No. 0951
Capsakid
Spicy Pepper Pokémon
Capsakid is a Grass-type Pokémon, 2× weak to Flying, Poison, Bug, Fire and Ice, with a base stat total of 304. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.3 m 1′00″
- Weight
- 3 kg 6.6 lbs
- Base stat total
- 304 Higher than 17% of Pokémon
- Introduced
- Gen IX Scarlet & Violet
Traditional Paldean dishes can be extremely spicy because they include the shed front teeth of Capsakid among their ingredients.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 9 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 50); Scarf and Tailwind use the Max+ value.
At max Speed, Capsakid outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
If is active, this Pokémon's Speed is doubled.
Everything about Chlorophyll →Other Pokémon with Chlorophyll 36
This Pokémon cannot fall . Gaining this Ability while asleep cures it.
Everything about Insomnia →This Pokémon's held item has no effect, except Macho Brace. Fling cannot be used.
Everything about Klutz →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
Moves
Level up 12
| 1 | LeafageNo additional effect. | Grass | Phys | 40 | 100% | 40 |
|---|---|---|---|---|---|---|
| 1 | LeerLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
| 4 | Bite30% chance to make the target flinch. | Dark | Phys | 60 | 100% | 25 |
| 10 | GrowthRaises user's Attack and Sp. Atk by 1; 2 in Sun. | Normal | Status | — | — | 20 |
| 13 | Razor LeafHigh critical hit ratio. Hits adjacent foes. | Grass | Phys | 55 | 95% | 25 |
| 17 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| 21 | Bullet SeedHits 2-5 times in one turn. | Grass | Phys | 25 | 100% | 30 |
| 24 | Headbutt30% chance to make the target flinch. | Normal | Phys | 70 | 100% | 15 |
| 28 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| 38 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| 44 | Seed BombNo additional effect. | Grass | Phys | 80 | 100% | 15 |
| 48 | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spec | 120 | 100% | 10 |
TM / HM / TR 28
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Phys | 50 | 100% | 20 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM33 | Magical LeafThis move does not check accuracy. | Grass | Spec | 60 | — | 20 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM51 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM56 | Bullet SeedHits 2-5 times in one turn. | Grass | Phys | 25 | 100% | 30 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM71 | Seed BombNo additional effect. | Grass | Phys | 80 | 100% | 15 |
| TM81 | Grass KnotMore power the heavier the target. | Grass | Spec | — | 100% | 20 |
| TM84 | Stomping TantrumPower doubles if the user's last move failed. | Ground | Phys | 75 | 100% | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM108 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| TM111 | Giga DrainUser recovers 50% of the damage dealt. | Grass | Spec | 75 | 100% | 10 |
| TM119 | Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Spec | 90 | 100% | 10 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM137 | Grassy Terrain5 turns. Grounded: +Grass power, +1/16 max HP. | Grass | Status | — | — | 10 |
| TM159 | Leaf StormLowers the user's Sp. Atk by 2. | Grass | Spec | 130 | 90% | 5 |
| TM168 | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spec | 120 | 100% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM183 | Super FangDoes damage equal to 1/2 target's current HP. | Normal | Phys | — | 90% | 10 |
| TM194 | Grassy GlideUser on Grassy Terrain: +1 priority. | Grass | Phys | 55 | 100% | 20 |
| TM205 | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
Egg moves 5
| Egg | IngrainTraps/grounds user; heals 1/16 max HP per turn. | Grass | Status | — | — | 20 |
|---|---|---|---|---|---|---|
| Egg | Leech Seed1/8 of target's HP is restored to user every turn. | Grass | Status | — | 90% | 10 |
| Egg | Rage PowderThe foes' moves target the user on the turn used. | Bug | Status | — | — | 20 |
| Egg | RolloutPower doubles with each hit. Repeats for 5 turns. | Rock | Phys | 30 | 90% | 20 |
| Egg | Worry SeedThe target's Ability becomes Insomnia. | Grass | Status | — | 100% | 10 |
No moves match those filters.
Biology
Capsakid are small plant Pokémon that evolve into Scovillain, a two-headed Pokémon. The two greatly resemble chili peppers.
Adapted from Wikipedia: List of generation IX Pokémon · CC BY-SA 4.0 · edited.
Pokédex entries
- Spicy Pepper Pokémon
- Paldea · Scarlet & Violet
- Color
- Green
- —
Traditional Paldean dishes can be extremely spicy because they include the shed front teeth of Capsakid among their ingredients.
VioletThe more sunlight this Pokémon bathes in, the more spicy chemicals are produced by its body, and thus the spicier its moves become.
Scarlet
Names around the world
- English
- Capsakid
- Japanese
- カプサイジ
- Japanese (romaji)
- Capsaiji
- Korean
- 캡싸이
- Chinese (Traditional)
- 熱辣娃
- Chinese (Simplified)
- 热辣娃
- French
- Pimito
- German
- Chilingel
- Spanish
- Capsakid
- Italian
- Capsakid
Sprites
Artwork and 3D models
Generation IX · animated models
Training
- 1 Atk
- 190 ≈24.8% with a Poké Ball at full HP
- 50
- 61
- Medium
Breeding
- Grass
- ♂ 50%♀ 50%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Not found in the wild in the games we have location data for.
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.