No. 0296
Makuhita
Guts Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Makuhita is a Fighting-type Pokémon, 2× weak to Flying, Psychic and Fairy, with a base stat total of 237. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1 m 3′03″
- Weight
- 86.4 kg 190.5 lbs
- Base stat total
- 237 Higher than 3% of Pokémon
- Introduced
- Gen III Ruby & Sapphire
There’s a rumor of a traditional recipe for stew that Trainers can use to raise strong Makuhita.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 HP.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 12 types
With : Fire becomes ½×
With : Ice becomes ½×
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 25); Scarf and Tailwind use the Max+ value.
At max Speed, Makuhita outspeeds 4 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
Fire-/Ice-type moves against this Pokémon deal damage with a halved offensive stat.
Everything about Thick Fat →If this Pokémon is statused, its Attack is 1.5×; ignores halving physical damage.
Everything about Guts →This Pokémon's attacks with have 1.3× power; nullifies the effects.
Everything about Sheer Force →
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
0.1% of teams · rank #109 · Singles, first stages at Lv 5 · 1630 weighting · 7,479 battles · Sep 2026
Most common build
- Item
Eviolite- Ability
- Nature
- Impish
- EVs
- 100 HP / 196 Atk / 196 Def
- Tera Type
- Electric
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.3%
- 1500 weighting0.2%
- 1630 weighting0.1%
- 1760 weighting0.1%
Usage by month
Moves
- Knock Off100.0%
- Drain Punch96.6%
- Ice Punch96.5%
- Thunder Punch96.5%
- Belly Drum3.4%
- Close Combat3.4%
- Bullet Punch3.4%
- Facade0.1%
- Fake Out0.1%
- Protect0%
Items
Eviolite99.9%
Flame Orb0.1%
Black Belt0%
Sitrus Berry0%
Heavy-Duty Boots0%
Toxic Orb0%
Abilities
- 99.9%
- 0.1%
- 0%
EV spreads
- Impish 100 HP / 196 Atk / 196 Def96.5%
- Adamant 100 HP / 196 Atk / 196 SpD3.4%
- Adamant 196 Atk / 116 Def / 196 SpD0.1%
- Jolly 28 HP / 196 Atk / 36 Def / 236 Spe0%
- Careful 252 HP / 116 Atk / 36 Def / 36 SpD0%
Tera types
- Electric96.5%
- Steel3.4%
- Dark0.1%
- Fighting0%
Evolution
Moves
Level up 17
| 1 | Focus EnergyRaises the user's critical hit ratio by 2. | Normal | Status | — | — | 30 |
|---|---|---|---|---|---|---|
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 4 | Sand AttackLowers the target's accuracy by 1. | Ground | Status | — | 100% | 15 |
| 7 | Arm ThrustHits 2-5 times in one turn. | Fighting | Phys | 15 | 100% | 20 |
| 10 | Fake OutHits first. First turn out only. 100% flinch chance. | Normal | Phys | 40 | 100% | 10 |
| 13 | Force Palm30% chance to paralyze the target. | Fighting | Phys | 60 | 100% | 10 |
| 16 | WhirlwindForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| 19 | Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Phys | 65 | 100% | 20 |
| 22 | Bulk UpRaises the user's Attack and Defense by 1. | Fighting | Status | — | — | 20 |
| 25 | Belly DrumUser loses 50% max HP. Maximizes Attack. | Normal | Status | — | — | 10 |
| 28 | DetectPrevents moves from affecting the user this turn. | Fighting | Status | — | — | 5 |
| 31 | Seismic TossDoes damage equal to the user's level. | Fighting | Phys | — | 100% | 20 |
| 34 | Focus PunchFails if the user takes damage before it hits. | Fighting | Phys | 150 | 100% | 20 |
| 37 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| 40 | Close CombatLowers the user's Defense and Sp. Def by 1. | Fighting | Phys | 120 | 100% | 5 |
| 43 | ReversalMore power the less HP the user has left. | Fighting | Phys | — | 100% | 15 |
| 46 | Heavy SlamMore power the heavier the user than the target. | Steel | Phys | — | 100% | 10 |
TM / HM / TR 50
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM05 | Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Spec | 20 | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM12 | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM22 | Chilling Water100% chance to lower the target's Attack by 1. | Water | Spec | 50 | 100% | 20 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM28 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Phys | 60 | 100% | 20 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM35 | Mud Shot100% chance to lower the target's Speed by 1. | Ground | Spec | 55 | 95% | 15 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM39 | Low Sweep100% chance to lower the target's Speed by 1. | Fighting | Phys | 65 | 100% | 20 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM55 | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| TM64 | Bulk UpRaises the user's Attack and Defense by 1. | Fighting | Status | — | — | 20 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM67 | Fire Punch10% chance to burn the target. | Fire | Phys | 75 | 100% | 15 |
| TM68 | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
| TM69 | Ice Punch10% chance to freeze the target. | Ice | Phys | 75 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM73 | Drain PunchUser recovers 50% of the damage dealt. | Fighting | Phys | 75 | 100% | 10 |
| TM80 | MetronomePicks a random move. | Normal | Status | — | — | 10 |
| TM83 | Poison Jab30% chance to poison the target. | Poison | Phys | 80 | 100% | 20 |
| TM84 | Stomping TantrumPower doubles if the user's last move failed. | Ground | Phys | 75 | 100% | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM89 | Body PressUses user's Def stat as Atk in damage calculation. | Fighting | Phys | 80 | 100% | 10 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM121 | Heavy SlamMore power the heavier the user than the target. | Steel | Phys | — | 100% | 10 |
| TM123 | SurfHits adjacent Pokémon. Double damage on Dive. | Water | Spec | 90 | 100% | 15 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM134 | ReversalMore power the less HP the user has left. | Fighting | Phys | — | 100% | 15 |
| TM149 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Phys | 100 | 100% | 10 |
| TM150 | Stone EdgeHigh critical hit ratio. | Rock | Phys | 100 | 80% | 5 |
| TM158 | Focus Blast10% chance to lower the target's Sp. Def by 1. | Fighting | Spec | 120 | 70% | 5 |
| TM167 | Close CombatLowers the user's Defense and Sp. Def by 1. | Fighting | Phys | 120 | 100% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM179 | Smack DownRemoves the target's Ground immunity. | Rock | Phys | 50 | 100% | 15 |
| TM181 | Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Phys | 65 | 100% | 20 |
| TM184 | Vacuum WaveUsually goes first. | Fighting | Spec | 40 | 100% | 30 |
| TM192 | Focus PunchFails if the user takes damage before it hits. | Fighting | Phys | 150 | 100% | 20 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM213 | CoachingRaises an ally's Attack and Defense by 1. | Fighting | Status | — | — | 10 |
| TM229 | Upper Hand100% flinch. Fails unless target using priority attack. | Fighting | Phys | 65 | 100% | 15 |
Egg moves 7
| Egg | Bullet PunchUsually goes first. | Steel | Phys | 40 | 100% | 30 |
|---|---|---|---|---|---|---|
| Egg | CounterIf hit by physical attack, returns double damage. | Fighting | Phys | — | 100% | 20 |
| Egg | Cross ChopHigh critical hit ratio. | Fighting | Phys | 100 | 80% | 5 |
| Egg | Dynamic Punch100% chance to confuse the target. | Fighting | Phys | 100 | 50% | 5 |
| Egg | FeintNullifies Detect, Protect, and Quick/Wide Guard. | Normal | Phys | 30 | 100% | 10 |
| Egg | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| Egg | Wide GuardProtects allies from multi-target moves this turn. | Rock | Status | — | — | 10 |
No moves match those filters.
Biology
It trains by fighting Machop and knocking trees down. It may mistake an Alolan Exeggutor for a tree, and get flung away.
Adapted from Wikipedia: List of generation III Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#619 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Guts Pokémon
- Hoenn · Ruby & Sapphire
- Color
- Yellow
- Mountain
- Pal Park area
- Mountain
There’s a rumor of a traditional recipe for stew that Trainers can use to raise strong Makuhita.
Ultra MoonIt practices its slaps by repeatedly slapping tree trunks. It has been known to slap an Exeggutor and get flung away.
Ultra SunTheir daily routine consists of training together first thing in the morning, eating and napping in the afternoon, and then more training afterward.
MoonIt was originally brought in from another region, but now Makuhita from Alola are more famous.
SunIt toughens up by slamming into thick trees over and over. It gains a sturdy body and dauntless spirit.
HeartGold · SoulSilver · XIt toughens its body by slamming into thick trees. Many snapped trees can be found near its nest.
Diamond · Pearl · Platinum · Black · White · Black 2 · White 2It grows stronger by enduring harsh training. It is a gutsy Pokémon that can withstand any attack.
FireRed · LeafGreen · YIt loves to toughen up its body above all else. If you hear quaking rumbles in a cave, it is the sound of MAKUHITA undertaking strenuous training.
EmeraldMAKUHITA has a tireless spirit - it will never give up hope. It eats a lot of food, gets plenty of sleep, and it trains very rigorously. By living that way, this Pokémon packs its body with energy.
Sapphire · Alpha SapphireMAKUHITA is tenacious - it will keep getting up and attacking its foe however many times it is knocked down. Every time it gets back up, this Pokémon stores more energy in its body for evolving.
Ruby · Omega Ruby
Names around the world
- English
- Makuhita
- Japanese
- マクノシタ
- Japanese (romaji)
- Makunoshita
- Korean
- 마크탕
- Chinese (Traditional)
- 幕下力士
- Chinese (Simplified)
- 幕下力士
- French
- Makuhita
- German
- Makuhita
- Spanish
- Makuhita
- Italian
- Makuhita
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI · Gen V
Generation IV
Generation III
Training
- 1 HP
- 180 ≈23.5% with a Poké Ball at full HP
- 70
- 47
- Fluctuating
Breeding
- Human-Like
- ♂ 75%♀ 25%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Ultra Moon 1 area
- Route 2Fishing at bubbling spots in the water, Walking in tall grass or a cave · Lv 6–11
Ultra Sun 1 area
- Route 2Fishing at bubbling spots in the water, Walking in tall grass or a cave · Lv 6–11
Moon 1 area
- Route 2Fishing at bubbling spots in the water · Lv 9–10
Sun 1 area
- Route 2Fishing at bubbling spots in the water · Lv 9–10
Alpha Sapphire 1 area
- Granite Cave (1F)Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 6
Omega Ruby 1 area
- Granite Cave (1F)Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 6
XD 1 area
- ONBS 2FSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 18
Colosseum 1 area
- Phenac City (Mayor's House)Snagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 30
SoulSilver 44 areas
- Cerulean Cave (1F)Walking in tall grass or a cave · Lv 39–40
- Cerulean Cave (2F)Walking in tall grass or a cave · Lv 41–42
- Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 45
- Dark Cave (Blackthorn City entrance)Walking in tall grass or a cave · Lv 25
- Dark Cave (Violet City entrance)Walking in tall grass or a cave · Lv 2
- Digletts CaveWalking in tall grass or a cave · Lv 19
- Ice Path (1F)Walking in tall grass or a cave · Lv 22
- Ice Path (B1F)Walking in tall grass or a cave · Lv 22
- Ice Path (B2F)Walking in tall grass or a cave · Lv 23
- Ice Path (B3F)Walking in tall grass or a cave · Lv 23
- Mount Moon (1F)Walking in tall grass or a cave · Lv 8
- Mount Moon (2F)Walking in tall grass or a cave · Lv 8
- Mount Mortar (1F)Walking in tall grass or a cave · Lv 14
- Mount Mortar (B1F)Walking in tall grass or a cave · Lv 16
- Mount Mortar (Lower Cave)Walking in tall grass or a cave · Lv 15
- Mount Mortar (Upper Cave)Walking in tall grass or a cave · Lv 31
- Mount Silver (1F top)Walking in tall grass or a cave · Lv 48–50
- Mount Silver (1F)Walking in tall grass or a cave · Lv 43
- Mount Silver (2F)Walking in tall grass or a cave · Lv 47–48
- Mount Silver (3F)Walking in tall grass or a cave · Lv 47–48
- Mount Silver (4F)Walking in tall grass or a cave · Lv 47
- Mount Silver (mountainside)Walking in tall grass or a cave · Lv 48
- Mount Silver (top)Walking in tall grass or a cave · Lv 47
- Road 47 (inside cave)Walking in tall grass or a cave · Lv 19–20
- Rock Tunnel (1F)Walking in tall grass or a cave · Lv 12
- Rock Tunnel (B1F)Walking in tall grass or a cave · Lv 16
- Seafoam Islands (1F)Walking in tall grass or a cave · Lv 30–32
- Seafoam Islands (B1F)Walking in tall grass or a cave · Lv 32–34
- Seafoam Islands (B2F)Walking in tall grass or a cave · Lv 33–35
- Seafoam Islands (B3F)Walking in tall grass or a cave · Lv 34–36
- Seafoam Islands (B4F)Walking in tall grass or a cave · Lv 38
- Slowpoke Well (1F)Walking in tall grass or a cave · Lv 7
- Slowpoke Well (B1F)Walking in tall grass or a cave · Lv 19
- Tohjo FallsWalking in tall grass or a cave · Lv 22
- Union Cave (1F)Walking in tall grass or a cave · Lv 5
- Union Cave (B1F)Walking in tall grass or a cave · Lv 7
- Union Cave (B2F)Walking in tall grass or a cave · Lv 22
- Victory Road 1 (1F)Walking in tall grass or a cave · Lv 33
- Victory Road 1 (2F)Walking in tall grass or a cave · Lv 33
- Victory Road 1 (3F)Walking in tall grass or a cave · Lv 33
- Whirl Islands (1F)Walking in tall grass or a cave · Lv 24
- Whirl Islands (B1F)Walking in tall grass or a cave · Lv 24
- Whirl Islands (B2F)Walking in tall grass or a cave · Lv 24
- Whirl Islands (B3F)Walking in tall grass or a cave · Lv 25
HeartGold 44 areas
- Cerulean Cave (1F)Walking in tall grass or a cave · Lv 39–40
- Cerulean Cave (2F)Walking in tall grass or a cave · Lv 41–42
- Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 45
- Dark Cave (Blackthorn City entrance)Walking in tall grass or a cave · Lv 25
- Dark Cave (Violet City entrance)Walking in tall grass or a cave · Lv 2
- Digletts CaveWalking in tall grass or a cave · Lv 19
- Ice Path (1F)Walking in tall grass or a cave · Lv 22
- Ice Path (B1F)Walking in tall grass or a cave · Lv 22
- Ice Path (B2F)Walking in tall grass or a cave · Lv 23
- Ice Path (B3F)Walking in tall grass or a cave · Lv 23
- Mount Moon (1F)Walking in tall grass or a cave · Lv 8
- Mount Moon (2F)Walking in tall grass or a cave · Lv 8
- Mount Mortar (1F)Walking in tall grass or a cave · Lv 14
- Mount Mortar (B1F)Walking in tall grass or a cave · Lv 16
- Mount Mortar (Lower Cave)Walking in tall grass or a cave · Lv 15
- Mount Mortar (Upper Cave)Walking in tall grass or a cave · Lv 31
- Mount Silver (1F top)Walking in tall grass or a cave · Lv 48–50
- Mount Silver (1F)Walking in tall grass or a cave · Lv 43
- Mount Silver (2F)Walking in tall grass or a cave · Lv 47–48
- Mount Silver (3F)Walking in tall grass or a cave · Lv 47–48
- Mount Silver (4F)Walking in tall grass or a cave · Lv 47
- Mount Silver (mountainside)Walking in tall grass or a cave · Lv 48
- Mount Silver (top)Walking in tall grass or a cave · Lv 47
- Road 47 (inside cave)Walking in tall grass or a cave · Lv 19–20
- Rock Tunnel (1F)Walking in tall grass or a cave · Lv 12
- Rock Tunnel (B1F)Walking in tall grass or a cave · Lv 16
- Seafoam Islands (1F)Walking in tall grass or a cave · Lv 30–32
- Seafoam Islands (B1F)Walking in tall grass or a cave · Lv 32–34
- Seafoam Islands (B2F)Walking in tall grass or a cave · Lv 33–35
- Seafoam Islands (B3F)Walking in tall grass or a cave · Lv 34–36
- Seafoam Islands (B4F)Walking in tall grass or a cave · Lv 38
- Slowpoke Well (1F)Walking in tall grass or a cave · Lv 7
- Slowpoke Well (B1F)Walking in tall grass or a cave · Lv 19
- Tohjo FallsWalking in tall grass or a cave · Lv 22
- Union Cave (1F)Walking in tall grass or a cave · Lv 5
- Union Cave (B1F)Walking in tall grass or a cave · Lv 7
- Union Cave (B2F)Walking in tall grass or a cave · Lv 22
- Victory Road 1 (1F)Walking in tall grass or a cave · Lv 33
- Victory Road 1 (2F)Walking in tall grass or a cave · Lv 33
- Victory Road 1 (3F)Walking in tall grass or a cave · Lv 33
- Whirl Islands (1F)Walking in tall grass or a cave · Lv 24
- Whirl Islands (B1F)Walking in tall grass or a cave · Lv 24
- Whirl Islands (B2F)Walking in tall grass or a cave · Lv 24
- Whirl Islands (B3F)Walking in tall grass or a cave · Lv 25
Platinum 1 area
- Road 225Walking in tall grass or a cave · Lv 48–49
Pearl 1 area
- Road 225Walking in tall grass or a cave · Lv 50–51
Diamond 1 area
- Road 225Walking in tall grass or a cave · Lv 50–51
Emerald 4 areas
- Granite Cave (1F)Walking in tall grass or a cave · Lv 6–10
- Granite Cave (1F/small room)Walking in tall grass or a cave · Lv 6–10
- Granite Cave (B1F)Walking in tall grass or a cave · Lv 10–11
- Victory Road (1F)Walking in tall grass or a cave · Lv 36
Sapphire 5 areas
- Granite Cave (1F)Walking in tall grass or a cave · Lv 6–10
- Granite Cave (1F/small room)Walking in tall grass or a cave · Lv 6–10
- Granite Cave (B1F)Walking in tall grass or a cave · Lv 10–11
- Rustboro CityTrade with an NPC · Lv 5–100
- Victory Road (1F)Walking in tall grass or a cave · Lv 36
Ruby 5 areas
- Granite Cave (1F)Walking in tall grass or a cave · Lv 6–10
- Granite Cave (1F/small room)Walking in tall grass or a cave · Lv 6–10
- Granite Cave (B1F)Walking in tall grass or a cave · Lv 10–11
- Rustboro CityTrade with an NPC · Lv 5–100
- Victory Road (1F)Walking in tall grass or a cave · Lv 36
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.