No. 0404
Luxio
Spark Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Luxio is an Electric-type Pokémon, 2× weak to Ground, with a base stat total of 363. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.9 m 2′11″
- Weight
- 30.5 kg 67.2 lbs
- Base stat total
- 363 Higher than 34% of Pokémon
- Introduced
- Gen IV Diamond & Pearl
Proudly uses its electrified claws as weapons. It seems to be a gracious Pokémon, evenly sharing the spoils of the hunt with others of its kind.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 14 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 60); Scarf and Tailwind use the Max+ value.
At max Speed, Luxio outspeeds 12 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon's attacks do 1.25× on same targets; 0.75× on opposite gender.
Everything about Rivalry →On switch-in, this Pokémon the Attack of opponents by 1 .
Everything about Intimidate →Other Pokémon with Intimidate 36
If this Pokémon is statused, its Attack is 1.5×; ignores halving physical damage.
Everything about Guts →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
#0403ShinxElectric- Level 15
#0404LuxioElectric- Level 30
#0405LuxrayElectric
Moves
Level up 14
| 1 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
|---|---|---|---|---|---|---|
| 1 | LeerLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 1 | Thunder Shock10% chance to paralyze the target. | Electric | Spec | 40 | 100% | 30 |
| 12 | Bite30% chance to make the target flinch. | Dark | Phys | 60 | 100% | 25 |
| 18 | Spark30% chance to paralyze the target. | Electric | Phys | 65 | 100% | 20 |
| 24 | RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| 31 | Volt SwitchUser switches out after damaging the target. | Electric | Spec | 70 | 100% | 20 |
| 36 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| 42 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| 48 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| 54 | Discharge30% chance to paralyze adjacent Pokémon. | Electric | Spec | 80 | 100% | 15 |
| 60 | SwaggerRaises the target's Attack by 2 and confuses it. | Normal | Status | — | 85% | 15 |
| 68 | Wild ChargeHas 1/4 recoil. | Electric | Phys | 90 | 100% | 15 |
TM / HM / TR 38
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM03 | Fake TearsLowers the target's Sp. Def by 2. | Dark | Status | — | 100% | 20 |
| TM06 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM08 | Fire Fang10% chance to burn. 10% chance to flinch. | Fire | Phys | 65 | 95% | 15 |
| TM09 | Thunder Fang10% chance to paralyze. 10% chance to flinch. | Electric | Phys | 65 | 95% | 15 |
| TM10 | Ice Fang10% chance to freeze. 10% chance to flinch. | Ice | Phys | 65 | 95% | 15 |
| TM17 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Phys | 50 | 100% | 20 |
| TM23 | Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Spec | 50 | 90% | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM30 | Snarl100% chance to lower the foe(s) Sp. Atk by 1. | Dark | Spec | 55 | 95% | 15 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM48 | Volt SwitchUser switches out after damaging the target. | Electric | Spec | 70 | 100% | 20 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM63 | Psychic FangsDestroys screens, unless the target is immune. | Psychic | Phys | 85 | 100% | 10 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM72 | Electro BallMore power the faster the user is than the target. | Electric | Spec | — | 100% | 10 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM96 | Eerie ImpulseLowers the target's Sp. Atk by 2. | Electric | Status | — | 100% | 15 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM108 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| TM127 | Play Rough10% chance to lower the target's Attack by 1. | Fairy | Phys | 90 | 90% | 10 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM136 | Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
| TM147 | Wild ChargeHas 1/4 recoil. | Electric | Phys | 90 | 100% | 15 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM172 | RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| TM173 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM211 | Electroweb100% chance to lower the foe(s) Speed by 1. | Electric | Spec | 55 | 95% | 15 |
No moves match those filters.
Biology
It gathers with other Luxio to generate more electricity than usual. It can release up to 1,000,000 volts on an opponent through its claws.
Adapted from Wikipedia: List of generation IV Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#424 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Spark Pokémon
- Sinnoh · Diamond & Pearl
- Color
- Blue
- —
- Pal Park area
- Field
Proudly uses its electrified claws as weapons. It seems to be a gracious Pokémon, evenly sharing the spoils of the hunt with others of its kind.
Legends: ArceusUpon encountering an opponent, this Pokémon prepares for battle by extending its claws, which can put out 1,000,000 volts of electricity.
ShieldBy joining its tail with that of another Luxio, this Pokémon can receive some of the other Luxio’s electricity and power up its own electric blasts.
SwordBy gathering their tails together, they collectively generate powerful electricity from their claws.
HeartGold · SoulSilverStrong electricity courses through the tips of its sharp claws. A light scratch causes fainting in foes.
Platinum · Black · White · Black 2 · White 2 · Y · Alpha SapphireIt rests its forelegs on others to communicate with rhythmic electric pulses from its claws.
PearlIts claws loose electricity with enough amperage to cause fainting. They live in small groups.
Diamond · X · Omega Ruby
Names around the world
- English
- Luxio
- Japanese
- ルクシオ
- Japanese (romaji)
- Luxio
- Korean
- 럭시오
- Chinese (Traditional)
- 勒克貓
- Chinese (Simplified)
- 勒克猫
- French
- Luxio
- German
- Luxio
- Spanish
- Luxio
- Italian
- Luxio
Sprites
Artwork and 3D models
Generation IX · animated models
Generation VIII · animated models
Gen VII · Gen VI · Gen V
Generation IV
Training
- 2 Atk
- 120 ≈15.7% with a Poké Ball at full HP
- 100
- 127
- Medium Slow
Breeding
- Field
- ♂ 50%♀ 50%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Males and females look different


Where to find
Evolves from Shinx: Level 15.
Shield: The Isle of Armor 8 areas
- Challenge Beach (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Fields of HonorSpecial overworld spawn in a fixed location. · Lv 20–60
- Fields of Honor (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Forest of Focus (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Honeycalm Sea (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Loop LagoonSpecial overworld spawn in a fixed location. · Lv 30–60
- Soothing WetlandsSpecial overworld spawn in a fixed location. · Lv 20–60
- Training LowlandsSpecial overworld spawn in a fixed location. · Lv 28–60
Sword: The Isle of Armor 8 areas
- Challenge Beach (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Fields of HonorSpecial overworld spawn in a fixed location. · Lv 20–60
- Fields of Honor (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Forest of Focus (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Honeycalm Sea (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Loop LagoonSpecial overworld spawn in a fixed location. · Lv 30–60
- Soothing WetlandsSpecial overworld spawn in a fixed location. · Lv 20–60
- Training LowlandsSpecial overworld spawn in a fixed location. · Lv 28–60
Moon 1 area
- Route 8Island Scan · Lv 20
Sun 1 area
- Route 8Island Scan · Lv 20
Y 1 area
- Friend Safari (Electric)Walking in tall grass or a cave · Lv 30
X 1 area
- Friend Safari (Electric)Walking in tall grass or a cave · Lv 30
SoulSilver 1 area
- Safari Zone SavannahWalking in tall grass or a cave · Lv 45–46
HeartGold 1 area
- Safari Zone SavannahWalking in tall grass or a cave · Lv 45–46
Platinum 1 area
- Road 222Walking in tall grass or a cave · Lv 38–40
Pearl 1 area
- Fuego IronworksWalking in tall grass or a cave · Lv 29
Diamond 1 area
- Fuego IronworksWalking in tall grass or a cave · Lv 29
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.