DexDB

No. 0057

Primeape

Pig Monkey Pokémon

Primeape
Official art
Height
1 m 3′03″
Weight
32 kg 70.5 lbs
Base stat total
455 Higher than 51% of Pokémon
Introduced
Gen I Red & Green (JP)
Abilities
It stops being angry only when nobody else is around. To view this moment is very difficult.
See all 14 entries

Base stats

HP65140–172240–334
Atk105112–172193–339
Def6072–123112–240
SpA6072–123112–240
SpD7081–134130–262
Spe95103–161175–317
Total455Higher than 51% of Pokémon
HP65Atk105Def60Spe95SpD70SpA60

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
FairyFlyingPsychic

Resists

½×
BugDarkRock
Takes normal damage from 12 types
NormalFightingPoisonGroundGhostSteelFireWaterGrassElectricIceDragon

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 95); Scarf and Tailwind use the Max+ value.

Max+161Max147No SP115Min103Scarf241Tailwind322

At max Speed, Primeape outspeeds 17 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.

  1. 203Mega Garchomp ZModest · 32 SP · #21 on Showdown
  2. 200Mega GengarTimid · 32 SP · #26 on Showdown
  3. 190Mega Raichu YTimid · 23 SP · #13 on Showdown
  4. 189Mega SalamenceTimid · 32 SP · #4 on Showdown
  5. 184WhimsicottTimid · 32 SP · #23 on Showdown
  6. 178Mega MetagrossJolly · 32 SP · #28 on Showdown
  7. 178Mega StaraptorJolly · 32 SP · #29 on Showdown
  8. 172SneaslerAdamant · 32 SP · #2 on Showdown
  9. 169Mega FloetteTimid · 32 SP · #17 on Showdown
  10. 169GarchompJolly · 32 SP · #19 on Showdown
  11. 167Mega Charizard YTimid · 32 SP · #14 on Showdown
  12. 167Mega GardevoirTimid · 32 SP · #20 on Showdown
  13. 161Primeape · Max+32 SP, Speed-raising alignment
  14. 161IndeedeeTimid · 32 SP · #30 on Showdown
  15. 156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
  16. 150ArchaludonTimid · 32 SP · #9 on Showdown
  17. 149GholdengoTimid · 32 SP · #8 on Showdown
  18. 147Primeape · Max32 SP, neutral alignment
  19. 143BasculegionJolly · 32 SP · #6 on Showdown
  20. 128PelipperTimid · 32 SP · #12 on Showdown
  21. 120VolcaronaBold · 0 SP · #25 on Showdown
  22. 115Primeape · No SP0 SP, neutral alignment
  23. 105RillaboomAdamant · 0 SP · #1 on Showdown
  24. 101MiloticCalm · 0 SP · #15 on Showdown
  25. 95SylveonModest · 15 SP · #18 on Showdown
  26. 94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
  27. 90PolitoedCalm · 0 SP · #22 on Showdown
  28. 90SinistchaBold · 0 SP · #24 on Showdown
  29. 85ArmarougeQuiet · 0 SP · #27 on Showdown
  30. 80IncineroarCareful · 0 SP · #3 on Showdown
  31. 80FarigirafBold · 0 SP · #11 on Showdown
  32. 70KingambitAdamant · 0 SP · #5 on Showdown
  33. 60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesNFESV DoublesNFENational DexNFE

0.18% of teams · rank #175 · Doubles · 1695+ rating · 196,031 battles · Sep 2026

Most common build

Item
Eviolite
Ability
Nature
Careful
EVs
252 HP / 252 SpD
Tera Type
Steel
  1. Rage Fist
  2. Protect
  3. Drain Punch
  4. Bulk Up

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players0.37%
  • Rated 1500+0.28%
  • Rated 1695+0.18%
  • Rated 1825+0.02%

Usage by month

Oct 20250.18%

Abilities

  • 64.4%
  • 35.5%
  • 0.1%

EV spreads

  • Careful 252 HP / 252 SpD50.9%
  • Careful 156 HP / 4 Atk / 204 Def / 116 SpD / 28 Spe25.5%
  • Brave 252 HP / 252 Atk / 4 SpD3.8%
  • Adamant 252 HP / 120 Atk / 108 Def / 28 SpD2.9%
  • Adamant 4 HP / 252 Atk / 252 Spe2.8%

Tera types

  • Steel53.3%
  • Fire25.8%
  • Ghost13.4%
  • Dark2.7%

Common teammates

Evolution

Moves

Level up 17

1FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
1Focus EnergyRaises the user's critical hit ratio by 2.NormalStatus——30
1LeerLowers the foe(s) Defense by 1.NormalStatus—100%30
1ScratchNo additional effect.NormalPhys40100%35
5Fury SwipesHits 2-5 times in one turn.NormalPhys1880%15
8Low KickMore power the heavier the target.FightingPhys—100%20
15Seismic TossDoes damage equal to the user's level.FightingPhys—100%20
17SwaggerRaises the target's Attack by 2 and confuses it.NormalStatus—85%15
22Cross ChopHigh critical hit ratio.FightingPhys10080%5
26AssurancePower doubles if target was damaged this turn.DarkPhys60100%10
30ThrashLasts 2-3 turns. Confuses the user afterwards.NormalPhys120100%10
35Rage Fist+50 power for each time user was hit. Max 6 hits.GhostPhys50100%10
39Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhys120100%5
44ScreechLowers the target's Defense by 2.NormalStatus—85%40
48Stomping TantrumPower doubles if the user's last move failed.GroundPhys75100%10
53OutrageLasts 2-3 turns. Confuses the user afterwards.DragonPhys120100%10
57Final GambitDoes damage equal to the user's HP. User faints.FightingSpec—100%5

TM / HM / TR 60

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM06Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM12Low KickMore power the heavier the target.FightingPhys—100%20
TM14AcrobaticsPower doubles if the user has no held item.FlyingPhys55100%15
TM18ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM39Low Sweep100% chance to lower the target's Speed by 1.FightingPhys65100%20
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM55DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM60U-turnUser switches out after damaging the target.BugPhys70100%20
TM61Shadow ClawHigh critical hit ratio.GhostPhys70100%15
TM64Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM67Fire Punch10% chance to burn the target.FirePhys75100%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice Punch10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM71Seed BombNo additional effect.GrassPhys80100%15
TM73Drain PunchUser recovers 50% of the damage dealt.FightingPhys75100%10
TM80MetronomePicks a random move.NormalStatus——10
TM83Poison Jab30% chance to poison the target.PoisonPhys80100%20
TM84Stomping TantrumPower doubles if the user's last move failed.GroundPhys75100%10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM102Gunk Shot30% chance to poison the target.PoisonPhys12080%5
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM116Stealth RockHurts foes on switch-in. Factors Rock weakness.RockStatus——20
TM122EncoreTarget repeats its last move for its next 3 turns.NormalStatus—100%5
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM134ReversalMore power the less HP the user has left.FightingPhys—100%15
TM149EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhys100100%10
TM150Stone EdgeHigh critical hit ratio.RockPhys10080%5
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM156OutrageLasts 2-3 turns. Confuses the user afterwards.DragonPhys120100%10
TM157OverheatLowers the user's Sp. Atk by 2.FireSpec13090%5
TM158Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM166Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TM167Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhys120100%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM177SpiteLowers the PP of the target's last move by 4.GhostStatus—100%10
TM179Smack DownRemoves the target's Ground immunity.RockPhys50100%15
TM184Vacuum WaveUsually goes first.FightingSpec40100%30
TM191UproarLasts 3 turns. Active Pokémon cannot fall asleep.NormalSpec90100%10
TM192Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20
TM199Lash Out2× power if the user had a stat lowered this turn.DarkPhys75100%5
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM205EndeavorLowers the target's HP to the user's HP.NormalPhys—100%5
TM221Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhys80100%15
TM224CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10

Biology

Getting angry causes Primeape's blood to rush faster than usual, tightening its body muscles, but making it dumber. Any form of stimuli will anger it, even while it is asleep. It can get so angry that it dies as a result, but looks peaceful in death.

Adapted from Wikipedia: List of generation I Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Pig Monkey Pokémon
Kanto · Red & Green (JP)
Color
Brown
Mountain
Pal Park area
Mountain
Kanto#057Original Johto#135Updated Johto#137Original Alola#080Original Melemele#080Original Poni#031Updated Alola#094Updated Melemele#094Updated Poni#040Let’s Go Kanto#057Paldea#159Kitakami#100Hyperspace#002
  1. The blood vessels in its brain are sturdier than those of other Pokémon, so it can stay healthy despite its constant raging.

    Ultra Moon
  2. It will never forgive opponents who have angered it. Even after it has beaten them down until they can’t move, it never ever forgives.

    Ultra Sun
  3. Some researchers theorize that Primeape remains angry even when inside a Poké Ball.

    Moon
  4. It has been known to become so angry that it dies as a result. Its face looks peaceful in death, however.

    Sun
  5. It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2
  6. Always furious and tenacious to boot. It will not abandon chasing its quarry until it catches up.

    LeafGreen
  7. It is always outrageously furious. If it gives chase, it will tenaciously track the target no matter how far.

    FireRed · Y
  8. When it becomes furious, its blood circulation becomes more robust, and its muscles are made stronger. But it also becomes much less intelligent.

    Emerald
  9. When PRIMEAPE becomes furious, its blood circulation is boosted. In turn, its muscles are made even stronger. However, it also becomes much less intelligent at the same time.

    Ruby · Sapphire · Omega Ruby · Alpha Sapphire
  10. It will beat up anyone who makes it mad, even if it has to chase them until the end of the world.

    Crystal
  11. It becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare.

    Silver · SoulSilver
  12. If approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.

    Gold · HeartGold
  13. It stops being angry only when nobody else is around. To view this moment is very difficult.

    Yellow · X · Let’s Go, Pikachu! · Let’s Go, Eevee!
  14. Always furious and tenacious to boot. It will not abandon chasing its quarry until it is caught.

    Red · Blue

Names around the world

English
Primeape
Japanese
オコリザル
Japanese (romaji)
Okorizaru
Korean
성원숭
Chinese (Traditional)
火爆猴
Chinese (Simplified)
火暴猴
French
Colossinge
German
Rasaff
Spanish
Primeape
Italian
Primeape

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII · Gen VI

Generation V

Generation IV

Generation III

Generation II

Generation I

Training

2 Atk
75 ≈9.8% with a Poké Ball at full HP
70
159
Medium

Breeding

Field
♂ 50%♀ 50%
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Evolves from Mankey: Level 28.

Ultra Moon 1 area
  • Poni PlainsFishing at bubbling spots in the water · Lv 54–57
Ultra Sun 1 area
  • Poni PlainsFishing at bubbling spots in the water · Lv 54–57
Moon 1 area
  • Poni PlainsFishing at bubbling spots in the water · Lv 54–57
Sun 1 area
  • Poni PlainsFishing at bubbling spots in the water · Lv 54–57
XD 1 area
  • Cipher Key Lair 5FSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 34
HeartGold 2 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 38–39
  • Road 9Walking in tall grass or a cave · Lv 15
Platinum 2 areas
  • Road 225Walking in tall grass or a cave · Lv 49–50
  • Road 226Walking in tall grass or a cave · Lv 49–50
Pearl 2 areas
  • Road 225Walking in tall grass or a cave · Lv 51–52
  • Road 226Walking in tall grass or a cave · Lv 51–53
Diamond 2 areas
  • Road 225Walking in tall grass or a cave · Lv 51–52
  • Road 226Walking in tall grass or a cave · Lv 51–53
LeafGreen 3 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 52–61
  • Road 23Walking in tall grass or a cave · Lv 42
  • Victory Road 2 (2F)Walking in tall grass or a cave · Lv 42
FireRed 3 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 52–61
  • Road 23Walking in tall grass or a cave · Lv 42
  • Victory Road 2 (2F)Walking in tall grass or a cave · Lv 42
Gold 1 area
  • Road 9Walking in tall grass or a cave · Lv 15
Yellow 1 area
  • Road 23Walking in tall grass or a cave · Lv 41–46

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.