No. 0209
Snubbull
Fairy Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Snubbull is a Fairy-type Pokémon, 2× weak to Poison and Steel, with a base stat total of 300. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.6 m 2′00″
- Weight
- 7.8 kg 17.2 lbs
- Base stat total
- 300 Higher than 14% of Pokémon
- Introduced
- Gen II Gold & Silver
In contrast to its appearance, it’s quite timid. When playing with other puppy Pokémon, it sometimes gets bullied.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Immune to
Takes normal damage from 12 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 30); Scarf and Tailwind use the Max+ value.
At max Speed, Snubbull outspeeds 5 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 2.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
On switch-in, this Pokémon the Attack of opponents by 1 .
Everything about Intimidate →Other Pokémon with Intimidate 36
Always gets away from wild Pokémon, even when trapped. No effect in trainer battles.
Everything about Run Away →Speed is raised 1 if hit by a Bug-, Dark-, or Ghost-type attack, or Intimidated.
Everything about Rattled →
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
2.7% of teams · rank #32 · Singles, first stages at Lv 5 · 1630 weighting · 7,479 battles · Sep 2026
Most common build
- Item
Eviolite- Ability
- Nature
- Adamant
- EVs
- 36 HP / 116 Atk / 196 Def / 116 SpD / 36 Spe
- Tera Type
- Steel
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games1.9%
- 1500 weighting2.1%
- 1630 weighting2.7%
- 1760 weighting6.0%
Usage by month
Moves
- Play Rough100.0%
- Thunder Wave97.6%
- Psychic Fangs82.8%
- Earthquake76.0%
- Thief33.3%
- Encore3.1%
- Fire Punch2.5%
- Ice Punch1.9%
- Bulk Up1.2%
- Roar0.7%
Items
Eviolite98.0%
Eject Button1.3%
Life Orb0.6%
Choice Band0%
Razor Claw0%
Covert Cloak0%
Abilities
- 100.0%
EV spreads
- Adamant 36 HP / 116 Atk / 196 Def / 116 SpD / 36 Spe82.4%
- Adamant 116 HP / 36 Atk / 196 Def / 116 SpD / 36 Spe6.5%
- Adamant 196 HP / 116 Atk / 196 Def2.5%
- Adamant 196 HP / 196 Def / 116 SpD2.4%
- Adamant 36 HP / 196 Atk / 36 SpD / 196 Spe1.4%
Tera types
- Steel85.9%
- Fairy10.6%
- Ground1.7%
- Poison1.5%
Common teammates
Checks & counters
Sandshrew-Alola51.8%
Mienfoo23.7%
Evolution
Moves
Level up 16
| 1 | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
|---|---|---|---|---|---|---|
| 1 | Fire Fang10% chance to burn. 10% chance to flinch. | Fire | Phys | 65 | 95% | 15 |
| 1 | GrowlLowers the foe(s) Attack by 1. | Normal | Status | — | 100% | 40 |
| 1 | Ice Fang10% chance to freeze. 10% chance to flinch. | Ice | Phys | 65 | 95% | 15 |
| 1 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 1 | Tail WhipLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
| 1 | Thunder Fang10% chance to paralyze. 10% chance to flinch. | Electric | Phys | 65 | 95% | 15 |
| 7 | Bite30% chance to make the target flinch. | Dark | Phys | 60 | 100% | 25 |
| 13 | Lick30% chance to paralyze the target. | Ghost | Phys | 30 | 100% | 30 |
| 19 | Headbutt30% chance to make the target flinch. | Normal | Phys | 70 | 100% | 15 |
| 25 | RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| 31 | Last ResortFails unless each known move has been used. | Normal | Phys | 140 | 100% | 5 |
| 37 | Play Rough10% chance to lower the target's Attack by 1. | Fairy | Phys | 90 | 90% | 10 |
| 43 | PaybackPower doubles if the user moves after the target. | Dark | Phys | 50 | 100% | 10 |
| 49 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
TM / HM / TR 64
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM02 | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
| TM03 | Fake TearsLowers the target's Sp. Def by 2. | Dark | Status | — | 100% | 20 |
| TM05 | Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Spec | 20 | 100% | 10 |
| TM06 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM08 | Fire Fang10% chance to burn. 10% chance to flinch. | Fire | Phys | 65 | 95% | 15 |
| TM09 | Thunder Fang10% chance to paralyze. 10% chance to flinch. | Electric | Phys | 65 | 95% | 15 |
| TM10 | Ice Fang10% chance to freeze. 10% chance to flinch. | Ice | Phys | 65 | 95% | 15 |
| TM11 | Water Pulse20% chance to confuse the target. | Water | Spec | 60 | 100% | 20 |
| TM12 | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Phys | 50 | 100% | 20 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM28 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Phys | 60 | 100% | 20 |
| TM30 | Snarl100% chance to lower the foe(s) Sp. Atk by 1. | Dark | Spec | 55 | 95% | 15 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM55 | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM63 | Psychic FangsDestroys screens, unless the target is immune. | Psychic | Phys | 85 | 100% | 10 |
| TM64 | Bulk UpRaises the user's Attack and Defense by 1. | Fighting | Status | — | — | 20 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM67 | Fire Punch10% chance to burn the target. | Fire | Phys | 75 | 100% | 15 |
| TM68 | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
| TM69 | Ice Punch10% chance to freeze the target. | Ice | Phys | 75 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM79 | Dazzling GleamNo additional effect. Hits adjacent foes. | Fairy | Spec | 80 | 100% | 10 |
| TM80 | MetronomePicks a random move. | Normal | Status | — | — | 10 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM84 | Stomping TantrumPower doubles if the user's last move failed. | Ground | Phys | 75 | 100% | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM108 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| TM114 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TM117 | Hyper VoiceNo additional effect. Hits adjacent foes. | Normal | Spec | 90 | 100% | 10 |
| TM122 | EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100% | 5 |
| TM125 | Flamethrower10% chance to burn the target. | Fire | Spec | 90 | 100% | 15 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| TM127 | Play Rough10% chance to lower the target's Attack by 1. | Fairy | Phys | 90 | 90% | 10 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM134 | ReversalMore power the less HP the user has left. | Fighting | Phys | — | 100% | 15 |
| TM141 | Fire Blast10% chance to burn the target. | Fire | Spec | 110 | 85% | 5 |
| TM147 | Wild ChargeHas 1/4 recoil. | Electric | Phys | 90 | 100% | 15 |
| TM148 | Sludge Bomb30% chance to poison the target. | Poison | Spec | 90 | 100% | 10 |
| TM149 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Phys | 100 | 100% | 10 |
| TM157 | OverheatLowers the user's Sp. Atk by 2. | Fire | Spec | 130 | 90% | 5 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
| TM167 | Close CombatLowers the user's Defense and Sp. Def by 1. | Fighting | Phys | 120 | 100% | 5 |
| TM168 | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spec | 120 | 100% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM172 | RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| TM177 | SpiteLowers the PP of the target's last move by 4. | Ghost | Status | — | 100% | 10 |
| TM183 | Super FangDoes damage equal to 1/2 target's current HP. | Normal | Phys | — | 90% | 10 |
| TM191 | UproarLasts 3 turns. Active Pokémon cannot fall asleep. | Normal | Spec | 90 | 100% | 10 |
| TM192 | Focus PunchFails if the user takes damage before it hits. | Fighting | Phys | 150 | 100% | 20 |
| TM199 | Lash Out2× power if the user had a stat lowered this turn. | Dark | Phys | 75 | 100% | 5 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM205 | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
| TM207 | Temper FlarePower doubles if the user's last move failed. | Fire | Phys | 75 | 100% | 10 |
| TM224 | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
Egg moves 5
| Egg | CounterIf hit by physical attack, returns double damage. | Fighting | Phys | — | 100% | 20 |
|---|---|---|---|---|---|---|
| Egg | MimicThe last move the target used replaces this one. | Normal | Status | — | — | 10 |
| Egg | Present40, 80, 120 power, or heals target 1/4 max HP. | Normal | Phys | — | 90% | 15 |
| Egg | RetaliatePower doubles if an ally fainted last turn. | Normal | Phys | 70 | 100% | 5 |
| Egg | SnoreUser must be asleep. 30% chance to flinch target. | Normal | Spec | 50 | 100% | 15 |
No moves match those filters.
Biology
Snubbull is a bulldog-like Pokémon with a pink and blue coat, quivering jowls, beady eyes and an underbite. Despite its appearance, Snubbull is known for being playful and kind, as well as being a popular Pokémon among women in the Pokémon world. Granbull is the evolution of Snubbull.
Design & origin
Alongside bulldogs, Snubbull is also based on cù-sìth, a mythological creature that translates into English as "fairy dog". Its name is partially derived from "bulldog", combined with the word "snub".
Adapted from Wikipedia: List of generation II Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#622 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Fairy Pokémon
- Johto · Gold & Silver
- Color
- Pink
- Urban
- Pal Park area
- Field
In contrast to its appearance, it’s quite timid. When playing with other puppy Pokémon, it sometimes gets bullied.
Ultra MoonIt grows close to others easily and is also easily spoiled. The disparity between its face and its actions makes many young people wild about it.
Ultra SunIts growls make its opponents uneasy. This laid-back Pokémon tends to sleep half the day.
MoonDespite its intimidating face, it’s quite cowardly. Its desperate attempts to appear threatening make it popular with people.
SunSmall Pokémon flee from its scary face. It is, however, considered by women to be cute.
Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · YBy baring its fangs and making a scary face, it sends smaller Pokémon scurrying in terror. The SNUBBULL does seem a little sad at making its foes flee.
EmeraldBy baring its fangs and making a scary face, SNUBBULL sends smaller Pokémon scurrying away in terror. However, this Pokémon seems a little sad at making its foes flee.
Ruby · Sapphire · Omega Ruby · Alpha SapphireIn truth, it is a cowardly Pokémon. It growls eagerly in order to hide its fear from its opponent.
CrystalIt has an active, playful nature. Many women like to frolic with it because of its affectionate ways.
Silver · FireRed · SoulSilver · XAlthough it looks frightening, it is actually kind and affectionate. It is very popular among women.
Gold · LeafGreen · HeartGold
Names around the world
- English
- Snubbull
- Japanese
- ブルー
- Japanese (romaji)
- Bulu
- Korean
- 블루
- Chinese (Traditional)
- 布魯
- Chinese (Simplified)
- 布鲁
- French
- Snubbull
- German
- Snubbull
- Spanish
- Snubbull
- Italian
- Snubbull
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI · Gen V
Generation IV
Generation III
Generation II
Training
- 1 Atk
- 190 ≈24.8% with a Poké Ball at full HP
- 70
- 60
- Fast
Breeding
- FieldFairy
- ♂ 25%♀ 75%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Ultra Moon 1 area
- Poké PelagoReceive as a gift · Lv 49–55
Ultra Sun 1 area
- Poké PelagoReceive as a gift · Lv 49–55
Y 2 areas
- Friend Safari (Fairy)Walking in tall grass or a cave · Lv 30
- Road 10Walking in tall grass or a cave, Walking in yellow flowers · Lv 19–21
X 2 areas
- Friend Safari (Fairy)Walking in tall grass or a cave · Lv 30
- Road 10Walking in tall grass or a cave, Walking in yellow flowers · Lv 19–21
SoulSilver 1 area
- Road 38Walking in tall grass or a cave · Lv 13–16
HeartGold 1 area
- Road 38Walking in tall grass or a cave · Lv 13–16
Platinum 1 area
- Road 209Walking in tall grass or a cave · Lv 18–19
Pearl 1 area
- Road 209Walking in tall grass or a cave · Lv 16
Diamond 1 area
- Road 209Walking in tall grass or a cave · Lv 16
Emerald 1 area
- Safari Zone (expansion south)Walking in tall grass or a cave · Lv 34
Crystal 6 areas
- Road 34Walking in tall grass or a cave · Lv 10
- Road 35Walking in tall grass or a cave · Lv 12
- Road 5Walking in tall grass or a cave · Lv 13
- Road 6Walking in tall grass or a cave · Lv 13
- Road 7Walking in tall grass or a cave · Lv 18
- Road 8Walking in tall grass or a cave · Lv 17
Silver 1 area
- Road 38Walking in tall grass or a cave · Lv 13–16
Gold 1 area
- Road 38Walking in tall grass or a cave · Lv 13–16
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.