No. 0517
Munna
Dream Eater Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Munna is a Psychic-type Pokémon, 2× weak to Bug, Ghost and Dark, with a base stat total of 292. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.6 m 2′00″
- Weight
- 23.3 kg 51.4 lbs
- Base stat total
- 292 Higher than 13% of Pokémon
- Introduced
- Gen V Black & White
It eats dreams and releases mist. The mist is pink when it’s eating a good dream, and black when it’s eating a nightmare.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 HP.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 13 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 24); Scarf and Tailwind use the Max+ value.
At max Speed, Munna outspeeds 4 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
On switch-in, this Pokémon is alerted to the foes' move with the highest power.
Everything about Forewarn →If another Pokémon // this Pokémon, it also gets that status.
Everything about Synchronize →This Pokémon does not take damage from attacks made by its allies.
Everything about Telepathy →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
Moves
Level up 15
| 1 | Defense CurlRaises the user's Defense by 1. | Normal | Status | — | — | 40 |
|---|---|---|---|---|---|---|
| 1 | Stored Power + 20 power for each of the user's stat boosts. | Psychic | Spec | 20 | 100% | 10 |
| 4 | HypnosisCauses the target to fall asleep. | Psychic | Status | — | 60% | 20 |
| 8 | Psybeam10% chance to confuse the target. | Psychic | Spec | 65 | 100% | 20 |
| 12 | ImprisonNo foe can use any move known by the user. | Psychic | Status | — | — | 10 |
| 16 | MoonlightHeals the user by a weather-dependent amount. | Fairy | Status | — | — | 5 |
| 20 | Magic CoatBounces back certain non-damaging moves. | Psychic | Status | — | — | 15 |
| 24 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| 28 | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| 32 | YawnPuts the target to sleep after 1 turn. | Normal | Status | — | — | 10 |
| 36 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| 40 | Moonblast30% chance to lower the target's Sp. Atk by 1. | Fairy | Spec | 95 | 100% | 15 |
| 44 | Dream EaterUser gains 1/2 HP inflicted. Sleeping target only. | Psychic | Spec | 100 | 100% | 15 |
| 48 | Future SightHits two turns after being used. | Psychic | Spec | 120 | 100% | 10 |
| 52 | Wonder RoomFor 5 turns, all Defense and Sp. Def stats switch. | Psychic | Status | — | — | 10 |
TM / HM / TR 37
| TM14 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
|---|---|---|---|---|---|---|
| TM17 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM18 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM19 | SafeguardFor 5 turns, protects user's party from status. | Normal | Status | — | — | 25 |
| TM21 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM22 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM24 | SnoreUser must be asleep. 30% chance to flinch target. | Normal | Spec | 50 | 100% | 15 |
| TM25 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM31 | AttractA target of the opposite gender gets infatuated. | Normal | Status | — | 100% | 15 |
| TM33 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM39 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM40 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM41 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM44 | ImprisonNo foe can use any move known by the user. | Psychic | Status | — | — | 10 |
| TM48 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM60 | Power SwapSwaps Attack and Sp. Atk stat stages with target. | Psychic | Status | — | — | 10 |
| TM61 | Guard SwapSwaps Defense and Sp. Def changes with target. | Psychic | Status | — | — | 10 |
| TM70 | Trick RoomGoes last. For 5 turns, turn order is reversed. | Psychic | Status | — | — | 5 |
| TM71 | Wonder RoomFor 5 turns, all Defense and Sp. Def stats switch. | Psychic | Status | — | — | 10 |
| TM76 | RoundPower doubles if others used Round this turn. | Normal | Spec | 60 | 100% | 15 |
| TR11 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| TR17 | AmnesiaRaises the user's Sp. Def by 2. | Psychic | Status | — | — | 20 |
| TR20 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TR25 | PsyshockDamages target based on Defense, not Sp. Def. | Psychic | Spec | 80 | 100% | 10 |
| TR26 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TR27 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TR33 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TR34 | Future SightHits two turns after being used. | Psychic | Spec | 120 | 100% | 10 |
| TR38 | TrickUser switches its held item with the target's. | Psychic | Status | — | 100% | 10 |
| TR40 | Skill SwapThe user and the target trade Abilities. | Psychic | Status | — | — | 10 |
| TR49 | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| TR52 | Gyro BallMore power the slower the user than the target. | Steel | Phys | — | 100% | 5 |
| TR65 | Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Spec | 90 | 100% | 10 |
| TR69 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| TR82 | Stored Power + 20 power for each of the user's stat boosts. | Psychic | Spec | 20 | 100% | 10 |
| TR83 | Ally SwitchUser and ally swap positions; using again can fail. | Psychic | Status | — | — | 15 |
| TR92 | Dazzling GleamNo additional effect. Hits adjacent foes. | Fairy | Spec | 80 | 100% | 10 |
Egg moves 2
| Egg | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
|---|---|---|---|---|---|---|
| Egg | Healing WishUser faints. Next hurt Pokémon is fully healed. | Psychic | Status | — | — | 10 |
Tutor 1
| Tutor | Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes. | Psychic | Spec | 80 | 100% | 10 |
|---|
No moves match those filters.
Biology
It consumes dreams and then emits mist, the colour of which corresponds to whether the consumed dream was a good one or a nightmare.
Adapted from Wikipedia: List of generation V Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#315 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Dream Eater Pokémon
- Unova · Black & White
- Color
- Pink
- —
It eats dreams and releases mist. The mist is pink when it’s eating a good dream, and black when it’s eating a nightmare.
ShieldLate at night, it appears beside people’s pillows. As it feeds on dreams, the patterns on its body give off a faint glow.
SwordThis Pokémon appears before people and Pokémon who are having nightmares and eats those dreams.
Black 2 · White 2 · X · Omega RubyIt eats the dreams of people and Pokémon. When it eats a pleasant dream, it expels pink-colored mist.
White · Y · Alpha SapphireMunna always float in the air. People whose dreams are eaten by them forget what the dreams had been about.
Black
Names around the world
- English
- Munna
- Japanese
- ムンナ
- Japanese (romaji)
- Munna
- Korean
- 몽나
- Chinese (Traditional)
- 食夢夢
- Chinese (Simplified)
- 食梦梦
- French
- Munna
- German
- Somniam
- Spanish
- Munna
- Italian
- Munna
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI · Gen V
Training
- 1 HP
- 190 ≈24.8% with a Poké Ball at full HP
- 70
- 58
- Fast
Breeding
- Field
- ♂ 50%♀ 50%
- 10 egg cycles ≈2,805 steps (Gen IV–VII)
Where to find
Shield 12 areas
- Axew's EyeWalking in tall grass or a cave · Lv 35–60
- Bridge FieldWalking in the overworld · Lv 27–60
- East Lake AxewellWalking in tall grass or a cave, Walking in the overworld · Lv 8–60
- Giant's Cap (Main Area)Walking in tall grass or a cave · Lv 26–60
- Giant's SeatWalking in the overworld · Lv 33–60
- Rolling Fields (Main Area)Walking in tall grass or a cave · Lv 7–60
- Slumbering Weald (Deep)Walking in tall grass or a cave, Walking in the overworld · Lv 45–47
- Stony Wilderness (Area 2)Walking in the overworld · Lv 28–60
- Stony Wilderness (Area 3)Walking in the overworld · Lv 28–60
- Stony Wilderness (Main Area)Walking in the overworld · Lv 28–60
- Stony Wilderness (Max Den K)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Watchtower Ruins (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
Sword 12 areas
- Axew's EyeWalking in tall grass or a cave · Lv 35–60
- Bridge FieldWalking in the overworld · Lv 27–60
- East Lake AxewellWalking in tall grass or a cave, Walking in the overworld · Lv 8–60
- Giant's Cap (Main Area)Walking in tall grass or a cave · Lv 26–60
- Giant's SeatWalking in the overworld · Lv 33–60
- Rolling Fields (Main Area)Walking in tall grass or a cave · Lv 7–60
- Slumbering Weald (Deep)Walking in tall grass or a cave, Walking in the overworld · Lv 45–47
- Stony Wilderness (Area 2)Walking in the overworld · Lv 28–60
- Stony Wilderness (Area 3)Walking in the overworld · Lv 28–60
- Stony Wilderness (Main Area)Walking in the overworld · Lv 28–60
- Stony Wilderness (Max Den K)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Watchtower Ruins (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
Alpha Sapphire 2 areas
- Mirage Island (Route 132)Walking in tall grass or a cave · Lv 36–38
- Mirage Mountain (South East of Route 129)Walking in tall grass or a cave · Lv 36–38
Omega Ruby 2 areas
- Mirage Island (Route 132)Walking in tall grass or a cave · Lv 36–38
- Mirage Mountain (South East of Route 129)Walking in tall grass or a cave · Lv 36–38
Y 1 area
- Friend Safari (Psychic)Walking in tall grass or a cave · Lv 30
X 1 area
- Friend Safari (Psychic)Walking in tall grass or a cave · Lv 30
White 2 2 areas
- DreamyardWalking in dark grass, Walking in tall grass or a cave · Lv 57–66
- Dreamyard (B1F)Walking in dark grass · Lv 65–66
Black 2 2 areas
- DreamyardWalking in dark grass, Walking in tall grass or a cave · Lv 57–66
- Dreamyard (B1F)Walking in dark grass · Lv 65–66
White 2 areas
- DreamyardWalking in dark grass, Walking in tall grass or a cave · Lv 8–48
- Dreamyard (B1F)Walking in dark grass · Lv 48–49
Black 2 areas
- DreamyardWalking in dark grass, Walking in tall grass or a cave · Lv 8–48
- Dreamyard (B1F)Walking in dark grass · Lv 48–49
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.