No. 0163
Hoothoot
Owl Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Hoothoot is a Normal/Flying-type Pokémon, 2× weak to Rock, Electric and Ice, with a base stat total of 262. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.7 m 2′04″
- Weight
- 21.2 kg 46.7 lbs
- Base stat total
- 262 Higher than 7% of Pokémon
- Introduced
- Gen II Gold & Silver
It begins to hoot at the same time every day. Some trainers use them in place of clocks.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 HP.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
NormalFlyingshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 11 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 50); Scarf and Tailwind use the Max+ value.
At max Speed, Hoothoot outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon cannot fall . Gaining this Ability while asleep cures it.
Everything about Insomnia →This Pokémon's accuracy can't be lowered by others; ignores their evasiveness stat.
Everything about Keen Eye →Other Pokémon with Keen Eye 38
This Pokémon's attacks that are on a target deal double damage.
Everything about Tinted Lens →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
Moves
Level up 15
| 1 | GrowlLowers the foe(s) Attack by 1. | Normal | Status | — | 100% | 40 |
|---|---|---|---|---|---|---|
| 1 | PeckNo additional effect. | Phys | 35 | 100% | 35 | |
| 3 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 6 | Echoed VoicePower increases when used on consecutive turns. | Normal | Spec | 40 | 100% | 15 |
| 9 | Confusion10% chance to confuse the target. | Psychic | Spec | 50 | 100% | 25 |
| 12 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| 15 | Defog-1 evasion; ends user and target hazards/terrain. | Status | — | — | 15 | |
| 18 | Air Slash30% chance to make the target flinch. | Spec | 75 | 95% | 15 | |
| 21 | Extrasensory10% chance to make the target flinch. | Psychic | Spec | 80 | 100% | 20 |
| 24 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
| 27 | UproarLasts 3 turns. Active Pokémon cannot fall asleep. | Normal | Spec | 90 | 100% | 10 |
| 30 | RoostHeals 50% HP. Flying-type removed 'til turn ends. | Status | — | — | 5 | |
| 33 | Moonblast30% chance to lower the target's Sp. Atk by 1. | Fairy | Spec | 95 | 100% | 15 |
| 36 | HypnosisCauses the target to fall asleep. | Psychic | Status | — | 60% | 20 |
| 39 | Dream EaterUser gains 1/2 HP inflicted. Sleeping target only. | Psychic | Spec | 100 | 100% | 15 |
TM / HM / TR 42
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM04 | AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 30 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM14 | AcrobaticsPower doubles if the user has no held item. | Phys | 55 | 100% | 15 | |
| TM16 | Psybeam10% chance to confuse the target. | Psychic | Spec | 65 | 100% | 20 |
| TM17 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM27 | Aerial AceThis move does not check accuracy. | Phys | 60 | — | 20 | |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM40 | Air CutterHigh critical hit ratio. Hits adjacent foes. | Spec | 60 | 95% | 25 | |
| TM41 | Stored Power + 20 power for each of the user's stat boosts. | Psychic | Spec | 20 | 100% | 10 |
| TM42 | Night ShadeDoes damage equal to the user's level. | Ghost | Spec | — | 100% | 15 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| TM65 | Air Slash30% chance to make the target flinch. | Spec | 75 | 95% | 15 | |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM74 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM92 | ImprisonNo foe can use any move known by the user. | Psychic | Status | — | — | 10 |
| TM97 | FlyFlies up on first turn, then strikes the next turn. | Phys | 90 | 95% | 15 | |
| TM98 | Skill SwapThe user and the target trade Abilities. | Psychic | Status | — | — | 10 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM113 | TailwindFor 4 turns, allies' Speed is doubled. | Status | — | — | 15 | |
| TM114 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TM117 | Hyper VoiceNo additional effect. Hits adjacent foes. | Normal | Spec | 90 | 100% | 10 |
| TM118 | Heat Wave10% chance to burn the foe(s). | Fire | Spec | 95 | 90% | 10 |
| TM120 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| TM128 | AmnesiaRaises the user's Sp. Def by 2. | Psychic | Status | — | — | 20 |
| TM129 | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| TM140 | Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| TM160 | Hurricane30% chance to confuse target. Can't miss in rain. | Spec | 110 | 70% | 10 | |
| TM164 | Brave BirdHas 33% recoil. | Phys | 120 | 100% | 15 | |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM174 | HazeEliminates all stat changes. | Ice | Status | — | — | 30 |
| TM177 | SpiteLowers the PP of the target's last move by 4. | Ghost | Status | — | 100% | 10 |
| TM191 | UproarLasts 3 turns. Active Pokémon cannot fall asleep. | Normal | Spec | 90 | 100% | 10 |
| TM197 | Dual WingbeatHits 2 times in one turn. | Phys | 40 | 90% | 10 | |
| TM203 | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| TM216 | Feather DanceLowers the target's Attack by 2. | Status | — | 100% | 15 |
Egg moves 5
| Egg | Feather DanceLowers the target's Attack by 2. | Status | — | 100% | 15 | |
|---|---|---|---|---|---|---|
| Egg | Night ShadeDoes damage equal to the user's level. | Ghost | Spec | — | 100% | 15 |
| Egg | SupersonicCauses the target to become confused. | Normal | Status | — | 55% | 20 |
| Egg | WhirlwindForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| Egg | Wing AttackNo additional effect. | Phys | 60 | 100% | 35 |
No moves match those filters.
Biology
Hoothoot is an owl-like Pokémon. It is nocturnal, and is usually seen balancing on one foot. Noctowl is the evolution of Hoothoot.
Design & origin
Ken Sugimori stated that the inspiration for Hoothoot being on one foot was from seeing his own pet bird standing on one leg. In the Spaceworld demo, Hoothoot had a different evolution that was scrapped in favor of Noctowl. Hoothoot's name derives from the onomatopoeia for the sound owls make.
Adapted from Wikipedia: List of generation II Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#492 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Owl Pokémon
- Johto · Gold & Silver
- Color
- Brown
- Forest
- Pal Park area
- Forest
It cries out at the same time every day. A long time ago, people cherished it and considered it a divine messenger sent to tell the time.
Ultra MoonEvery day, it tilts its head in the same rhythm. A long time ago, people raised these Pokémon to serve as clocks.
Ultra SunIt marks time precisely. Some countries consider it to be a wise friend, versed in the world’s ways.
Platinum · Black · White · Black 2 · White 2It switches its standing foot so quickly, it can’t be seen. It cries at the same time every day.
PearlIt always stands on one foot. Even when attacked, it does not brace itself using both feet.
DiamondIt has an internal organ that senses the earth’s rotation. Using this special organ, a HOOTHOOT begins hooting at precisely the same time every day.
EmeraldHOOTHOOT has an internal organ that senses and tracks the earth’s rotation. Using this special organ, this Pokémon begins hooting at precisely the same time every day.
Ruby · Sapphire · Omega Ruby · Alpha SapphireIt begins to hoot at the same time every day. Some trainers use them in place of clocks.
Crystal · ShieldIt has a perfect sense of time. Whatever happens, it keeps rhythm by precisely tilting its head in time.
Silver · FireRed · SoulSilver · XIt always stands on one foot. It changes feet so fast, the movement can rarely be seen.
Gold · LeafGreen · HeartGold · Y · Sword
Names around the world
- English
- Hoothoot
- Japanese
- ホーホー
- Japanese (romaji)
- Hoho
- Korean
- 부우부
- Chinese (Traditional)
- 咕咕
- Chinese (Simplified)
- 咕咕
- French
- Hoothoot
- German
- Hoothoot
- Spanish
- Hoothoot
- Italian
- Hoothoot
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI
Generation V
Generation IV
Generation III
Generation II
Training
- 1 HP
- 255 ≈33.3% with a Poké Ball at full HP
- 70
- 52
- Medium
Breeding
- Flying
- ♂ 50%♀ 50%
- 15 egg cycles ≈4,080 steps (Gen IV–VII)
Where to find
Shield: The Isle of Armor 4 areas
- Challenge Road (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Loop Lagoon (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Stepping-Stone Sea (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Workout Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Sword: The Isle of Armor 4 areas
- Challenge Road (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Loop Lagoon (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Stepping-Stone Sea (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Workout Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Shield 13 areas
- Dappled GroveWalking in the overworld · Lv 13–60
- East Lake Axewell (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- East Lake Axewell (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- East Lake Axewell (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Giant's Cap (Area 2)Walking in the overworld · Lv 28–60
- Giant's Cap (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Hammerlocke Hills (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Rolling Fields (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Rolling Fields (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Rolling Fields (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Route 1Walking in tall grass or a cave · Lv 2–5
- Route 2Walking in tall grass or a cave · Lv 4–6
- Slumbering Weald (Entrance)Walking in tall grass or a cave · Lv 2–3
Sword 13 areas
- Dappled GroveWalking in the overworld · Lv 13–60
- East Lake Axewell (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- East Lake Axewell (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- East Lake Axewell (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Giant's Cap (Area 2)Walking in the overworld · Lv 28–60
- Giant's Cap (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Hammerlocke Hills (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Rolling Fields (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Rolling Fields (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Rolling Fields (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Route 1Walking in tall grass or a cave · Lv 2–5
- Route 2Walking in tall grass or a cave · Lv 4–6
- Slumbering Weald (Entrance)Walking in tall grass or a cave · Lv 2–3
Ultra Moon 2 areas
- Lush JungleWalking in tall grass or a cave · Lv 19–22
- Poké PelagoReceive as a gift · Lv 21–55
Ultra Sun 2 areas
- Lush JungleWalking in tall grass or a cave · Lv 19–22
- Poké PelagoReceive as a gift · Lv 21–55
Y 1 area
- Friend Safari (Flying)Walking in tall grass or a cave · Lv 30
X 1 area
- Friend Safari (Flying)Walking in tall grass or a cave · Lv 30
SoulSilver 45 areas
- Cerulean CityHeadbutting trees · Lv 11–16
- Cherrygrove CityHeadbutting trees · Lv 2–5
- Ecruteak CityHeadbutting trees · Lv 12–17
- Fuchsia CityHeadbutting trees · Lv 21–34
- Ilex ForestHeadbutting trees · Lv 3–8
- Lake of RageHeadbutting trees · Lv 14–19
- National ParkHeadbutting trees, Walking in tall grass or a cave · Lv 10–15
- New Bark TownHeadbutting trees · Lv 2–5
- Pallet TownHeadbutting trees · Lv 2–6
- Pewter CityHeadbutting trees · Lv 3–9
- Road 1Headbutting trees, Walking in tall grass or a cave · Lv 2–6
- Road 12Headbutting trees · Lv 22–25
- Road 13Headbutting trees · Lv 22–25
- Road 14Headbutting trees · Lv 26–30
- Road 15Headbutting trees · Lv 21–26
- Road 18Headbutting trees · Lv 26–30
- Road 2 (north, towards Pewter City)Headbutting trees, Walking in tall grass or a cave · Lv 3–7
- Road 2 (south, towards Viridian City)Headbutting trees, Walking in tall grass or a cave · Lv 3–7
- Road 21Headbutting trees · Lv 24–30
- Road 22Headbutting trees · Lv 3–7
- Road 25Headbutting trees · Lv 10–14
- Road 26Headbutting trees · Lv 28–32
- Road 27Headbutting trees · Lv 28–32
- Road 29Headbutting trees, Walking in tall grass or a cave · Lv 2–5
- Road 3Headbutting trees · Lv 6–10
- Road 30Headbutting trees, Walking in tall grass or a cave · Lv 2–5
- Road 31Headbutting trees, Walking in tall grass or a cave · Lv 3–6
- Road 32Headbutting trees · Lv 4–7
- Road 34Headbutting trees · Lv 9–12
- Road 35Headbutting trees, Walking in tall grass or a cave · Lv 10–14
- Road 36Headbutting trees, Walking in tall grass or a cave · Lv 4–15
- Road 37Headbutting trees, Walking in tall grass or a cave · Lv 12–17
- Road 38Headbutting trees · Lv 13–16
- Road 39Headbutting trees · Lv 14–17
- Road 4Headbutting trees · Lv 6–10
- Road 43Headbutting trees · Lv 15–18
- Road 47Headbutting trees · Lv 15–18
- Road 48Headbutting trees · Lv 15–18
- Road 5Headbutting trees · Lv 11–16
- Road 6Headbutting trees · Lv 11–16
- Road 8Headbutting trees · Lv 16–19
- Safari Zone GateHeadbutting trees · Lv 14–19
- Violet CityHeadbutting trees · Lv 2–10
- Viridian CityHeadbutting trees · Lv 3–7
- Viridian ForestHeadbutting trees, Walking in tall grass or a cave · Lv 3–7
HeartGold 45 areas
- Cerulean CityHeadbutting trees · Lv 11–16
- Cherrygrove CityHeadbutting trees · Lv 2–5
- Ecruteak CityHeadbutting trees · Lv 12–17
- Fuchsia CityHeadbutting trees · Lv 21–34
- Ilex ForestHeadbutting trees · Lv 3–8
- Lake of RageHeadbutting trees · Lv 14–19
- National ParkHeadbutting trees, Walking in tall grass or a cave · Lv 10–15
- New Bark TownHeadbutting trees · Lv 2–5
- Pallet TownHeadbutting trees · Lv 2–6
- Pewter CityHeadbutting trees · Lv 3–9
- Road 1Headbutting trees, Walking in tall grass or a cave · Lv 2–6
- Road 12Headbutting trees · Lv 22–25
- Road 13Headbutting trees · Lv 22–25
- Road 14Headbutting trees · Lv 26–30
- Road 15Headbutting trees · Lv 21–26
- Road 18Headbutting trees · Lv 26–30
- Road 2 (north, towards Pewter City)Headbutting trees, Walking in tall grass or a cave · Lv 3–7
- Road 2 (south, towards Viridian City)Headbutting trees, Walking in tall grass or a cave · Lv 3–7
- Road 21Headbutting trees · Lv 24–30
- Road 22Headbutting trees · Lv 3–7
- Road 25Headbutting trees · Lv 10–14
- Road 26Headbutting trees · Lv 28–32
- Road 27Headbutting trees · Lv 28–32
- Road 29Headbutting trees, Walking in tall grass or a cave · Lv 2–5
- Road 3Headbutting trees · Lv 6–10
- Road 30Headbutting trees, Walking in tall grass or a cave · Lv 2–5
- Road 31Headbutting trees, Walking in tall grass or a cave · Lv 3–6
- Road 32Headbutting trees · Lv 4–7
- Road 34Headbutting trees · Lv 9–12
- Road 35Headbutting trees, Walking in tall grass or a cave · Lv 10–14
- Road 36Headbutting trees, Walking in tall grass or a cave · Lv 4–15
- Road 37Headbutting trees, Walking in tall grass or a cave · Lv 12–17
- Road 38Headbutting trees · Lv 13–16
- Road 39Headbutting trees · Lv 14–17
- Road 4Headbutting trees · Lv 6–10
- Road 43Headbutting trees · Lv 15–18
- Road 47Headbutting trees · Lv 15–18
- Road 48Headbutting trees · Lv 15–18
- Road 5Headbutting trees · Lv 11–16
- Road 6Headbutting trees · Lv 11–16
- Road 8Headbutting trees · Lv 16–19
- Safari Zone GateHeadbutting trees · Lv 14–19
- Violet CityHeadbutting trees · Lv 2–10
- Viridian CityHeadbutting trees · Lv 3–7
- Viridian ForestHeadbutting trees, Walking in tall grass or a cave · Lv 3–7
Platinum 9 areas
- Eterna ForestWalking in tall grass or a cave · Lv 12
- Great Marsh Area 3Walking in tall grass or a cave · Lv 27
- Great Marsh Area 4Walking in tall grass or a cave · Lv 27
- Great Marsh Area 5Walking in tall grass or a cave · Lv 26–27
- Great Marsh Area 6Walking in tall grass or a cave · Lv 26–27
- Road 205 (east, towards Eterna City)Walking in tall grass or a cave · Lv 12
- Road 210 (south, towards Solaceon Town)Walking in tall grass or a cave · Lv 20
- Road 210 (west, towards Celestic Town)Walking in tall grass or a cave · Lv 27
- Road 211 (west, towards Eterna City)Walking in tall grass or a cave · Lv 15
Pearl 8 areas
- Great Marsh Area 1Walking in tall grass or a cave · Lv 24
- Great Marsh Area 2Walking in tall grass or a cave · Lv 24
- Great Marsh Area 3Walking in tall grass or a cave · Lv 22–24
- Great Marsh Area 4Walking in tall grass or a cave · Lv 22–24
- Great Marsh Area 5Walking in tall grass or a cave · Lv 20–22
- Great Marsh Area 6Walking in tall grass or a cave · Lv 20–22
- Road 210 (west, towards Celestic Town)Walking in tall grass or a cave · Lv 24
- Road 211 (west, towards Eterna City)Walking in tall grass or a cave · Lv 14
Diamond 8 areas
- Great Marsh Area 1Walking in tall grass or a cave · Lv 24
- Great Marsh Area 2Walking in tall grass or a cave · Lv 24
- Great Marsh Area 3Walking in tall grass or a cave · Lv 22–24
- Great Marsh Area 4Walking in tall grass or a cave · Lv 22–24
- Great Marsh Area 5Walking in tall grass or a cave · Lv 20–22
- Great Marsh Area 6Walking in tall grass or a cave · Lv 20–22
- Road 210 (west, towards Celestic Town)Walking in tall grass or a cave · Lv 24
- Road 211 (west, towards Eterna City)Walking in tall grass or a cave · Lv 14
Emerald 2 areas
- Safari Zone (expansion north)Walking in tall grass or a cave · Lv 35
- Safari Zone (expansion south)Walking in tall grass or a cave · Lv 35
Crystal 20 areas
- Ilex ForestHeadbutting a high encounter rate tree, Headbutting a low encounter rate tree, Headbutting a normal encounter rate tree, Walking in tall grass or a cave · Lv 7–10
- Lake of RageHeadbutting a high encounter rate tree, Headbutting a low encounter rate tree, Headbutting a normal encounter rate tree · Lv 10
- National ParkWalking in tall grass or a cave · Lv 12–15
- Road 1Walking in tall grass or a cave · Lv 2–4
- Road 2 (south, towards Viridian City)Walking in tall grass or a cave · Lv 3–5
- Road 25Walking in tall grass or a cave · Lv 10
- Road 26Headbutting a high encounter rate tree, Headbutting a low encounter rate tree, Headbutting a normal encounter rate tree · Lv 10
- Road 27Headbutting a high encounter rate tree, Headbutting a low encounter rate tree, Headbutting a normal encounter rate tree · Lv 10
- Road 29Headbutting a high encounter rate tree, Headbutting a low encounter rate tree, Headbutting a normal encounter rate tree, Walking in tall grass or a cave · Lv 2–10
- Road 30Headbutting a high encounter rate tree, Headbutting a low encounter rate tree, Headbutting a normal encounter rate tree, Walking in tall grass or a cave · Lv 3–10
- Road 31Headbutting a high encounter rate tree, Headbutting a low encounter rate tree, Headbutting a normal encounter rate tree, Walking in tall grass or a cave · Lv 5–10
- Road 32Headbutting a high encounter rate tree, Headbutting a low encounter rate tree, Headbutting a normal encounter rate tree, Walking in tall grass or a cave · Lv 7–10
- Road 34Headbutting a high encounter rate tree, Headbutting a low encounter rate tree, Headbutting a normal encounter rate tree, Walking in tall grass or a cave · Lv 10–12
- Road 35Headbutting a high encounter rate tree, Headbutting a low encounter rate tree, Headbutting a normal encounter rate tree, Walking in tall grass or a cave · Lv 10–14
- Road 36Headbutting a high encounter rate tree, Headbutting a low encounter rate tree, Headbutting a normal encounter rate tree, Walking in tall grass or a cave · Lv 4–10
- Road 37Headbutting a high encounter rate tree, Headbutting a low encounter rate tree, Headbutting a normal encounter rate tree, Walking in tall grass or a cave · Lv 10–15
- Road 38Headbutting a high encounter rate tree, Headbutting a low encounter rate tree, Headbutting a normal encounter rate tree · Lv 10
- Road 39Headbutting a high encounter rate tree, Headbutting a low encounter rate tree, Headbutting a normal encounter rate tree · Lv 10
- Road 43Headbutting a high encounter rate tree, Headbutting a low encounter rate tree, Headbutting a normal encounter rate tree, Walking in tall grass or a cave · Lv 10–16
- Road 5Walking in tall grass or a cave · Lv 13
Silver 9 areas
- National ParkWalking in tall grass or a cave · Lv 10–14
- Road 1Walking in tall grass or a cave · Lv 2–4
- Road 2 (south, towards Viridian City)Walking in tall grass or a cave · Lv 3–5
- Road 29Walking in tall grass or a cave · Lv 2–4
- Road 30Walking in tall grass or a cave · Lv 2–4
- Road 31Walking in tall grass or a cave · Lv 3–5
- Road 35Walking in tall grass or a cave · Lv 14
- Road 36Walking in tall grass or a cave · Lv 13–15
- Road 37Walking in tall grass or a cave · Lv 13–15
Gold 9 areas
- National ParkWalking in tall grass or a cave · Lv 10–14
- Road 1Walking in tall grass or a cave · Lv 2–4
- Road 2 (south, towards Viridian City)Walking in tall grass or a cave · Lv 3–5
- Road 29Walking in tall grass or a cave · Lv 2–4
- Road 30Walking in tall grass or a cave · Lv 4
- Road 31Walking in tall grass or a cave · Lv 5
- Road 35Walking in tall grass or a cave · Lv 14
- Road 36Walking in tall grass or a cave · Lv 13–15
- Road 37Walking in tall grass or a cave · Lv 15
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.