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No. 0239

Elekid

Electric Pokémon

Elekid official artwork
Official art

Elekid is an Electric-type Pokémon, 2× weak to Ground, with a base stat total of 360. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
0.6 m 2′00″
Weight
23.5 kg 51.8 lbs
Base stat total
360 Higher than 33% of Pokémon
Introduced
Gen II Gold & Silver
Abilities
Baby
They generate electricity by spinning their arms. During a thunderstorm, if one hears the lively voices of children out in the wilderness, what one is actually hearing are the voices of Elekid.
See all 16 entries

Base stats

HP45120–152200–294
Atk6374–126117–247
Def3751–9771–190
SpA6576–128121–251
SpD5567–117103–229
Spe95103–161175–317
Total360Higher than 33% of Pokémon
HP45Atk63Def37Spe95SpD55SpA65

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Spe.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
Ground

Resists

½×
ElectricFlyingSteel
Takes normal damage from 14 types
NormalFightingPoisonRockBugGhostFireWaterGrassPsychicIceDragonDarkFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 95); Scarf and Tailwind use the Max+ value.

Max+161Max147No SP115Min103Scarf241Tailwind322

At max Speed, Elekid outspeeds 17 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.

Speed at Lv 50 in Pokémon Champions: Elekid against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161Elekid · Max+32 SP, Speed-raising alignment
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
147Elekid · Max32 SP, neutral alignment
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
115Elekid · No SP0 SP, neutral alignment
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesLC

17.3% of teams · rank #7 · Singles, first stages at Lv 5 · 1630 weighting · 7,479 battles · Sep 2026

Most common build

Ability
Nature
Timid
EVs
12 Atk / 236 SpA / 236 Spe
Tera Type
Psychic
  1. Psychic
  2. Thunderbolt
  3. Knock Off
  4. Volt Switch

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games15.0%
  • 1500 weighting16.0%
  • 1630 weighting17.3%
  • 1760 weighting14.8%

Usage by month

Oct 202517.3%

Abilities

  • 75.1%
  • 24.9%

EV spreads

  • Timid 12 Atk / 236 SpA / 236 Spe79.6%
  • Naive 12 Atk / 60 Def / 156 SpA / 236 Spe5.5%
  • Timid 236 SpA / 236 Spe5.0%
  • Naive 12 Atk / 236 SpA / 236 Spe4.5%
  • Modest 12 Atk / 236 SpA / 236 Spe2.2%

Tera types

  • Psychic70.4%
  • Ice15.4%
  • Water8.1%
  • Grass3.1%

Common teammates

Checks & counters

Evolution

Moves

Level up 14

1LeerLowers the foe(s) Defense by 1.NormalStatus—100%30
1Quick AttackUsually goes first.NormalPhys40100%30
4Thunder Shock10% chance to paralyze the target.ElectricSpec40100%30
8Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
12SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
16Shock WaveThis move does not check accuracy.ElectricSpec60—20
20Thunder WaveParalyzes the target.ElectricStatus—90%20
24ScreechLowers the target's Defense by 2.NormalStatus—85%40
28Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
32Discharge30% chance to paralyze adjacent Pokémon.ElectricSpec80100%15
36Low KickMore power the heavier the target.FightingPhys—100%20
40Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
44Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
48Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10

TM / HM / TR 41

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM12Low KickMore power the heavier the target.FightingPhys—100%20
TM18ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM20Trailblaze100% chance to raise the user's Speed by 1.GrassPhys50100%20
TM23Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpec5090%10
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM48Volt SwitchUser switches out after damaging the target.ElectricSpec70100%20
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM67Fire Punch10% chance to burn the target.FirePhys75100%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice Punch10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM72Electro BallMore power the faster the user is than the target.ElectricSpec—100%10
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM96Eerie ImpulseLowers the target's Sp. Atk by 2.ElectricStatus—100%15
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM120Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM136Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
TM147Wild ChargeHas 1/4 recoil.ElectricPhys90100%15
TM158Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TM166Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM173Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
TM181Knock Off1.5× damage if foe holds an item. Removes item.DarkPhys65100%20
TM191UproarLasts 3 turns. Active Pokémon cannot fall asleep.NormalSpec90100%10
TM192Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM210Supercell SlamUser is hurt by 50% of its max HP if it misses.ElectricPhys10095%15
TM211Electroweb100% chance to lower the foe(s) Speed by 1.ElectricSpec5595%15
TM223Metal SoundLowers the target's Sp. Def by 2.SteelStatus—85%40

Egg moves 6

EggCross ChopHigh critical hit ratio.FightingPhys10080%5
EggDynamic Punch100% chance to confuse the target.FightingPhys10050%5
EggFeintNullifies Detect, Protect, and Quick/Wide Guard.NormalPhys30100%10
EggFocus PunchFails if the user takes damage before it hits.FightingPhys150100%20
EggFollow MeThe foes' moves target the user on the turn used.NormalStatus——20
EggHammer ArmLowers the user's Speed by 1.FightingPhys10090%10

Biology

Elekid is a baby Pokémon and pre-evolution of Electabuzz. This Pokémon has a large plug on its head. Elekid stores electricity in its body, which discharges when touching metal.

To regain the electricity, it swings its arms in circles to recharge, though it can only do this for a short time before tiring out. They also compete with Togedemaru for electricity. Elekid becomes happy upon hearing thunderstorms.

Design & origin

Elekid's name is a portmanteau of "electricity" and "kid".

Adapted from Wikipedia: List of generation II Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Electric Pokémon
Johto · Gold & Silver
Color
Yellow
Grassland
Pal Park area
Mountain
Original Johto#154Extended Sinnoh#197Updated Johto#156Updated Unova#056Original Alola#226Original Ula’ula#098Updated Alola#295Updated Ula’ula#116Crown Tundra#015Hisui#182Blueberry#010
  1. They generate electricity by spinning their arms. During a thunderstorm, if one hears the lively voices of children out in the wilderness, what one is actually hearing are the voices of Elekid.

    Legends: Arceus
  2. It’s not good at storing electricity yet. This Pokémon sneaks into people’s homes, looking for electrical outlets to eat electricity from.

    Shield
  3. When a storm approaches, this Pokémon gets restless. Once Elekid hears the sound of thunder, it gets full-on rowdy.

    Sword
  4. When its horns shine a bluish white, that’s the sign it’s fully charged. You’ll get a shocking jolt if you touch it!

    Ultra Moon
  5. When it hears the crash of thunder, Elekid’s mood improves. It can be useful to record that sound and play it when Elekid’s feeling down.

    Ultra Sun
  6. This Pokémon is constantly fighting with Togedemaru that try to steal its electricity. It’s a pretty even match.

    Moon
  7. When it’s in a house, electrical outlets serve as its baby bottles. It sucks down electricity.

    Sun
  8. Spinning its arms around to generate electricity makes the area between its horns shine light blue.

    Black 2 · White 2 · Y
  9. It rotates its arms to generate electricity, but it tires easily, so it only charges up a little bit.

    HeartGold
  10. A weak electric current flows between its horns. Sticking a hand there shocks the unwary.

    Platinum · Black · White
  11. It generates electricity by whirling its arms. However, it can’t store the energy it makes.

    Diamond · Pearl · X
  12. If it touches metal and discharges the electricity it has stored in its body, an ELEKID begins swinging its arms in circles to recharge itself.

    Emerald
  13. ELEKID stores electricity in its body. If it touches metal and accidentally discharges all its built-up electricity, this Pokémon begins swinging its arms in circles to recharge itself.

    Ruby · Sapphire · Omega Ruby · Alpha Sapphire
  14. It loves violent thunder. The space between its horns flickers bluish- white when it is charging energy.

    Crystal
  15. Even in the most vicious storm, this Pokémon plays happily if thunder rumbles in the sky.

    Silver · FireRed · SoulSilver
  16. It rotates its arms to generate electricity, but it tires easily, so it charges up only a little bit.

    Gold · LeafGreen

Names around the world

English
Elekid
Japanese
エレキッド
Japanese (romaji)
Elekid
Korean
에레키드
Chinese (Traditional)
電擊怪
Chinese (Simplified)
电击怪
French
Élekid
German
Elekid
Spanish
Elekid
Italian
Elekid

Sprites

Artwork and 3D models

Generation IX · animated models

Generation VIII · animated models

Gen VII · Gen VI · Gen V

Generation IV

Generation III

Generation II

Training

1 Spe
45 ≈5.9% with a Poké Ball at full HP
70
72
Medium

Breeding

Undiscovered
♂ 75%♀ 25%
25 egg cycles ≈6,630 steps (Gen IV–VII)
Yes

Where to find

Shield: The Crown Tundra 11 areas
  • Ballimere LakeWalking in tall grass or a cave · Lv 60–65
  • Ballimere Lake (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
  • Frigid SeaWalking in tall grass or a cave · Lv 60–65
  • Frigid Sea (Max Den L)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
  • Frostpoint Field (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
  • Giant's BedWalking in tall grass or a cave · Lv 60–65
  • Giant's Bed (Max Den S)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
  • Giant's FootWalking in tall grass or a cave · Lv 60–65
  • Old CemeteryWalking in tall grass or a cave · Lv 60–65
  • Three-Point PassWalking in tall grass or a cave · Lv 60–65
  • Three-Point Pass (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
Sword: The Crown Tundra 11 areas
  • Ballimere LakeWalking in tall grass or a cave · Lv 60–65
  • Ballimere Lake (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
  • Frigid SeaWalking in tall grass or a cave · Lv 60–65
  • Frigid Sea (Max Den L)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
  • Frostpoint Field (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
  • Giant's BedWalking in tall grass or a cave · Lv 60–65
  • Giant's Bed (Max Den S)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
  • Giant's FootWalking in tall grass or a cave · Lv 60–65
  • Old CemeteryWalking in tall grass or a cave · Lv 60–65
  • Three-Point PassWalking in tall grass or a cave · Lv 60–65
  • Three-Point Pass (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
Ultra Moon 2 areas
  • Blush MountainWalking in tall grass or a cave · Lv 29–32
  • Mount HokulaniWalking in tall grass or a cave · Lv 27–30
Ultra Sun 2 areas
  • Blush MountainWalking in tall grass or a cave · Lv 29–32
  • Mount HokulaniWalking in tall grass or a cave · Lv 27–30
Moon 2 areas
  • Blush MountainWalking in tall grass or a cave · Lv 26–29
  • Route 12Walking in tall grass or a cave · Lv 26–29
Sun 2 areas
  • Blush MountainWalking in tall grass or a cave · Lv 26–29
  • Route 12Walking in tall grass or a cave · Lv 26–29
Alpha Sapphire 1 area
  • Mirage Mountain (South of Route 129)Walking in tall grass or a cave · Lv 36–38
Omega Ruby 1 area
  • Mirage Mountain (South of Route 129)Walking in tall grass or a cave · Lv 36–38
White 2 2 areas
  • Virbank Complex (inner)Walking in dark grass, Walking in tall grass or a cave · Lv 10–13
  • Virbank Complex (outer)Walking in tall grass or a cave · Lv 10–11
XD 1 area
  • Outskirt Stand (Inside)Trade with an NPC · Lv 20
Pearl 2 areas
  • Road 205 (south, towards Floaroma Town)Walking in tall grass or a cave · Lv 10
  • Valley WindworksWalking in tall grass or a cave · Lv 9
Diamond 2 areas
  • Road 205 (south, towards Floaroma Town)Walking in tall grass or a cave · Lv 10
  • Valley WindworksWalking in tall grass or a cave · Lv 9
Crystal 1 area
  • Road 34Receive egg as a gift · Lv 5

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.