No. 0179
Mareep
Wool Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Mareep is an Electric-type Pokémon, 2× weak to Ground, with a base stat total of 280. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.6 m 2′00″
- Weight
- 7.8 kg 17.2 lbs
- Base stat total
- 280 Higher than 10% of Pokémon
- Introduced
- Gen II Gold & Silver
Rubbing its fleece generates electricity. You’ll want to pet it because it’s cute, but if you use your bare hand, you’ll get a painful shock.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 SpA.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 14 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 35); Scarf and Tailwind use the Max+ value.
At max Speed, Mareep outspeeds 8 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
30% chance a Pokémon making with this Pokémon will be .
Everything about Static →If an active ally has this Ability or the Minus Ability, this Pokémon's Sp. Atk is 1.5×.
Everything about Plus →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
#0179MareepElectric- Level 15
#0180FlaaffyElectric- Level 30
#0181AmpharosElectric
Moves
Level up 15
| 1 | GrowlLowers the foe(s) Attack by 1. | Normal | Status | — | 100% | 40 |
|---|---|---|---|---|---|---|
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 4 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| 8 | Thunder Shock10% chance to paralyze the target. | Electric | Spec | 40 | 100% | 30 |
| 11 | Cotton SporeLowers the target's Speed by 2. | Grass | Status | — | 100% | 40 |
| 15 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| 18 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
| 22 | Electro BallMore power the faster the user is than the target. | Electric | Spec | — | 100% | 10 |
| 25 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| 29 | Power GemNo additional effect. | Rock | Spec | 80 | 100% | 20 |
| 32 | Discharge30% chance to paralyze adjacent Pokémon. | Electric | Spec | 80 | 100% | 15 |
| 36 | Cotton GuardRaises the user's Defense by 3. | Grass | Status | — | — | 10 |
| 39 | Dazzling GleamNo additional effect. Hits adjacent foes. | Fairy | Spec | 80 | 100% | 10 |
| 43 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| 46 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
TM / HM / TR 33
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM04 | AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 30 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM17 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Phys | 50 | 100% | 20 |
| TM23 | Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Spec | 50 | 90% | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM48 | Volt SwitchUser switches out after damaging the target. | Electric | Spec | 70 | 100% | 20 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM55 | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM72 | Electro BallMore power the faster the user is than the target. | Electric | Spec | — | 100% | 10 |
| TM74 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM79 | Dazzling GleamNo additional effect. Hits adjacent foes. | Fairy | Spec | 80 | 100% | 10 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM96 | Eerie ImpulseLowers the target's Sp. Atk by 2. | Electric | Status | — | 100% | 15 |
| TM101 | Power GemNo additional effect. | Rock | Spec | 80 | 100% | 20 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM136 | Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
| TM147 | Wild ChargeHas 1/4 recoil. | Electric | Phys | 90 | 100% | 15 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM173 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM205 | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
| TM211 | Electroweb100% chance to lower the foe(s) Speed by 1. | Electric | Spec | 55 | 95% | 15 |
Egg moves 6
| Egg | After YouThe target makes its move right after the user. | Normal | Status | — | — | 15 |
|---|---|---|---|---|---|---|
| Egg | AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 30 |
| Egg | Eerie ImpulseLowers the target's Sp. Atk by 2. | Electric | Status | — | 100% | 15 |
| Egg | Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
| Egg | Electroweb100% chance to lower the foe(s) Speed by 1. | Electric | Spec | 55 | 95% | 15 |
| Egg | FlatterRaises the target's Sp. Atk by 1 and confuses it. | Dark | Status | — | 100% | 15 |
No moves match those filters.
Biology
Mareep is a sheep-like Pokémon. It has blue skin and a yellow woolly fleece. Mareep's wool grows at a constant rate, re-growing completely in a week after being sheared.
The fleece also generates static electricity, which causes the lightbulb on the tip of its tail to shine the more static electricity is charged. The static also doubles the volume of Mareep's wool. Due to the wool being rather soft, it is often used to make clothing, though a processor is incorporated into the clothing to remove the build-up of static. Mareep evolves into Flaaffy.
Design & origin
The concept for an electric sheep Pokémon may derive from the title of the science fiction novel Do Androids Dream of Electric Sheep? Mareep's name is an anagram for the unit of electric current "ampere", as well as being a portmanteau of "Mary", the titular character from the nursery rhyme "Mary Had a Little Lamb", and "sheep".
Adapted from Wikipedia: List of generation II Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#440 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Wool Pokémon
- Johto · Gold & Silver
- Color
- White
- Grassland
- Pal Park area
- Field
Rubbing its fleece generates electricity. You’ll want to pet it because it’s cute, but if you use your bare hand, you’ll get a painful shock.
Ultra MoonClothing made from Mareep’s fleece is easily charged with static electricity, so a special process is used on it.
Ultra SunMareep’s fluffy coat of wool rubs together and builds a static charge. The more static electricity is charged, the more brightly the lightbulb at the tip of its tail glows.
Omega Ruby · Alpha SapphireWhen cold weather increases static electricity, its wool doubles in size and the tip of its tail glows slightly.
Black 2 · White 2Its fluffy coat swells to double when static electricity builds up. Touching it can be shocking.
Diamond · Pearl · Platinum · Black · White · XIts fluffy wool rubs together and builds a static charge. The more energy is charged, the more brightly the lightbulb at the tip of its tail glows.
EmeraldMAREEP’s fluffy coat of wool rubs together and builds a static charge. The more static electricity is charged, the more brightly the lightbulb at the tip of its tail grows.
Ruby · SapphireIt stores lots of air in its soft fur, allowing it to stay cool in summer and warm in winter.
Crystal · YIts fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week.
Silver · FireRed · SoulSilverIf static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.
Gold · LeafGreen · HeartGold
Names around the world
- English
- Mareep
- Japanese
- メリープ
- Japanese (romaji)
- Merriep
- Korean
- 메리프
- Chinese (Traditional)
- 咩利羊
- Chinese (Simplified)
- 咩利羊
- French
- Wattouat
- German
- Voltilamm
- Spanish
- Mareep
- Italian
- Mareep
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI
Generation V
Generation IV
Generation III
Generation II
Training
- 1 SpA
- 235 ≈30.7% with a Poké Ball at full HP
- 70
- 56
- Medium Slow
Breeding
- MonsterField
- ♂ 50%♀ 50%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Ultra Moon 1 area
- Paniola RanchWalking in tall grass or a cave · Lv 12–15
Ultra Sun 1 area
- Paniola RanchWalking in tall grass or a cave · Lv 12–15
Y 1 area
- Road 12Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 13
X 1 area
- Road 12Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 13
White 2 1 area
- Floccesy Ranch (inner)Walking in tall grass or a cave · Lv 5
Black 2 1 area
- Floccesy Ranch (inner)Walking in tall grass or a cave · Lv 5
XD 1 area
- Cipher Lab (Outside)Snagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 17
Colosseum 1 area
- Phenac City (Card E Room)Snagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 37
SoulSilver 5 areas
- Road 32Walking in tall grass or a cave · Lv 6
- Road 42Walking in tall grass or a cave · Lv 13–15
- Road 43Walking in tall grass or a cave · Lv 15–16
- Safari Zone Rocky BeachWalking in tall grass or a cave · Lv 43
- Violet City (Pokemon Center)Receive egg as a gift · Lv 1
HeartGold 5 areas
- Road 32Walking in tall grass or a cave · Lv 6
- Road 42Walking in tall grass or a cave · Lv 13
- Road 43Walking in tall grass or a cave · Lv 15–16
- Safari Zone Rocky BeachWalking in tall grass or a cave · Lv 43
- Violet City (Pokemon Center)Receive egg as a gift · Lv 1
Platinum 1 area
- Valley WindworksWalking in tall grass or a cave · Lv 10–12
Pearl 1 area
- Valley WindworksWalking in tall grass or a cave · Lv 7–9
Diamond 1 area
- Valley WindworksWalking in tall grass or a cave · Lv 7–9
LeafGreen 1 area
- Altering Cave (B)Walking in tall grass or a cave · Lv 3–13
FireRed 1 area
- Altering Cave (B)Walking in tall grass or a cave · Lv 3–13
Emerald 1 area
- Safari Zone (expansion south)Walking in tall grass or a cave · Lv 34–36
Silver 3 areas
- Road 32Walking in tall grass or a cave · Lv 6
- Road 42Walking in tall grass or a cave · Lv 13–15
- Road 43Walking in tall grass or a cave · Lv 15
Gold 3 areas
- Road 32Walking in tall grass or a cave · Lv 6
- Road 42Walking in tall grass or a cave · Lv 13
- Road 43Walking in tall grass or a cave · Lv 15
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.