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Sound-based moves

Moves made of sound. Sound isn't a type. 32 moves, 24 of them in Pokémon Champions, and 1 Z-Moves or Max Moves.

What cares about them

Abilities

32 moves
  1. Alluring Voice100% confuse target that had a stat rise this turn.FairySpecialPower 80Acc. 100%PP 10–
  2. BoomburstNo additional effect. Hits adjacent Pokémon.NormalSpecialPower 140Acc. 100%PP 100.1% of Pokémon on Showdown
  3. Bug Buzz10% chance to lower the target's Sp. Def by 1.lowers Sp. Def by 1: SpD ▼1target10%BugSpecialPower 90Acc. 100%PP 100.2% of Pokémon on Showdown
  4. Chatter100% chance to confuse the target.FlyingSpecialPower 65Acc. 100%PP 20–
  5. Clanging ScalesLowers the user's Defense by 1.lowers Defense by 1: Def ▼1userDragonSpecialPower 110Acc. 100%PP 50.7% of Pokémon on Showdown
  6. Clangorous Soul ChangedUser loses 33% of its max HP. +1 to all stats.raises Attack by 1; raises Defense by 1; raises Sp. Atk by 1; raises Sp. Def by 1; raises Speed by 1: Atk ▲1Def ▲1SpA ▲1SpD ▲1Spe ▲1userDragonStatusPower –Acc. —PP 50.4% of Pokémon on Showdown
  7. ConfideLowers the target's Sp. Atk by 1.lowers Sp. Atk by 1: SpA ▼1targetNormalStatusPower –Acc. —PP 20–
  8. Disarming VoiceThis move does not check accuracy. Hits foes.FairySpecialPower 40Acc. —PP 15–
  9. Echoed VoicePower increases when used on consecutive turns.NormalSpecialPower 40Acc. 100%PP 15–
  10. Eerie SpellRemoves 3 PP from the target's last move.PsychicSpecialPower 80Acc. 100%PP 5–
  11. Grass WhistleCauses the target to fall asleep.GrassStatusPower –Acc. 55%PP 15–
  12. GrowlLowers the foe(s) Attack by 1.lowers Attack by 1: Atk ▼1both foesNormalStatusPower –Acc. 100%PP 40–
  13. Heal BellCures the user's party of all status conditions.NormalStatusPower –Acc. —PP 5–
  14. HowlRaises the user's and ally's Attack by 1.raises Attack by 1: Atk ▲1user and allyNormalStatusPower –Acc. —PP 40–
  15. Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpecialPower 90Acc. 100%PP 109.1% of Pokémon on Showdown
  16. Metal SoundLowers the target's Sp. Def by 2.lowers Sp. Def by 2: SpD ▼2targetSteelStatusPower –Acc. 85%PP 40–
  17. Noble RoarLowers the target's Attack and Sp. Atk by 1.lowers Attack by 1; lowers Sp. Atk by 1: Atk ▼1SpA ▼1targetNormalStatusPower –Acc. 100%PP 30–
  18. OverdriveNo additional effect. Hits foe(s).ElectricSpecialPower 80Acc. 100%PP 100.1% of Pokémon on Showdown
  19. Parting ShotLowers target's Atk, Sp. Atk by 1. User switches.lowers Attack by 1; lowers Sp. Atk by 1: Atk ▼1SpA ▼1targetDarkStatusPower –Acc. 100%PP 205.9% of Pokémon on Showdown
  20. Perish SongAll active Pokémon will faint in 3 turns.NormalStatusPower –Acc. —PP 51.5% of Pokémon on Showdown
  21. Psychic NoiseFor 2 turns, the target is prevented from healing.PsychicSpecialPower 75Acc. 100%PP 10–
  22. Relic Song10% chance to sleep foe(s). Meloetta transforms.NormalSpecialPower 75Acc. 100%PP 10–
  23. RoarForces the target to switch to a random ally.NormalStatusPower –Acc. —PP 20–
  24. RoundPower doubles if others used Round this turn.NormalSpecialPower 60Acc. 100%PP 15–
  25. ScreechLowers the target's Defense by 2.lowers Defense by 2: Def ▼2targetNormalStatusPower –Acc. 85%PP 40–
  26. SingCauses the target to fall asleep.NormalStatusPower –Acc. 55%PP 15–
  27. Snarl100% chance to lower the foe(s) Sp. Atk by 1.lowers Sp. Atk by 1: SpA ▼1both foes100%DarkSpecialPower 55Acc. 95%PP 150.9% of Pokémon on Showdown
  28. SnoreUser must be asleep. 30% chance to flinch target.NormalSpecialPower 50Acc. 100%PP 15–
  29. Sparkling AriaThe target is cured of its burn.WaterSpecialPower 90Acc. 100%PP 10–
  30. SupersonicCauses the target to become confused.NormalStatusPower –Acc. 55%PP 20–
  31. Torch Song100% chance to raise the user's Sp. Atk by 1.raises Sp. Atk by 1: SpA ▲1user100%FireSpecialPower 80Acc. 100%PP 10–
  32. UproarLasts 3 turns. Active Pokémon cannot fall asleep.NormalSpecialPower 90Acc. 100%PP 10–