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No. 0518

Musharna

Drowsing Pokémon

Musharna official artwork
Official art

Musharna is a Psychic-type Pokémon, 2× weak to Bug, Ghost and Dark, with a base stat total of 487. In Pokémon Champions it’s #211 on the Doubles ladder and #214 in Singles, as of Oct 28, 2026.

Height
1.1 m 3′07″
Weight
60.5 kg 133.4 lbs
Base stat total
487 Higher than 64% of Pokémon
Introduced
Gen V Black & White
Abilities
Champions#211 Doubles ▲1 · #214 Singles ▼9Usual set Sitrus Berry · Relaxed · HP 32 / Def 32 / SpD 2Full set →
It drowses and dreams all the time. It’s best to leave it be if it’s just woken up, as it’s a terrible grump when freshly roused from sleep.
See all 5 entries

Base stats

HP116191–223342–436
Atk5567–117103–229
Def8594–150157–295
SpA107114–174197–344
SpD95103–161175–317
Spe2944–8956–172
Total487Higher than 64% of Pokémon
HP116Atk55Def85Spe29SpD95SpA107

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 HP.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
BugDarkGhost

Resists

½×
FightingPsychic
Takes normal damage from 13 types
NormalFlyingPoisonGroundRockSteelFireWaterGrassElectricIceDragonFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 29); Scarf and Tailwind use the Max+ value.

Max+89Max81No SP49Min44Scarf133Tailwind178

At max Speed, Musharna outspeeds 5 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Musharna against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
89Musharna · Max+32 SP, Speed-raising alignment
85ArmarougeQuiet · 0 SP · #27 on Showdown
81Musharna · Max32 SP, neutral alignment
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown
49Musharna · No SP0 SP, neutral alignment

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Ranked ladder · in-game

Doubles

#211 of 262 used

▲ 1 place since Oct 21
Oct 21Oct 28

Sitrus Berry (22.9%) · (73.5%) · Relaxed (32.2%) · HP 32 / Def 32 / SpD 2 (17.0%)

MovesTrick RoomExpanding ForcePsychicHelping Hand

Singles

#214 of 262 used

▼ 9 places since Oct 21
Oct 21Oct 28

Sitrus Berry (35.8%) · (60.2%) · Relaxed (33.4%) · HP 32 / Def 32 / SpD 2 (27.8%)

MovesTrick RoomHealing WishYawnMoonblast

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

Usage over time

Values
Musharna, Champions VGC on Showdown, Showdown: top players (1760 weighting)
MonthRegulationBattlesShare of teams
Apr 2026Reg M-A3,122,222–
May 2026Reg M-A3,355,619–
Jun 2026Reg M-B1,163,3150.1%
Jul 2026Reg M-B1,764,6860.1%
Aug 2026Reg M-B1,269,250<0.1%
Sep 2026Reg M-C1,631,943<0.1%

Smogon · Showdown On Showdown

Sep 2026

Not in this format’s stats at this level.

Usage by Showdown level

  • Showdown: all games0.1%
Other Showdown formats Scarlet & Violet, with Tera
National DexRU

Evolution

Moves

Level up 16

1Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
1Defense CurlRaises the user's Defense by 1.NormalStatus——40
1Dream EaterUser gains 1/2 HP inflicted. Sleeping target only.PsychicSpec100100%15
1Future SightHits two turns after being used.PsychicSpec120100%10
1HypnosisCauses the target to fall asleep.PsychicStatus—60%20
1ImprisonNo foe can use any move known by the user.PsychicStatus——10
1Magic CoatBounces back certain non-damaging moves.PsychicStatus——15
1Moonblast30% chance to lower the target's Sp. Atk by 1.FairySpec95100%15
1MoonlightHeals the user by a weather-dependent amount.FairyStatus——5
1Psybeam10% chance to confuse the target.PsychicSpec65100%20
1Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
1Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe.PsychicStatus——10
1Stored Power + 20 power for each of the user's stat boosts.PsychicSpec20100%10
1Wonder RoomFor 5 turns, all Defense and Sp. Def stats switch.PsychicStatus——10
1YawnPuts the target to sleep after 1 turn.NormalStatus——10
1Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15

TM / HM / TR 40

TM08Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM09Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM14Thunder WaveParalyzes the target.ElectricStatus—90%20
TM17Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM18ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
TM19SafeguardFor 5 turns, protects user's party from status.NormalStatus——25
TM21RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM22Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM24SnoreUser must be asleep. 30% chance to flinch target.NormalSpec50100%15
TM25ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM31AttractA target of the opposite gender gets infatuated.NormalStatus—100%15
TM33Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM39FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM40SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM41Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM44ImprisonNo foe can use any move known by the user.PsychicStatus——10
TM48Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM60Power SwapSwaps Attack and Sp. Atk stat stages with target.PsychicStatus——10
TM61Guard SwapSwaps Defense and Sp. Def changes with target.PsychicStatus——10
TM70Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
TM71Wonder RoomFor 5 turns, all Defense and Sp. Def stats switch.PsychicStatus——10
TM76RoundPower doubles if others used Round this turn.NormalSpec60100%15
TM91Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe.PsychicStatus——10
TR11Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
TR17AmnesiaRaises the user's Sp. Def by 2.PsychicStatus——20
TR20SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TR25PsyshockDamages target based on Defense, not Sp. Def.PsychicSpec80100%10
TR26EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TR27Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TR33Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
TR34Future SightHits two turns after being used.PsychicSpec120100%10
TR38TrickUser switches its held item with the target's.PsychicStatus—100%10
TR40Skill SwapThe user and the target trade Abilities.PsychicStatus——10
TR49Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
TR52Gyro BallMore power the slower the user than the target.SteelPhys—100%5
TR65Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpec90100%10
TR69Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TR82Stored Power + 20 power for each of the user's stat boosts.PsychicSpec20100%10
TR83Ally SwitchUser and ally swap positions; using again can fail.PsychicStatus——15
TR92Dazzling GleamNo additional effect. Hits adjacent foes.FairySpec80100%10

Tutor 2

TutorExpanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpec80100%10
TutorMisty ExplosionUser faints. User on Misty Terrain: 1.5× power.FairySpec100100%5

Biology

The mist it emits forms the shape of objects from recently eaten dreams. It becomes angry when roused from sleep.

Design & origin

Both Musharna and Munna are based on baku, dream eating tapirs from Japanese mythology.

Adapted from Wikipedia: List of generation V Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Drowsing Pokémon
Unova · Black & White
Color
Pink
—
Original Unova#024Updated Unova#087Galar#091Hyperspace#056
  1. It drowses and dreams all the time. It’s best to leave it be if it’s just woken up, as it’s a terrible grump when freshly roused from sleep.

    Shield
  2. When dark mists emanate from its body, don’t get too near. If you do, your nightmares will become reality.

    Sword
  3. The dream mist coming from its forehead changes into many different colors depending on the dream that was eaten.

    Black 2 · White 2 · Y · Alpha Sapphire
  4. With the mist from its forehead, it can create shapes of things from dreams it has eaten.

    White
  5. The mist emanating from their foreheads is packed with the dreams of people and Pokémon.

    Black · X · Omega Ruby

Names around the world

English
Musharna
Japanese
ムシャーナ
Japanese (romaji)
Musharna
Korean
몽얌나
Chinese (Traditional)
夢夢蝕
Chinese (Simplified)
梦梦蚀
French
Mushana
German
Somnivora
Spanish
Musharna
Italian
Musharna

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII · Gen VI

Generation V

Training

2 HP
75 ≈9.8% with a Poké Ball at full HP
70
170
Fast

Breeding

Field
♂ 50%♀ 50%
10 egg cycles ≈2,805 steps (Gen IV–VII)

Where to find

Evolves from Munna: Use Moon Stone.

Shield: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Shield: The Isle of Armor 4 areas
  • Challenge Beach (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Soothing Wetlands (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Stepping-Stone Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Training Lowlands (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
Sword: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Isle of Armor 4 areas
  • Challenge Beach (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Soothing Wetlands (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Stepping-Stone Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Training Lowlands (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
Shield 4 areas
  • Bridge FieldSpecial overworld spawn in a fixed location. · Lv 60
  • Giant's SeatSpecial overworld spawn in a fixed location. · Lv 46–60
  • Stony Wilderness (Max Den K)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Watchtower Ruins (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
Sword 4 areas
  • Bridge FieldSpecial overworld spawn in a fixed location. · Lv 60
  • Giant's SeatSpecial overworld spawn in a fixed location. · Lv 46–60
  • Stony Wilderness (Max Den K)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Watchtower Ruins (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
White 2 1 area
  • DreamyardWalking in rustling grass · Lv 59
Black 2 1 area
  • DreamyardWalking in rustling grass · Lv 59
White 2 areas
  • DreamyardStatic encounter, Walking in rustling grass · Lv 11–50
  • Dreamyard (B1F)Static encounter · Lv 50
Black 2 areas
  • DreamyardStatic encounter, Walking in rustling grass · Lv 11–50
  • Dreamyard (B1F)Static encounter · Lv 50

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.