower10% chance to burn the target. | Fire | Spec | 90 | 100% | 15 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM134 | ReversalMore power the less HP the user has left. | Fighting | Phys | — | 100% | 15 |
| TM140 | Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| TM141 | Fire Blast10% chance to burn the target. | Fire | Spec | 110 | 85% | 5 |
| TM148 | Sludge Bomb30% chance to poison the target. | Poison | Spec | 90 | 100% | 10 |
| TM152 | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
| TM157 | OverheatLowers the user's Sp. Atk by 2. | Fire | Spec | 130 | 90% | 5 |
| TM163 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
| TM165 | Flare BlitzHas 33% recoil. 10% chance to burn. Thaws user. | Fire | Phys | 120 | 100% | 15 |
| TM168 | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spec | 120 | 100% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM172 | RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| TM175 | ToxicBadly poisons the target. Poison types can't miss. | Poison | Status | — | 90% | 10 |
| TM177 | SpiteLowers the PP of the target's last move by 4. | Ghost | Status | — | 100% | 10 |
| TM183 | Super FangDoes damage equal to 1/2 target's current HP. | Normal | Phys | — | 90% | 10 |
| TM195 | Burning Jealousy100% burns a target that had a stat rise this turn. | Fire | Spec | 70 | 100% | 5 |
| TM199 | Lash Out2× power if the user had a stat lowered this turn. | Dark | Phys | 75 | 100% | 5 |
| TM202 | Pain SplitShares HP of user and target equally. | Normal | Status | — | — | 20 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM205 | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
| TM207 | Temper FlarePower doubles if the user's last move failed. | Fire | Phys | 75 | 100% | 10 |
| TM221 | Throat ChopFor 2 turns, the target cannot use sound moves. | Dark | Phys | 80 | 100% | 15 |
No moves match those filters.
Biology
Houndoom, a dog-like Pokémon, is the evolution of Houndour. Alongside more skeleton parts on its body, Houndoom has two horns atop its head and a skull pendant on its chest. It also has a spearhead-shaped tail.
Houndoom is capable of breathing fire, with its flames being coated in toxins. If a person is hit by its flames, their burns never heal nor will the pain ever go away.
Design & origin
Houndour and Houndoom are based on the dobermann breed. Houndoom may be based on the idea of hellhounds, more specifically Cerberus. Its name derives from the word "hound" in combination with the word "doom".
Forms
Mega Houndoom can turn its opponents to ash with its fearsome fiery breath, but in return, the red tip of its tail and its claws can melt due to it radiating such immense heat.
Adapted from Wikipedia: List of generation II Pokémon, List of generation VI Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official worldwide vote#20 in Johto in the 2020 Pokémon of the Year poll, 14,742 votesThe Pokémon Company International
- Official vote, Japan#207 of 720 in the 2016 Pokémon General Election 720 (Japan)Official results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Dark Pokémon
- Johto · Gold & Silver
- Color
- Black
- Rough Terrain
- Pal Park area
- Mountain
Identifiable by its eerie howls, people a long time ago thought it was the grim reaper and feared it.
Ultra MoonThey spew flames mixed with poison to finish off their opponents. They divvy up their prey evenly among the members of their pack.
Ultra SunIn a Houndoom pack, the one with its horns raked sharply toward the back serves a leadership role. These Pokémon choose their leader by fighting among themselves.
Omega Ruby · Alpha SapphireThe flames it breathes when angry contain toxins. If they cause a burn, it will hurt forever.
Platinum · Black · White · Black 2 · White 2 · YLong ago, people imagined its eerie howls to be the call of the grim reaper.
Diamond · Pearl · XIn a HOUNDOOM pack, the one with its horns raked sharply back serves a leadership role. They choose their leader by fighting among themselves.
EmeraldIn a HOUNDOOM pack, the one with its horns raked sharply towards the back serves a leadership role. These Pokémon choose their leader by fighting amongst themselves.
Ruby · SapphireThe pungent- smelling flame that shoots from its mouth results from toxins burning in its body.
CrystalUpon hearing its eerie howls, other Pokémon get the shivers and head straight back to their nests.
Silver · FireRed · SoulSilverIf you are burned by the flames it shoots from its mouth, the pain will never go away.
Gold · LeafGreen · HeartGold
Names around the world
- English
- Houndoom
- Japanese
- ヘルガー
- Japanese (romaji)
- Hellgar
- Korean
- 헬가
- Chinese (Traditional)
- 黑魯加
- Chinese (Simplified)
- 黑鲁加
- French
- Démolosse
- German
- Hundemon
- Spanish
- Houndoom
- Italian
- Houndoom
Sprites
Artwork and 3D models
Generation IX · animated models
Gen VIII · Gen VII · Gen VI · Gen V
Generation IV
Generation III
Generation II
Artwork and 3D models
Gen IX · Gen VII · Gen VI
Training
- 2 SpA
- 45 ≈5.9% with a Poké Ball at full HP
- 35
- 175
- Slow
- 2 SpA
- 45 ≈5.9% with a Poké Ball at full HP
- 35
- 210
- Slow
Breeding
- Field
- ♂ 50%♀ 50%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Males and females look different


Where to find
Evolves from Houndour: Level 24.
Ultra Sun 1 area
- Route 12Walking in tall grass or a cave · Lv 29–32
Colosseum 1 area
- Realgam Tower ColosseumSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 48
SoulSilver 1 area
- Safari Zone PlainsWalking in tall grass or a cave · Lv 43–44
HeartGold 1 area
- Safari Zone PlainsWalking in tall grass or a cave · Lv 43–44
Pearl 2 areas
- Road 214Walking in tall grass or a cave · Lv 23–24
- Road 215Walking in tall grass or a cave · Lv 20–22
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.
Mega Evolves in battle from Houndoom holding Houndoominite.
Not found in the wild in the games we have location data for.
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.