No. 0659
Bunnelby
Digging Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Bunnelby is a Normal-type Pokémon, 2× weak to Fighting, with a base stat total of 237. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.4 m 1′04″
- Weight
- 5 kg 11.0 lbs
- Base stat total
- 237 Higher than 3% of Pokémon
- Introduced
- Gen VI X & Y
It’s very sensitive to danger. The sound of Corviknight’s flapping will have Bunnelby digging a hole to hide underground in moments.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Spe.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Immune to
Takes normal damage from 16 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 57); Scarf and Tailwind use the Max+ value.
At max Speed, Bunnelby outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
If this Pokémon has no item, it finds one used by an adjacent Pokémon this turn.
Everything about Pickup →If this Pokémon eats a Berry, it restores 1/3 of its max HP after the Berry's effect.
Everything about Cheek Pouch →This Pokémon's Attack is doubled.
Everything about Huge Power →Other Pokémon with Huge Power 6
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
Moves
Level up 15
| 1 | LeerLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
|---|---|---|---|---|---|---|
| 1 | Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Spec | 20 | 100% | 10 |
| 3 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 6 | Laser FocusUntil the end of the next turn, user's moves crit. | Normal | Status | — | — | 30 |
| 9 | Quick AttackUsually goes first. | Normal | Phys | 40 | 100% | 30 |
| 12 | Mud Shot100% chance to lower the target's Speed by 1. | Ground | Spec | 55 | 95% | 15 |
| 15 | FlailMore power the less HP the user has left. | Normal | Phys | — | 100% | 15 |
| 18 | Double KickHits 2 times in one turn. | Fighting | Phys | 30 | 100% | 30 |
| 21 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Phys | 60 | 100% | 20 |
| 24 | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| 27 | BounceBounces turn 1. Hits turn 2. 30% paralyze. | Phys | 85 | 85% | 5 | |
| 30 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
| 33 | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| 36 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Phys | 100 | 100% | 10 |
| 39 | Super FangDoes damage equal to 1/2 target's current HP. | Normal | Phys | — | 90% | 10 |
TM / HM / TR 34
| TM15 | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
|---|---|---|---|---|---|---|
| TM21 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM22 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM23 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM24 | SnoreUser must be asleep. 30% chance to flinch target. | Normal | Spec | 50 | 100% | 15 |
| TM25 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM31 | AttractA target of the opposite gender gets infatuated. | Normal | Status | — | 100% | 15 |
| TM32 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM39 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM43 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM48 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM52 | BounceBounces turn 1. Hits turn 2. 30% paralyze. | Phys | 85 | 85% | 5 | |
| TM53 | Mud Shot100% chance to lower the target's Speed by 1. | Ground | Spec | 55 | 95% | 15 |
| TM56 | U-turnUser switches out after damaging the target. | Bug | Phys | 70 | 100% | 20 |
| TM57 | PaybackPower doubles if the user moves after the target. | Dark | Phys | 50 | 100% | 10 |
| TM59 | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| TM76 | RoundPower doubles if others used Round this turn. | Normal | Spec | 60 | 100% | 15 |
| TM81 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Phys | 60 | 100% | 20 |
| TR00 | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TR04 | SurfHits adjacent Pokémon. Double damage on Dive. | Water | Spec | 90 | 100% | 15 |
| TR10 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Phys | 100 | 100% | 10 |
| TR12 | AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 30 |
| TR20 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TR22 | Sludge Bomb30% chance to poison the target. | Poison | Spec | 90 | 100% | 10 |
| TR23 | SpikesHurts grounded foes on switch-in. Max 3 layers. | Ground | Status | — | — | 20 |
| TR26 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TR27 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TR31 | Iron Tail30% chance to lower the target's Defense by 1. | Steel | Phys | 100 | 75% | 15 |
| TR48 | Bulk UpRaises the user's Attack and Defense by 1. | Fighting | Status | — | — | 20 |
| TR74 | Iron Head30% chance to make the target flinch. | Steel | Phys | 80 | 100% | 15 |
| TR75 | Stone EdgeHigh critical hit ratio. | Rock | Phys | 100 | 80% | 5 |
| TR77 | Grass KnotMore power the heavier the target. | Grass | Spec | — | 100% | 20 |
| TR85 | Work UpRaises the user's Attack and Sp. Atk by 1. | Normal | Status | — | — | 30 |
| TR86 | Wild ChargeHas 1/4 recoil. | Electric | Phys | 90 | 100% | 15 |
Egg moves 2
| Egg | Defense CurlRaises the user's Defense by 1. | Normal | Status | — | — | 40 |
|---|---|---|---|---|---|---|
| Egg | RolloutPower doubles with each hit. Repeats for 5 turns. | Rock | Phys | 30 | 90% | 20 |
No moves match those filters.
Biology
Bunnelby are rabbit-esque Pokémon that use their large ears as shovels to dig burrows. Their ears are extremely strong and cannot break.
Design & origin
Bunnelby's design is inspired by the local wildlife of France.
Adapted from Wikipedia: List of generation VI Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#235 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Digging Pokémon
- Kalos · X & Y
- Color
- Brown
- —
It’s very sensitive to danger. The sound of Corviknight’s flapping will have Bunnelby digging a hole to hide underground in moments.
ShieldIt excels at digging holes. Using its ears, it can dig a nest 33 feet deep in one night.
SwordIt has ears like shovels. Digging holes strengthens its ears so much that they can sever thick roots effortlessly.
Y · Alpha SapphireThey use their large ears to dig burrows. They will dig the whole night through.
X · Omega Ruby
Names around the world
- English
- Bunnelby
- Japanese
- ホルビー
- Japanese (romaji)
- Horubee
- Korean
- 파르빗
- Chinese (Traditional)
- 掘掘兔
- Chinese (Simplified)
- 掘掘兔
- French
- Sapereau
- German
- Scoppel
- Spanish
- Bunnelby
- Italian
- Bunnelby
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI
Training
- 1 Spe
- 255 ≈33.3% with a Poké Ball at full HP
- 70
- 47
- Medium
Breeding
- Field
- ♂ 50%♀ 50%
- 15 egg cycles ≈4,080 steps (Gen IV–VII)
Where to find
Shield 11 areas
- Bridge Field (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Dappled GroveWalking in tall grass or a cave, Walking in the overworld · Lv 11–60
- East Lake AxewellWalking in tall grass or a cave · Lv 8–60
- East Lake Axewell (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Giant's Cap (Area 2)Walking in the overworld · Lv 28–60
- Giant's Cap (Area 3)Walking in the overworld · Lv 29–60
- Motostoke Riverbank (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- North Lake MilochWalking in the overworld · Lv 26–60
- Rolling Fields (Main Area)Walking in tall grass or a cave, Walking in the overworld · Lv 7–60
- Rolling Fields (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- West Lake AxewellWalking in tall grass or a cave, Walking in the overworld · Lv 7–60
Sword 11 areas
- Bridge Field (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Dappled GroveWalking in tall grass or a cave, Walking in the overworld · Lv 11–60
- East Lake AxewellWalking in tall grass or a cave · Lv 8–60
- East Lake Axewell (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Giant's Cap (Area 2)Walking in the overworld · Lv 28–60
- Giant's Cap (Area 3)Walking in the overworld · Lv 29–60
- Motostoke Riverbank (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- North Lake MilochWalking in the overworld · Lv 26–60
- Rolling Fields (Main Area)Walking in tall grass or a cave, Walking in the overworld · Lv 7–60
- Rolling Fields (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- West Lake AxewellWalking in tall grass or a cave, Walking in the overworld · Lv 7–60
Y 4 areas
- Road 2Walking in tall grass or a cave · Lv 2–3
- Road 22Walking in tall grass or a cave · Lv 5–6
- Road 3Walking in tall grass or a cave · Lv 3–4
- Road 5Walking in purple flowers, Walking in tall grass or a cave · Lv 8–10
X 4 areas
- Road 2Walking in tall grass or a cave · Lv 2–3
- Road 22Walking in tall grass or a cave · Lv 5–6
- Road 3Walking in tall grass or a cave · Lv 3–4
- Road 5Walking in purple flowers, Walking in tall grass or a cave · Lv 8–10
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.