No. 0403
Shinx
Flash Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Shinx is an Electric-type Pokémon, 2× weak to Ground, with a base stat total of 263. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.5 m 1′08″
- Weight
- 9.5 kg 20.9 lbs
- Base stat total
- 263 Higher than 7% of Pokémon
- Introduced
- Gen IV Diamond & Pearl
Shakes its body to generate electricity. Its stature belies its aggression—one must be patient to tame this Pokémon.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 14 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 45); Scarf and Tailwind use the Max+ value.
At max Speed, Shinx outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon's attacks do 1.25× on same targets; 0.75× on opposite gender.
Everything about Rivalry →On switch-in, this Pokémon the Attack of opponents by 1 .
Everything about Intimidate →Other Pokémon with Intimidate 36
If this Pokémon is statused, its Attack is 1.5×; ignores halving physical damage.
Everything about Guts →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
#0403ShinxElectric- Level 15
#0404LuxioElectric- Level 30
#0405LuxrayElectric
Moves
Level up 14
| 1 | LeerLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
|---|---|---|---|---|---|---|
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 4 | Thunder Shock10% chance to paralyze the target. | Electric | Spec | 40 | 100% | 30 |
| 8 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| 12 | Bite30% chance to make the target flinch. | Dark | Phys | 60 | 100% | 25 |
| 16 | Spark30% chance to paralyze the target. | Electric | Phys | 65 | 100% | 20 |
| 20 | RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| 24 | Volt SwitchUser switches out after damaging the target. | Electric | Spec | 70 | 100% | 20 |
| 28 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| 32 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| 36 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| 40 | Discharge30% chance to paralyze adjacent Pokémon. | Electric | Spec | 80 | 100% | 15 |
| 44 | SwaggerRaises the target's Attack by 2 and confuses it. | Normal | Status | — | 85% | 15 |
| 48 | Wild ChargeHas 1/4 recoil. | Electric | Phys | 90 | 100% | 15 |
TM / HM / TR 38
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM03 | Fake TearsLowers the target's Sp. Def by 2. | Dark | Status | — | 100% | 20 |
| TM06 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM08 | Fire Fang10% chance to burn. 10% chance to flinch. | Fire | Phys | 65 | 95% | 15 |
| TM09 | Thunder Fang10% chance to paralyze. 10% chance to flinch. | Electric | Phys | 65 | 95% | 15 |
| TM10 | Ice Fang10% chance to freeze. 10% chance to flinch. | Ice | Phys | 65 | 95% | 15 |
| TM17 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Phys | 50 | 100% | 20 |
| TM23 | Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Spec | 50 | 90% | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM30 | Snarl100% chance to lower the foe(s) Sp. Atk by 1. | Dark | Spec | 55 | 95% | 15 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM48 | Volt SwitchUser switches out after damaging the target. | Electric | Spec | 70 | 100% | 20 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM63 | Psychic FangsDestroys screens, unless the target is immune. | Psychic | Phys | 85 | 100% | 10 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM72 | Electro BallMore power the faster the user is than the target. | Electric | Spec | — | 100% | 10 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM96 | Eerie ImpulseLowers the target's Sp. Atk by 2. | Electric | Status | — | 100% | 15 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM108 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| TM127 | Play Rough10% chance to lower the target's Attack by 1. | Fairy | Phys | 90 | 90% | 10 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM136 | Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
| TM147 | Wild ChargeHas 1/4 recoil. | Electric | Phys | 90 | 100% | 15 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM172 | RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| TM173 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM211 | Electroweb100% chance to lower the foe(s) Speed by 1. | Electric | Spec | 55 | 95% | 15 |
Egg moves 7
| Egg | Baby-Doll EyesLowers the target's Attack by 1. | Fairy | Status | — | 100% | 30 |
|---|---|---|---|---|---|---|
| Egg | Double KickHits 2 times in one turn. | Fighting | Phys | 30 | 100% | 30 |
| Egg | HowlRaises the user's and ally's Attack by 1. | Normal | Status | — | — | 40 |
| Egg | Night SlashHigh critical hit ratio. | Dark | Phys | 70 | 100% | 15 |
| Egg | Quick AttackUsually goes first. | Normal | Phys | 40 | 100% | 30 |
| Egg | Shock WaveThis move does not check accuracy. | Electric | Spec | 60 | — | 20 |
| Egg | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
No moves match those filters.
Biology
The movements of its muscles generate static electricity, which makes it glow. It can flash light on opponents to blind them, and emit light from the tip of its tail to communicate with other Shinx.
Adapted from Wikipedia: List of generation IV Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official worldwide vote#28 in Sinnoh in the 2020 Pokémon of the Year poll, 8,373 votesThe Pokémon Company International
- Official vote, Japan#269 of 720 in the 2016 Pokémon General Election 720 (Japan)Official results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Flash Pokémon
- Sinnoh · Diamond & Pearl
- Color
- Blue
- —
- Pal Park area
- Field
Shakes its body to generate electricity. Its stature belies its aggression—one must be patient to tame this Pokémon.
Legends: ArceusElectricity makes this Pokémon’s fur glow. Shinx sends signals to others of its kind by shaking the tip of its tail while the tail tip is shining brightly.
ShieldThis Pokémon generates electricity by contracting its muscles. Excited trembling is a sign that Shinx is generating a tremendous amount of electricity.
SwordThe extension and contraction of its muscles generates electricity. Its fur glows when it’s in trouble.
HeartGold · SoulSilverThe extension and contraction of its muscles generates electricity. It glows when in trouble.
Platinum · Black · White · Black 2 · White 2 · X · Omega RubyIts forelegs have a muscle-based system of generating electricity. Its body shines if endangered.
PearlAll of its fur dazzles if danger is sensed. It flees while the foe is momentarily blinded.
Diamond · Y · Alpha Sapphire
Names around the world
- English
- Shinx
- Japanese
- コリンク
- Japanese (romaji)
- Kolink
- Korean
- 꼬링크
- Chinese (Traditional)
- 小貓怪
- Chinese (Simplified)
- 小猫怪
- French
- Lixy
- German
- Sheinux
- Spanish
- Shinx
- Italian
- Shinx
Sprites
Artwork and 3D models
Generation IX · animated models
Generation VIII · animated models
Gen VII · Gen VI · Gen V
Generation IV
Training
- 1 Atk
- 235 ≈30.7% with a Poké Ball at full HP
- 70
- 53
- Medium Slow
Breeding
- Field
- ♂ 50%♀ 50%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Males and females look different


Where to find
Shield: The Isle of Armor 8 areas
- Challenge BeachWalking in tall grass or a cave, Walking in the overworld · Lv 10–60
- Challenge Beach (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Challenge RoadWalking in tall grass or a cave, Walking in the overworld · Lv 10–60
- Fields of Honor (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Forest of Focus (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Honeycalm Sea (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Potbottom DesertWalking in the overworld · Lv 10–60
- Training LowlandsWalking in tall grass or a cave, Walking in the overworld · Lv 10–60
Sword: The Isle of Armor 8 areas
- Challenge BeachWalking in tall grass or a cave, Walking in the overworld · Lv 10–60
- Challenge Beach (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Challenge RoadWalking in tall grass or a cave, Walking in the overworld · Lv 16–60
- Fields of Honor (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Forest of Focus (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Honeycalm Sea (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Potbottom DesertWalking in the overworld · Lv 19–60
- Training LowlandsWalking in tall grass or a cave, Walking in the overworld · Lv 13–60
SoulSilver 23 areas
- National ParkWalking in tall grass or a cave · Lv 10–12
- Road 1Walking in tall grass or a cave · Lv 2–3
- Road 11Walking in tall grass or a cave · Lv 14–15
- Road 14Walking in tall grass or a cave · Lv 23–25
- Road 15Walking in tall grass or a cave · Lv 23–25
- Road 16Walking in tall grass or a cave · Lv 26–28
- Road 17Walking in tall grass or a cave · Lv 27–29
- Road 18Walking in tall grass or a cave · Lv 26–28
- Road 2 (north, towards Pewter City)Walking in tall grass or a cave · Lv 3–5
- Road 2 (south, towards Viridian City)Walking in tall grass or a cave · Lv 3–5
- Road 29Walking in tall grass or a cave · Lv 2–3
- Road 3Walking in tall grass or a cave · Lv 5–8
- Road 33Walking in tall grass or a cave · Lv 6–7
- Road 36Walking in tall grass or a cave · Lv 12–13
- Road 37Walking in tall grass or a cave · Lv 13–15
- Road 38Walking in tall grass or a cave · Lv 16
- Road 39Walking in tall grass or a cave · Lv 16–17
- Road 46Walking in tall grass or a cave · Lv 2–3
- Road 48Walking in tall grass or a cave · Lv 20–24
- Road 5Walking in tall grass or a cave · Lv 13–14
- Road 7Walking in tall grass or a cave · Lv 17–18
- Road 8Walking in tall grass or a cave · Lv 15–19
- Safari Zone PlainsWalking in tall grass or a cave · Lv 43–44
HeartGold 23 areas
- National ParkWalking in tall grass or a cave · Lv 10–12
- Road 1Walking in tall grass or a cave · Lv 2–3
- Road 11Walking in tall grass or a cave · Lv 14–15
- Road 14Walking in tall grass or a cave · Lv 23–25
- Road 15Walking in tall grass or a cave · Lv 23–25
- Road 16Walking in tall grass or a cave · Lv 26–28
- Road 17Walking in tall grass or a cave · Lv 27–29
- Road 18Walking in tall grass or a cave · Lv 26–28
- Road 2 (north, towards Pewter City)Walking in tall grass or a cave · Lv 3–5
- Road 2 (south, towards Viridian City)Walking in tall grass or a cave · Lv 3–5
- Road 29Walking in tall grass or a cave · Lv 2–3
- Road 3Walking in tall grass or a cave · Lv 5–8
- Road 33Walking in tall grass or a cave · Lv 6–7
- Road 36Walking in tall grass or a cave · Lv 12–13
- Road 37Walking in tall grass or a cave · Lv 13–15
- Road 38Walking in tall grass or a cave · Lv 16
- Road 39Walking in tall grass or a cave · Lv 16–17
- Road 46Walking in tall grass or a cave · Lv 2–3
- Road 48Walking in tall grass or a cave · Lv 20–24
- Road 5Walking in tall grass or a cave · Lv 13–14
- Road 7Walking in tall grass or a cave · Lv 17–18
- Road 8Walking in tall grass or a cave · Lv 15–19
- Safari Zone PlainsWalking in tall grass or a cave · Lv 43–44
Platinum 5 areas
- Road 202Walking in tall grass or a cave · Lv 3–4
- Road 203Walking in tall grass or a cave · Lv 4–5
- Road 204 (north, towards Floaroma Town)Walking in tall grass or a cave · Lv 9–10
- Road 204 (south, towards Jubilife City)Walking in tall grass or a cave · Lv 4–5
- Valley WindworksWalking in tall grass or a cave · Lv 10
Pearl 5 areas
- Fuego IronworksWalking in tall grass or a cave · Lv 28
- Road 202Walking in tall grass or a cave · Lv 3–4
- Road 203Walking in tall grass or a cave · Lv 4–5
- Road 204 (north, towards Floaroma Town)Walking in tall grass or a cave · Lv 6–7
- Road 204 (south, towards Jubilife City)Walking in tall grass or a cave · Lv 4–5
Diamond 5 areas
- Fuego IronworksWalking in tall grass or a cave · Lv 28
- Road 202Walking in tall grass or a cave · Lv 3–4
- Road 203Walking in tall grass or a cave · Lv 4–5
- Road 204 (north, towards Floaroma Town)Walking in tall grass or a cave · Lv 6–7
- Road 204 (south, towards Jubilife City)Walking in tall grass or a cave · Lv 4–5
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.