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No. 0101

Electrode

Ball Pokémon

Electrode official artwork
Official art

Electrode is an Electric-type Pokémon, 2× weak to Ground, with a base stat total of 490. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
1.2 m 3′11″
Weight
66.6 kg 146.8 lbs
Base stat total
490 Higher than 65% of Pokémon
Introduced
Gen I Red & Green (JP)
Abilities
The tissue on the surface of its body is curiously similar in composition to an Apricorn. When irritated, this Pokémon lets loose an electric current equal to 20 lightning bolts.
See all 11 entries

Base stats

HP60135–167230–324
Atk5063–11294–218
Def7081–134130–262
SpA8090–145148–284
SpD8090–145148–284
Spe150153–222274–438
Total490Higher than 65% of Pokémon
HP60Atk50Def70Spe150SpD80SpA80

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Spe.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
Ground

Resists

½×
ElectricFlyingSteel
Takes normal damage from 14 types
NormalFightingPoisonRockBugGhostFireWaterGrassPsychicIceDragonDarkFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 150); Scarf and Tailwind use the Max+ value.

Max+222Max202No SP170Min153Scarf333Tailwind444

At max Speed, Electrode outspeeds 30 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Electrode against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
222Electrode · Max+32 SP, Speed-raising alignment
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
202Electrode · Max32 SP, neutral alignment
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
170Electrode · No SP0 SP, neutral alignment
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Not used in the tracked Showdown formats this month.

Other Showdown formats Scarlet & Violet, with Tera
SV SinglesZUSV Doubles(DUU)National DexRU

Evolution

Moves

Level up 18

1Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
1Eerie ImpulseLowers the target's Sp. Atk by 2.ElectricStatus—100%15
1Magnetic FluxRaises Def, Sp. Def of allies with Plus/Minus by 1.ElectricStatus——20
1TackleNo additional effect.NormalPhys40100%35
1Thunder Shock10% chance to paralyze the target.ElectricSpec40100%30
9Spark30% chance to paralyze the target.ElectricPhys65100%20
11RolloutPower doubles with each hit. Repeats for 5 turns.RockPhys3090%20
13ScreechLowers the target's Defense by 2.NormalStatus—85%40
16Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpec5090%10
20SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
22Electro BallMore power the faster the user is than the target.ElectricSpec—100%10
26Self-DestructHits adjacent Pokémon. The user faints.NormalPhys200100%5
29Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
36Magnet RiseFor 5 turns, the user has immunity to Ground.ElectricStatus——10
41Discharge30% chance to paralyze adjacent Pokémon.ElectricSpec80100%15
47ExplosionHits adjacent Pokémon. The user faints.NormalPhys250100%5
54Gyro BallMore power the slower the user than the target.SteelPhys—100%5
58Mirror CoatIf hit by special attack, returns double damage.PsychicSpec—100%20

TM / HM / TR 35

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM04AgilityRaises the user's Speed by 2.PsychicStatus——30
TM06Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM18ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM23Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpec5090%10
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM48Volt SwitchUser switches out after damaging the target.ElectricSpec70100%20
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM62Foul PlayUses target's Attack stat in damage calculation.DarkPhys95100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM72Electro BallMore power the faster the user is than the target.ElectricSpec—100%10
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM96Eerie ImpulseLowers the target's Sp. Atk by 2.ElectricStatus—100%15
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM136Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
TM147Wild ChargeHas 1/4 recoil.ElectricPhys90100%15
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM166Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM173Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
TM180Gyro BallMore power the slower the user than the target.SteelPhys—100%5
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM210Supercell SlamUser is hurt by 50% of its max HP if it misses.ElectricPhys10095%15
TM211Electroweb100% chance to lower the foe(s) Speed by 1.ElectricSpec5595%15
TM223Metal SoundLowers the target's Sp. Def by 2.SteelStatus—85%40
TM224CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10

Biology

Electrode resembles an upside-down Poké Ball, though its actual relation to them has yet to be confirmed. Unlike Voltorb, it can control its explosions, but will still explode at any time and for any reason. Groups of Electrode live in power plants and eat their electricity, causing blackouts.

Adapted from Wikipedia: List of generation VIII Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Ball Pokémon
Kanto · Red & Green (JP)
Color
Red
Urban
Pal Park area
Field
Kanto#101Original Johto#121Original Hoenn#085Updated Johto#122Mountain Kalos#073New Hoenn#088Let’s Go Kanto#101Hisui#193Paldea#208
  1. The tissue on the surface of its body is curiously similar in composition to an Apricorn. When irritated, this Pokémon lets loose an electric current equal to 20 lightning bolts.

    Legends: Arceus
  2. It is known to drift on winds if it is bloated to bursting with stored electricity.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2
  3. It explodes in response to even minor stimuli. It is feared, with the nickname of “The Bomb Ball.”

    FireRed · X
  4. They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities.

    Emerald
  5. One of ELECTRODE’s characteristics is its attraction to electricity. It is a problematical Pokémon that congregates mostly at electrical power plants to feed on electricity that has just been generated.

    Sapphire · Alpha Sapphire
  6. ELECTRODE eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokémon exploding all over the place from eating too much electricity.

    Ruby · Omega Ruby
  7. The more energy it charges up, the faster it gets. But this also makes it more likely to explode.

    Crystal
  8. It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.

    Silver · SoulSilver · Y
  9. It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.

    Gold · HeartGold
  10. Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.

    Yellow · Let’s Go, Pikachu! · Let’s Go, Eevee!
  11. It stores electric energy under very high pressure. It often explodes with little or no provocation.

    Red · Blue · LeafGreen

Names around the world

English
Electrode
Japanese
マルマイン
Japanese (romaji)
Marumine
Korean
붐볼
Chinese (Traditional)
頑皮雷彈
Chinese (Simplified)
顽皮雷弹
French
Électrode
German
Lektrobal
Spanish
Electrode
Italian
Electrode

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII · Gen VI · Gen V

Generation IV

Generation III

Generation II

Generation I

Training

2 Spe
60 ≈7.8% with a Poké Ball at full HP
70
172
Medium

Breeding

Mineral
Genderless
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Evolves from Voltorb: Level 30.

Green 3 areas
  • Cerulean Cave (2F)Walking in tall grass or a cave · Lv 52
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 55
  • Power PlantStatic encounter · Lv 43
Red 3 areas
  • Cerulean Cave (2F)Walking in tall grass or a cave · Lv 52
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 55
  • Power PlantStatic encounter · Lv 43
Let’s Go, Eevee! 1 area
  • Power PlantStatic encounter, Walking in the overworld · Lv 37–43
Let’s Go, Pikachu! 1 area
  • Power PlantStatic encounter, Walking in the overworld · Lv 37–43
Ultra Moon 1 area
  • Team Rocket's CastleStatic encounter · Lv 60
Ultra Sun 1 area
  • Team Rocket's CastleStatic encounter · Lv 60
Sun 1 area
  • New MauvilleStatic encounter · Lv 30
Alpha Sapphire 1 area
  • Team Aqua HideoutStatic encounter · Lv 40
Omega Ruby 1 area
  • Team Magma HideoutStatic encounter · Lv 40
Y 2 areas
  • Friend Safari (Electric)Walking in tall grass or a cave · Lv 30
  • Lost HotelWalking in tall grass or a cave · Lv 37–38
X 2 areas
  • Friend Safari (Electric)Walking in tall grass or a cave · Lv 30
  • Lost HotelWalking in tall grass or a cave · Lv 37–38
SoulSilver 4 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 40
  • Cerulean Cave (2F)Walking in tall grass or a cave · Lv 41
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 46
  • Team Rocket HQStatic encounter · Lv 23
HeartGold 4 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 40
  • Cerulean Cave (2F)Walking in tall grass or a cave · Lv 41
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 46
  • Team Rocket HQStatic encounter · Lv 23
LeafGreen 5 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 58
  • Cerulean Cave (2F)Walking in tall grass or a cave · Lv 61
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 64
  • Cinnabar Lab (Cinnabar Island)Trade with an NPC · Lv 3–100
  • Power PlantStatic encounter · Lv 34
FireRed 5 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 58
  • Cerulean Cave (2F)Walking in tall grass or a cave · Lv 61
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 64
  • Cinnabar Lab (Cinnabar Island)Trade with an NPC · Lv 3–100
  • Power PlantStatic encounter · Lv 34
Emerald 3 areas
  • New MauvilleStatic encounter, Walking in tall grass or a cave · Lv 26–30
  • Team Aqua HideoutStatic encounter · Lv 30
  • Team Magma HideoutStatic encounter · Lv 30
Sapphire 3 areas
  • New MauvilleWalking in tall grass or a cave · Lv 26
  • Team Aqua HideoutStatic encounter · Lv 30
  • Team Magma HideoutStatic encounter · Lv 30
Ruby 2 areas
  • New MauvilleStatic encounter, Walking in tall grass or a cave · Lv 26–30
  • Team Magma HideoutStatic encounter · Lv 30
Crystal 1 area
  • Team Rocket HQStatic encounter · Lv 23
Silver 1 area
  • Team Rocket HQStatic encounter · Lv 23
Gold 1 area
  • Team Rocket HQStatic encounter · Lv 23
Yellow 1 area
  • Power PlantStatic encounter · Lv 43
Blue 4 areas
  • Cerulean Cave (2F)Walking in tall grass or a cave · Lv 52
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 55
  • Cinnabar Lab (Cinnabar Island)Trade with an NPC · Lv 3–100
  • Power PlantStatic encounter · Lv 43
Red 4 areas
  • Cerulean Cave (2F)Walking in tall grass or a cave · Lv 52
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 55
  • Cinnabar Lab (Cinnabar Island)Trade with an NPC · Lv 3–100
  • Power PlantStatic encounter · Lv 43

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.