No. 0356
Dusclops
Beckon Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Dusclops is a Ghost-type Pokémon, 2× weak to Ghost and Dark, with a base stat total of 455. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1.6 m 5′03″
- Weight
- 30.6 kg 67.5 lbs
- Base stat total
- 455 Higher than 51% of Pokémon
- Introduced
- Gen III Ruby & Sapphire
There are rumors that peeking inside its bandage-wrapped body will cause one to get pulled in through the gaps between the bandages, never to return. I've been too scared to verify.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Def, 1 SpD.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Immune to
Takes normal damage from 12 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 25); Scarf and Tailwind use the Max+ value.
At max Speed, Dusclops outspeeds 4 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
If this Pokémon is the target of a foe's move, that move loses one additional PP.
Everything about Pressure →On switch-in, this Pokémon identifies the held items of all opposing Pokémon.
Everything about Frisk →
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
0.2% of teams · rank #162 · Doubles · 1695 weighting · 196,031 battles · Sep 2026
Most common build
- Item
Eviolite- Ability
- Nature
- Sassy
- EVs
- 252 HP / 4 Def / 252 SpD
- Tera Type
- Ghost
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.8%
- 1500 weighting0.6%
- 1695 weighting0.2%
- 1825 weighting<0.1%
Usage by month
Moves
- Trick Room93.2%
- Pain Split64.8%
- Night Shade54.6%
- Curse43.9%
- Will-O-Wisp36.9%
- Helping Hand14.7%
- Brick Break13.1%
- Disable13.1%
- Protect8.1%
- Confuse Ray8.0%
Items
Eviolite99.5%
Sitrus Berry0.4%
Mental Herb0.1%
Leftovers0%
Lum Berry0%
Focus Sash0%
Abilities
- 71.5%
- 28.5%
EV spreads
- Sassy 252 HP / 4 Def / 252 SpD54.7%
- Brave 252 HP / 56 Atk / 100 Def / 100 SpD5.1%
- Relaxed 252 HP / 248 Def / 8 SpD4.0%
- Relaxed 252 HP / 4 Atk / 128 Def / 124 SpD3.7%
- Sassy 252 HP / 4 Atk / 252 SpD3.3%
Tera types
- Ghost56.6%
- Dark9.0%
- Steel8.5%
- Fairy8.2%
Common teammates
Incineroar46.6%
Tyranitar37.9%
Corviknight36.3%
Jolteon35.4%
Espeon35.4%
Ursaluna20.5%
Torkoal16.4%
Kingambit15.9%
Evolution
#0355DuskullGhost- Level 37
#0356DusclopsGhost
Trade holding Reaper Cloth
#0477DusknoirGhost
Moves
Level up 19
| Evo | Shadow PunchThis move does not check accuracy. | Ghost | Phys | 60 | — | 20 |
|---|---|---|---|---|---|---|
| 1 | Astonish30% chance to make the target flinch. | Ghost | Phys | 30 | 100% | 15 |
| 1 | BindTraps and damages the target for 4-5 turns. | Normal | Phys | 15 | 85% | 20 |
| 1 | DisableFor 4 turns, disables the target's last move used. | Normal | Status | — | 100% | 20 |
| 1 | Fire Punch10% chance to burn the target. | Fire | Phys | 75 | 100% | 15 |
| 1 | Gravity5 turns: no Ground immunities, 1.67× accuracy. | Psychic | Status | — | — | 5 |
| 1 | Ice Punch10% chance to freeze the target. | Ice | Phys | 75 | 100% | 15 |
| 1 | LeerLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
| 1 | Shadow SneakUsually goes first. | Ghost | Phys | 40 | 100% | 30 |
| 1 | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
| 12 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| 16 | Night ShadeDoes damage equal to the user's level. | Ghost | Spec | — | 100% | 15 |
| 20 | PaybackPower doubles if the user moves after the target. | Dark | Phys | 50 | 100% | 10 |
| 24 | Will-O-WispBurns the target. | Fire | Status | — | 85% | 15 |
| 28 | Mean LookPrevents the target from switching out. | Normal | Status | — | — | 5 |
| 32 | HexPower doubles if the target has a status ailment. | Ghost | Spec | 65 | 100% | 10 |
| 36 | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
| 42 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| 48 | Future SightHits two turns after being used. | Psychic | Spec | 120 | 100% | 10 |
TM / HM / TR 49
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
|---|---|---|---|---|---|---|
| TM17 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM23 | Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Spec | 50 | 90% | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM29 | HexPower doubles if the target has a status ailment. | Ghost | Spec | 65 | 100% | 10 |
| TM34 | Icy Wind100% chance to lower the foe(s) Speed by 1. | Ice | Spec | 55 | 95% | 15 |
| TM42 | Night ShadeDoes damage equal to the user's level. | Ghost | Spec | — | 100% | 15 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM67 | Fire Punch10% chance to burn the target. | Fire | Phys | 75 | 100% | 15 |
| TM68 | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
| TM69 | Ice Punch10% chance to freeze the target. | Ice | Phys | 75 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM80 | MetronomePicks a random move. | Normal | Status | — | — | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM92 | ImprisonNo foe can use any move known by the user. | Psychic | Status | — | — | 10 |
| TM94 | Dark Pulse20% chance to make the target flinch. | Dark | Spec | 80 | 100% | 15 |
| TM95 | Leech LifeUser recovers 50% of the damage dealt. | Bug | Phys | 80 | 100% | 10 |
| TM98 | Skill SwapThe user and the target trade Abilities. | Psychic | Status | — | — | 10 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM107 | Will-O-WispBurns the target. | Fire | Status | — | 85% | 15 |
| TM109 | TrickUser switches its held item with the target's. | Psychic | Status | — | 100% | 10 |
| TM114 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TM120 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| TM129 | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM135 | Ice Beam10% chance to freeze the target. | Ice | Spec | 90 | 100% | 10 |
| TM143 | Blizzard10% chance to freeze foe(s). Can't miss in Snow. | Ice | Spec | 110 | 70% | 5 |
| TM151 | Phantom ForceDisappears turn 1. Hits turn 2. Breaks protection. | Ghost | Phys | 90 | 100% | 10 |
| TM152 | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
| TM161 | Trick RoomGoes last. For 5 turns, turn order is reversed. | Psychic | Status | — | — | 5 |
| TM163 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM174 | HazeEliminates all stat changes. | Ice | Status | — | — | 30 |
| TM177 | SpiteLowers the PP of the target's last move by 4. | Ghost | Status | — | 100% | 10 |
| TM178 | Gravity5 turns: no Ground immunities, 1.67× accuracy. | Psychic | Status | — | — | 5 |
| TM192 | Focus PunchFails if the user takes damage before it hits. | Fighting | Phys | 150 | 100% | 20 |
| TM198 | PoltergeistFails if the target has no held item. | Ghost | Phys | 110 | 90% | 5 |
| TM202 | Pain SplitShares HP of user and target equally. | Normal | Status | — | — | 20 |
| TM203 | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| TM217 | Future SightHits two turns after being used. | Psychic | Spec | 120 | 100% | 10 |
| TM219 | Skitter Smack100% chance to lower target's Sp. Atk by 1. | Bug | Phys | 70 | 90% | 10 |
| TM224 | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
Egg moves 3
| Egg | HazeEliminates all stat changes. | Ice | Status | — | — | 30 |
|---|---|---|---|---|---|---|
| Egg | MementoLowers target's Attack, Sp. Atk by 2. User faints. | Dark | Status | — | 100% | 10 |
| Egg | Pain SplitShares HP of user and target equally. | Normal | Status | — | — | 20 |
No moves match those filters.
Biology
Dusclops can hypnotize opponents into doing its bidding. It can absorb anything into its hollow body. Nothing a Dusclops absorbs comes out.
Design & origin
Its design is based on the mummy.
Adapted from Wikipedia: List of generation III Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#503 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Beckon Pokémon
- Hoenn · Ruby & Sapphire
- Color
- Black
- Forest
- Pal Park area
- Forest
There are rumors that peeking inside its bandage-wrapped body will cause one to get pulled in through the gaps between the bandages, never to return. I've been too scared to verify.
Legends: ArceusAnyone who dares peer into its body to see its spectral ball of fire will have their spirit stolen away.
HeartGold · SoulSilver · XIt seeks drifting will-o’-the-wisps and sucks them into its empty body. What happens inside is a mystery.
Platinum · Black · White · Black 2 · White 2 · ShieldIts body is hollow. It is said that those who look into its body are sucked into the void.
Diamond · Pearl · YIts body is entirely hollow. When it opens its mouth, it sucks everything in as if it were a black hole.
FireRed · LeafGreen · SwordIt is thought that its body is hollow with only a spectral ball of fire burning inside. However, no one has been able to confirm this theory as fact.
EmeraldDUSCLOPS absorbs anything, however large the object may be. This Pokémon hypnotizes its foe by waving its hands in a macabre manner and by bringing its single eye to bear. The hypnotized foe is made to do DUSCLOPS’s bidding.
Sapphire · Alpha SapphireDUSCLOPS’s body is completely hollow - there is nothing at all inside. It is said that its body is like a black hole. This Pokémon will absorb anything into its body, but nothing will ever come back out.
Ruby · Omega Ruby
Names around the world
- English
- Dusclops
- Japanese
- サマヨール
- Japanese (romaji)
- Samayouru
- Korean
- 미라몽
- Chinese (Traditional)
- 彷徨夜靈
- Chinese (Simplified)
- 彷徨夜灵
- French
- Téraclope
- German
- Zwirrklop
- Spanish
- Dusclops
- Italian
- Dusclops
Sprites
Artwork and 3D models
Generation IX · animated models
Generation VIII · animated models
Gen VII · Gen VI · Gen V
Generation IV
Generation III
Training
- 1 Def, 1 SpD
- 90 ≈11.8% with a Poké Ball at full HP
- 35
- 159
- Fast
Breeding
- Amorphous
- ♂ 50%♀ 50%
- 25 egg cycles ≈6,630 steps (Gen IV–VII)
Where to find
Evolves from Duskull: Level 37.
Shield: The Crown Tundra 1 area
- Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Crown Tundra 1 area
- Max LairCapture during a Dynamax Adventure. · Lv 65
Shield 7 areas
- Giant's Mirror (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Giant's SeatSpecial overworld spawn in a fixed location. · Lv 46–60
- Route 8 (Main)Walking in tall grass or a cave · Lv 38–40
- South Lake Miloch (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Stony Wilderness (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Watchtower RuinsSpecial overworld spawn in a fixed location. · Lv 40–60
- Watchtower Ruins (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
Sword 7 areas
- Giant's Mirror (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Giant's SeatSpecial overworld spawn in a fixed location. · Lv 46–60
- Route 8 (Main)Walking in tall grass or a cave · Lv 38–40
- South Lake Miloch (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Stony Wilderness (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Watchtower RuinsSpecial overworld spawn in a fixed location. · Lv 40–60
- Watchtower Ruins (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
Y 1 area
- Friend Safari (Ghost)Walking in tall grass or a cave · Lv 30
X 1 area
- Friend Safari (Ghost)Walking in tall grass or a cave · Lv 30
SoulSilver 1 area
- Safari Zone MountainWalking in tall grass or a cave · Lv 45–46
HeartGold 1 area
- Safari Zone MountainWalking in tall grass or a cave · Lv 45–46
Platinum 8 areas
- Sendoff SpringWalking in tall grass or a cave · Lv 39–40
- Turnback Cave (after pillar 3)Walking in tall grass or a cave · Lv 46–48
- Turnback Cave (before pillar 1)Walking in tall grass or a cave · Lv 16–18
- Turnback Cave (between pillars 1 and 2)Walking in tall grass or a cave · Lv 26–28
- Turnback Cave (between pillars 2 and 3)Walking in tall grass or a cave · Lv 36–38
- Turnback Cave (pillar 1)Walking in tall grass or a cave · Lv 16–18
- Turnback Cave (pillar 2)Walking in tall grass or a cave · Lv 36–38
- Turnback Cave (pillar 3)Walking in tall grass or a cave · Lv 36–37
Pearl 1 area
- Road 224Walking in tall grass or a cave · Lv 52–54
Diamond 1 area
- Road 224Walking in tall grass or a cave · Lv 52–54
Ruby 3 areas
- Sky Pillar (1F)Walking in tall grass or a cave · Lv 48–50
- Sky Pillar (3F)Walking in tall grass or a cave · Lv 51–53
- Sky Pillar (5F)Walking in tall grass or a cave · Lv 54–56
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.