DexDB.io

No. 0125

Electabuzz

Electric Pokémon

Electabuzz official artwork
Official art

Electabuzz is an Electric-type Pokémon, 2× weak to Ground, with a base stat total of 490. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
1.1 m 3′07″
Weight
30 kg 66.1 lbs
Base stat total
490 Higher than 65% of Pokémon
Introduced
Gen I Red & Green (JP)
Abilities
Feeds on electrical energy. During sudden showers beneath looming thunderclouds, one can observe Electabuzz scaling tall trees, where the Pokémon will then wait for lightning to strike.
See all 18 entries

Base stats

HP65140–172240–334
Atk8392–148153–291
Def5769–119107–234
SpA95103–161175–317
SpD8594–150157–295
Spe105112–172193–339
Total490Higher than 65% of Pokémon
HP65Atk83Def57Spe105SpD85SpA95

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Spe.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
Ground

Resists

½×
ElectricFlyingSteel
Takes normal damage from 14 types
NormalFightingPoisonRockBugGhostFireWaterGrassPsychicIceDragonDarkFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 105); Scarf and Tailwind use the Max+ value.

Max+172Max157No SP125Min112Scarf258Tailwind344

At max Speed, Electabuzz outspeeds 22 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.

Speed at Lv 50 in Pokémon Champions: Electabuzz against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172Electabuzz · Max+32 SP, Speed-raising alignment
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
157Electabuzz · Max32 SP, neutral alignment
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
125Electabuzz · No SP0 SP, neutral alignment
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesNFE

0.6% of teams · rank #117 · Doubles · 1695 weighting · 196,031 battles · Sep 2026

Most common build

Ability
Nature
Bold
EVs
180 HP / 196 Def / 132 SpD
Tera Type
Ghost
  1. Follow Me
  2. Taunt
  3. Electroweb
  4. Volt Switch

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games0.4%
  • 1500 weighting0.4%
  • 1695 weighting0.6%
  • 1825 weighting0.1%

Usage by month

Oct 20250.6%

Abilities

  • 93.0%
  • 7.0%

EV spreads

  • Bold 180 HP / 196 Def / 132 SpD36.2%
  • Calm 252 HP / 172 Def / 84 SpD26.4%
  • Calm 252 HP / 192 Def / 24 SpA / 40 SpD17.0%
  • Calm 252 HP / 252 Def / 4 SpD7.0%
  • Bold 196 HP / 168 Def / 144 SpD2.6%

Tera types

  • Ghost40.9%
  • Flying36.0%
  • Water17.0%
  • Grass2.1%

Common teammates

Evolution

Moves

Level up 15

1Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
1LeerLowers the foe(s) Defense by 1.NormalStatus—100%30
1Quick AttackUsually goes first.NormalPhys40100%30
1Thunder Shock10% chance to paralyze the target.ElectricSpec40100%30
12SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
16Shock WaveThis move does not check accuracy.ElectricSpec60—20
20Thunder WaveParalyzes the target.ElectricStatus—90%20
24ScreechLowers the target's Defense by 2.NormalStatus—85%40
28Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
34Discharge30% chance to paralyze adjacent Pokémon.ElectricSpec80100%15
40Low KickMore power the heavier the target.FightingPhys—100%20
46Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
52Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
58Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
64Giga ImpactUser cannot move next turn.NormalPhys15090%5

TM / HM / TR 46

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM12Low KickMore power the heavier the target.FightingPhys—100%20
TM18ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM20Trailblaze100% chance to raise the user's Speed by 1.GrassPhys50100%20
TM23Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpec5090%10
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM39Low Sweep100% chance to lower the target's Speed by 1.FightingPhys65100%20
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM48Volt SwitchUser switches out after damaging the target.ElectricSpec70100%20
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM64Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM67Fire Punch10% chance to burn the target.FirePhys75100%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice Punch10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM72Electro BallMore power the faster the user is than the target.ElectricSpec—100%10
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM80MetronomePicks a random move.NormalStatus——10
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM96Eerie ImpulseLowers the target's Sp. Atk by 2.ElectricStatus—100%15
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM120Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM136Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
TM147Wild ChargeHas 1/4 recoil.ElectricPhys90100%15
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM158Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM166Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM173Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
TM181Knock Off1.5× damage if foe holds an item. Removes item.DarkPhys65100%20
TM191UproarLasts 3 turns. Active Pokémon cannot fall asleep.NormalSpec90100%10
TM192Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM210Supercell SlamUser is hurt by 50% of its max HP if it misses.ElectricPhys10095%15
TM211Electroweb100% chance to lower the foe(s) Speed by 1.ElectricSpec5595%15
TM223Metal SoundLowers the target's Sp. Def by 2.SteelStatus—85%40

Egg moves 6

EggCross ChopHigh critical hit ratio.FightingPhys10080%5
EggDynamic Punch100% chance to confuse the target.FightingPhys10050%5
EggFeintNullifies Detect, Protect, and Quick/Wide Guard.NormalPhys30100%10
EggFocus PunchFails if the user takes damage before it hits.FightingPhys150100%20
EggFollow MeThe foes' moves target the user on the turn used.NormalStatus——20
EggHammer ArmLowers the user's Speed by 1.FightingPhys10090%10

Biology

Groups of Electabuzz gather near power plants or places likely to be struck by thunder to feast on electricity. For this reason, they are often placed in houses as lightning rods. Power plants employ the use of Ground-type Pokémon to prevent Electabuzz from eating their energy and causing blackouts, though they are usually the fault of the companies running them. In the dark, it glows a whitish-blue color.

Adapted from Wikipedia: List of generation I Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Electric Pokémon
Kanto · Red & Green (JP)
Color
Yellow
Grassland
Pal Park area
Mountain
Kanto#125Original Johto#155Extended Sinnoh#198Updated Johto#157Updated Unova#057Original Alola#227Original Ula’ula#099Updated Alola#296Updated Ula’ula#117Let’s Go Kanto#125Crown Tundra#016Hisui#183Blueberry#011
  1. Feeds on electrical energy. During sudden showers beneath looming thunderclouds, one can observe Electabuzz scaling tall trees, where the Pokémon will then wait for lightning to strike.

    Legends: Arceus
  2. With the coming of a storm, many of these Pokémon will gather under tall trees and sit there waiting for lightning to strike.

    Shield
  3. Many power plants keep Ground-type Pokémon around as a defense against Electabuzz that come seeking electricity.

    Sword
  4. While it’s often blamed for power outages, the truth is the cause of outages is more often an error on the part of the electric company.

    Ultra Moon
  5. Electricity permeates its body. It swings its arms round and round to charge up electricity before unleashing a punch.

    Ultra Sun
  6. Electricity leaks from it in amounts far greater than the amount of electricity it eats.

    Moon
  7. Half of all sudden blackouts are caused by Electabuzz gathering at electric power plants and gobbling up electricity.

    Sun
  8. Research is progressing on storing lightning in Electabuzz so this energy can be used at any time.

    Black 2 · White 2
  9. It windmills its arms to slightly boost its punches. Foes have been known to escape in the meantime.

    Platinum · Black · White
  10. Half of all blackouts occur when this Pokémon appears at power plants and eats electricity.

    Diamond · Pearl
  11. It loves to feed on strong electricity. It occasionally appears around large power plants and so on.

    FireRed · Y
  12. When a storm approaches, it competes with others to scale heights that are likely to be stricken by lightning. Some towns use ELECTABUZZ in place of lightning rods.

    Emerald
  13. When a storm arrives, gangs of this Pokémon compete with each other to scale heights that are likely to be stricken by lightning bolts. Some towns use ELECTABUZZ in place of lightning rods.

    Ruby · Sapphire · Omega Ruby · Alpha Sapphire
  14. When two ELECTABUZZ touch, they control the electric currents to communicate their feelings.

    Crystal
  15. Its body constantly discharges electricity. Get­ ting close to it will make your hair stand on end.

    Silver · SoulSilver
  16. Electricity runs across the surface of its body. In darkness, its entire body glows a whitish-blue.

    Gold · HeartGold · X
  17. If a major power outage occurs, it is certain that this Pokémon has eaten electricity at a power plant.

    Yellow · Let’s Go, Pikachu! · Let’s Go, Eevee!
  18. Normally found near power plants, they can wander away and cause major blackouts in cities.

    Red · Blue · LeafGreen

Names around the world

English
Electabuzz
Japanese
エレブー
Japanese (romaji)
Eleboo
Korean
에레브
Chinese (Traditional)
電擊獸
Chinese (Simplified)
电击兽
French
Élektek
German
Elektek
Spanish
Electabuzz
Italian
Electabuzz

Sprites

Artwork and 3D models

Generation IX · animated models

Generation VIII · animated models

Gen VII · Gen VI · Gen V

Generation IV

Generation III

Generation II

Generation I

Training

2 Spe
45 ≈5.9% with a Poké Ball at full HP
70
172
Medium

Breeding

Human-Like
♂ 75%♀ 25%
25 egg cycles ≈6,630 steps (Gen IV–VII)

Where to find

Evolves from Elekid: Level 30.

Shield: The Crown Tundra 12 areas
  • Ballimere LakeSpecial overworld spawn in a fixed location., Walking in the overworld · Lv 60–65
  • Ballimere Lake (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Frigid SeaWalking in the overworld · Lv 60–65
  • Frigid Sea (Max Den L)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Frostpoint Field (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Giant's BedSpecial overworld spawn in a fixed location., Walking in the overworld · Lv 60–65
  • Giant's Bed (Max Den S)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Giant's FootSpecial overworld spawn in a fixed location., Walking in the overworld · Lv 60–65
  • Max LairCapture during a Dynamax Adventure. · Lv 65
  • Old CemeteryWalking in the overworld · Lv 60–65
  • Three-Point PassWalking in the overworld · Lv 60–65
  • Three-Point Pass (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
Red 1 area
  • Power PlantWalking in tall grass or a cave · Lv 33–36
Sword: The Crown Tundra 12 areas
  • Ballimere LakeSpecial overworld spawn in a fixed location., Walking in the overworld · Lv 60–65
  • Ballimere Lake (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Frigid SeaWalking in the overworld · Lv 60–65
  • Frigid Sea (Max Den L)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Frostpoint Field (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Giant's BedSpecial overworld spawn in a fixed location., Walking in the overworld · Lv 60–65
  • Giant's Bed (Max Den S)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Giant's FootSpecial overworld spawn in a fixed location., Walking in the overworld · Lv 60–65
  • Max LairCapture during a Dynamax Adventure. · Lv 65
  • Old CemeteryWalking in the overworld · Lv 60–65
  • Three-Point PassWalking in the overworld · Lv 60–65
  • Three-Point Pass (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
Let’s Go, Eevee! 1 area
  • Power PlantWalking in the overworld · Lv 37–42
Let’s Go, Pikachu! 1 area
  • Power PlantWalking in the overworld · Lv 37–42
Ultra Moon 2 areas
  • Blush MountainSOS Battle · Lv 29–32
  • Mount HokulaniSOS Battle · Lv 27–30
Ultra Sun 2 areas
  • Blush MountainSOS Battle · Lv 29–32
  • Mount HokulaniSOS Battle · Lv 27–30
Moon 2 areas
  • Blush MountainSOS Battle · Lv 26–29
  • Route 12SOS Battle · Lv 26–29
Sun 2 areas
  • Blush MountainSOS Battle · Lv 26–29
  • Route 12SOS Battle · Lv 26–29
Y 1 area
  • Friend Safari (Electric)Walking in tall grass or a cave · Lv 30
X 1 area
  • Friend Safari (Electric)Walking in tall grass or a cave · Lv 30
XD 1 area
  • Citadark Isle Dome ExteriorSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 43
SoulSilver 2 areas
  • Road 10Walking in tall grass or a cave · Lv 15–18
  • Safari Zone ForestWalking in tall grass or a cave · Lv 41
HeartGold 2 areas
  • Road 10Walking in tall grass or a cave · Lv 15–18
  • Safari Zone ForestWalking in tall grass or a cave · Lv 41
Platinum 1 area
  • Road 222Walking in tall grass or a cave · Lv 39–41
FireRed 1 area
  • Power PlantWalking in tall grass or a cave · Lv 32–35
Crystal 1 area
  • Road 10Walking in tall grass or a cave · Lv 16
Silver 1 area
  • Road 10Walking in tall grass or a cave · Lv 15–17
Gold 1 area
  • Road 10Walking in tall grass or a cave · Lv 15–17
Red 1 area
  • Power PlantWalking in tall grass or a cave · Lv 33–36

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.