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No. 0181

Ampharos

Light Pokémon

Ampharos official artwork
Official art

Ampharos is an Electric-type Pokémon, 2× weak to Ground, with a base stat total of 510. In Pokémon Champions it’s #135 on the Doubles ladder and #147 in Singles, as of Oct 28, 2026.

Height
1.4 m 4′07″
Weight
61.5 kg 135.6 lbs
Base stat total
510 Higher than 75% of Pokémon
Introduced
Gen II Gold & Silver
Abilities
Champions#135 Doubles ▼1 · #147 Singles ▼3Usual set Ampharosite · Quiet · HP 32 / Def 2 / SpA 32Full set →
Its tail shines bright and strong. It has been prized since long ago as a beacon for sailors.
See all 9 entries

Base stats

HP90165–197290–384
Atk7585–139139–273
Def8594–150157–295
SpA115121–183211–361
SpD9099–156166–306
Spe5567–117103–229
Total510Higher than 75% of Pokémon
HP90Atk75Def85Spe55SpD90SpA115

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 SpA.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
Ground

Resists

½×
ElectricFlyingSteel
Takes normal damage from 14 types
NormalFightingPoisonRockBugGhostFireWaterGrassPsychicIceDragonDarkFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 55); Scarf and Tailwind use the Max+ value.

Max+117Max107No SP75Min67Scarf175Tailwind234

At max Speed, Ampharos outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Ampharos against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
117Ampharos · Max+32 SP, Speed-raising alignment
107Ampharos · Max32 SP, neutral alignment
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
75Ampharos · No SP0 SP, neutral alignment
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Ranked ladder · in-game

Doubles

#135 of 262 used

▼ 1 place since Oct 21
Oct 21Oct 28

Ampharosite (82.2%) · (85.9%) · Quiet (53.2%) · HP 32 / Def 2 / SpA 32 (33.8%)

MovesDragon PulseProtectThunderboltParabolic Charge

Singles

#147 of 262 used

▼ 3 places since Oct 21
Oct 21Oct 28

Ampharosite (81.4%) · (97.2%) · Modest (54.6%) · HP 32 / Def 2 / SpA 32 (35.1%)

MovesDragon PulseThunderboltParabolic ChargeCotton Guard

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

Usage over time

Values
Ampharos, Champions VGC on Showdown, Showdown: top players (1760 weighting)
MonthRegulationBattlesShare of teams
Apr 2026Reg M-A3,122,222<0.1%
May 2026Reg M-A3,355,619<0.1%
Jun 2026Reg M-B1,163,3150%
Jul 2026Reg M-B1,764,686<0.1%
Aug 2026Reg M-B1,269,2500.1%
Sep 2026Reg M-C1,631,9430%

Smogon · Showdown On Showdown

Sep 2026

Mega Ampharos: 0.2% of Champions VGC teams on Showdown →

Not in this format’s stats at this level.Few players at this level: about 695 teams’ worth of games in this format.

Usage by Showdown level

  • Showdown: all games0.1%
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesZUSV Doubles(DUU)National DexRU

Evolution

Moves

Level up 20

EvoThunder Punch10% chance to paralyze the target.ElectricPhys75100%15
1Dragon PulseNo additional effect.DragonSpec85100%10
1Fire Punch10% chance to burn the target.FirePhys75100%15
1GrowlLowers the foe(s) Attack by 1.NormalStatus—100%40
1Magnetic FluxRaises Def, Sp. Def of allies with Plus/Minus by 1.ElectricStatus——20
1TackleNo additional effect.NormalPhys40100%35
1Thunder Shock10% chance to paralyze the target.ElectricSpec40100%30
1Thunder WaveParalyzes the target.ElectricStatus—90%20
1Zap Cannon100% chance to paralyze the target.ElectricSpec12050%5
11Cotton SporeLowers the target's Speed by 2.GrassStatus—100%40
16Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
20Take DownHas 1/4 recoil.NormalPhys9085%20
25Electro BallMore power the faster the user is than the target.ElectricSpec—100%10
29Confuse RayConfuses the target.GhostStatus—100%10
35Power GemNo additional effect.RockSpec80100%20
40Discharge30% chance to paralyze adjacent Pokémon.ElectricSpec80100%15
46Cotton GuardRaises the user's Defense by 3.GrassStatus——10
51Dazzling GleamNo additional effect. Hits adjacent foes.FairySpec80100%10
57Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
62Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10

TM / HM / TR 54

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM04AgilityRaises the user's Speed by 2.PsychicStatus——30
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM12Low KickMore power the heavier the target.FightingPhys—100%20
TM17Confuse RayConfuses the target.GhostStatus—100%10
TM20Trailblaze100% chance to raise the user's Speed by 1.GrassPhys50100%20
TM23Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpec5090%10
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM44Dragon TailForces the target to switch to a random ally.DragonPhys6090%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM48Volt SwitchUser switches out after damaging the target.ElectricSpec70100%20
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM55DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM67Fire Punch10% chance to burn the target.FirePhys75100%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice Punch10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM72Electro BallMore power the faster the user is than the target.ElectricSpec—100%10
TM74ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM79Dazzling GleamNo additional effect. Hits adjacent foes.FairySpec80100%10
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM84Stomping TantrumPower doubles if the user's last move failed.GroundPhys75100%10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM96Eerie ImpulseLowers the target's Sp. Atk by 2.ElectricStatus—100%15
TM101Power GemNo additional effect.RockSpec80100%20
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM115Dragon PulseNo additional effect.DragonSpec85100%10
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM136Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
TM147Wild ChargeHas 1/4 recoil.ElectricPhys90100%15
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM156OutrageLasts 2-3 turns. Confuses the user afterwards.DragonPhys120100%10
TM158Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM166Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM172RoarForces the target to switch to a random ally.NormalStatus——20
TM173Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
TM192Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM205EndeavorLowers the target's HP to the user's HP.NormalPhys—100%5
TM210Supercell SlamUser is hurt by 50% of its max HP if it misses.ElectricPhys10095%15
TM211Electroweb100% chance to lower the foe(s) Speed by 1.ElectricSpec5595%15
TM220Meteor BeamRaises user's Sp. Atk by 1 on turn 1. Hits turn 2.RockSpec12090%10
TM222Breaking Swipe100% chance to lower the foe(s) Attack by 1.DragonPhys60100%15
TM226Dragon CheerAlly: Crit ratio +1, or +2 if ally is Dragon type.DragonStatus——15

Biology

Flaaffy, the evolution of Mareep, evolves into Ampharos. Ampharos, a bipedal electric sheep, are primarily yellow with black stripes, with the stripes resembling rings. The orb on its tail acts like a beacon, being able to guide people using its light from far away.

This light can even be seen from space, with people using this light for various purposes, such as sending signals, as well as powering lighthouses.

Design & origin

Ampharos is likely inspired by the Pharos of Alexandria, with part of Ampharos' name also originating from the lighthouse. Its name also combines the words "pharaoh" and "ampere". Its Japanese name, Denryū, is a combination of "den" (Japanese for electricity) and "ryū" (Japanese for current and dragon).

Forms

Mega Ampharos

ElectricDragon
BST 610

HoldsAmpharosite

Mega Evolution energy has stimulated Ampharos' genes so much that it has apparently awoken its "dragon's blood". The wool that it once lost has now regrown. All the red orbs on its head and tail can glow.

Adapted from Wikipedia: List of generation II Pokémon, List of generation VI Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Light Pokémon
Johto · Gold & Silver
Color
Yellow
Grassland
Pal Park area
Field
Original Johto#055Updated Johto#055Updated Unova#027Coastal Kalos#129Updated Alola#164Updated Akala#065Paldea#103Lumiose#026
  1. Its tail shines bright and strong. It has been prized since long ago as a beacon for sailors.

    Ultra Moon
  2. The light from its tail can be seen from space. This is why you can always tell exactly where it is, which is why it usually keeps the light off.

    Ultra Sun
  3. The tip of its tail shines so brightly it can be used to send sea-navigation beacons to distant foreign shores.

    Black 2 · White 2
  4. The tip of its tail shines brightly. In the olden days, people sent signals using the tail’s light.

    Diamond · Pearl · Platinum · Black · White
  5. It gives off so much light that it can be seen even from space. People in the old days used its light to send signals back and forth with others far away.

    Emerald
  6. AMPHAROS gives off so much light that it can be seen even from space. People in the old days used the light of this Pokémon to send signals back and forth with others far away.

    Ruby · Sapphire · Omega Ruby · Alpha Sapphire
  7. When it gets dark, the light from its bright, shiny tail can be seen from far away on the ocean's surface.

    Crystal
  8. The bright light on its tail can be seen far away. It has been treasured since ancient times as a beacon.

    Silver · FireRed · SoulSilver
  9. The tail's tip shines brightly and can be seen from far away. It acts as a beacon for lost people.

    Gold · LeafGreen · HeartGold · X · Y

Names around the world

English
Ampharos
Japanese
デンリュウ
Japanese (romaji)
Denryu
Korean
전룡
Chinese (Traditional)
電龍
Chinese (Simplified)
电龙
French
Pharamp
German
Ampharos
Spanish
Ampharos
Italian
Ampharos

Sprites

Artwork and 3D models

Generation IX · animated models

Gen VIII · Gen VII · Gen VI · Gen V

Generation IV

Generation III

Generation II

Training

3 SpA
45 ≈5.9% with a Poké Ball at full HP
70
230
Medium Slow

Breeding

MonsterField
♂ 50%♀ 50%
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Evolves from Flaaffy: Level 30.

Not found in the wild in the games we have location data for.

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.