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No. 0326

Grumpig

Manipulate Pokémon

Grumpig official artwork
Official art

Grumpig is a Psychic-type Pokémon, 2× weak to Bug, Ghost and Dark, with a base stat total of 470. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
0.9 m 2′11″
Weight
71.5 kg 157.6 lbs
Base stat total
470 Higher than 55% of Pokémon
Introduced
Gen III Ruby & Sapphire
Abilities
GRUMPIG uses the black pearls on its body to wield its fantastic powers. When it is doing so, it dances bizarrely. This Pokémon’s black pearls are valuable as works of art.
See all 8 entries

Base stats

HP80155–187270–364
Atk4558–10685–207
Def6576–128121–251
SpA9099–156166–306
SpD110117–178202–350
Spe8090–145148–284
Total470Higher than 55% of Pokémon
HP80Atk45Def65Spe80SpD110SpA90

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 SpD.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
BugDarkGhost

Resists

½×
FightingPsychic
Takes normal damage from 13 types
NormalFlyingPoisonGroundRockSteelFireWaterGrassElectricIceDragonFairy

With : Fire becomes ½×

With : Ice becomes ½×

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 80); Scarf and Tailwind use the Max+ value.

Max+145Max132No SP100Min90Scarf217Tailwind290

At max Speed, Grumpig outspeeds 14 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Grumpig against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
145Grumpig · Max+32 SP, Speed-raising alignment
143BasculegionJolly · 32 SP · #6 on Showdown
132Grumpig · Max32 SP, neutral alignment
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
100Grumpig · No SP0 SP, neutral alignment
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Not used in the tracked Showdown formats this month.

Other Showdown formats Scarlet & Violet, with Tera
SV SinglesZUSV Doubles(DUU)National DexRU

Evolution

Moves

Level up 15

EvoTeeter DanceConfuses adjacent Pokémon.NormalStatus—100%20
1BelchCannot be selected until the user eats a Berry.PoisonSpec12090%10
1Confusion10% chance to confuse the target.PsychicSpec50100%25
1Psybeam10% chance to confuse the target.PsychicSpec65100%20
1SplashNo competitive use.NormalStatus——40
18Psych UpCopies the target's current stat stages.NormalStatus——10
22Confuse RayConfuses the target.GhostStatus—100%10
26Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
29Power GemNo additional effect.RockSpec80100%20
35RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
35SnoreUser must be asleep. 30% chance to flinch target.NormalSpec50100%15
42PsyshockDamages target based on Defense, not Sp. Def.PsychicSpec80100%10
46PaybackPower doubles if the user moves after the target.DarkPhys50100%10
52Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
60BounceBounces turn 1. Hits turn 2. 30% paralyze.FlyingPhys8585%5

TM / HM / TR 75

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM05Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpec20100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM12Low KickMore power the heavier the target.FightingPhys—100%20
TM16Psybeam10% chance to confuse the target.PsychicSpec65100%20
TM17Confuse RayConfuses the target.GhostStatus—100%10
TM18ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM20Trailblaze100% chance to raise the user's Speed by 1.GrassPhys50100%20
TM22Chilling Water100% chance to lower the target's Attack by 1.WaterSpec50100%20
TM23Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpec5090%10
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
TM30Snarl100% chance to lower the foe(s) Sp. Atk by 1.DarkSpec5595%15
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM34Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpec5595%15
TM35Mud Shot100% chance to lower the target's Speed by 1.GroundSpec5595%15
TM39Low Sweep100% chance to lower the target's Speed by 1.FightingPhys65100%20
TM41Stored Power + 20 power for each of the user's stat boosts.PsychicSpec20100%10
TM42Night ShadeDoes damage equal to the user's level.GhostSpec—100%15
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM52SnowscapeFor 5 turns, snow falls. Ice: 1.5× Def.IceStatus——10
TM54PsyshockDamages target based on Defense, not Sp. Def.PsychicSpec80100%10
TM55DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM59Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM67Fire Punch10% chance to burn the target.FirePhys75100%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice Punch10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM71Seed BombNo additional effect.GrassPhys80100%15
TM73Drain PunchUser recovers 50% of the damage dealt.FightingPhys75100%10
TM74ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM79Dazzling GleamNo additional effect. Hits adjacent foes.FairySpec80100%10
TM80MetronomePicks a random move.NormalStatus——10
TM81Grass KnotMore power the heavier the target.GrassSpec—100%20
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM84Stomping TantrumPower doubles if the user's last move failed.GroundPhys75100%10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM89Body PressUses user's Def stat as Atk in damage calculation.FightingPhys80100%10
TM92ImprisonNo foe can use any move known by the user.PsychicStatus——10
TM93Flash Cannon10% chance to lower the target's Sp. Def by 1.SteelSpec80100%10
TM98Skill SwapThe user and the target trade Abilities.PsychicStatus——10
TM101Power GemNo additional effect.RockSpec80100%20
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM109TrickUser switches its held item with the target's.PsychicStatus—100%10
TM114Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
TM117Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpec90100%10
TM119Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpec90100%10
TM120Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
TM122EncoreTarget repeats its last move for its next 3 turns.NormalStatus—100%5
TM128AmnesiaRaises the user's Sp. Def by 2.PsychicStatus——20
TM129Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM133Earth Power10% chance to lower the target's Sp. Def by 1.GroundSpec90100%10
TM138Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe.PsychicStatus——10
TM140Nasty PlotRaises the user's Sp. Atk by 2.DarkStatus——20
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM158Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TM161Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM185Lunge100% chance to lower the target's Attack by 1.BugPhys80100%15
TM191UproarLasts 3 turns. Active Pokémon cannot fall asleep.NormalSpec90100%10
TM192Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20
TM203Psych UpCopies the target's current stat stages.NormalStatus——10
TM205EndeavorLowers the target's HP to the user's HP.NormalPhys—100%5
TM217Future SightHits two turns after being used.PsychicSpec120100%10
TM218Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpec80100%10
TM228Psychic NoiseFor 2 turns, the target is prevented from healing.PsychicSpec75100%10

Biology

The pearls on Grumpig's body amplify its psychic power. It can control its opponents' minds by dancing.

Adapted from Wikipedia: List of generation III Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Manipulate Pokémon
Hoenn · Ruby & Sapphire
Color
Purple
Mountain
Pal Park area
Field
Original Hoenn#111Updated Unova#207Coastal Kalos#008New Hoenn#116Paldea#112Kitakami#126Hyperspace#085
  1. It uses black pearls to amplify its psychic power. It does an odd dance to gain control over foes.

    Y
  2. It uses black pearls to amplify its psychic power. It does a strange dance to control foes’ minds.

    Black 2 · White 2 · X
  3. It can perform odd dance steps to influence foes. Its style of dancing became hugely popular overseas.

    HeartGold · SoulSilver
  4. It uses black pearls to amplify its psycho-power. It does an odd dance to gain control over foes.

    Diamond · Pearl · Platinum · Black · White
  5. It can gain control over foes by doing odd dance steps. The black pearls on its forehead are precious gems.

    FireRed · LeafGreen
  6. It stores power in the black pearls on its forehead. When it uses psychic power, it performs an odd dance step. Its style of dancing became hugely popular overseas.

    Emerald
  7. GRUMPIG uses the black pearls on its body to wield its fantastic powers. When it is doing so, it dances bizarrely. This Pokémon’s black pearls are valuable as works of art.

    Sapphire · Alpha Sapphire
  8. GRUMPIG uses the black pearls on its body to amplify its psychic power waves for gaining total control over its foe. When this Pokémon uses its special power, its snorting breath grows labored.

    Ruby · Omega Ruby

Names around the world

English
Grumpig
Japanese
ブーピッグ
Japanese (romaji)
Boopig
Korean
피그킹
Chinese (Traditional)
噗噗豬
Chinese (Simplified)
噗噗猪
French
Groret
German
Groink
Spanish
Grumpig
Italian
Grumpig

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII · Gen VI

Generation V

Generation IV

Generation III

Training

2 SpD
60 ≈7.8% with a Poké Ball at full HP
70
165
Fast

Breeding

Field
♂ 50%♀ 50%
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Evolves from Spoink: Level 32.

Ultra Moon 1 area
  • Ultra Space WildsStatic encounter · Lv 60
Ultra Sun 1 area
  • Ultra Space WildsStatic encounter · Lv 60
Y 1 area
  • Friend Safari (Psychic)Walking in tall grass or a cave · Lv 30
X 1 area
  • Friend Safari (Psychic)Walking in tall grass or a cave · Lv 30
Black 2 13 areas
  • Reversal Mountain (unknown area 48)Walking in dark grass, Walking in tall grass or a cave · Lv 33–37
  • Reversal Mountain (unknown area 49)Walking in tall grass or a cave · Lv 35
  • Reversal Mountain (unknown area 50)Walking in tall grass or a cave · Lv 35
  • Reversal Mountain (unknown area 51)Walking in tall grass or a cave · Lv 35
  • Reversal Mountain (unknown area 52)Walking in tall grass or a cave · Lv 35
  • Reversal Mountain (unknown area 53)Walking in tall grass or a cave · Lv 35
  • Reversal Mountain (unknown area 54)Walking in tall grass or a cave · Lv 35
  • Reversal Mountain (unknown area 55)Walking in tall grass or a cave · Lv 35
  • Reversal Mountain (unknown area 56)Walking in tall grass or a cave · Lv 35
  • Reversal Mountain (unknown area 57)Walking in tall grass or a cave · Lv 35
  • Reversal Mountain (unknown area 58)Walking in tall grass or a cave · Lv 35
  • Reversal Mountain (unknown area 59)Walking in tall grass or a cave · Lv 35
  • Reversal Mountain (unknown area 60)Walking in tall grass or a cave · Lv 35

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.