DexDB

No. 0150

Mewtwo

Genetic Pokémon

Mewtwo
Official art
Height
2 m 6′07″
Weight
122 kg 269.0 lbs
Base stat total
680 #3 of 1,025
Introduced
Gen I Red & Green (JP)
Abilities
Legendary
Its DNA is almost the same as MEW's. However, its size and disposition are vastly different.
See all 9 entries

Base stats

HP106181–213322–416
Atk110117–178202–350
Def9099–156166–306
SpA154156–226281–447
SpD9099–156166–306
Spe130135–200238–394
Total680#3 of 1,025
HP106Atk110Def90Spe130SpD90SpA154

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 SpA.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
BugDarkGhost

Resists

½×
FightingPsychic
Takes normal damage from 13 types
NormalFlyingPoisonGroundRockSteelFireWaterGrassElectricIceDragonFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 130); Scarf and Tailwind use the Max+ value.

Max+200Max182No SP150Min135Scarf300Tailwind400

At max Speed, Mewtwo outspeeds 28 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.

  1. 203Mega Garchomp ZModest · 32 SP · #21 on Showdown
  2. 200Mewtwo · Max+32 SP, Speed-raising alignment
  3. 200Mega GengarTimid · 32 SP · #26 on Showdown
  4. 190Mega Raichu YTimid · 23 SP · #13 on Showdown
  5. 189Mega SalamenceTimid · 32 SP · #4 on Showdown
  6. 184WhimsicottTimid · 32 SP · #23 on Showdown
  7. 182Mewtwo · Max32 SP, neutral alignment
  8. 178Mega MetagrossJolly · 32 SP · #28 on Showdown
  9. 178Mega StaraptorJolly · 32 SP · #29 on Showdown
  10. 172SneaslerAdamant · 32 SP · #2 on Showdown
  11. 169Mega FloetteTimid · 32 SP · #17 on Showdown
  12. 169GarchompJolly · 32 SP · #19 on Showdown
  13. 167Mega Charizard YTimid · 32 SP · #14 on Showdown
  14. 167Mega GardevoirTimid · 32 SP · #20 on Showdown
  15. 161IndeedeeTimid · 32 SP · #30 on Showdown
  16. 156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
  17. 150Mewtwo · No SP0 SP, neutral alignment
  18. 150ArchaludonTimid · 32 SP · #9 on Showdown
  19. 149GholdengoTimid · 32 SP · #8 on Showdown
  20. 143BasculegionJolly · 32 SP · #6 on Showdown
  21. 128PelipperTimid · 32 SP · #12 on Showdown
  22. 120VolcaronaBold · 0 SP · #25 on Showdown
  23. 105RillaboomAdamant · 0 SP · #1 on Showdown
  24. 101MiloticCalm · 0 SP · #15 on Showdown
  25. 95SylveonModest · 15 SP · #18 on Showdown
  26. 94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
  27. 90PolitoedCalm · 0 SP · #22 on Showdown
  28. 90SinistchaBold · 0 SP · #24 on Showdown
  29. 85ArmarougeQuiet · 0 SP · #27 on Showdown
  30. 80IncineroarCareful · 0 SP · #3 on Showdown
  31. 80FarigirafBold · 0 SP · #11 on Showdown
  32. 70KingambitAdamant · 0 SP · #5 on Showdown
  33. 60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesUberSV DoublesDUberNational DexUber

1.46% of teams · rank #61 · Singles · 1630+ rating · 67,302 battles · Sep 2026

Most common build

Item
Choice Specs
Ability
Nature
Timid
EVs
252 SpA / 4 SpD / 252 Spe
Tera Type
Psychic
  1. Psystrike
  2. Dark Pulse
  3. Nasty Plot
  4. Ice Beam

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players3.59%
  • Rated 1500+2.85%
  • Rated 1630+1.46%
  • Rated 1760+0.68%

Usage by month

Oct 20251.46%

Abilities

  • 82.1%
  • 17.9%

EV spreads

  • Timid 252 SpA / 4 SpD / 252 Spe31%
  • Timid 4 HP / 252 SpA / 252 Spe22.3%
  • Mild 232 HP / 228 SpA / 44 Spe9%
  • Modest 232 HP / 232 SpA / 44 Spe6.7%
  • Modest 252 SpA / 4 SpD / 252 Spe5.9%

Tera types

  • Psychic41.1%
  • Dark17.8%
  • Fire14.5%
  • Steel10.5%

Common teammates

Checks & counters

Evolution

Mewtwo doesn’t evolve, but in battle it can Mega Evolve.

Moves

Level up 16

1Confusion10% chance to confuse the target.PsychicSpec50100%25
1DisableFor 4 turns, disables the target's last move used.NormalStatus—100%20
1Life DewHeals the user and its allies by 1/4 their max HP.WaterStatus——10
1SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
8Ancient Power10% chance to raise all stats by 1 (not acc/eva).RockSpec60100%5
16Psycho CutHigh critical hit ratio.PsychicPhys70100%20
24SafeguardFor 5 turns, protects user's party from status.NormalStatus——25
32AmnesiaRaises the user's Sp. Def by 2.PsychicStatus——20
40Aura SphereThis move does not check accuracy.FightingSpec80—20
48Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
56Guard SwapSwaps Defense and Sp. Def changes with target.PsychicStatus——10
56Power SwapSwaps Attack and Sp. Atk stat stages with target.PsychicStatus——10
64MistFor 5 turns, protects user's party from stat drops.IceStatus——30
72PsystrikeDamages target based on Defense, not Sp. Def.PsychicSpec100100%10
80RecoverHeals the user by 50% of its max HP.NormalStatus——5
88Future SightHits two turns after being used.PsychicSpec120100%10

TM / HM / TR 91

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM04AgilityRaises the user's Speed by 2.PsychicStatus——30
TM06Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM12Low KickMore power the heavier the target.FightingPhys—100%20
TM16Psybeam10% chance to confuse the target.PsychicSpec65100%20
TM17Confuse RayConfuses the target.GhostStatus—100%10
TM20Trailblaze100% chance to raise the user's Speed by 1.GrassPhys50100%20
TM22Chilling Water100% chance to lower the target's Attack by 1.WaterSpec50100%20
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
TM29HexPower doubles if the target has a status ailment.GhostSpec65100%10
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM34Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpec5595%15
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM39Low Sweep100% chance to lower the target's Speed by 1.FightingPhys65100%20
TM41Stored Power + 20 power for each of the user's stat boosts.PsychicSpec20100%10
TM42Night ShadeDoes damage equal to the user's level.GhostSpec—100%15
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM46AvalanchePower doubles if user is damaged by the target.IcePhys60100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM51SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——10
TM54PsyshockDamages target based on Defense, not Sp. Def.PsychicSpec80100%10
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM59Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TM62Foul PlayUses target's Attack stat in damage calculation.DarkPhys95100%15
TM64Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM67Fire Punch10% chance to burn the target.FirePhys75100%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice Punch10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM72Electro BallMore power the faster the user is than the target.ElectricSpec—100%10
TM73Drain PunchUser recovers 50% of the damage dealt.FightingPhys75100%10
TM74ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM80MetronomePicks a random move.NormalStatus——10
TM81Grass KnotMore power the heavier the target.GrassSpec—100%20
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM83Poison Jab30% chance to poison the target.PoisonPhys80100%20
TM84Stomping TantrumPower doubles if the user's last move failed.GroundPhys75100%10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM92ImprisonNo foe can use any move known by the user.PsychicStatus——10
TM94Dark Pulse20% chance to make the target flinch.DarkSpec80100%15
TM98Skill SwapThe user and the target trade Abilities.PsychicStatus——10
TM101Power GemNo additional effect.RockSpec80100%20
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM107Will-O-WispBurns the target.FireStatus—85%15
TM109TrickUser switches its held item with the target's.PsychicStatus—100%10
TM112Aura SphereThis move does not check accuracy.FightingSpec80—20
TM114Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
TM119Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpec90100%10
TM120Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
TM125Flamethrower10% chance to burn the target.FireSpec90100%15
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM128AmnesiaRaises the user's Sp. Def by 2.PsychicStatus——20
TM129Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM133Earth Power10% chance to lower the target's Sp. Def by 1.GroundSpec90100%10
TM134ReversalMore power the less HP the user has left.FightingPhys—100%15
TM135Ice Beam10% chance to freeze the target.IceSpec90100%10
TM138Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe.PsychicStatus——10
TM140Nasty PlotRaises the user's Sp. Atk by 2.DarkStatus——20
TM141Fire Blast10% chance to burn the target.FireSpec11085%5
TM143Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpec11070%5
TM149EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhys100100%10
TM150Stone EdgeHigh critical hit ratio.RockPhys10080%5
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM158Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TM160Hurricane30% chance to confuse target. Can't miss in rain.FlyingSpec11070%10
TM161Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM166Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TM168Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpec120100%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM177SpiteLowers the PP of the target's last move by 4.GhostStatus—100%10
TM178Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatus——5
TM181Knock Off1.5× damage if foe holds an item. Removes item.DarkPhys65100%20
TM192Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20
TM193Weather BallPower doubles and type varies in each weather.NormalSpec50100%10
TM199Lash Out2× power if the user had a stat lowered this turn.DarkPhys75100%5
TM203Psych UpCopies the target's current stat stages.NormalStatus——10
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM217Future SightHits two turns after being used.PsychicSpec120100%10
TM218Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpec80100%10
TM224CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10
TM228Psychic NoiseFor 2 turns, the target is prevented from healing.PsychicSpec75100%10

Biology

Standing 6 feet 7 inches (201 cm) tall, Mewtwo appears as a bipedal feline. It has a light gray physique with a pronounced tail and abdomen, large thighs, purple irises, bulbous fingertips, pronounced collarbone, crest-like pinnae, and a tube-like mass of flesh that connects from behind its head to the center of its upper back.

Known as the "Genetic Pokémon", Mewtwo originated from the DNA of Mew, mutated by Dr. Fuji in a lab after years of gene splicing. It is an extremely powerful psychic, with its abilities surpassing Mew's due to intentional alterations to the genetic source material.

Read more

It can use telekinesis for flight, to shield itself and to powerfully throw opponents aside, and it is among the very few Pokémon capable of human speech, doing so via telepathy. It can also regenerate, which allows it to quickly recover from near-fatal injuries. Scientists failed to give it a compassionate heart, and it turned vicious as a result.

It rests to conserve energy, so that it can unleash its full power in battle.

Design & origin

Mewtwo was conceived and designed by design lead Ken Sugimori, and was one of the earliest designs created, preceding that of Pikachu. The details in its shape as well as the look in its eyes were intended to give off "an unsettling aura". In the original games, Mewtwo was intended to be "the strongest Pokémon ever."

Adapted from Wikipedia: List of generation I Pokémon, Mewtwo · CC BY-SA 4.0 · edited.

Pokédex entries

Genetic Pokémon
Kanto · Red & Green (JP)
Color
Purple
Rare
Pal Park area
Field
Kanto#150Original Johto#249Updated Johto#254Mountain Kalos#151Let’s Go Kanto#150Lumiose#232
  1. A Pokémon created by recombining MEW’s genes. It’s said to have the most savage heart among Pokémon.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · Y
  2. A Pokémon whose genetic code was repeatedly recombined for research. It turned vicious as a result.

    FireRed
  3. A Pokémon that was created by genetic manipulation. However, even though the scientific power of humans made its body, they failed to give it a warm heart.

    Emerald
  4. MEWTWO is a Pokémon that was created by genetic manipulation. However, even though the scientific power of humans created this Pokémon’s body, they failed to endow MEWTWO with a compassionate heart.

    Ruby · Sapphire · Omega Ruby · Alpha Sapphire
  5. Said to rest quietly in an undiscovered cave, this Pokémon was created solely for battling.

    Crystal
  6. It usually remains motionless to conserve energy, so that it may unleash its full power in battle.

    Silver · SoulSilver
  7. Because its battle abilities were raised to the ultimate level, it thinks only of defeating its foes.

    Gold · HeartGold
  8. Its DNA is almost the same as MEW's. However, its size and disposition are vastly different.

    Yellow · Let’s Go, Pikachu! · Let’s Go, Eevee!
  9. It was created by a scientist after years of horrific gene splicing and DNA engineering experiments.

    Red · Blue · LeafGreen · X

Names around the world

English
Mewtwo
Japanese
ミュウツー
Japanese (romaji)
Mewtwo
Korean
뮤츠
Chinese (Traditional)
超夢
Chinese (Simplified)
超梦
French
Mewtwo
German
Mewtu
Spanish
Mewtwo
Italian
Mewtwo

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII

Gen VI · Gen V

Generation IV

Generation III

Generation II

Generation I

Training

3 SpA
3 ≈0.4% with a Poké Ball at full HP
0
306
Slow

Breeding

Undiscovered
Genderless
120 egg cycles ≈30,855 steps (Gen IV–VII)

Where to find

Shield: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 70
Green 1 area
  • Cerulean Cave (B1F)Static encounter · Lv 70
Red 1 area
  • Cerulean Cave (B1F)Static encounter · Lv 70
Sword: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 70
Let’s Go, Eevee! 1 area
  • Cerulean Cave (B1F)Static encounter · Lv 70
Let’s Go, Pikachu! 1 area
  • Cerulean Cave (B1F)Static encounter · Lv 70
Ultra Moon 2 areas
  • Ultra Space WildsStatic encounter · Lv 60
  • Ultra Space Wilds Rocky WorldStatic encounter · Lv 60
Ultra Sun 2 areas
  • Ultra Space WildsStatic encounter · Lv 60
  • Ultra Space Wilds Rocky WorldStatic encounter · Lv 60
Y 1 area
  • Unknown DungeonStatic encounter · Lv 70
X 1 area
  • Unknown DungeonStatic encounter · Lv 70
SoulSilver 1 area
  • Cerulean Cave (B1F)Static encounter · Lv 70
HeartGold 1 area
  • Cerulean Cave (B1F)Static encounter · Lv 70
LeafGreen 1 area
  • Cerulean Cave (B1F)Static encounter · Lv 70
FireRed 1 area
  • Cerulean Cave (B1F)Static encounter · Lv 70
Yellow 1 area
  • Cerulean Cave (B1F)Static encounter · Lv 70
Blue 1 area
  • Cerulean Cave (B1F)Static encounter · Lv 70
Red 1 area
  • Cerulean Cave (B1F)Static encounter · Lv 70

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.