No. 0125
Electabuzz
Electric Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Electabuzz is an Electric-type Pokémon, 2× weak to Ground, with a base stat total of 490. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1.1 m 3′07″
- Weight
- 30 kg 66.1 lbs
- Base stat total
- 490 Higher than 65% of Pokémon
- Introduced
- Gen I Red & Green (JP)
Feeds on electrical energy. During sudden showers beneath looming thunderclouds, one can observe Electabuzz scaling tall trees, where the Pokémon will then wait for lightning to strike.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Spe.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 14 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 105); Scarf and Tailwind use the Max+ value.
At max Speed, Electabuzz outspeeds 22 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
30% chance a Pokémon making with this Pokémon will be .
Everything about Static →This Pokémon cannot fall . Gaining this Ability while asleep cures it.
Everything about Vital Spirit →Other Pokémon with Vital Spirit 15
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
0.6% of teams · rank #117 · Doubles · 1695 weighting · 196,031 battles · Sep 2026
Most common build
- Item
Eviolite- Ability
- Nature
- Bold
- EVs
- 180 HP / 196 Def / 132 SpD
- Tera Type
- Ghost
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.4%
- 1500 weighting0.4%
- 1695 weighting0.6%
- 1825 weighting0.1%
Usage by month
Moves
- Follow Me99.9%
- Taunt94.8%
- Electroweb47.9%
- Volt Switch44.0%
- Thunder Wave30.1%
- Discharge25.8%
- Thunderbolt23.0%
- Protect22.6%
- Light Screen7.0%
- Helping Hand1.9%
Items
Eviolite100.0%
Choice Scarf0%
Rocky Helmet0%
Assault Vest0%- No item0%
Magnet0%
Abilities
- 93.0%
- 7.0%
EV spreads
- Bold 180 HP / 196 Def / 132 SpD36.2%
- Calm 252 HP / 172 Def / 84 SpD26.4%
- Calm 252 HP / 192 Def / 24 SpA / 40 SpD17.0%
- Calm 252 HP / 252 Def / 4 SpD7.0%
- Bold 196 HP / 168 Def / 144 SpD2.6%
Tera types
- Ghost40.9%
- Flying36.0%
- Water17.0%
- Grass2.1%
Common teammates
Rillaboom57.3%
Incineroar39.8%
Toxapex34.8%
Volcarona34.5%
Comfey34.3%
Whimsicott27.1%
Indeedee24.8%
Blastoise24.7%
Evolution
#0239ElekidElectric- Level 30
#0125ElectabuzzElectric
Trade holding Electirizer
#0466ElectivireElectric
Moves
Level up 15
| 1 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
|---|---|---|---|---|---|---|
| 1 | LeerLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
| 1 | Quick AttackUsually goes first. | Normal | Phys | 40 | 100% | 30 |
| 1 | Thunder Shock10% chance to paralyze the target. | Electric | Spec | 40 | 100% | 30 |
| 12 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| 16 | Shock WaveThis move does not check accuracy. | Electric | Spec | 60 | — | 20 |
| 20 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| 24 | ScreechLowers the target's Defense by 2. | Normal | Status | — | 85% | 40 |
| 28 | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
| 34 | Discharge30% chance to paralyze adjacent Pokémon. | Electric | Spec | 80 | 100% | 15 |
| 40 | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| 46 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| 52 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| 58 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
| 64 | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
TM / HM / TR 46
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM12 | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Phys | 50 | 100% | 20 |
| TM23 | Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Spec | 50 | 90% | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM39 | Low Sweep100% chance to lower the target's Speed by 1. | Fighting | Phys | 65 | 100% | 20 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM48 | Volt SwitchUser switches out after damaging the target. | Electric | Spec | 70 | 100% | 20 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM64 | Bulk UpRaises the user's Attack and Defense by 1. | Fighting | Status | — | — | 20 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM67 | Fire Punch10% chance to burn the target. | Fire | Phys | 75 | 100% | 15 |
| TM68 | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
| TM69 | Ice Punch10% chance to freeze the target. | Ice | Phys | 75 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM72 | Electro BallMore power the faster the user is than the target. | Electric | Spec | — | 100% | 10 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM80 | MetronomePicks a random move. | Normal | Status | — | — | 10 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM96 | Eerie ImpulseLowers the target's Sp. Atk by 2. | Electric | Status | — | 100% | 15 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM120 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM136 | Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
| TM147 | Wild ChargeHas 1/4 recoil. | Electric | Phys | 90 | 100% | 15 |
| TM152 | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
| TM158 | Focus Blast10% chance to lower the target's Sp. Def by 1. | Fighting | Spec | 120 | 70% | 5 |
| TM163 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM173 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| TM181 | Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Phys | 65 | 100% | 20 |
| TM191 | UproarLasts 3 turns. Active Pokémon cannot fall asleep. | Normal | Spec | 90 | 100% | 10 |
| TM192 | Focus PunchFails if the user takes damage before it hits. | Fighting | Phys | 150 | 100% | 20 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM210 | Supercell SlamUser is hurt by 50% of its max HP if it misses. | Electric | Phys | 100 | 95% | 15 |
| TM211 | Electroweb100% chance to lower the foe(s) Speed by 1. | Electric | Spec | 55 | 95% | 15 |
| TM223 | Metal SoundLowers the target's Sp. Def by 2. | Steel | Status | — | 85% | 40 |
Egg moves 6
| Egg | Cross ChopHigh critical hit ratio. | Fighting | Phys | 100 | 80% | 5 |
|---|---|---|---|---|---|---|
| Egg | Dynamic Punch100% chance to confuse the target. | Fighting | Phys | 100 | 50% | 5 |
| Egg | FeintNullifies Detect, Protect, and Quick/Wide Guard. | Normal | Phys | 30 | 100% | 10 |
| Egg | Focus PunchFails if the user takes damage before it hits. | Fighting | Phys | 150 | 100% | 20 |
| Egg | Follow MeThe foes' moves target the user on the turn used. | Normal | Status | — | — | 20 |
| Egg | Hammer ArmLowers the user's Speed by 1. | Fighting | Phys | 100 | 90% | 10 |
No moves match those filters.
Biology
Groups of Electabuzz gather near power plants or places likely to be struck by thunder to feast on electricity. For this reason, they are often placed in houses as lightning rods. Power plants employ the use of Ground-type Pokémon to prevent Electabuzz from eating their energy and causing blackouts, though they are usually the fault of the companies running them. In the dark, it glows a whitish-blue color.
Adapted from Wikipedia: List of generation I Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#546 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Electric Pokémon
- Kanto · Red & Green (JP)
- Color
- Yellow
- Grassland
- Pal Park area
- Mountain
Feeds on electrical energy. During sudden showers beneath looming thunderclouds, one can observe Electabuzz scaling tall trees, where the Pokémon will then wait for lightning to strike.
Legends: ArceusWith the coming of a storm, many of these Pokémon will gather under tall trees and sit there waiting for lightning to strike.
ShieldMany power plants keep Ground-type Pokémon around as a defense against Electabuzz that come seeking electricity.
SwordWhile it’s often blamed for power outages, the truth is the cause of outages is more often an error on the part of the electric company.
Ultra MoonElectricity permeates its body. It swings its arms round and round to charge up electricity before unleashing a punch.
Ultra SunElectricity leaks from it in amounts far greater than the amount of electricity it eats.
MoonHalf of all sudden blackouts are caused by Electabuzz gathering at electric power plants and gobbling up electricity.
SunResearch is progressing on storing lightning in Electabuzz so this energy can be used at any time.
Black 2 · White 2It windmills its arms to slightly boost its punches. Foes have been known to escape in the meantime.
Platinum · Black · WhiteHalf of all blackouts occur when this Pokémon appears at power plants and eats electricity.
Diamond · PearlIt loves to feed on strong electricity. It occasionally appears around large power plants and so on.
FireRed · YWhen a storm approaches, it competes with others to scale heights that are likely to be stricken by lightning. Some towns use ELECTABUZZ in place of lightning rods.
EmeraldWhen a storm arrives, gangs of this Pokémon compete with each other to scale heights that are likely to be stricken by lightning bolts. Some towns use ELECTABUZZ in place of lightning rods.
Ruby · Sapphire · Omega Ruby · Alpha SapphireWhen two ELECTABUZZ touch, they control the electric currents to communicate their feelings.
CrystalIts body constantly discharges electricity. Get ting close to it will make your hair stand on end.
Silver · SoulSilverElectricity runs across the surface of its body. In darkness, its entire body glows a whitish-blue.
Gold · HeartGold · XIf a major power outage occurs, it is certain that this Pokémon has eaten electricity at a power plant.
Yellow · Let’s Go, Pikachu! · Let’s Go, Eevee!Normally found near power plants, they can wander away and cause major blackouts in cities.
Red · Blue · LeafGreen
Names around the world
- English
- Electabuzz
- Japanese
- エレブー
- Japanese (romaji)
- Eleboo
- Korean
- 에레브
- Chinese (Traditional)
- 電擊獸
- Chinese (Simplified)
- 电击兽
- French
- Élektek
- German
- Elektek
- Spanish
- Electabuzz
- Italian
- Electabuzz
Sprites
Artwork and 3D models
Generation IX · animated models
Generation VIII · animated models
Gen VII · Gen VI · Gen V
Generation IV
Generation III
Generation II
Generation I
Training
- 2 Spe
- 45 ≈5.9% with a Poké Ball at full HP
- 70
- 172
- Medium
Breeding
- Human-Like
- ♂ 75%♀ 25%
- 25 egg cycles ≈6,630 steps (Gen IV–VII)
Where to find
Evolves from Elekid: Level 30.
Shield: The Crown Tundra 12 areas
- Ballimere LakeSpecial overworld spawn in a fixed location., Walking in the overworld · Lv 60–65
- Ballimere Lake (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Frigid SeaWalking in the overworld · Lv 60–65
- Frigid Sea (Max Den L)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Frostpoint Field (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Giant's BedSpecial overworld spawn in a fixed location., Walking in the overworld · Lv 60–65
- Giant's Bed (Max Den S)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Giant's FootSpecial overworld spawn in a fixed location., Walking in the overworld · Lv 60–65
- Max LairCapture during a Dynamax Adventure. · Lv 65
- Old CemeteryWalking in the overworld · Lv 60–65
- Three-Point PassWalking in the overworld · Lv 60–65
- Three-Point Pass (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
Red 1 area
- Power PlantWalking in tall grass or a cave · Lv 33–36
Sword: The Crown Tundra 12 areas
- Ballimere LakeSpecial overworld spawn in a fixed location., Walking in the overworld · Lv 60–65
- Ballimere Lake (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Frigid SeaWalking in the overworld · Lv 60–65
- Frigid Sea (Max Den L)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Frostpoint Field (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Giant's BedSpecial overworld spawn in a fixed location., Walking in the overworld · Lv 60–65
- Giant's Bed (Max Den S)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Giant's FootSpecial overworld spawn in a fixed location., Walking in the overworld · Lv 60–65
- Max LairCapture during a Dynamax Adventure. · Lv 65
- Old CemeteryWalking in the overworld · Lv 60–65
- Three-Point PassWalking in the overworld · Lv 60–65
- Three-Point Pass (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
Let’s Go, Eevee! 1 area
- Power PlantWalking in the overworld · Lv 37–42
Let’s Go, Pikachu! 1 area
- Power PlantWalking in the overworld · Lv 37–42
Ultra Moon 2 areas
- Blush MountainSOS Battle · Lv 29–32
- Mount HokulaniSOS Battle · Lv 27–30
Ultra Sun 2 areas
- Blush MountainSOS Battle · Lv 29–32
- Mount HokulaniSOS Battle · Lv 27–30
Moon 2 areas
- Blush MountainSOS Battle · Lv 26–29
- Route 12SOS Battle · Lv 26–29
Sun 2 areas
- Blush MountainSOS Battle · Lv 26–29
- Route 12SOS Battle · Lv 26–29
Y 1 area
- Friend Safari (Electric)Walking in tall grass or a cave · Lv 30
X 1 area
- Friend Safari (Electric)Walking in tall grass or a cave · Lv 30
XD 1 area
- Citadark Isle Dome ExteriorSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 43
SoulSilver 2 areas
- Road 10Walking in tall grass or a cave · Lv 15–18
- Safari Zone ForestWalking in tall grass or a cave · Lv 41
HeartGold 2 areas
- Road 10Walking in tall grass or a cave · Lv 15–18
- Safari Zone ForestWalking in tall grass or a cave · Lv 41
Platinum 1 area
- Road 222Walking in tall grass or a cave · Lv 39–41
FireRed 1 area
- Power PlantWalking in tall grass or a cave · Lv 32–35
Crystal 1 area
- Road 10Walking in tall grass or a cave · Lv 16
Silver 1 area
- Road 10Walking in tall grass or a cave · Lv 15–17
Gold 1 area
- Road 10Walking in tall grass or a cave · Lv 15–17
Red 1 area
- Power PlantWalking in tall grass or a cave · Lv 33–36
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.