DexDB.io

Moves with a secondary effect

Damaging moves with an extra chance, like a burn or a flinch. 197 moves, 122 of them in Pokémon Champions, and 2 Z-Moves or Max Moves.

What cares about them

Abilities

197 moves
  1. Acid10% chance to lower the foe(s) Sp. Def by 1.lowers Sp. Def by 1: SpD ▼1both foes10%PoisonSpecialPower 40Acc. 100%PP 30–
  2. Acid Spray100% chance to lower the target's Sp. Def by 2.lowers Sp. Def by 2: SpD ▼2target100%PoisonSpecialPower 40Acc. 100%PP 20–
  3. Air Slash30% chance to make the target flinch.FlyingSpecialPower 75Acc. 95%PP 150.1% of Pokémon on Showdown
  4. Alluring Voice100% confuse target that had a stat rise this turn.FairySpecialPower 80Acc. 100%PP 10–
  5. Anchor ShotPrevents the target from switching out.SteelPhysicalPower 80Acc. 100%PP 20–
  6. Ancient Power10% chance to raise all stats by 1 (not acc/eva).raises Attack by 1; raises Defense by 1; raises Sp. Atk by 1; raises Sp. Def by 1; raises Speed by 1: Atk ▲1Def ▲1SpA ▲1SpD ▲1Spe ▲1user10%RockSpecialPower 60Acc. 100%PP 50.9% of Pokémon on Showdown
  7. Apple Acid Changed100% chance to lower the target's Sp. Def by 1.lowers Sp. Def by 1: SpD ▼1target100%GrassSpecialPower 90Acc. 100%PP 10–
  8. Aqua Step100% chance to raise the user's Speed by 1.raises Speed by 1: Spe ▲1user100%WaterPhysicalPower 80Acc. 100%PP 10–
  9. Astonish30% chance to make the target flinch.GhostPhysicalPower 30Acc. 100%PP 15–
  10. Aura WheelMorpeko: Electric; Hangry: Dark; 100% +1 Spe.raises Speed by 1: Spe ▲1user100%ElectricPhysicalPower 110Acc. 100%PP 10–
  11. Aurora Beam10% chance to lower the target's Attack by 1.lowers Attack by 1: Atk ▼1target10%IceSpecialPower 65Acc. 100%PP 20–
  12. Axe Kick30% confusion. User loses 50% max HP if miss.FightingPhysicalPower 120Acc. 90%PP 10–
  13. Barb Barrage50% psn. 2× power if target already poisoned.PoisonPhysicalPower 60Acc. 100%PP 10–
  14. Bite30% chance to make the target flinch.DarkPhysicalPower 60Acc. 100%PP 25–
  15. Bitter Malice100% chance to lower the target's Attack by 1.lowers Attack by 1: Atk ▼1target100%GhostSpecialPower 75Acc. 100%PP 10–
  16. Blaze KickHigh critical hit ratio. 10% chance to burn.FirePhysicalPower 85Acc. 90%PP 10–
  17. Blazing Torque30% chance to burn the target.FirePhysicalPower 80Acc. 100%PP 10–
  18. Bleakwind Storm30% to lower foe(s) Speed by 1. Rain: can't miss.lowers Speed by 1: Spe ▼1both foes30%FlyingSpecialPower 100Acc. 80%PP 10–
  19. Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpecialPower 110Acc. 70%PP 51.4% of Pokémon on Showdown
  20. Blue Flare20% chance to burn the target.FireSpecialPower 130Acc. 85%PP 5–
  21. Body Slam30% chance to paralyze the target.NormalPhysicalPower 85Acc. 100%PP 15–
  22. Bolt Strike20% chance to paralyze the target.ElectricPhysicalPower 130Acc. 85%PP 5–
  23. Bone Club10% chance to make the target flinch.GroundPhysicalPower 65Acc. 85%PP 20–
  24. BounceBounces turn 1. Hits turn 2. 30% paralyze.FlyingPhysicalPower 85Acc. 85%PP 5–
  25. Breaking Swipe100% chance to lower the foe(s) Attack by 1.lowers Attack by 1: Atk ▼1both foes100%DragonPhysicalPower 60Acc. 100%PP 15–
  26. Bubble10% chance to lower the foe(s) Speed by 1.lowers Speed by 1: Spe ▼1both foes10%WaterSpecialPower 40Acc. 100%PP 30–
  27. Bubble Beam10% chance to lower the target's Speed by 1.lowers Speed by 1: Spe ▼1target10%WaterSpecialPower 65Acc. 100%PP 20–
  28. Bug Buzz10% chance to lower the target's Sp. Def by 1.lowers Sp. Def by 1: SpD ▼1target10%BugSpecialPower 90Acc. 100%PP 100.2% of Pokémon on Showdown
  29. Bulldoze100% chance lower adjacent Pkmn Speed by 1.lowers Speed by 1: Spe ▼1all beside it100%GroundPhysicalPower 60Acc. 100%PP 20–
  30. Burning Jealousy100% burns a target that had a stat rise this turn.FireSpecialPower 70Acc. 100%PP 5–
  31. Charge Beam70% chance to raise the user's Sp. Atk by 1.raises Sp. Atk by 1: SpA ▲1user70%ElectricSpecialPower 50Acc. 90%PP 10–
  32. Chatter100% chance to confuse the target.FlyingSpecialPower 65Acc. 100%PP 20–
  33. Chilling Water100% chance to lower the target's Attack by 1.lowers Attack by 1: Atk ▼1target100%WaterSpecialPower 50Acc. 100%PP 20–
  34. Combat Torque30% chance to paralyze the target.FightingPhysicalPower 100Acc. 100%PP 10–
  35. Confusion10% chance to confuse the target.PsychicSpecialPower 50Acc. 100%PP 25–
  36. Constrict10% chance to lower the target's Speed by 1.lowers Speed by 1: Spe ▼1target10%NormalPhysicalPower 10Acc. 100%PP 35–
  37. Cross PoisonHigh critical hit ratio. 10% chance to poison.PoisonPhysicalPower 70Acc. 100%PP 20–
  38. Crunch20% chance to lower the target's Defense by 1.lowers Defense by 1: Def ▼1target20%DarkPhysicalPower 80Acc. 100%PP 150.1% of Pokémon on Showdown
  39. Crush Claw50% chance to lower the target's Defense by 1.lowers Defense by 1: Def ▼1target50%NormalPhysicalPower 75Acc. 95%PP 10–
  40. Dark Pulse20% chance to make the target flinch.DarkSpecialPower 80Acc. 100%PP 150.8% of Pokémon on Showdown
  41. Dire Claw50% chance to sleep, poison, or paralyze target.PoisonPhysicalPower 80Acc. 100%PP 155.5% of Pokémon on Showdown
  42. Discharge30% chance to paralyze adjacent Pokémon.ElectricSpecialPower 80Acc. 100%PP 15–
  43. Dizzy Punch20% chance to confuse the target.NormalPhysicalPower 70Acc. 100%PP 10–
  44. Double Iron BashHits twice. 30% chance to make the target flinch.SteelPhysicalPower 60Acc. 100%PP 5–
  45. Dragon Breath30% chance to paralyze the target.DragonSpecialPower 60Acc. 100%PP 20–
  46. Dragon Rush20% chance to make the target flinch.DragonPhysicalPower 100Acc. 75%PP 10–
  47. Drum Beating100% chance to lower the target's Speed by 1.lowers Speed by 1: Spe ▼1target100%GrassPhysicalPower 80Acc. 100%PP 100.2% of Pokémon on Showdown
  48. Dynamic Punch100% chance to confuse the target.FightingPhysicalPower 100Acc. 50%PP 5–
  49. Earth Power10% chance to lower the target's Sp. Def by 1.lowers Sp. Def by 1: SpD ▼1target10%GroundSpecialPower 90Acc. 100%PP 102.5% of Pokémon on Showdown
  50. Eerie SpellRemoves 3 PP from the target's last move.PsychicSpecialPower 80Acc. 100%PP 5–
  51. Electroweb100% chance to lower the foe(s) Speed by 1.lowers Speed by 1: Spe ▼1both foes100%ElectricSpecialPower 55Acc. 95%PP 150.1% of Pokémon on Showdown
  52. Ember10% chance to burn the target.FireSpecialPower 40Acc. 100%PP 25–
  53. Energy Ball10% chance to lower the target's Sp. Def by 1.lowers Sp. Def by 1: SpD ▼1target10%GrassSpecialPower 90Acc. 100%PP 100.3% of Pokémon on Showdown
  54. Esper Wing100% chance to raise user Speed by 1. High crit.raises Speed by 1: Spe ▲1user100%PsychicSpecialPower 80Acc. 100%PP 10–
  55. Extrasensory10% chance to make the target flinch.PsychicSpecialPower 80Acc. 100%PP 20–
  56. Fake OutHits first. First turn out only. 100% flinch chance.NormalPhysicalPower 40Acc. 100%PP 1019.3% of Pokémon on Showdown
  57. Fiery Dance50% chance to raise the user's Sp. Atk by 1.raises Sp. Atk by 1: SpA ▲1user50%FireSpecialPower 80Acc. 100%PP 100.2% of Pokémon on Showdown
  58. Fiery Wrath20% chance to make the foe(s) flinch.DarkSpecialPower 90Acc. 100%PP 10–
  59. Fire Blast10% chance to burn the target.FireSpecialPower 110Acc. 85%PP 5–
  60. Fire Fang10% chance to burn. 10% chance to flinch.FirePhysicalPower 65Acc. 95%PP 15–
  61. Fire Lash Changed100% chance to lower the target's Defense by 1.lowers Defense by 1: Def ▼1target100%FirePhysicalPower 90Acc. 100%PP 15–
  62. Fire Punch10% chance to burn the target.FirePhysicalPower 75Acc. 100%PP 15–
  63. Flame Charge100% chance to raise the user's Speed by 1.raises Speed by 1: Spe ▲1user100%FirePhysicalPower 50Acc. 100%PP 20–
  64. Flame Wheel10% chance to burn the target. Thaws user.FirePhysicalPower 60Acc. 100%PP 25–
  65. Flamethrower10% chance to burn the target.FireSpecialPower 90Acc. 100%PP 152.2% of Pokémon on Showdown
  66. Flare BlitzHas 33% recoil. 10% chance to burn. Thaws user.FirePhysicalPower 120Acc. 100%PP 157.2% of Pokémon on Showdown
  67. Flash Cannon10% chance to lower the target's Sp. Def by 1.lowers Sp. Def by 1: SpD ▼1target10%SteelSpecialPower 80Acc. 100%PP 103.0% of Pokémon on Showdown
  68. Focus Blast10% chance to lower the target's Sp. Def by 1.lowers Sp. Def by 1: SpD ▼1target10%FightingSpecialPower 120Acc. 70%PP 52.2% of Pokémon on Showdown
  69. Force Palm30% chance to paralyze the target.FightingPhysicalPower 60Acc. 100%PP 10–
  70. Freeze ShockCharges turn 1. Hits turn 2. 30% paralyze.IcePhysicalPower 140Acc. 90%PP 5–
  71. Freeze-Dry10% chance to freeze. Super effective on Water.IceSpecialPower 70Acc. 100%PP 200.3% of Pokémon on Showdown
  72. Freezing Glare10% chance to freeze the target.PsychicSpecialPower 90Acc. 100%PP 10–
  73. Glaciate100% chance to lower the foe(s) Speed by 1.lowers Speed by 1: Spe ▼1both foes100%IceSpecialPower 65Acc. 95%PP 10–
  74. Grav Apple ChangedTarget: 100% -1 Def. During Gravity: 1.5× power.lowers Defense by 1: Def ▼1target100%GrassPhysicalPower 90Acc. 100%PP 10–
  75. Gunk Shot30% chance to poison the target.PoisonPhysicalPower 120Acc. 80%PP 5–
  76. Headbutt30% chance to make the target flinch.NormalPhysicalPower 70Acc. 100%PP 15–
  77. Heart Stamp30% chance to make the target flinch.PsychicPhysicalPower 60Acc. 100%PP 25–
  78. Heat Wave10% chance to burn the foe(s).FireSpecialPower 95Acc. 90%PP 105.1% of Pokémon on Showdown
  79. Hurricane30% chance to confuse target. Can't miss in rain.FlyingSpecialPower 110Acc. 70%PP 103.0% of Pokémon on Showdown
  80. Hyper Fang10% chance to make the target flinch.NormalPhysicalPower 80Acc. 90%PP 15–
  81. Ice Beam10% chance to freeze the target.IceSpecialPower 90Acc. 100%PP 102.2% of Pokémon on Showdown
  82. Ice BurnCharges turn 1. Hits turn 2. 30% burn.IceSpecialPower 140Acc. 90%PP 5–
  83. Ice Fang10% chance to freeze. 10% chance to flinch.IcePhysicalPower 65Acc. 95%PP 150.2% of Pokémon on Showdown
  84. Ice Punch10% chance to freeze the target.IcePhysicalPower 75Acc. 100%PP 151.6% of Pokémon on Showdown
  85. Icicle Crash30% chance to make the target flinch.IcePhysicalPower 85Acc. 90%PP 100.4% of Pokémon on Showdown
  86. Icy Wind100% chance to lower the foe(s) Speed by 1.lowers Speed by 1: Spe ▼1both foes100%IceSpecialPower 55Acc. 95%PP 151.5% of Pokémon on Showdown
  87. Infernal Parade Changed30% burn. 2× power if target is already statused.GhostSpecialPower 65Acc. 100%PP 15–
  88. Inferno100% chance to burn the target.FireSpecialPower 100Acc. 50%PP 5–
  89. Iron Head30% chance to make the target flinch.SteelPhysicalPower 80Acc. 100%PP 157.0% of Pokémon on Showdown
  90. Iron Tail30% chance to lower the target's Defense by 1.lowers Defense by 1: Def ▼1target30%SteelPhysicalPower 100Acc. 75%PP 15–
  91. Lava Plume30% chance to burn adjacent Pokémon.FireSpecialPower 80Acc. 100%PP 15–
  92. Leaf Tornado50% chance to lower the target's accuracy by 1.lowers Accuracy by 1: Acc. ▼1target50%GrassSpecialPower 65Acc. 90%PP 10–
  93. Lick30% chance to paralyze the target.GhostPhysicalPower 30Acc. 100%PP 30–
  94. Liquidation20% chance to lower the target's Defense by 1.lowers Defense by 1: Def ▼1target20%WaterPhysicalPower 85Acc. 100%PP 101.0% of Pokémon on Showdown
  95. Low Sweep100% chance to lower the target's Speed by 1.lowers Speed by 1: Spe ▼1target100%FightingPhysicalPower 65Acc. 100%PP 20–
  96. Lumina Crash100% chance to lower the target's Sp. Def by 2.lowers Sp. Def by 2: SpD ▼2target100%PsychicSpecialPower 80Acc. 100%PP 100.3% of Pokémon on Showdown
  97. Lunge100% chance to lower the target's Attack by 1.lowers Attack by 1: Atk ▼1target100%BugPhysicalPower 80Acc. 100%PP 15–
  98. Luster Purge50% chance to lower the target's Sp. Def by 1.lowers Sp. Def by 1: SpD ▼1target50%PsychicSpecialPower 95Acc. 100%PP 5–
  99. Magical Torque30% chance to confuse the target.FairyPhysicalPower 100Acc. 100%PP 10–
  100. Malignant Chain50% chance to badly poison the target.PoisonSpecialPower 100Acc. 100%PP 5–
  101. Matcha Gotcha20% burn. Recovers 50% dmg dealt. Thaws foe(s).GrassSpecialPower 80Acc. 90%PP 151.2% of Pokémon on Showdown
  102. Metal Claw10% chance to raise the user's Attack by 1.raises Attack by 1: Atk ▲1user10%SteelPhysicalPower 50Acc. 95%PP 35–
  103. Meteor Mash20% chance to raise the user's Attack by 1.raises Attack by 1: Atk ▲1user20%SteelPhysicalPower 90Acc. 90%PP 100.1% of Pokémon on Showdown
  104. Mirror Shot30% chance to lower the target's accuracy by 1.lowers Accuracy by 1: Acc. ▼1target30%SteelSpecialPower 65Acc. 85%PP 10–
  105. Mist Ball50% chance to lower the target's Sp. Atk by 1.lowers Sp. Atk by 1: SpA ▼1target50%PsychicSpecialPower 95Acc. 100%PP 5–
  106. Moonblast30% chance to lower the target's Sp. Atk by 1.lowers Sp. Atk by 1: SpA ▼1target10%Scarlet & Violet: SpA ▼1 (30%)FairySpecialPower 95Acc. 100%PP 153.4% of Pokémon on Showdown
  107. Mortal SpinPoisons foes, frees user from hazards/bind/leech.PoisonPhysicalPower 30Acc. 100%PP 15–
  108. Mountain Gale Changed30% chance to make the target flinch.IcePhysicalPower 120Acc. 85%PP 10–
  109. Mud Bomb30% chance to lower the target's accuracy by 1.lowers Accuracy by 1: Acc. ▼1target30%GroundSpecialPower 65Acc. 85%PP 10–
  110. Mud Shot100% chance to lower the target's Speed by 1.lowers Speed by 1: Spe ▼1target100%GroundSpecialPower 55Acc. 95%PP 15–
  111. Mud-Slap100% chance to lower the target's accuracy by 1.lowers Accuracy by 1: Acc. ▼1target100%GroundSpecialPower 20Acc. 100%PP 10–
  112. Muddy Water30% chance to lower the foe(s) accuracy by 1.lowers Accuracy by 1: Acc. ▼1both foes30%WaterSpecialPower 90Acc. 85%PP 102.0% of Pokémon on Showdown
  113. Mystical Fire100% chance to lower the target's Sp. Atk by 1.lowers Sp. Atk by 1: SpA ▼1target100%FireSpecialPower 75Acc. 100%PP 101.0% of Pokémon on Showdown
  114. Mystical Power100% chance to raise the user's Sp. Atk by 1.raises Sp. Atk by 1: SpA ▲1user100%PsychicSpecialPower 70Acc. 90%PP 10–
  115. Needle Arm30% chance to make the target flinch.GrassPhysicalPower 60Acc. 100%PP 15–
  116. Night Daze Changed40% chance to lower the target's accuracy by 1.lowers Accuracy by 1: Acc. ▼1target40%DarkSpecialPower 90Acc. 95%PP 10–
  117. Noxious Torque30% chance to poison the target.PoisonPhysicalPower 100Acc. 100%PP 10–
  118. Nuzzle100% chance to paralyze the target.ElectricPhysicalPower 20Acc. 100%PP 20–
  119. Octazooka50% chance to lower the target's accuracy by 1.lowers Accuracy by 1: Acc. ▼1target50%WaterSpecialPower 65Acc. 85%PP 10–
  120. Ominous Wind10% chance to raise all stats by 1 (not acc/eva).raises Attack by 1; raises Defense by 1; raises Sp. Atk by 1; raises Sp. Def by 1; raises Speed by 1: Atk ▲1Def ▲1SpA ▲1SpD ▲1Spe ▲1user10%GhostSpecialPower 60Acc. 100%PP 5–
  121. Play Rough10% chance to lower the target's Attack by 1.lowers Attack by 1: Atk ▼1target10%FairyPhysicalPower 90Acc. 90%PP 100.3% of Pokémon on Showdown
  122. Poison Fang50% chance to badly poison the target.PoisonPhysicalPower 50Acc. 100%PP 15–
  123. Poison Jab30% chance to poison the target.PoisonPhysicalPower 80Acc. 100%PP 200.5% of Pokémon on Showdown
  124. Poison Sting30% chance to poison the target.PoisonPhysicalPower 15Acc. 100%PP 35–
  125. Poison TailHigh critical hit ratio. 10% chance to poison.PoisonPhysicalPower 50Acc. 100%PP 25–
  126. Pounce100% chance to lower the target's Speed by 1.lowers Speed by 1: Spe ▼1target100%BugPhysicalPower 50Acc. 100%PP 20–
  127. Powder Snow10% chance to freeze the foe(s).IceSpecialPower 40Acc. 100%PP 25–
  128. Power-Up Punch100% chance to raise the user's Attack by 1.raises Attack by 1: Atk ▲1user100%FightingPhysicalPower 40Acc. 100%PP 20–
  129. Psybeam10% chance to confuse the target.PsychicSpecialPower 65Acc. 100%PP 20–
  130. Psychic10% chance to lower the target's Sp. Def by 1.lowers Sp. Def by 1: SpD ▼1target10%PsychicSpecialPower 90Acc. 100%PP 104.6% of Pokémon on Showdown
  131. Psychic NoiseFor 2 turns, the target is prevented from healing.PsychicSpecialPower 75Acc. 100%PP 10–
  132. Psyshield Bash Changed100% chance to raise the user's Defense by 1.raises Defense by 1: Def ▲1user100%PsychicPhysicalPower 90Acc. 90%PP 10–
  133. Pyro Ball10% chance to burn the target. Thaws user.FirePhysicalPower 120Acc. 90%PP 5–
  134. Rapid SpinFree user from hazards/bind/Leech Seed; +1 Spe.raises Speed by 1: Spe ▲1user100%NormalPhysicalPower 50Acc. 100%PP 40–
  135. Razor Shell50% chance to lower the target's Defense by 1.lowers Defense by 1: Def ▼1target50%WaterPhysicalPower 75Acc. 95%PP 10–
  136. Relic Song10% chance to sleep foe(s). Meloetta transforms.NormalSpecialPower 75Acc. 100%PP 10–
  137. Rock Climb20% chance to confuse the target.NormalPhysicalPower 90Acc. 85%PP 20–
  138. Rock Slide30% chance to make the foe(s) flinch.RockPhysicalPower 75Acc. 90%PP 106.5% of Pokémon on Showdown
  139. Rock Smash50% chance to lower the target's Defense by 1.lowers Defense by 1: Def ▼1target50%FightingPhysicalPower 40Acc. 100%PP 15–
  140. Rock Tomb100% chance to lower the target's Speed by 1.lowers Speed by 1: Spe ▼1target100%RockPhysicalPower 60Acc. 95%PP 150.9% of Pokémon on Showdown
  141. Rolling Kick30% chance to make the target flinch.FightingPhysicalPower 60Acc. 85%PP 15–
  142. Sacred Fire50% chance to burn the target. Thaws user.FirePhysicalPower 100Acc. 95%PP 5–
  143. Salt CureDeals 1/8 max HP each turn; 1/4 on Steel, Water.RockPhysicalPower 40Acc. 100%PP 15–
  144. Sandsear Storm20% chance to burn foe(s). Can't miss in rain.GroundSpecialPower 100Acc. 80%PP 10–
  145. Scald30% chance to burn the target. Thaws target.WaterSpecialPower 80Acc. 100%PP 151.2% of Pokémon on Showdown
  146. Scorching Sands30% chance to burn the target. Thaws target.GroundSpecialPower 70Acc. 100%PP 100.1% of Pokémon on Showdown
  147. Searing Shot30% chance to burn adjacent Pokémon.FireSpecialPower 100Acc. 100%PP 5–
  148. Secret PowerEffect varies with terrain. (30% paralysis chance)NormalPhysicalPower 70Acc. 100%PP 20–
  149. Seed Flare40% chance to lower the target's Sp. Def by 2.lowers Sp. Def by 2: SpD ▼2target40%GrassSpecialPower 120Acc. 85%PP 5–
  150. Shadow Ball20% chance to lower the target's Sp. Def by 1.lowers Sp. Def by 1: SpD ▼1target20%GhostSpecialPower 80Acc. 100%PP 156.0% of Pokémon on Showdown
  151. Shadow Bone20% chance to lower the target's Defense by 1.lowers Defense by 1: Def ▼1target20%GhostPhysicalPower 85Acc. 100%PP 10–
  152. Shell Side Arm20% psn. Physical+contact if it would be stronger.PoisonSpecialPower 90Acc. 100%PP 10–
  153. Signal Beam10% chance to confuse the target.BugSpecialPower 75Acc. 100%PP 15–
  154. Silver Wind10% chance to raise all stats by 1 (not acc/eva).raises Attack by 1; raises Defense by 1; raises Sp. Atk by 1; raises Sp. Def by 1; raises Speed by 1: Atk ▲1Def ▲1SpA ▲1SpD ▲1Spe ▲1user10%BugSpecialPower 60Acc. 100%PP 5–
  155. Skitter Smack100% chance to lower target's Sp. Atk by 1.lowers Sp. Atk by 1: SpA ▼1target100%BugPhysicalPower 70Acc. 90%PP 10–
  156. Sky AttackCharges, then hits turn 2. 30% flinch. High crit.FlyingPhysicalPower 140Acc. 90%PP 5–
  157. Sludge30% chance to poison the target.PoisonSpecialPower 65Acc. 100%PP 20–
  158. Sludge Bomb30% chance to poison the target.PoisonSpecialPower 90Acc. 100%PP 102.2% of Pokémon on Showdown
  159. Sludge Wave10% chance to poison adjacent Pokémon.PoisonSpecialPower 95Acc. 100%PP 10–
  160. Smog40% chance to poison the target.PoisonSpecialPower 30Acc. 70%PP 20–
  161. Snarl100% chance to lower the foe(s) Sp. Atk by 1.lowers Sp. Atk by 1: SpA ▼1both foes100%DarkSpecialPower 55Acc. 95%PP 150.9% of Pokémon on Showdown
  162. SnoreUser must be asleep. 30% chance to flinch target.NormalSpecialPower 50Acc. 100%PP 15–
  163. Spark30% chance to paralyze the target.ElectricPhysicalPower 65Acc. 100%PP 20–
  164. Sparkling AriaThe target is cured of its burn.WaterSpecialPower 90Acc. 100%PP 10–
  165. Spirit Break100% chance to lower the target's Sp. Atk by 1.lowers Sp. Atk by 1: SpA ▼1target100%FairyPhysicalPower 75Acc. 100%PP 150.7% of Pokémon on Showdown
  166. Spirit Shackle ChangedPrevents the target from switching out.GhostPhysicalPower 90Acc. 100%PP 10–
  167. Springtide Storm30% chance to lower the foe(s) Attack by 1.lowers Attack by 1: Atk ▼1both foes30%FairySpecialPower 100Acc. 80%PP 5–
  168. Steam Eruption30% chance to burn the target. Thaws target.WaterSpecialPower 110Acc. 95%PP 5–
  169. Steamroller30% chance to make the target flinch.BugPhysicalPower 65Acc. 100%PP 20–
  170. Steel Wing10% chance to raise the user's Defense by 1.raises Defense by 1: Def ▲1user10%SteelPhysicalPower 70Acc. 90%PP 25–
  171. Stomp30% chance to make the target flinch.NormalPhysicalPower 65Acc. 100%PP 20–
  172. Strange Steam20% chance to confuse the target.FairySpecialPower 90Acc. 95%PP 10–
  173. Struggle Bug100% chance to lower the foe(s) Sp. Atk by 1.lowers Sp. Atk by 1: SpA ▼1both foes100%BugSpecialPower 50Acc. 100%PP 200.5% of Pokémon on Showdown
  174. Syrup Bomb ChangedTarget's Speed is lowered by 1 stage for 3 turns.lowers Speed by 1: Spe ▼1targeteach turn for 3 turnsGrassSpecialPower 60Acc. 90%PP 10–
  175. Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhysicalPower 80Acc. 100%PP 152.8% of Pokémon on Showdown
  176. Thunder30% chance to paralyze. Can't miss in rain.ElectricSpecialPower 110Acc. 70%PP 10–
  177. Thunder Fang10% chance to paralyze. 10% chance to flinch.ElectricPhysicalPower 65Acc. 95%PP 15–
  178. Thunder Punch10% chance to paralyze the target.ElectricPhysicalPower 75Acc. 100%PP 150.1% of Pokémon on Showdown
  179. Thunder Shock10% chance to paralyze the target.ElectricSpecialPower 40Acc. 100%PP 30–
  180. Thunderbolt10% chance to paralyze the target.ElectricSpecialPower 90Acc. 100%PP 151.8% of Pokémon on Showdown
  181. Thunderous Kick100% chance to lower the target's Defense by 1.lowers Defense by 1: Def ▼1target100%FightingPhysicalPower 90Acc. 100%PP 10–
  182. Torch Song100% chance to raise the user's Sp. Atk by 1.raises Sp. Atk by 1: SpA ▲1user100%FireSpecialPower 80Acc. 100%PP 10–
  183. Trailblaze100% chance to raise the user's Speed by 1.raises Speed by 1: Spe ▲1user100%GrassPhysicalPower 50Acc. 100%PP 20–
  184. Tri Attack20% chance to paralyze or burn or freeze target.NormalSpecialPower 80Acc. 100%PP 10–
  185. Triple ArrowsHigh crit. Target: 50% -1 Defense, 30% flinch.lowers Defense by 1: Def ▼1target50%FightingPhysicalPower 90Acc. 100%PP 10–
  186. Trop Kick Changed100% chance to lower the target's Attack by 1.lowers Attack by 1: Atk ▼1target100%GrassPhysicalPower 85Acc. 100%PP 15–
  187. TwineedleHits 2 times. Each hit has 20% chance to poison.BugPhysicalPower 25Acc. 100%PP 20–
  188. Twister20% chance to make the foe(s) flinch.DragonSpecialPower 40Acc. 100%PP 20–
  189. Upper Hand100% flinch. Fails unless target using priority attack.FightingPhysicalPower 65Acc. 100%PP 15–
  190. Volt TackleHas 33% recoil. 10% chance to paralyze target.ElectricPhysicalPower 120Acc. 100%PP 150.2% of Pokémon on Showdown
  191. Water Pulse20% chance to confuse the target.WaterSpecialPower 60Acc. 100%PP 20–
  192. Waterfall20% chance to make the target flinch.WaterPhysicalPower 80Acc. 100%PP 150.1% of Pokémon on Showdown
  193. Wicked Torque10% chance to cause the target to fall asleep.DarkPhysicalPower 80Acc. 100%PP 10–
  194. Wildbolt Storm20% chance to paralyze foe(s). Rain: can't miss.ElectricSpecialPower 100Acc. 80%PP 10–
  195. Zap Cannon100% chance to paralyze the target.ElectricSpecialPower 120Acc. 50%PP 52.1% of Pokémon on Showdown
  196. Zen Headbutt20% chance to make the target flinch.PsychicPhysicalPower 80Acc. 90%PP 15–
  197. Zing Zap30% chance to make the target flinch.ElectricPhysicalPower 80Acc. 100%PP 10–