No. 0507
Herdier
Loyal Dog Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Herdier is a Normal-type Pokémon, 2× weak to Fighting, with a base stat total of 370. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.9 m 2′11″
- Weight
- 14.7 kg 32.4 lbs
- Base stat total
- 370 Higher than 34% of Pokémon
- Introduced
- Gen V Black & White
The black fur that covers this Pokémon’s body is dense and springy. Even sharp fangs bounce right off.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Immune to
Takes normal damage from 16 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 60); Scarf and Tailwind use the Max+ value.
At max Speed, Herdier outspeeds 12 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
On switch-in, this Pokémon the Attack of opponents by 1 .
Everything about Intimidate →Other Pokémon with Intimidate 36
If Sandstorm is active, this Pokémon's Speed is doubled; to Sandstorm.
Everything about Sand Rush →Fighting, Normal moves hit Ghost. to Intimidate.
Everything about Scrappy →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
#0506LillipupNormal- Level 16
#0507HerdierNormal- Level 32
#0508StoutlandNormal
Moves
Level up 14
| 1 | Bite30% chance to make the target flinch. | Dark | Phys | 60 | 100% | 25 |
|---|---|---|---|---|---|---|
| 1 | LeerLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 1 | Work UpRaises the user's Attack and Sp. Atk by 1. | Normal | Status | — | — | 30 |
| 12 | RetaliatePower doubles if an ally fainted last turn. | Normal | Phys | 70 | 100% | 5 |
| 19 | Baby-Doll EyesLowers the target's Attack by 1. | Fairy | Status | — | 100% | 30 |
| 24 | Play Rough10% chance to lower the target's Attack by 1. | Fairy | Phys | 90 | 90% | 10 |
| 30 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| 36 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
| 42 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| 48 | ReversalMore power the less HP the user has left. | Fighting | Phys | — | 100% | 15 |
| 54 | RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| 60 | Last ResortFails unless each known move has been used. | Normal | Phys | 140 | 100% | 5 |
| 66 | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
TM / HM / TR 34
| TM09 | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
|---|---|---|---|---|---|---|
| TM14 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM15 | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| TM21 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM24 | SnoreUser must be asleep. 30% chance to flinch target. | Normal | Spec | 50 | 100% | 15 |
| TM25 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM29 | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
| TM31 | AttractA target of the opposite gender gets infatuated. | Normal | Status | — | 100% | 15 |
| TM33 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM34 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM39 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM41 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM48 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM57 | PaybackPower doubles if the user moves after the target. | Dark | Phys | 50 | 100% | 10 |
| TM66 | Thunder Fang10% chance to paralyze. 10% chance to flinch. | Electric | Phys | 65 | 95% | 15 |
| TM67 | Ice Fang10% chance to freeze. 10% chance to flinch. | Ice | Phys | 65 | 95% | 15 |
| TM68 | Fire Fang10% chance to burn. 10% chance to flinch. | Fire | Phys | 65 | 95% | 15 |
| TM76 | RoundPower doubles if others used Round this turn. | Normal | Spec | 60 | 100% | 15 |
| TM79 | RetaliatePower doubles if an ally fainted last turn. | Normal | Phys | 70 | 100% | 5 |
| TM85 | Snarl100% chance to lower the foe(s) Sp. Atk by 1. | Dark | Spec | 55 | 95% | 15 |
| TR04 | SurfHits adjacent Pokémon. Double damage on Dive. | Water | Spec | 90 | 100% | 15 |
| TR08 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| TR20 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TR21 | ReversalMore power the less HP the user has left. | Fighting | Phys | — | 100% | 15 |
| TR26 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TR27 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TR32 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| TR33 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TR35 | UproarLasts 3 turns. Active Pokémon cannot fall asleep. | Normal | Spec | 90 | 100% | 10 |
| TR42 | Hyper VoiceNo additional effect. Hits adjacent foes. | Normal | Spec | 90 | 100% | 10 |
| TR85 | Work UpRaises the user's Attack and Sp. Atk by 1. | Normal | Status | — | — | 30 |
| TR86 | Wild ChargeHas 1/4 recoil. | Electric | Phys | 90 | 100% | 15 |
| TR90 | Play Rough10% chance to lower the target's Attack by 1. | Fairy | Phys | 90 | 90% | 10 |
| TR97 | Psychic FangsDestroys screens, unless the target is immune. | Psychic | Phys | 85 | 100% | 10 |
No moves match those filters.
Biology
Herdier is completely faithful to its trainer and has helped trainers in raising other species since long ago. It is a very smart and friendly Pokémon. Because of this, there is a theory that Herdier was the first Pokémon to partner with people.
Adapted from Wikipedia: List of generation V Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#449 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Loyal Dog Pokémon
- Unova · Black & White
- Color
- Gray
- —
The black fur that covers this Pokémon’s body is dense and springy. Even sharp fangs bounce right off.
ShieldHerdier is a very smart and friendly Pokémon. So much so that there’s a theory that Herdier was the first Pokémon to partner with people.
SwordIt has been living with people for so long that portrayals of it can be found on the walls of caves from long, long ago.
Ultra MoonThe longer its black fur grows, the harder and more impervious it gets. Claws and fangs can’t easily penetrate it.
Ultra SunThis Pokémon obeys its master’s orders faithfully. However, it refuses to listen to anything said by a person it doesn’t respect.
MoonIts dense black fur grows continuously. The high cost of keeping its hard fur properly groomed makes this a troublesome Pokémon to train.
SunThis very loyal Pokémon helps Trainers, and it also takes care of other Pokémon.
Black 2 · White 2 · X · Omega RubyIt loyally follows its Trainer’s orders. For ages, they have helped Trainers raise Pokémon.
WhiteIt has black, cape-like fur that is very hard and decreases the amount of damage it receives.
Black · Y · Alpha Sapphire
Names around the world
- English
- Herdier
- Japanese
- ハーデリア
- Japanese (romaji)
- Herderrie
- Korean
- 하데리어
- Chinese (Traditional)
- 哈約克
- Chinese (Simplified)
- 哈约克
- French
- Ponchien
- German
- Terribark
- Spanish
- Herdier
- Italian
- Herdier
Sprites
Artwork and 3D models
Gen VIII · Gen VII · Gen VI · Gen V
Training
- 2 Atk
- 120 ≈15.7% with a Poké Ball at full HP
- 70
- 130
- Medium Slow
Breeding
- Field
- ♂ 50%♀ 50%
- 15 egg cycles ≈4,080 steps (Gen IV–VII)
Where to find
Evolves from Lillipup: Level 16.
Shield: The Isle of Armor 5 areas
- Fields of Honor (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Insular Sea (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Soothing Wetlands (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Stepping-Stone Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Training LowlandsSpecial overworld spawn in a fixed location. · Lv 28–60
Sword: The Isle of Armor 5 areas
- Fields of Honor (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Insular Sea (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Soothing Wetlands (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Stepping-Stone Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Training LowlandsSpecial overworld spawn in a fixed location. · Lv 28–60
White 2 5 areas
- Floccesy Ranch (Hidden Grotto)Finding a Pokemon in a Hidden Grotto · Lv 10–14
- P2 LaboratoryWalking in tall grass or a cave · Lv 56
- Road 1Walking in dark grass, Walking in tall grass or a cave · Lv 56–67
- Road 2Walking in tall grass or a cave · Lv 56–59
- Road 3Walking in dark grass, Walking in tall grass or a cave · Lv 57–65
Black 2 5 areas
- Floccesy Ranch (Hidden Grotto)Finding a Pokemon in a Hidden Grotto · Lv 10–14
- P2 LaboratoryWalking in tall grass or a cave · Lv 56
- Road 1Walking in dark grass, Walking in tall grass or a cave · Lv 56–67
- Road 2Walking in tall grass or a cave · Lv 56–59
- Road 3Walking in dark grass, Walking in tall grass or a cave · Lv 57–65
White 5 areas
- Cold StorageWalking in dark grass, Walking in tall grass or a cave · Lv 21–27
- P2 LaboratoryWalking in tall grass or a cave · Lv 28–31
- Road 1Walking in dark grass · Lv 32–34
- Road 10Walking in dark grass, Walking in tall grass or a cave · Lv 33–39
- Road 10 (Victory Road gate)Walking in dark grass, Walking in tall grass or a cave · Lv 33–39
Black 5 areas
- Cold StorageWalking in dark grass, Walking in tall grass or a cave · Lv 21–27
- P2 LaboratoryWalking in tall grass or a cave · Lv 28–31
- Road 1Walking in dark grass · Lv 32–34
- Road 10Walking in dark grass, Walking in tall grass or a cave · Lv 33–39
- Road 10 (Victory Road gate)Walking in dark grass, Walking in tall grass or a cave · Lv 33–39
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.